SEGGER Studio Reference Manual Version: 1.0.0.2015060400.24646 Copyright (c) 1997-2015 Rowley Associates Ltd. Copyright (c) 2015 SEGGER Microcontroller GmbH & Co. KG SEGGER Studio Reference Manual 2 SEGGER Studio Reference Manual Contents Contents Introduction ............................................................................................................................................................................................... 21 What is SEGGER Embedded Studio? ................................................................................................................................. 22 What we don't tell you ........................................................................................................................................................... 24 Getting Started ........................................................................................................................................................................... 25 Text conventions ....................................................................................................................................................................... 26 Release notes .............................................................................................................................................................................. 28 SEGGER Embedded Studio User Guide .......................................................................................................................................... 29 SEGGER Embedded Studio standard layout ................................................................................................................. 30 Menu bar ........................................................................................................................................................................ 31 Title bar ........................................................................................................................................................................... 32 Status bar ....................................................................................................................................................................... 33 Editing workspace ...................................................................................................................................................... 35 Docking windows ....................................................................................................................................................... 36 Dashboard ...................................................................................................................................................................... 38 SEGGER Embedded Studio help and assistance .......................................................................................................... 39 Creating and managing projects ....................................................................................................................................... 41 Solutions and projects .............................................................................................................................................. 42 Creating a project ....................................................................................................................................................... 45 Adding existing files to a project ........................................................................................................................ 46 Adding new files to a project ................................................................................................................................ 47 Removing a file, folder, project, or project link ............................................................................................. 48 Project macros ............................................................................................................................................................. 49 Building your application ...................................................................................................................................................... 51 3 SEGGER Studio Reference Manual Contents Creating variants using configurations ........................................................................................................................... 53 Project properties ..................................................................................................................................................................... 55 Unique properties ...................................................................................................................................................... 56 Aggregate properties ................................................................................................................................................ 57 Configurations and property values ................................................................................................................................. 58 Dependencies and build order ........................................................................................................................................... 60 Linking and section placement ........................................................................................................................................... 61 Using source control ................................................................................................................................................................ 64 Source control capabilities ..................................................................................................................................... 65 Configuring source-control providers ............................................................................................................... 66 Connecting to the source-control system ....................................................................................................... 67 File source-control status ........................................................................................................................................ 68 Source-control operations ...................................................................................................................................... 69 Adding files to source control .............................................................................................................................. 70 Updating files ............................................................................................................................................................... 71 Committing files .......................................................................................................................................................... 72 Reverting files ............................................................................................................................................................... 73 Locking files .................................................................................................................................................................. 74 Unlocking files .............................................................................................................................................................. 75 Removing files from source control ................................................................................................................... 76 Showing differences between files ..................................................................................................................... 77 Source-control properties ....................................................................................................................................... 78 Subversion provider .................................................................................................................................................. 79 CVS provider ................................................................................................................................................................. 81 Package management ............................................................................................................................................................ 83 Exploring your application ................................................................................................................................................... 87 Project explorer ........................................................................................................................................................... 88 Source navigator window ....................................................................................................................................... 93 References window .................................................................................................................................................... 95 Symbol browser window ......................................................................................................................................... 96 Memory usage window ......................................................................................................................................... 101 Bookmarks window ................................................................................................................................................. 104 Editing your code ................................................................................................................................................................... 105 Basic editing ............................................................................................................................................................... 106 Moving the insertion point ................................................................................................................... 107 Adding text ................................................................................................................................................... 109 Deleting text ................................................................................................................................................ 110 Using the clipboard .................................................................................................................................. 111 Undo and redo ............................................................................................................................................ 112 Drag and drop ............................................................................................................................................. 113 Searching ....................................................................................................................................................... 114 4 SEGGER Studio Reference Manual Contents Advanced editing ..................................................................................................................................................... 115 Indenting source code ............................................................................................................................. 116 Commenting out sections of code ..................................................................................................... 118 Adjusting letter case ................................................................................................................................ 119 Using bookmarks ...................................................................................................................................................... 120 Find and Replace window .................................................................................................................................... 122 Clipboard Ring window ......................................................................................................................................... 124 Mouse-click accelerators ....................................................................................................................................... 126 Regular expressions ................................................................................................................................................ 128 Debugging windows ............................................................................................................................................................. 130 Locals window ........................................................................................................................................................... 130 Globals window ........................................................................................................................................................ 132 Watch window ........................................................................................................................................................... 134 Register window ....................................................................................................................................................... 137 Memory window ....................................................................................................................................................... 140 Breakpoints window ............................................................................................................................................... 143 Call Stack window .................................................................................................................................................... 147 Threads window ....................................................................................................................................................... 150 Execution Profile window ..................................................................................................................................... 154 Execution Trace window ....................................................................................................................................... 155 Debug file search editor ........................................................................................................................................ 156 Breakpoint expressions ........................................................................................................................................................ 158 Debug expressions ................................................................................................................................................................. 159 Utility windows ........................................................................................................................................................................ 160 Output window ......................................................................................................................................................... 160 Properties window ................................................................................................................................................... 161 Targets window ......................................................................................................................................................... 162 Terminal emulator window ................................................................................................................................. 166 Script Console window .......................................................................................................................................... 167 Debug Immediate window .................................................................................................................................. 168 Downloads window ................................................................................................................................................. 169 Latest News window ............................................................................................................................................... 170 Environment options dialog .............................................................................................................................................. 171 Building Environment Options .......................................................................................................................... 172 Debugging Environment Options .................................................................................................................... 174 IDE Environment Options ..................................................................................................................................... 177 Programming Language Environment Options ......................................................................................... 182 Source Control Environment Options ............................................................................................................. 186 Text Editor Environment Options ..................................................................................................................... 187 Windows Environment Options ......................................................................................................................... 192 Command-line options ......................................................................................................................................................... 196 5 SEGGER Studio Reference Manual Contents -D (Define macro) ..................................................................................................................................................... 197 -gcc (Use third party GCC toolchain) ............................................................................................................... 198 -noclang (Disable Clang support) ..................................................................................................................... 199 -packagesdir (Specify packages directory) ................................................................................................... 200 -permit-multiple-studio-instances (Permit multiple studio instances) ............................................. 201 -rootuserdir (Set the root user data directory) ............................................................................................ 202 -save-settings-off (Disable saving of environment settings) ................................................................ 203 -set-setting (Set environment setting) ........................................................................................................... 204 -templatesfile (Set project templates path) ................................................................................................. 205 Uninstalling SEGGER Embedded Studio ....................................................................................................................... 206 ARM target support ............................................................................................................................................................... 209 Target startup code ................................................................................................................................................. 210 Startup code ............................................................................................................................................................... 212 Section Placement ................................................................................................................................................... 215 Debug Capabilities .................................................................................................................................................. 217 Trace Capabilities ..................................................................................................................................................... 220 Target interfaces ..................................................................................................................................................................... 222 ARM Simulator target interface ......................................................................................................................... 223 Segger J-Link Target Interface ........................................................................................................................... 224 Using an external ARM GCC toolchain .......................................................................................................................... 225 C Library User Guide ............................................................................................................................................................................ 227 Floating point ........................................................................................................................................................................... 228 Single and double precision ................................................................................................................................ 229 Multithreading ......................................................................................................................................................................... 231 Thread safety in the SEGGER Embedded Studio library .......................................................................... 232 Implementing mutual exclusion in the C library ........................................................................................ 233 Input and output .................................................................................................................................................................... 234 Customizing putchar .............................................................................................................................................. 235 Locales ......................................................................................................................................................................................... 239 Unicode, ISO 10646, and wide characters ..................................................................................................... 240 Multi-byte characters .............................................................................................................................................. 241 The standard C and POSIX locales .................................................................................................................... 242 Additional locales in source form ..................................................................................................................... 243 Installing a locale ..................................................................................................................................................... 244 Setting a locale directly ......................................................................................................................................... 246 Complete API reference ....................................................................................................................................................... 247 .................................................................................................................................................................... 248 __assert ........................................................................................................................................................... 249 assert ............................................................................................................................................................... 250 ..................................................................................................................................................................... 251 isalnum ........................................................................................................................................................... 253 6 SEGGER Studio Reference Manual Contents isalnum_l ........................................................................................................................................................ 254 isalpha ............................................................................................................................................................. 255 isalpha_l ......................................................................................................................................................... 256 isblank ............................................................................................................................................................. 257 isblank_l ......................................................................................................................................................... 258 iscntrl ............................................................................................................................................................... 259 iscntrl_l ........................................................................................................................................................... 260 isdigit ............................................................................................................................................................... 261 isdigit_l ........................................................................................................................................................... 262 isgraph ............................................................................................................................................................ 263 isgraph_l ........................................................................................................................................................ 264 islower ............................................................................................................................................................. 265 islower_l ......................................................................................................................................................... 266 isprint .............................................................................................................................................................. 267 isprint_l ........................................................................................................................................................... 268 ispunct ............................................................................................................................................................ 269 ispunct_l ......................................................................................................................................................... 270 isspace ............................................................................................................................................................. 271 isspace_l ......................................................................................................................................................... 272 isupper ............................................................................................................................................................ 273 isupper_l ........................................................................................................................................................ 274 isxdigit ............................................................................................................................................................ 275 isxdigit_l ......................................................................................................................................................... 276 tolower ............................................................................................................................................................ 277 tolower_l ........................................................................................................................................................ 278 toupper ........................................................................................................................................................... 279 toupper_l ....................................................................................................................................................... 280 ............................................................................................................................................................... 281 debug_abort ................................................................................................................................................ 284 debug_break ................................................................................................................................................ 285 debug_clearerr ............................................................................................................................................ 286 debug_enabled ........................................................................................................................................... 287 debug_exit .................................................................................................................................................... 288 debug_fclose ................................................................................................................................................ 289 debug_feof ................................................................................................................................................... 290 debug_ferror ................................................................................................................................................ 291 debug_fflush ................................................................................................................................................ 292 debug_fgetc ................................................................................................................................................. 293 debug_fgetpos ............................................................................................................................................ 294 debug_fgets ................................................................................................................................................. 295 debug_filesize ............................................................................................................................................. 296 7 SEGGER Studio Reference Manual Contents debug_fopen ............................................................................................................................................... 297 debug_fprintf .............................................................................................................................................. 298 debug_fprintf_c .......................................................................................................................................... 299 debug_fputc ................................................................................................................................................. 300 debug_fputs ................................................................................................................................................. 301 debug_fread ................................................................................................................................................. 302 debug_freopen ........................................................................................................................................... 303 debug_fscanf ............................................................................................................................................... 304 debug_fscanf_c ........................................................................................................................................... 305 debug_fseek ................................................................................................................................................. 306 debug_fsetpos ............................................................................................................................................ 307 debug_ftell .................................................................................................................................................... 308 debug_fwrite ............................................................................................................................................... 309 debug_getargs ............................................................................................................................................ 310 debug_getch ................................................................................................................................................ 311 debug_getchar ............................................................................................................................................ 312 debug_getd .................................................................................................................................................. 313 debug_getenv ............................................................................................................................................. 314 debug_getf ................................................................................................................................................... 315 debug_geti .................................................................................................................................................... 316 debug_getl .................................................................................................................................................... 317 debug_getll .................................................................................................................................................. 318 debug_gets ................................................................................................................................................... 319 debug_getu .................................................................................................................................................. 320 debug_getul ................................................................................................................................................. 321 debug_getull ................................................................................................................................................ 322 debug_kbhit ................................................................................................................................................. 323 debug_loadsymbols ................................................................................................................................. 324 debug_perror ............................................................................................................................................... 325 debug_printf ................................................................................................................................................ 326 debug_printf_c ........................................................................................................................................... 327 debug_putchar ........................................................................................................................................... 328 debug_puts .................................................................................................................................................. 329 debug_remove ............................................................................................................................................ 330 debug_rename ............................................................................................................................................ 331 debug_rewind ............................................................................................................................................. 332 debug_runtime_error .............................................................................................................................. 333 debug_scanf ................................................................................................................................................. 334 debug_scanf_c ............................................................................................................................................ 335 debug_system ............................................................................................................................................. 336 debug_time .................................................................................................................................................. 337 8 SEGGER Studio Reference Manual Contents debug_tmpfile ............................................................................................................................................. 338 debug_tmpnam .......................................................................................................................................... 339 debug_ungetc ............................................................................................................................................. 340 debug_unloadsymbols ............................................................................................................................ 341 debug_vfprintf ............................................................................................................................................ 342 debug_vfscanf ............................................................................................................................................. 343 debug_vprintf .............................................................................................................................................. 344 debug_vscanf .............................................................................................................................................. 345 ..................................................................................................................................................................... 346 EDOM ............................................................................................................................................................... 347 EILSEQ ............................................................................................................................................................. 348 EINVAL ............................................................................................................................................................ 349 ENOMEM ........................................................................................................................................................ 350 ERANGE .......................................................................................................................................................... 351 errno ................................................................................................................................................................ 352 ....................................................................................................................................................................... 353 DBL_DIG ......................................................................................................................................................... 354 DBL_EPSILON ............................................................................................................................................... 355 DBL_MANT_DIG .......................................................................................................................................... 356 DBL_MAX ....................................................................................................................................................... 357 DBL_MAX_10_EXP ..................................................................................................................................... 358 DBL_MAX_EXP ............................................................................................................................................. 359 DBL_MIN ........................................................................................................................................................ 360 DBL_MIN_10_EXP ...................................................................................................................................... 361 DBL_MIN_EXP .............................................................................................................................................. 362 DECIMAL_DIG .............................................................................................................................................. 363 FLT_DIG .......................................................................................................................................................... 364 FLT_EPSILON ................................................................................................................................................ 365 FLT_EVAL_METHOD .................................................................................................................................. 366 FLT_MANT_DIG ........................................................................................................................................... 367 FLT_MAX ........................................................................................................................................................ 368 FLT_MAX_10_EXP ...................................................................................................................................... 369 FLT_MAX_EXP .............................................................................................................................................. 370 FLT_MIN ......................................................................................................................................................... 371 FLT_MIN_10_EXP ....................................................................................................................................... 372 FLT_MIN_EXP ............................................................................................................................................... 373 FLT_RADIX ..................................................................................................................................................... 374 FLT_ROUNDS ................................................................................................................................................ 375 ................................................................................................................................................................... 376 and .................................................................................................................................................................... 377 and_eq ............................................................................................................................................................ 378 9 SEGGER Studio Reference Manual Contents bitand .............................................................................................................................................................. 379 bitor .................................................................................................................................................................. 380 compl ............................................................................................................................................................... 381 not ..................................................................................................................................................................... 382 not_eq ............................................................................................................................................................. 383 or ....................................................................................................................................................................... 384 or_eq ................................................................................................................................................................ 385 xor ..................................................................................................................................................................... 386 xor_eq ............................................................................................................................................................. 387 ..................................................................................................................................................................... 388 CHAR_BIT ....................................................................................................................................................... 389 CHAR_MAX .................................................................................................................................................... 390 CHAR_MIN ..................................................................................................................................................... 391 INT_MAX ........................................................................................................................................................ 392 INT_MIN .......................................................................................................................................................... 393 LLONG_MAX ................................................................................................................................................. 394 LLONG_MIN .................................................................................................................................................. 395 LONG_MAX ................................................................................................................................................... 396 LONG_MIN ..................................................................................................................................................... 397 MB_LEN_MAX .............................................................................................................................................. 398 SCHAR_MAX ................................................................................................................................................. 399 SCHAR_MIN .................................................................................................................................................. 400 SHRT_MAX .................................................................................................................................................... 401 SHRT_MIN ...................................................................................................................................................... 402 UCHAR_MAX ................................................................................................................................................ 403 UINT_MAX ..................................................................................................................................................... 404 ULLONG_MAX .............................................................................................................................................. 405 ULONG_MAX ................................................................................................................................................ 406 USHRT_MAX ................................................................................................................................................. 407 .................................................................................................................................................................... 408 lconv ................................................................................................................................................................ 409 localeconv ..................................................................................................................................................... 411 setlocale ......................................................................................................................................................... 412 ...................................................................................................................................................................... 413 acos .................................................................................................................................................................. 416 acosf ................................................................................................................................................................. 417 acosh ................................................................................................................................................................ 418 acoshf .............................................................................................................................................................. 419 asin ................................................................................................................................................................... 420 asinf .................................................................................................................................................................. 421 asinh ................................................................................................................................................................. 422 10 SEGGER Studio Reference Manual Contents asinhf ............................................................................................................................................................... 423 atan .................................................................................................................................................................. 424 atan2 ................................................................................................................................................................ 425 atan2f .............................................................................................................................................................. 426 atanf ................................................................................................................................................................. 427 atanh ................................................................................................................................................................ 428 atanhf .............................................................................................................................................................. 429 cbrt ................................................................................................................................................................... 430 cbrtf .................................................................................................................................................................. 431 ceil ..................................................................................................................................................................... 432 ceilf ................................................................................................................................................................... 433 cos ..................................................................................................................................................................... 434 cosf ................................................................................................................................................................... 435 cosh .................................................................................................................................................................. 436 coshf ................................................................................................................................................................. 437 exp .................................................................................................................................................................... 438 expf .................................................................................................................................................................. 439 fabs ................................................................................................................................................................... 440 fabsf ................................................................................................................................................................. 441 floor .................................................................................................................................................................. 442 floorf ................................................................................................................................................................ 443 fma .................................................................................................................................................................... 444 fmaf .................................................................................................................................................................. 445 fmax ................................................................................................................................................................. 446 fmaxf ................................................................................................................................................................ 447 fmin .................................................................................................................................................................. 448 fminf ................................................................................................................................................................. 449 fmod ................................................................................................................................................................. 450 fmodf ............................................................................................................................................................... 451 fpclassify ........................................................................................................................................................ 452 frexp ................................................................................................................................................................. 453 frexpf ............................................................................................................................................................... 454 hypot ............................................................................................................................................................... 455 hypotf .............................................................................................................................................................. 456 isfinite .............................................................................................................................................................. 457 isinf ................................................................................................................................................................... 458 isnan ................................................................................................................................................................. 459 isnormal .......................................................................................................................................................... 460 ldexp ................................................................................................................................................................ 461 ldexpf .............................................................................................................................................................. 462 log ..................................................................................................................................................................... 463 11 SEGGER Studio Reference Manual Contents log10 ................................................................................................................................................................ 464 log10f .............................................................................................................................................................. 465 logf ................................................................................................................................................................... 466 modf ................................................................................................................................................................. 467 modff ............................................................................................................................................................... 468 pow ................................................................................................................................................................... 469 powf ................................................................................................................................................................. 470 scalbn .............................................................................................................................................................. 471 scalbnf ............................................................................................................................................................. 472 signbit ............................................................................................................................................................. 473 sin ...................................................................................................................................................................... 474 sinf .................................................................................................................................................................... 475 sinh ................................................................................................................................................................... 476 sinhf ................................................................................................................................................................. 477 sqrt ................................................................................................................................................................... 478 sqrtf .................................................................................................................................................................. 479 tan ..................................................................................................................................................................... 480 tanf ................................................................................................................................................................... 481 tanh .................................................................................................................................................................. 482 tanhf ................................................................................................................................................................. 483 .................................................................................................................................................................. 484 longjmp .......................................................................................................................................................... 485 setjmp ............................................................................................................................................................. 486 ................................................................................................................................................................... 487 va_arg ............................................................................................................................................................. 488 va_copy .......................................................................................................................................................... 489 va_end ............................................................................................................................................................ 490 va_start ........................................................................................................................................................... 491 ................................................................................................................................................................... 492 NULL ................................................................................................................................................................ 493 offsetof ........................................................................................................................................................... 494 ptrdiff_t .......................................................................................................................................................... 495 size_t ................................................................................................................................................................ 496 ...................................................................................................................................................................... 497 getchar ............................................................................................................................................................ 498 gets ................................................................................................................................................................... 499 printf ................................................................................................................................................................ 500 putchar ........................................................................................................................................................... 505 puts .................................................................................................................................................................. 506 scanf ................................................................................................................................................................. 507 snprintf ........................................................................................................................................................... 511 12 SEGGER Studio Reference Manual Contents sprintf .............................................................................................................................................................. 512 sscanf ............................................................................................................................................................... 513 vprintf .............................................................................................................................................................. 514 vscanf .............................................................................................................................................................. 515 vsnprintf ......................................................................................................................................................... 516 vsprintf ............................................................................................................................................................ 517 vsscanf ............................................................................................................................................................ 518 ..................................................................................................................................................................... 519 EXIT_FAILURE ............................................................................................................................................... 521 EXIT_SUCCESS ............................................................................................................................................. 522 MB_CUR_MAX .............................................................................................................................................. 523 RAND_MAX ................................................................................................................................................... 524 abs .................................................................................................................................................................... 525 atexit ................................................................................................................................................................ 526 atof ................................................................................................................................................................... 527 atoi .................................................................................................................................................................... 528 atol .................................................................................................................................................................... 529 atoll .................................................................................................................................................................. 530 bsearch ........................................................................................................................................................... 531 calloc ................................................................................................................................................................ 532 div ..................................................................................................................................................................... 533 div_t ................................................................................................................................................................. 534 exit .................................................................................................................................................................... 535 free ................................................................................................................................................................... 536 itoa .................................................................................................................................................................... 537 labs ................................................................................................................................................................... 538 ldiv .................................................................................................................................................................... 539 ldiv_t ................................................................................................................................................................ 540 llabs .................................................................................................................................................................. 541 lldiv ................................................................................................................................................................... 542 lldiv_t ............................................................................................................................................................... 543 lltoa .................................................................................................................................................................. 544 ltoa .................................................................................................................................................................... 545 malloc .............................................................................................................................................................. 546 mblen .............................................................................................................................................................. 547 mblen_l ........................................................................................................................................................... 548 mbstowcs ....................................................................................................................................................... 549 mbstowcs_l ................................................................................................................................................... 550 mbtowc ........................................................................................................................................................... 551 mbtowc_l ....................................................................................................................................................... 552 qsort ................................................................................................................................................................. 553 13 SEGGER Studio Reference Manual Contents rand .................................................................................................................................................................. 554 realloc .............................................................................................................................................................. 555 srand ................................................................................................................................................................ 556 strtod ............................................................................................................................................................... 557 strtof ................................................................................................................................................................ 558 strtol ................................................................................................................................................................. 559 strtoll ............................................................................................................................................................... 561 strtoul .............................................................................................................................................................. 563 strtoull ............................................................................................................................................................. 565 ulltoa ................................................................................................................................................................ 567 ultoa ................................................................................................................................................................. 568 utoa .................................................................................................................................................................. 569 .................................................................................................................................................................... 570 memccpy ........................................................................................................................................................ 572 memchr .......................................................................................................................................................... 573 memcmp ........................................................................................................................................................ 574 memcpy .......................................................................................................................................................... 575 memmove ..................................................................................................................................................... 576 mempcpy ....................................................................................................................................................... 577 memset ........................................................................................................................................................... 578 strcasecmp .................................................................................................................................................... 579 strcasestr ........................................................................................................................................................ 580 strcat ................................................................................................................................................................ 581 strchr ................................................................................................................................................................ 582 strcmp ............................................................................................................................................................. 583 strcpy ............................................................................................................................................................... 584 strcspn ............................................................................................................................................................. 585 strdup .............................................................................................................................................................. 586 strerror ............................................................................................................................................................ 587 strlcat ............................................................................................................................................................... 588 strlcpy .............................................................................................................................................................. 589 strlen ................................................................................................................................................................ 590 strncasecmp ................................................................................................................................................. 591 strncasestr ..................................................................................................................................................... 592 strncat ............................................................................................................................................................. 593 strnchr ............................................................................................................................................................. 594 strncmp .......................................................................................................................................................... 595 strncpy ............................................................................................................................................................ 596 strndup ........................................................................................................................................................... 597 strnlen ............................................................................................................................................................. 598 strnstr .............................................................................................................................................................. 599 14 SEGGER Studio Reference Manual Contents strpbrk ............................................................................................................................................................. 600 strrchr .............................................................................................................................................................. 601 strsep ............................................................................................................................................................... 602 strspn ............................................................................................................................................................... 603 strstr ................................................................................................................................................................. 604 strtok ............................................................................................................................................................... 605 strtok_r ........................................................................................................................................................... 606 ....................................................................................................................................................................... 607 asctime ............................................................................................................................................................ 608 asctime_r ....................................................................................................................................................... 609 clock_t ............................................................................................................................................................. 610 ctime ................................................................................................................................................................ 611 ctime_r ............................................................................................................................................................ 612 difftime ........................................................................................................................................................... 613 gmtime ........................................................................................................................................................... 614 gmtime_r ....................................................................................................................................................... 615 localtime ........................................................................................................................................................ 616 localtime_r .................................................................................................................................................... 617 mktime ............................................................................................................................................................ 618 strftime ........................................................................................................................................................... 619 time_t .............................................................................................................................................................. 621 tm ...................................................................................................................................................................... 622 .................................................................................................................................................................... 623 WCHAR_MAX ............................................................................................................................................... 625 WCHAR_MIN ................................................................................................................................................. 626 WEOF ............................................................................................................................................................... 627 btowc ............................................................................................................................................................... 628 btowc_l ........................................................................................................................................................... 629 mbrlen ............................................................................................................................................................. 630 mbrlen_l ......................................................................................................................................................... 631 mbrtowc ......................................................................................................................................................... 632 mbrtowc_l ..................................................................................................................................................... 633 mbsrtowcs ..................................................................................................................................................... 634 mbsrtowcs_l ................................................................................................................................................. 635 msbinit ............................................................................................................................................................ 636 wchar_t ........................................................................................................................................................... 637 wcrtomb ......................................................................................................................................................... 638 wcrtomb_l ..................................................................................................................................................... 639 wcscat .............................................................................................................................................................. 640 wcschr ............................................................................................................................................................. 641 wcscmp ........................................................................................................................................................... 642 15 SEGGER Studio Reference Manual Contents wcscpy ............................................................................................................................................................. 643 wcscspn .......................................................................................................................................................... 644 wcsdup ............................................................................................................................................................ 645 wcslen ............................................................................................................................................................. 646 wcsncat ........................................................................................................................................................... 647 wcsnchr ........................................................................................................................................................... 648 wcsncmp ........................................................................................................................................................ 649 wcsncpy .......................................................................................................................................................... 650 wcsnlen ........................................................................................................................................................... 651 wcsnstr ............................................................................................................................................................ 652 wcspbrk .......................................................................................................................................................... 653 wcsrchr ............................................................................................................................................................ 654 wcsspn ............................................................................................................................................................ 655 wcsstr ............................................................................................................................................................... 656 wcstok ............................................................................................................................................................. 657 wcstok_r ......................................................................................................................................................... 658 wctob ............................................................................................................................................................... 659 wctob_l ........................................................................................................................................................... 660 wint_t .............................................................................................................................................................. 661 wmemccpy .................................................................................................................................................... 662 wmemchr ....................................................................................................................................................... 663 wmemcmp .................................................................................................................................................... 664 wmemcpy ...................................................................................................................................................... 665 wmemmove .................................................................................................................................................. 666 wmempcpy ................................................................................................................................................... 667 wmemset ....................................................................................................................................................... 668 wstrsep ........................................................................................................................................................... 669 ................................................................................................................................................................. 670 iswalnum ........................................................................................................................................................ 672 iswalnum_l .................................................................................................................................................... 673 iswalpha ......................................................................................................................................................... 674 iswalpha_l ...................................................................................................................................................... 675 iswblank ......................................................................................................................................................... 676 iswblank_l ...................................................................................................................................................... 677 iswcntrl ........................................................................................................................................................... 678 iswcntrl_l ........................................................................................................................................................ 679 iswctype ......................................................................................................................................................... 680 iswctype_l ...................................................................................................................................................... 681 iswdigit ........................................................................................................................................................... 682 iswdigit_l ........................................................................................................................................................ 683 iswgraph ........................................................................................................................................................ 684 16 SEGGER Studio Reference Manual Contents iswgraph_l ..................................................................................................................................................... 685 iswlower ......................................................................................................................................................... 686 iswlower_l ..................................................................................................................................................... 687 iswprint ........................................................................................................................................................... 688 iswprint_l ....................................................................................................................................................... 689 iswpunct ......................................................................................................................................................... 690 iswpunct_l ..................................................................................................................................................... 691 iswspace ......................................................................................................................................................... 692 iswspace_l ..................................................................................................................................................... 693 iswupper ........................................................................................................................................................ 694 iswupper_l ..................................................................................................................................................... 695 iswxdigit ......................................................................................................................................................... 696 iswxdigit_l ..................................................................................................................................................... 697 towctrans ....................................................................................................................................................... 698 towctrans_l ................................................................................................................................................... 699 towlower ........................................................................................................................................................ 700 towlower_l .................................................................................................................................................... 701 towupper ....................................................................................................................................................... 702 towupper_l .................................................................................................................................................... 703 wctrans ........................................................................................................................................................... 704 wctrans_l ........................................................................................................................................................ 705 wctype ............................................................................................................................................................. 706 .................................................................................................................................................................. 707 duplocale ....................................................................................................................................................... 708 freelocale ....................................................................................................................................................... 709 localeconv_l .................................................................................................................................................. 710 newlocale ....................................................................................................................................................... 711 C++ Library User Guide ...................................................................................................................................................................... 713 Standard template library .................................................................................................................................................. 715 Subset API reference ............................................................................................................................................................. 716 - memory allocation ................................................................................................................................ 717 operator delete ......................................................................................................................................................... 718 operator new .............................................................................................................................................................. 719 set_new_handler ...................................................................................................................................................... 720 Utilities Reference ................................................................................................................................................................................. 721 Compiler driver ........................................................................................................................................................................ 722 File naming conventions ...................................................................................................................................... 723 Command-line options .......................................................................................................................................... 724 -ansi (Warn about potential ANSI problems) ................................................................................. 725 -ar (Archive output) .................................................................................................................................. 726 -arch (Set ARM architecture) ................................................................................................................. 727 17 SEGGER Studio Reference Manual Contents -be (Big Endian) .......................................................................................................................................... 728 -c (Compile to object code, do not link) .......................................................................................... 729 -d (Define linker symbol) ........................................................................................................................ 730 -D (Define macro symbol) ...................................................................................................................... 731 -e (Set entry point symbol) .................................................................................................................... 732 -E (Preprocess) ............................................................................................................................................. 733 -exceptions (Enable C++ Exception Support) ................................................................................ 734 -fabi (Floating Point Code Generation) ............................................................................................ 735 -fpu (Set ARM FPU) ................................................................................................................................... 736 -F (Set output format) .............................................................................................................................. 737 -g (Generate debugging information) .............................................................................................. 738 -g1 (Generate minimal debugging information) ......................................................................... 739 -help (Display help information) ......................................................................................................... 740 -io (Select I/O library implementation) ............................................................................................. 741 -I (Define user include directories) ..................................................................................................... 742 -I- (Exclude standard include directories) ....................................................................................... 743 -J (Define system include directories) ............................................................................................... 744 -K (Keep linker symbol) ........................................................................................................................... 745 -L (Set library directory path) ............................................................................................................... 746 -l- (Do not link standard libraries) ...................................................................................................... 747 -make (Make-style build) ........................................................................................................................ 748 -M (Display linkage map) ....................................................................................................................... 749 -n (Dry run, no execution) ...................................................................................................................... 750 -nostderr (No stderr output) ................................................................................................................. 751 -o (Set output file name) ........................................................................................................................ 752 -oabi (Use oabi compiler) ....................................................................................................................... 753 -O (Optimize output) ................................................................................................................................ 754 -printf (Select printf capability) ........................................................................................................... 755 -rtti (Enable C++ RTTI Support) ........................................................................................................... 756 -R (Set section name) ............................................................................................................................... 757 -scanf (Select scanf capability) ............................................................................................................. 758 -sd (Treat double as float) ...................................................................................................................... 759 -Thumb (Generate Thumb code) ........................................................................................................ 760 -v (Verbose execution) ............................................................................................................................. 761 -w (Suppress warnings) ........................................................................................................................... 762 -we (Treat warnings as errors) ............................................................................................................. 763 -Wa (Pass option to tool) ........................................................................................................................ 764 -x (Specify file types) ................................................................................................................................ 765 -y (Use project template) ........................................................................................................................ 766 -z (Set project property) ......................................................................................................................... 767 Command-Line Project Builder ........................................................................................................................................ 768 18 SEGGER Studio Reference Manual Contents Building with a SEGGER Embedded Studio project file ........................................................................... 769 Building without a SEGGER Embedded Studio project file .................................................................... 771 Command-line options .......................................................................................................................................... 772 -batch (Batch build) .................................................................................................................................. 773 -config (Select build configuration) ................................................................................................... 774 -clean (Remove output files) ................................................................................................................. 775 -define (Define macro) ............................................................................................................................. 776 -echo (Show command lines) ............................................................................................................... 777 -file (Build a named file) ......................................................................................................................... 778 -packagesdir (Specify packages directory) ..................................................................................... 779 -project (Specify project to build) ...................................................................................................... 780 -property (Set project property) ......................................................................................................... 781 -rebuild (Always rebuild) ........................................................................................................................ 782 -show (Dry run, don't execute) ............................................................................................................ 783 -solution (Specify solution to build) .................................................................................................. 784 -studiodir (Specify SEGGER Embedded Studio directory) ........................................................ 785 -template (Specify project template) ................................................................................................ 786 -type (Specify project type) ................................................................................................................... 787 -verbose (Show build information) .................................................................................................... 788 Command-Line Scripting .................................................................................................................................................... 789 Command-line options .......................................................................................................................................... 790 -define (Define global variable) ........................................................................................................... 791 -help (Show usage) ................................................................................................................................... 792 -load (Load script file) .............................................................................................................................. 793 -define (Verbose output) ........................................................................................................................ 794 emScript classes ........................................................................................................................................................ 795 Example uses .............................................................................................................................................................. 796 Embed .......................................................................................................................................................................................... 797 Header file generator ............................................................................................................................................................ 798 Using the header generator ................................................................................................................................ 799 Command line options .......................................................................................................................................... 800 -regbaseoffsets (Use offsets from peripheral base) .................................................................... 801 -nobitfields (Inhibit bitfield macros) ................................................................................................. 802 Linker script file generator ................................................................................................................................................. 803 Command-line options .......................................................................................................................................... 804 -check-segment-overflow ....................................................................................................................... 805 -memory-map-file ...................................................................................................................................... 806 -memory-map-macros ............................................................................................................................. 807 -section-placement-file ............................................................................................................................ 808 -section-placement-macros ................................................................................................................... 809 -symbols ......................................................................................................................................................... 810 19 SEGGER Studio Reference Manual Contents Package generator ................................................................................................................................................................. 811 Appendices ............................................................................................................................................................................................... 813 Technical ..................................................................................................................................................................................... 814 File formats ................................................................................................................................................................. 814 Memory Map file format ......................................................................................................................... 815 Section Placement file format .............................................................................................................. 817 Project file format ...................................................................................................................................... 819 Project Templates file format ............................................................................................................... 820 Property Groups file format .................................................................................................................. 822 Package Description file format .......................................................................................................... 824 External Tools file format ....................................................................................................................... 828 Property categories ................................................................................................................................................. 831 General Build Properties ......................................................................................................................... 831 Combining Project Properties .............................................................................................................. 833 Compilation Properties ........................................................................................................................... 834 Debugging Properties ............................................................................................................................. 839 Externally Built Executable Project Properties .............................................................................. 845 File and Folder Properties ...................................................................................................................... 846 Library Project Properties ...................................................................................................................... 848 Executable Project Properties .............................................................................................................. 849 Staging Project Properties ..................................................................................................................... 853 Macros ........................................................................................................................................................................... 854 System Macros ............................................................................................................................................ 854 Build Macros ................................................................................................................................................. 856 Script classes .............................................................................................................................................................. 858 BinaryFile ....................................................................................................................................................... 858 CWSys .............................................................................................................................................................. 859 Debug .............................................................................................................................................................. 860 ElfFile ............................................................................................................................................................... 862 TargetInterface ............................................................................................................................................ 863 WScript ........................................................................................................................................................... 868 20 SEGGER Studio Reference Manual Introduction Introduction This guide is divided into a number of sections: Introduction Covers installing SEGGER Embedded Studio on your machine and verifying that it operates correctly, followed by a brief guide to the operation of the SEGGER Embedded Studio integrated development environment, debugger, and other software supplied in the product. SEGGER Embedded Studio User Guide Contains information on how to use the SEGGER Embedded Studio development environment to manage your projects, build, and debug your applications. C Library User Guide Contains documentation for the functions in the standard C library supplied in SEGGER Embedded Studio. ARM target support Contains a description of system files used for startup and debugging of ARM applications. Target interfaces Contains a description of the support for programming ARM microcontrollers. 21 SEGGER Studio Reference Manual Introduction What is SEGGER Embedded Studio? SEGGER Embedded Studio is a complete C/C++ development system for ARM and Cortex, microcontrollers and microprocessors that runs on Windows, Mac OS and Linux. C/C++ Compiler SEGGER Embedded Studio comes with pre-built versions of both GCC and Clang/LLVM C and C++ compilers and assemblers. The GNU linker and librarian are also supplied to enable you to immediately begin developing applications for ARM. SEGGER Embedded Studio C Library SEGGER Embedded Studio has its own royalty-free ANSI and ISO C compliant C library that has been specifically designed for use within embedded systems. SEGGER Embedded Studio C++ Library SEGGER Embedded Studio supplies a C++ library that implements STL containers, exceptions and RTTI. SEGGER Embedded Studio IDE SEGGER Embedded Studio is a streamlined integrated development environment for building, testing, and deploying your applications. SEGGER Embedded Studio provides: * Source Code Editor: A powerful source code editor with multi-level undo and redo, makes editing your code a breeze. * Project System: A complete project system organizes your source code and build rules. * Build System: With a single key press you can build all your applications in a solution, ready for them to be loaded onto a target microcontroller. * Debugger and Flash Programming: You can download your programs directly into Flash and debug them seamlessly from within the IDE using a wide range of target interfaces. * Help system: The built-in help system provides context-sensitive help and a complete reference to the SEGGER Embedded Studio IDE and tools. * Core Simulator: As well as providing cross-compilation technology, SEGGER Embedded Studio provides a PC-based fully functional simulation of the target microcontroller core so you can debug parts of your application without waiting for hardware. 22 SEGGER Studio Reference Manual Introduction SEGGER Embedded Studio Tools SEGGER Embedded Studio supplies command line tools that enable you to build your application on the command line using the same project file that the IDE uses. 23 SEGGER Studio Reference Manual Introduction What we don't tell you This documentation does not attempt to teach the C or assembly language programming; rather, you should seek out one of the many introductory texts available. And similarly the documentation doesn't cover the ARM architecture or microcontroller application development in any great depth. We also assume that you're fairly familiar with the operating system of the host computer being used. C programming guides These are must-have books for any C programmer: * Kernighan, B.W. and Ritchie, D.M., The C Programming Language (2nd edition, 1988). Prentice-Hall, Englewood Cliffs, NJ, USA. ISBN 0-13-110362-8. The original C bible, updated to cover the essentials of ANSI C (1990 version). * Harbison, S.P. and Steele, G.L., C: A Reference Manual (second edition, 1987). Prentice-Hall, Englewood Cliffs, NJ, USA. ISBN 0-13-109802-0. A nice reference guide to C, including a useful amount of information on ANSI C. Co-authored by Guy Steele, a noted language expert. ANSI C reference If you're serious about C programming, you may want to have the ISO standard on hand: * ISO/IEC 9899:1990, C Standard and ISO/IEC 9899:1999, C Standard. The standard is available from your national standards body or directly from ISO at http://www.iso.ch/. ARM microcontrollers For ARM technical reference manuals, specifications, user guides and white papers, go to: * http://www.arm.com/Documentation. GNU compiler collection For the latest GCC documentation go to: * http://gcc.gnu.org/. LLVM/Clang For the latest LLVM/Clang documentation to to: * http://www.llvm.org 24 SEGGER Studio Reference Manual Introduction Getting Started You will need to install a CPU support package: * Choose Tools > Package Manager * Choose the CPU support packages you wish to install and complete the dialog. You will need to create a project: * Choose File > New Project * Select the appropriate Executable project type * Specify a location for the project * Complete the dialog selecting the appropriate Target Processor value You will need to build the project: * Choose Build | Build 'Project' To debug on the simulator * Choose Target | Connect | ARM Simulator To debug on hardware * Choose Target | Connect | SEGGER J-Link To start debugging * Choose Debug | Go The debugger will stop the program at the main, you can now debug the application. 25 SEGGER Studio Reference Manual Introduction Text conventions Menus and user interface elements When this document refers to any user interface element, it will do so in bold font. For instance, you will often see reference to the Project Explorer, which is taken to mean the project explorer window. Similarly, you'll see references to the Standard toolbar which is positioned at the top of the SEGGER Embedded Studio window, just below the menu bar on Windows and Linux. When you are directed to select an item from a menu in SEGGER Embedded Studio, we use the form menuname > item-name. For instance, File > Save means that you need to click the File menu in the menu bar and then select the Save item. This form extends to items in sub-menus, so File > Open With Binary Editor has the obvious meaning. Keyboard accelerators Frequently-used commands are assigned keyboard accelerators to speed up common tasks. SEGGER Embedded Studio uses standard Windows and Mac OS keyboard accelerators wherever possible. Windows and Linux have three key modifiers which are Ctrl, Alt, and Shift. For instance, Ctrl+Alt+P means that you should hold down the Ctrl and Alt buttons whilst pressing the P key; and Shift+F5 means that you should hold down the Shift key whilst pressing F5. Mac OS has four key modifiers which are ? (command), ? (option), ? (control), and ? (shift). Generally there is a one-to-one correspondence between the Windows modifiers and the Mac OS modifiers: Ctrl is ?, Alt is ?, and Shift is ?. SEGGER Embedded Studio on Mac OS has its own set of unique key sequences using ? (control) that have no direct Windows equivalent. SEGGER Embedded Studio on Windows and Linux also uses key chords to expand the set of accelerators. Key chords are key sequences composed of two or more key presses. For instance, the key chord Ctrl+T, D means that you should type Ctrl+T followed by D; and Ctrl+K, Ctrl+Z means that you should type Ctrl+T followed by Ctrl+Z. Mac OS does not support accelerator key chords. Code examples and human interaction Throughout the documentation, text printed in this typeface represents verbatim communication with the computer: for example, pieces of C text, commands to the operating system, or responses from the computer. In examples, text printed in this typeface is not to be used verbatim: it represents a class of items, one of which should be used. For example, this is the format of one kind of compilation command: hcl source-file This means that the command consists of: * The word hcl, typed exactly like that. * A source-file: not the text source-file, but an item of the source-file class, for example myprog.c. 26 SEGGER Studio Reference Manual Introduction Whenever commands to and responses from the computer are mixed in the same example, the commands (i.e. the items which you enter) will be presented in this typeface. For example, here is a dialog with the computer using the format of the compilation command given above: c:\code\examples>hcl -v myprog.c The user types the text hcl -v myprog.c and then presses the enter key (which is assumed and is not shown); the computer responds with the rest. 27 SEGGER Studio Reference Manual Introduction Release notes Release 1.0.0 * Initial version. 28 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide SEGGER Embedded Studio User Guide This is the user guide for the SEGGER Embedded Studio integrated development environment (IDE). The SEGGER Embedded Studio IDE consists of: * a project system to organize your source files * a build system to build your applications * programmer aids to navigate and work effectively * a target programmer to download applications into RAM or flash * a debugger to pinpoint bugs 29 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide SEGGER Embedded Studio standard layout SEGGER Embedded Studio's main window is divided into the following areas: * Title bar: Displays the name of the current solution. * Menu bar: Menus for editing, building, and debugging your program. * Toolbars: Frequently used actions are quickly accessible on toolbars below the menu bar. * Editing area: A tabbed view of any open editor windows and the HTML viewer. * Docked windows: SEGGER Embedded Studio has many windows that dock to the left, right, or below the editing area. You can configure which windows will be visible, and their placement, when editing and debugging. * Status bar At the bottom of the main window, the status bar contains useful information about the current editor, build status, and debugging environment. 30 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Menu bar The menu bar contains menus for editing, building, and debugging your program. You can navigate menus using the keyboard or the mouse. Navigating menus using the mouse To navigate menus using the mouse: 1. Click a menu title in the menu bar to show the related menu. 2. Click the desired command in the menu to execute that command. --or-- 1. Click and hold the mouse on a menu title in the menu bar to show the related menu. 2. Drag the mouse to the desired command in the menu. 3. Release the mouse while it is over the command to execute that command. Navigating menus with the keyboard To navigate menus using the keyboard: 1. Tap the Alt key activate the menu bar. 2. Tap Return to display the menu. 3. Use the Left and Right keys to select the required menu. 4. Use the Up or Down key to select the required command or submenu. 5. Press Enter to execute the selected command. 6. Press Alt or Esc at any time to cancel menu selection. After you press the Alt key once, each menu on the menu bar has one letter underlined--its shortcut key. So, to activate a menu using the keyboard: * While holding down the Alt key, type the desired menu's shortcut key. After the menu appears, you can navigate it using the cursor keys: * Use Up and Down to move up and down the list of menu items. * Use Esc to cancel a menu. * Use Right or Enter to open a submenu. * Use Left or Esc to close a submenu and return to the parent menu. * Type the underlined letter in a command's name to execute that command. 31 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Title bar The first item shown in the title bar is SEGGER Embedded Studio's name. Because SEGGER Embedded Studio can be used to target different processors, the name of the target processor family is also shown, to help you distinguish between instances of SEGGER Embedded Studio when debugging multi-processor or multi-core systems. The filename of the active editor follows SEGGER Embedded Studio's name; you can configure the presentation of this filename as described below. After the filename, the title bar displays status information on SEGGER Embedded Studio's state: * [building] -- SEGGER Embedded Studio is building a solution, building a project, or compiling a file. * [run] -- An application is running under control of SEGGER Embedded Studio's debugger. * [break] -- The debugger is stopped at a breakpoint. * [autostep] -- The debugger is single stepping the application without user interaction (autostepping). 32 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Status bar At the bottom of the window, the status bar contains useful information about the current editor, build status, and debugging environment. The status bar is divided into two regions: one contains a set of fixed panels and the other is used for messages. The message area The leftmost part of the status bar is a message area used for things such as status tips, progress information, warnings, errors, and other notifications. Status bar panels You can show or hide the following panels on the status bar: Panel Description Target device status Displays the connected target interface. When connected, this panel contains the selected target interface's name and, if applicable, the processor to which the target interface is connected. The LED icon flashes green when a program is running, is solid red when stopped at a breakpoint, and is yellow when connected to a target but not running a program. Double-clicking this panel displays the Targets pane, and right-clicking it invokes the Target shortcut menu. Cycle count panel Displays the number of processor cycles used by the executing program. This panel is only visible if the connected target supports performance counters that can report the total number of cycles executed. Double-clicking this panel resets the cycle counter to zero, and right-clicking it brings up the Cycle Count shortcut menu. Insert/overwrite status Indicates whether the current editor is in insert or overwrite mode. In overwrite mode, the panel displays "OVR"; in insert mode, the panel displays "INS". Read-only status Indicates whether the editor is in read-only mode. If the editor is editing a read-only file or is in read-only mode, the panel display "R/O"; if the editor is in readwrite mode, the panel displays "R/W". Build status Indicates the success or failure of the last build. If the last build completed without errors or warnings, the build status pane contains Built OK; otherwise, it contains the number of errors and warnings reported. If there were errors, double-clicking this panel displays the Build Log in the Output pane. 33 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Caret position Indicates the insertion position position in the editor window. For text files, the caret position pane displays the line number and column number of the insertion point in the active window; when editing binary files, it displays the address being edited. Time panel Displays the current time. Configuring the status bar panels To configure which panels are shown on the status bar: * Choose View > Status Bar. * From the status bar menu, select the panels to display and deselect the ones you want hidden. --or-- * Right-click the status bar. * From the status bar menu, select the panels to display and deselect the ones you want to hide. To show or hide the status bar: * Choose View > Status Bar. * From the status bar menu, select or deselect the Status Bar item. You can choose to hide or display the size grip when SEGGER Embedded Studio's main window is not maximized. (The size grip is never shown in full-screen mode or when maximized.) To show or hide the size grip * Choose View > Status Bar. * From the status bar menu, select or deselect the Size Grip item. 34 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Editing workspace The main area of SEGGER Embedded Studio is the editing workspace. It contains any files being edited, the online help system's HTML browser, and the Dashboard. 35 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Docking windows SEGGER Embedded Studio has a flexible docking system you can use to position windows as you like them. You can dock windows in the SEGGER Embedded Studio window or in the four head-up display windows. SEGGER Embedded Studio will remember the position of the windows when you leave the IDE and will restore them when you return. Window groups You can organize SEGGER Embedded Studio windows into window groups. A window group has multiple windows docked in it, only one of which is active at a time. The window group displays the active window's title for each of the windows docked in the group. Clicking on the window icons in the window group's header changes the active window. Hovering over a docked window's icon in the header will display that window's title in a tooltip. To dock a window to a different window group: * Press and hold the left mouse button over the title of the window you wish to move. * As you start dragging, all window groups, including hidden window groups, become visible. * Drag the window over the window group to dock in. * Release the mouse button. Holding Ctrl when moving the window will prevent the window from being docked. If you do not dock a window on a window group, the window will float in a new window group. Perspectives SEGGER Embedded Studio remembers the dock position and visibility of each window in each perspective. The most common use for this is to lay your windows out in the Standard perspective, which is the perspective used when you are editing and not debugging. When SEGGER Embedded Studio starts to debug a program, it switches to the Debug perspective. You can now lay out your windows in this perspective and SEGGER Embedded Studio will remember how you laid them them out. When you stop debugging, SEGGER Embedded Studio will revert to the Standard perspective and that window layout for editing; when you return to Debug perspective on the next debug session, the windows will be restored to how you laid them out in that for debugging. SEGGER Embedded Studio remembers the layout of windows, in all perspectives, such that they can be restored when you run SEGGER Embedded Studio again. However, you may wish to revert back to the standard docking positions; to do this: * Choose Window > Reset Window Layout. 36 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Some customers are accustomed to having the Project Explorer on the left or the right, depending upon which version of Microsoft Visual Studio they commonly use. To quickly switch the SEGGER Embedded Studio layout to match your preferred Visual Studio setup: * Choose Window > Reverse Workspace Layout. 37 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Dashboard When SEGGER Embedded Studio starts, it presents the Dashboard, a collection of panels that provide useful information, one-click loading of recent projects, and at-a-glance summaries of activity relevant to you. Tasks The Tasks panel indicates tasks you need to carry out before SEGGER Embedded Studio is fully functional--for instance, whether you need to activate SEGGER Embedded Studio, install packages, and so on. Updates The Updates panel indicates whether any packages you have installed are now out of date because a newer version is available. You can install each new package individually by clicking the Install button under each notification, or install all packages by clicking the Install all updates link at the bottom of the panel. Projects The Projects panel contains links to projects you have worked on recently. You can load a project by clicking the appropriate link, or clear the project history by clicking the Clear List button. To manage the contents of the list, click the Manage Projects link and edit the list of projects in the Recent Projects window. News The News panel summarizes the activity of any RSS and Atom feeds you have subscribed to. Clicking a link will display the published article in an external web browser. You can manage your feed subscriptions to by clicking the Manage Feeds link at the end of the News panel and pinning the feeds in the Favorites window--you are only subscribed to the pinned feeds. Links The Links panel is a handy set of links to your favorite websites. If you pin a link in the Favorites window, it appears in the Links panel. 38 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide SEGGER Embedded Studio help and assistance SEGGER Embedded Studio provides context-sensitive help in increasing detail: Tooltips When you position the pointer over a button and keep it still, a small window displays a brief description of the button and its keyboard shortcut, if it has one. Status tips In addition to tooltips, SEGGER Embedded Studio provides a longer description in the status bar when you hover over a button or menu item. Online manual SEGGER Embedded Studio has links from all windows to the online help system. The browser Documentation pages are shown in the Browser. Help using SEGGER Embedded Studio SEGGER Embedded Studio provides an extensive, HTML-based help system that is available at all times. To view the help text for a particular window or other user-interface element: * Click to select the item with which you want assistance. * Choose Help > Help or press F1. Help within the text editor The text editor is linked to the help system in a special way. If you place the insertion point within a word and press F1, the help-system page most likely to be useful is displayed in the HTML browser. This a great way to quickly find the help text for functions provided in the library. Browsing the documentation The Contents window lists all the topics in the SEGGER Embedded Studio documentation and gives a way to search through them. The highlighted entry indicates the current help topic. When you click a topic, the corresponding page appears in the Browser window. 39 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide The Next Topic and Previous Topic items in the Help menu, or the buttons on the Contents window toolbar, help navigate through topics. To search the online documentation, type a search phrase into the Search box on the Contents window toolbar. To search the online documentation: * Choose Help > Search. * Enter your search phrase in the Search box and press Enter (or Return on Macs). The search commences and the table of contents is replaced by links to pages matching your query, listed in order of relevance. To clear the search and return to the table of contents, click the clear icon in the Search box. 40 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Creating and managing projects A SEGGER Embedded Studio project is a container for everything required to build your applications. It contains all the assorted resources and maintains the relationships between them. A project is a convenient place to find every file and piece of information associated with your work. You place projects into a solution, which can contain one or more projects. This chapter introduces the various parts of a project, shows how to create projects, and describes how to organize the contents of a project. It describes how to use the Project Explorer and Project Manager for projectmanagement tasks. 41 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Solutions and projects To develop a product using SEGGER Embedded Studio, you must understand the concepts of projects and solutions. * A project contains and organizes everything you need to create a single application or a library. * A solution is a collection of projects and configurations. Organizing your projects into a solution allows you to build all the projects in a solution with a single keystroke, and to load them onto the target ready for debugging. In your SEGGER Embedded Studio project, you... * ...organize build-system inputs for building a product. * ...add information about items in the project, and their relationships, to assist you in the development process. Projects in a solution can reside in the same or different directories. Project directories are always relative to the directory of the solution file, which enables you to more-easily move or share project-file hierarchies. The Project Explorer organizes your projects and files, and provides quick access to the commands that operate on them. A toolbar at the top of the window offers quick access to commonly used commands. Solutions When you have created a solution, it is stored in a project file. Project files are text files, with the file extension emProject, that contain an XML description of your project. See Project file format for a description of the project-file format. Projects The projects you create within a solution have a project type SEGGER Embedded Studio uses to determine how to build the project. The project type is selected when you use the New Project dialog. The available project types depend on the SEGGER Embedded Studio variant you are using, but the following are present in most SEGGER Embedded Studio variants: * Executable: -- a program that can be loaded and executed. * Externally Built Executable: -- an executable that was not built by SEGGER Embedded Studio. * Library: -- a group of object files collected into a single file (sometimes called an archive). * Object File: -- the result of a single compilation. * Staging: -- a project that will apply a user-defined command to each file in a project. * Combining: -- a project that can be used to apply a user-defined command when any files in a project have changed. 42 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Properties and configurations Properties are attached to project nodes. They are usually used in the build process, for example, to define C preprocessor symbols. You can assign different values to the same property, based on a configuration: for example, you can assign one value to a C preprocessor symbol for release and a different value for a debug build. Folders Projects can contain folders, which are used to group related files. Automated grouping uses the files' extensions to, for example, put all .c files in one folder, etc. Grouping also can be done manually by explicitly creating a file within a folder. Note that these project folders do not map onto directories in the file system, they are used solely to structure the display of content shown in the Project Explorer. Source files Source files are all the files used to build a product. These include source code files and also section-placement files, memory-map files, and script files. All the source files you use for a particular product, or for a suite of related products, are managed in a SEGGER Embedded Studio project. A project can also contain files that are not directly used by SEGGER Embedded Studio to build a product but contain information you use during development, such as documentation. You edit source files during development using SEGGER Embedded Studio's built-in text editor, and you organize files into a target (described next) to define the build-system inputs for creating the product. The source files of your project can be placed in folders or directly in the project. Ideally, the paths to files placed in a project should be relative to the project directory, but at times you might want to refer to a file in an absolute location and this is supported by the project system. When you add a file to a project, the project system detects whether the file is in the project directory. If a file is not in the project directory, the project system tries to make a relative path from the file to the project directory. If the file isn't relative to the project directory, the project system detects whether the file is relative to the $(StudioDir) directory; if so, the filename is defined using $(StudioDir). If a file is not relative to the project directory or to $(StudioDir), the full, absolute pathname is used. The project system will allow (with a warning) duplicate files to be put into a project. The project system uses a file's extension to determine the appropriate build action to perform on the file: * A file with the extension .c will be compiled by a C compiler. * A file with the extension .cpp or .cxx will be compiled by a C++ compiler. * A file with the extension .s or .asm will be compiled by an assembler. * A file with the object-file extension .o will be linked. 43 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * A file with the library-file extension .a will be linked. * A file with the extension .xml will be opened and its file type determined by the XML document type. * Files with other file extensions will not be compiled or linked. You can modify this behavior by setting a file's File Type property with the Common configuration selected in the Properties window, which enables files with non-standard extensions to be compiled by the project system. Solution links You can create links to existing project files from a solution, which enables you to create hierarchical builds. For example, you could have a solution that builds a library together with a stub test driver executable. You can link to that solution from your current solution by right-clicking the solution node of the Project Explorer and selecting Add Existing Project. Your current solution can then use the library built by the other project. Session files When you exit SEGGER Embedded Studio, details of your current session are stored in a session file. Session files are text files, with the file extension emSession, that contain details such as which files you have opened in the editor and what breakpoints you have set in the Breakpoint window. 44 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Creating a project You can create a new solution for each project or place multiple projects in an existing solution. To create a new project in an existing solution: 1. Choose Project > Add New Project. 2. In the New Project wizard, select the type of project you wish to create and specify where it will be placed. 3. Ensure that Add the project to current solution is checked. 4. Click OK to go to next stage or Cancel to cancel the project's creation. The project name must be unique to the solution and, ideally, the project directory should be relative to the solution directory. The project system will use the project directory as the current directory when it builds your project. Once complete, the Project Explorer displays the new solution, project, and files contained in the project. To add another project to the solution, repeat the above steps. To create a new project in a new solution: 1. Choose File > New Project or press Ctrl+Shift+N. 2. Select the type of project you wish to create and where it will be placed. 3. Click OK. 45 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Adding existing files to a project You can add existing files to a project in a number of ways. To add existing files to the active project: * Choose Project > Add Existing File or press Ctrl+P, A. Using the Open File dialog, navigate to the directory containing the files and select the ones you wish to add to the project. * Click OK. The selected files are added to the folders whose filter matches the extension of each of the files. If no filter matches a file's extension, the file is placed underneath the project node. To add existing files to a specific project: 1. In the Project Explorer, right-click the project to which you wish to add a new file. 2. Choose Add Existing File. To add existing files to a specific folder: 1. In the Project Explorer, right-click the folder to which you wish to add a new file. 2. Choose Add Existing File. The files are added to the specified folder without using filter matching. 46 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Adding new files to a project You can add new files to a project in a number of ways. To add new files to the active project: * Choose Project > Add New File or press Ctrl+N. To add a new file to a project: 1. In the Project Explorer, right-click the project to which you wish to add a new file. 2. Choose Add New File. When adding a new file, SEGGER Embedded Studio displays the New File dialog, from which you can choose the type of file to add, its filename, and where it will be stored. Once created, the new file is added to the folder whose filter matches the extension of the newly added file. If no filter matches the newly added file extension, the new file is placed underneath the project node. To add new files to a folder: 1. In the Project Explorer, right-click the folder to which you wish to add a new file. 2. Choose Add New File. The new file is added to the folder without using filter matching. 47 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Removing a file, folder, project, or project link You can remove whole projects, folders, or files from a project, or you can remove a project from a solution, using the Remove button on the Project Explorer toolbar. Note that removing a source file from a project does not remove it from disk. To remove an item from the solution: 1. In the Project Explorer, select the item to remove. 2. Choose Edit > Delete or press Del. --or-- 1. In the Project Explorer, right-click the item to remove. 2. Choose Remove. 48 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Project macros You can use macros to modify the way the project system refers to files. Macros are divided into four classes: * System macros defined by SEGGER Embedded Studio relay information about the environment, such as paths to common directories. * Global macros are saved in the environment and are shared across all solutions and projects. Typically, you would set up paths to libraries and any external items here. * Project macros are saved as project properties in the project file and can define values specific to the solution or project in which they are defined. * Build macros are generated by the project system when you build your project. System macros System macros are defined by SEGGER Embedded Studio itself and as such are read-only. System macros can be used in project properties, environment settings and to refer to files. See System macros list for the list of System macros. Global macros To define a global macro: 1. Choose Project > Macros. 2. Select the Global tab. 3. Set the macro using the syntax name = replacement text. Project macros To define a project macro: 1. Choose Project > Macros. 2. Select the Project tab. 3. Select the solution or project to which the macro should apply. 4. Set the macro using the syntax name = replacement text. Alternatively, you can set the project macros from the Properties window: 1. Select the appropriate solution/project in the Project Explorer. 49 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide 2. In the Properties window's General Options group, select the Macros property. 3. Click the ellipsis button on the right. 4. Set the macro using the syntax name = replacement text. Build macros Build macros are defined by the project system for a build of a given project node. See Build macros list for the list of build macros. Using macros You can use a macro for a project property or environment setting by using the $(macro) syntax. For example, the Object File Name property has a default value of $(IntDir)/$(InputName)$(OBJ). You can also specify a default value for a macro if it is undefined using the $(macro:default) syntax. For example, $(MyMacro:0) would expand to 0 if the macro MyMacro has not been defined. 50 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Building your application SEGGER Embedded Studio builds your application using the resources and build rules it finds in your solution. When SEGGER Embedded Studio builds your application, it tries to avoid building files that have not changed since they were last built. It does this by comparing the modification dates of the generated files with the modification dates of the dependent files together with the modification dates of the properties that pertain to the build. But if you are copying files, sometimes the modification dates may not be updated when the file is copied--in this instance, it is wise to use the Rebuild command rather than the Build command. You can see the build rationale SEGGER Embedded Studio currently is using by setting the Environment Properties > Build Settings > Show Build Information property. To see the build commands themselves, set the Environment Properties > Build Settings Echo Build Command property. You may have a solution that contains several interdependent projects. Typically, you might have several executable projects and some library projects. The Project Dependencies dialog specifies the dependencies between projects and to see the effect of those dependencies on the solution build order. Note that dependencies can be set on a per-configuration basis, but the default is for dependencies to be defined in the Common configuration. You will also notice that a new folder titled Dependencies has appeared in the Project Explorer. This folder contains the list of newly generated files and the files from which they were generated. To see if one of files can be decoded and displayed in the editor, right-click the file to see if the View command is available on the shortcut menu. If you have the Symbols window open, it will be updated with the symbol and section information of all executable files built in the solution. When SEGGER Embedded Studio builds projects, it uses the values set in the Properties window. To generalize your builds, you can define macro values that are substituted when the project properties are used. These macro values can be defined globally at the solution and project level, and can be defined on a per-configuration basis. You can view and update the macro values using Project > Macros. The combination of configurations, properties with inheritance, dependencies, and macros provides a very powerful build-management system. However, such systems can become complicated. To understand the implications of changing build settings, right-click a node in the Project Explorer and select Properties to view a dialog that shows which macros and build steps apply to that project node. To build all projects in the solution: 1. Choose Build > Build Solution or press Shift+F7. --or-- 1. Right-click the solution in the Project Explorer window. 2. Choose Build from the shortcut menu. 51 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To build a single project: 1. Select the required project in the Project Explorer. 2. Choose Build > Build or press F7. --or-- 1. Right-click the project in the Project Explorer. 2. Choose Build. To compile a single file: 1. In the Project Explorer, click to select the source file to compile. 2. Choose Build > Compile or press Ctrl+F7. --or-- 1. In the Project Explorer, right-click the source file to compile. 2. Choose Compile from the shortcut menu. Correcting errors after building The results of a build are recorded in a Build Log that is displayed in the Output window. Errors are highlighted in red, warnings are highlighted in yellow. Double-clicking an error, warning, or note will move the insertion point to the line of source code that triggered that log entry. You can move forward and backward through errors using Search > Next Location and Search > Next Location. When you build a single project in a single configuration, the Transcript will display the memory used by the application and a summary for each memory area. 52 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Creating variants using configurations SEGGER Embedded Studio provides a facility to build projects in various configurations. Project configurations are used to create different software builds for your projects. A configuration defines a set of project property values. For example, the output of a compilation can be put into different directories, dependent upon the configuration. When you create a solution, some default project configurations are created. Build configurations and their uses Configurations are typically used to differentiate debug builds from release builds. For example, the compiler options for debug builds will differ from those of a release build: a debug build will set options so the project can be debugged easily, whereas a release build will enable optimization to reduce program size or to increase its speed. Configurations have other uses; for example, you can use configurations to produce variants of software, such as custom libraries for several different hardware variants. Configurations inherit properties from other configurations. This provides a single point of change for definitions common to several configurations. A particular property can be overridden in a particular configuration to provide configuration-specific settings. When a solution is created, two configurations are generated -- Debug and Release -- and you can create additional configurations by choosing Build > Build Configurations. Before you build, ensure that the appropriate configuration is set using Build > Set Active Build Configuration or, alternatively, the Active Configuration combo box in the Project Explorer. You should also ensure that the appropriate build properties are set in the Properties window. Selecting a configuration To set the configuration that affects your building and debugging, use the combo box in the Project Explorer or select Build > Set Active Build Configuration Creating a configuration To create your own configurations, select Build > Build Configurations to invoke the Configurations dialog. The New button will produce a dialog allowing you to name your configuration. You can now specify the existing configurations from which your new configuration will inherit values. Deleting a configuration You can delete a configuration by selecting it and clicking the Remove button. This deletion cannot be undone or canceled, so beware. 53 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Private configurations Some configurations are defined purely for inheriting and, as such, should not appear in the Build combo box. When you select a configuration in the Configuration dialog, you can choose to hide that configuration. 54 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Project properties For solutions, projects, folders, and files, properties can be defined that are used by the project system in the build process. These property values can be viewed and modified by using the Properties window in conjunction with the Project Explorer. As you select items in the Project Explorer, the Properties window will list the set of relevant properties. Some properties are only applicable to a given item type. For example, linker properties are only applicable to a project that builds an executable file. However, other properties can be applied either at the file, project, or solution project node. For example, a compiler property can be applied to a solution, project, or individual file. By setting a property at the solution level, you enable all files of the solution to use that property's value. 55 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Unique properties A unique property has one value. When a build is done, the value of a unique property is the first one defined in the project hierarchy. For example, the Treat Warnings As Errors property could be set to Yes at the solution level, which would then be applicable to every file in the solution that is compiled, assembled, and linked. You can then selectively define property values for other project items. For example, a particular source file may have warnings you decide are allowable, so you set the Treat Warnings As Errors to No for that particular file. Note that, when the Properties window displays a project property, it will be shown in bold if it has been defined for unique properties. The inherited or default value will be shown if it hasn't been defined. solution -- Treat Warnings As Errors = Yes project1 -- Treat Warnings As Errors = Yes file1 -- Treat Warnings As Errors = Yes file2 -- Treat Warnings As Errors = No project2 -- Treat Warnings As Errors = No file1 -- Treat Warnings As Errors = No file2 -- Treat Warnings As Errors = Yes In the above example, the files will be compiled with these values for Treat Warnings As Errors: project1/file1 Yes project1/file2 No project2/file1 No project2/file2 Yes 56 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Aggregate properties An aggregating property collects all the values defined for it in the project hierarchy. For example, when a C file is compiled, the Preprocessor Definitions property will take all the values defined at the file, project, and solution levels. Note that the Properties window will not show the inherited values of an aggregating property. solution -- Preprocessor Definitions = SolutionDef project1 -- Preprocessor Definitions = file1 -- Preprocessor Definitions = file2 -- Preprocessor Definitions = File1Def project2 -- Preprocessor Definitions = ProjectDef file1 -- Preprocessor Definitions = file2 -- Preprocessor Definitions = File2Def In the above example, the files will be compiled with these preprocessor definitions: project1/file1 SolutionDef project1/file2 SolutionDef, File1Def project2/file1 SolutionDef, ProjectDef project2/file2 SolutionDef, ProjectDef, File2Def 57 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Configurations and property values Property values are defined for a configuration so you can have different values for a property for different builds. A given configuration can inherit the property values of other configurations. When the project system requires a property value, it checks for the existence of the property value in current configuration and then in the set of inherited configurations. You can specify the set of inherited configurations using the Configurations dialog. A special configuration named Common is always inherited by a configuration. The Common configuration allows you to set property values that will apply to all configurations you create. You can select the Common configuration using the Configurations combo box of the properties window. If you are modifying a property value of your project, you almost certainly want each configuration to inherit it, so ensure that the Common configuration is selected. If the property is unique, the build system will use the one defined for the particular configuration. If the property isn't defined for this configuration, the build system uses an arbitrary one from the set of inherited configurations. If the property is still undefined, the build system uses the value for the Common configuration. If it is still undefined, the build system tries to find the value in the next higher level of the project hierarchy. solution [Common] -- Preprocessor Definitions = CommonSolutionDef solution [Debug] -- Preprocessor Definitions = DebugSolutionDef solution [Release] -- Preprocessor Definitions = ReleaseSolutionDef project1 - Preprocessor Definitions = file1 - Preprocessor Definitions = file2 [Common] -- Preprocessor Definitions = CommonFile1Def file2 [Debug] -- Preprocessor Definitions = DebugFile1Def project2 [Common] -- Preprocessor Definitions = ProjectDef file1 -- Preprocessor Definitions = file2 [Common] - Preprocessor Definitions = File2Def In the above example, the files will be compiled with these preprocessor definitions when in Debug configuration... File Setting project1/file1 CommonSolutionDef, DebugSolutionDef project1/file2 CommonSolutionDef, DebugSolutionDef,CommonFile1Def, DebugFile1Def project2/file1 CommonSolutionDef, DebugSolutionDef, ProjectDef 58 SEGGER Studio Reference Manual project2/file2 SEGGER Embedded Studio User Guide ComonSolutionDef, DebugSolutionDef, ProjectDef, File2Def ...and the files will be compiled with these Preprocessor Definitions when in Release configuration: File Setting project1/file1 CommonSolutionDef, ReleaseSolutionDef project1/file2 CommonSolutionDef, ReleaseSolutionDef, CommonFile1Def project2/file1 CommonSolutionDef, ReleaseSolutionDef, ProjectDef project2/file2 ComonSolutionDef, ReleaseSolutionDef, ProjectDef, File2Def 59 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Dependencies and build order You can set up dependency relationships between projects using the Project Dependencies dialog. Project dependencies make it possible to build solutions in the correct order and, where the target permits, to load and delete applications and libraries in the correct order. A typical usage of project dependencies is to make an executable project dependent upon a library executable. When you elect to build the executable, the build system will ensure that the library it depends upon is up to date. In the case of a dependent library, the output file of the library build is supplied as an input to the executable build, so you don't have to worry about it. Project dependencies are stored as project properties and, as such, can be defined differently based upon the selected configuration. You almost always want project dependencies to be independent of the configuration, so the Project Dependencies dialog selects the Common configuration by default. To make one project dependent upon another: 1. Choose Project > Project Dependencies. 2. From the Project dropdown, select the target project that depends upon other projects. 3. In the Depends Upon list box, select the projects the target project depends upon and deselect the projects it does not depend upon. Some items in the Depends Upon list box may be dimmed, indicating that a circular dependency would result if any of those projects were selected. In this way, SEGGER Embedded Studio prevents you from constructing circular dependencies using the Project Dependencies dialog. If your target supports loading multiple projects, the Build Order also reflects the order in which projects are loaded onto the target. Projects will load, in order, from top to bottom. Generally, libraries need to be loaded before the applications that use them, and you can ensure this happens by making the application dependent upon the library. With this dependency set, the library gets built and loaded before the application does. Applications are deleted from a target in reverse of their build order; in this way, applications are removed before the libraries on which they depend. 60 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Linking and section placement Executable programs consist of a number of sections. Typically, there are program sections for code, initialized data, and zeroed data. There is often more than one code section and they must be placed at specific addresses in memory. To describe how the program sections of your program are positioned in memory, the SEGGER Embedded Studio project system uses memory-map files and section-placement files. These XML-formatted files are described in Memory Map file format and Section Placement file format. They can be edited with the SEGGER Embedded Studio text editor. The memory-map file specifies the start address and size of target memory segments. The section-placement file specifies where to place program sections in the target's memory segments. Separating the memory map from the section-placement scheme enables a single hardware description to be shared across projects and also enables a project to be built for a variety of hardware descriptions. For example, a memory-map file representing a device with two memory segments called FLASH and SRAM could look something like this in the memory-map editor. A corresponding section-placement file will refer to the memory segments of the memory-map file and will list the sections to be placed in those segments. This is done by using a memory-segment name in the sectionplacement file that matches the corresponding memory-segment name in the memory-map file. For example, a section-placement file that places a section called .stack in the SRAM segment and the .vectors and .text sections in the FLASH segment would look like this: Note that the order of section placement within a segment is top down; in this example .vectors is placed at lower addresses than .text. The memory-map file and section-placement file to use for linkage can be included as a part of the project or, alternatively, they can be specified in the project's linker properties. You can create a new program section using either the assembler or the compiler. For the C/C++ compiler, this can be achieved using __attribute__ on declarations. For example: void foobar(void) __attribute__ ((section(".foo"))); 61 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide This will allocate foobar in the section called .foo. Alternatively, you can specify the names for the code, constant, data, and zeroed-data sections of an entire compilation unit by using the Section Options properties. You can now place the section into the section placement file using the editor so that it will be located after the vectors sections as follows: If you are modifying a section-placement file that is supplied in the SEGGER Embedded Studio distribution, you will need to import it into your project using the Project Explorer. Sections containing code and constant data should have their load property set to Yes. Some sections don't require any loading, such as stack sections and zeroed-data sections; such sections should have their load property set to No. Some sections that are loaded then need to be copied to sections that aren't yet loaded. This is required for initialized data sections and to copy code from slow memory regions to faster ones. To do this, the runin attribute should contain the name of a section in the section-placement file to which the section will be copied. For example, initialized data is loaded into the .data_load section and then is copied into the .data_run section using: The startup code will need to copy the contents of the .data_load section to the .data_run section. To enable this, symbols are generated marking the start and end addresses of each section. For each section, a start symbol called __section-name_start__ and an end symbol called __section-name_end__ are generated. These symbols can be used to copy the sections from their load positions to their run positions. For example, the .data_load section can be copied to the data_run section using the following call to memcpy. /* Section image located in flash */ extern const unsigned char __data_load_start__[]; extern const unsigned char __data_load_end__[]; 62 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide /* Where to locate the section image in RAM. */ extern unsigned char __data_run_start__[]; extern unsigned char __data_run_end__[]; /* Copy image from flash to RAM. */ memcpy(__data_run_start__, __data_load_start__, __data_load_end__ - __data_load_start__); 63 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Using source control Source control is an essential tool for individuals or development teams. SEGGER Embedded Studio integrates with several popular source-control systems to provide this feature for files in your SEGGER Embedded Studio projects. Source-control capability is implemented by a number of third-party providers, but the set of functions provided by SEGGER Embedded Studio aims to be provider independent. 64 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source control capabilities The source-control integration capability provides: * Connecting to the source-control repository and mapping files in the SEGGER Embedded Studio project to those in source control. * Showing the source-control status of files in the project. * Adding files in the project to source control. * Fetching files in the project from source control. * Optionally locking and unlocking files in the project for editing. * Comparing a file in the project with the latest version in source control. * Updating a file in the project by merging changes from the latest version in source control. * Committing changes made to project files into source control. 65 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Configuring source-control providers SEGGER Embedded Studio supports Subversion, Git, and Mercurial as source-control systems. To enable SEGGER Embedded Studio to utilize source-control features, you need to install, on your operating system, the appropriate command line client for the source-control systems that you will use. Once you have installed the command line client, you must configure SEGGER Embedded Studio to use it. To configure Subversion: 1. Choose Tools > Options or press Alt+,. 2. Select the Source Control category in the options dialog. 3. Set the Executable property of the Subversion Options group to point to Subversion svn command. On Windows operating systems, the Subversion command is svn.exe. To configure Git: 1. Choose Tools > Options or press Alt+,. 2. Select the Source Control category in the options dialog. 3. Set the Executable property of the Git Options group to point to Git git command. On Windows operating systems, the Git command is git.exe. To configure Mercurial: 1. Choose Tools > Options or press Alt+,. 2. Select the Source Control category in the options dialog. 3. Set the Executable property of the Mercurial Options group to point to Git hg command. On Windows operating systems, the Git command is hg.exe. 66 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Connecting to the source-control system When SEGGER Embedded Studio loads a project, it examines the file system folder that contains the project to determine the source-control system the project uses. If SEGGER Embedded Studio cannot determine, from the file system, the source-control system in use, it disables source-control integration. That is, if you have not set up the paths to the source-control command line clients, even if a working copy exists and the appropriate command line client is installed, SEGGER Embedded Studio cannot establish source-control integration for the project. User credentials You can set the credentials that the source-control system uses, for commands that require credentials, using VCS > Options > Configure. From here you can set the user name and password. These details are saved to the session file (the password is encrypted) so you won't need to specify this information each time the project is loaded. Note SEGGER Embedded Studio has no facility to create repositories from scratch, nor to clone, pull, or checkout repositories to a working copy: it is your responsibility to create a working copy outside of SEGGER Embedded Studio using your selected command-line client or Windows Explorer extension. The "Tortoise" products are a popular set of tools to provide source-control facilities in the Windows shell. Use Google to find TortoiseSVN, TortoiseGit, and TortoiseHG and see if you like them. 67 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide File source-control status Determining the source-control status of a file can be expensive for large repositories, so SEGGER Embedded Studio updates the source-control status in the background. Priority is given to items that are displayed. A file will be in one of the following states: * Clean: The file is in source control and matches the tip revision. * Not Controlled: The file is not in source control. * Conflicted: The file is in conflict with changes made to the repository. * Locked: The file is locked. * Update Available: The file is older than the most-recent version in source control. * Added: The file is scheduled to be added to the repository. * Removed: The file is scheduled to be removed from the repository. If the file has been modified, its status is displayed in red in the Project Explorer. Note that if a file is not under the local root, it will not have a source-control status. You can reset any stored source-control file status by choosing VCS > Refresh. 68 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source-control operations Source-control operations can be performed on single files or recursively on multiple files in the Project Explorer hierarchy. Single-file operations are available on the Source Control toolbar and on the text editor's shortcut menu. All operations are available using the VCS menu. The operations are described in terms of the Project Explorer shortcut menu. 69 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Adding files to source control To add files to the source-control system: 1. In the Project Explorer, select the file to add. If you select a folder, project, or solution, any eligible child items will also be added to source control. 2. choose Source Control > Add or press Ctrl+R, A. 3. The dialog will list the files that can be added. 4. In that dialog, you can deselect any files you don't want to add to source control. 5. Click Add. Note Files are scheduled to be added to source control and will only be committed to source control (and seen by others) when you commit the file. Enabling the VCS > Options > Add Immediately option will bypass the dialog and immediately add (but not commit) the files. 70 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Updating files To update files from source control: 1. In the Project Explorer, select the file to update. If you select a folder, project, or solution, any eligible child items will also be updated from source control. 2. choose Source Control > Update or press Ctrl+R, U. 3. The dialog will list the files that can be updated. 4. In that dialog, you can deselect any files you don't want to update from source control. 5. Click Update. Note Enabling the VCS > Options > Update Immediately option will bypass the dialog and immediately update the files. 71 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Committing files To commit files: 1. In the Project Explorer, select the file to commit. If you select a folder, project, or solution, any eligible child items will also be committed. 2. Choose Source Control > Commit or press Ctrl+R, C. 3. The dialog will list the files that can be committed. 4. In that dialog, you can deselect any files you don't want to commit and enter an optional comment. 5. Click Commit. Note Enabling the VCS > Options > Commit Immediately option will bypass the dialog and immediately commit the files without a comment. 72 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Reverting files To revert files: 1. In the Project Explorer, select the file to revert. If you select a folder, project, or solution, any eligible child items will also be reverted. 2. Choose Source Control > Revert or press Ctrl+R, V. 3. The dialog will list the files that can be reverted. 4. In that dialog, you can deselect any files you don't want to revert. 5. Click Revert. Note Enabling the VCS > Options > Revert Immediately option will bypass the dialog and immediately revert files. 73 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Locking files To lock files: 1. In the Project Explorer, select the file to lock. If you select a folder, project, or solution, any eligible child items will also be locked. 2. Choose Source Control > Lock or press Ctrl+R, L. 3. The dialog will list the files that can be locked. 4. In that dialog, you can deselect any files you don't want to lock and enter an optional comment. 5. Click Lock. Note Enabling the VCS > Options > Lock Immediately option will bypass the dialog and immediately lock files without a comment. 74 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Unlocking files To unlock files: 1. In the Project Explorer, select the file to lock. If you select a folder, project, or solution, any eligible child items will also be unlocked. 2. Choose Source Control > Unlock or press Ctrl+R, N. 3. The dialog will list the files that can be unlocked. 4. In that dialog, you can deselect any files you don't want to unlock. 5. Click Unlock. Note Enabling the VCS > Options > Unlock Immediately option will bypass the dialog and immediately unlock files. 75 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Removing files from source control To remove files from source control: 1. In the Project Explorer, select the file to remove. If you select a folder, project, or solution, any eligible child items will also be removed. 2. choose Source Control > Remove or press Ctrl+R, R. 3. The dialog will list the files that can be removed. 4. In that dialog, you can deselect any files you don't want to remove. 5. Click Remove. Note Files are scheduled to be removed from source control and will still be and seen by others, giving you the opportunity to revert the removal. When you commit the file, the file is removed from source control. Enabling the VCS > Options > Remove Immediately option will bypass the dialog and immediately remove (but not commit) files. 76 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Showing differences between files To show the differences between the file in the project and the version checked into source control, do the following: 1. In the Project Explorer, right-click the file. 2. From the shortcut menu, choose Source Control > Show Differences. You can use an external diff tool in preference to the built-in SEGGER Embedded Studio diff tool. To define the diff command line SEGGER Embedded Studio generates, choose Tools > Options > Source Control > Diff Command Line. The command line is defined as a list of strings to avoid problems with spaces in arguments. The diff command line can contain the following macros: * $(localfile): The filename of the file in the project. * $(remotefile): The filename of the latest version of the file in source control. * $(localname): A display name for $(localfile). * $(remotename): A display name for $(remotefile). 77 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source-control properties When a file in the project is in source control, the Properties window shows the following properties in the Source Control Options group: Property Description SEGGER Embedded Studio Status The source-control status of working copy as viewed by SEGGER Embedded Studio. last Author The author of the file's head revision. Path: Relative The item's path relative to the repository root. Path: Repository The pathname of the file in the source-control system, typically a URL. Path: Working Copy The pathname of the file in the working copy. Provider The name of the source-control system managing this file. Provider Status The status of the file as reported by the source-control provider. Revision: Local The revision number/name of the local file. Revision: Remote The revision number/name of the most-recent version in source control. Status: In Conflict? If Yes, updates merged into the file using Update conflict with the changes you made locally; if No, the file is not locked. When conflicted, must resolve the conflicts and mark them Resolved before committing the file. Status: Locked? If Yes, the file is lock by you; if No, the file is not locked. Status: Modified? If Yes, the checked-out file differs from the version in the source control system; if No, they are identical. Status: Update Available? If Yes, the file in the project location is an old version compared to the latest version in the source-control system--use Update to merge in the latest changes. 78 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Subversion provider The Subversion source-control provider has been tested with SVN 1.4.3. Provider-specific options The following environment options are supported: Property Description Executable The path to the svn executable. Lock Supported If Yes, check out and undo check out operations are supported. Check out will issue the svn lock command; check in and undo check out will issue the svn unlock command. Authentication Selects whether authentication (user name and password) is sent with every command. Show Updates Selects whether the update (-u flag) is sent with status requests in order to show that new versions are available in the repository. Note that this requires a live connection to the repository: if you are working without a network connection to your repository, you can disable this switch and continue to enjoy source control status information in the Project Explorer and Pending Changes windows. Connecting to the source-control system When connecting to source control, the provider checks if the local root is in SVN control. If this is the case, the local and remote root will be set accordingly. If the local root is not in SVN control after you have set the remote root, a svn checkout -N command will be issued to make the local root SVN controlled. This command will also copy any files in the remote root to the local root. The user name and password you enter will be supplied with each svn command the provider issues. Source control operations The SEGGER Embedded Studio source-control operations are implemented using Subversion commands. Mapping SEGGER Embedded Studio source-control operations to Subversion source-control operations is straightforward: Operation Command Commit svn commit for the file, with optional comment. Update svn update for each file. 79 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Revert svn revert for each file. Resolved svn resolved for each file. Lock svn lock for each file, with optional comment. Unlock svn unlock for each file. Add svn add for each file. Remove svn remove for each file. Source Control Explorer svn list with a remote root. svn mkdir to create directories in the repository. 80 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide CVS provider The CVS source-control provider has been tested with CVSNT 2.5.03. The CVS source-control provider uses the CVS rls command to browse the repository--this command is implemented in CVS 1.12 but usage of `.' as the root of the module name is not supported. Provider-specific options The following environment options are supported: Property Description CVSROOT The CVSROOT value to access the repository. Edit/Unedit Supported If Yes, Check Out and Undo Check Out commands are supported. Any check-out operation will issue the cvs edit command; any check-in or undo-checkout operation will issue the cvs unedit command; the status operation will issue the cvs ss command. Executable The path to the cvs executable. Login/Logout Required If Yes, Connect will issue the cvs login command. Connecting to the source-control system When connecting to source control, the provider checks if the local root is in CVS control. If this is the case, the local and remote root will be set accordingly. If the local root is not in CVS control after you have set the remote root, a cvs checkout -l -d command will be issued to make the local root CVS controlled. This command will also copy any files in the remote root to the local root. Source-control operations The SEGGER Embedded Studio source-control operations have been implemented using CVS commands. There are no multiple-file operations, each operation is done on a single file and committed as part of the operation. Operation Command Get Status cvs status and optional cvs editors for local directories in CVS control. cvs rls -e for directories in the repository. Add To Source Control cvs add for each directory not in CVS control. cvs add for the file. cvs commit for the file and directories. Get Latest cvs update -l -d for each directory not in CVS control. cvs update to merge the local file. cvs update -C to overwrite the local file. 81 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Check Out Optional cvs update -C to get the latest version. cvs edit to lock the file. Undo Check Out cvs unedit to unlock the file. Optional cvs update to get the latest version. Check In cvs commit for the file. Source Control Explorer cvs rls -e with a remote root starting with `.'. cvs import to create directories in the repository. 82 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Package management Additional target-support functions can be added to, and removed from, SEGGER Embedded Studio with packages. A SEGGER Embedded Studio package is an archive file containing a collection of target-support files. Installing a package involves copying the files it contains to an appropriate destination directory and registering the package with SEGGER Embedded Studio's package system. Keeping target-support files separate from the main SEGGER Embedded Studio installation allows us to support new hardware and issue bug fixes for existing hardware-support files between SEGGER Embedded Studio releases, and it allows third parties to develop their own support packages. Installing packages Use the Package Manager to automate the download, installation, upgrade and removal of packages. To activate the Package Manager: * Choose Tools > Manage Packages. In some situations, such as using SEGGER Embedded Studio on a computer without Internet access or when you want to install packages that are not on the website, you cannot use the Package Manager to install packages and it will be necessary to manually install them. To manually install a package: 1. Choose Tools > Packages > Manually Install Packages. 2. Select one or more package files you want to install. 3. Click Open to install the packages. Choose Tools > Show Installed Packages to see more information on the installed packages. The Package Manager window will remove manually installed packages. The package manager The Package Manager manages the support packages installed on your system. It lists the available packages, shows the installed packages, and allows you to install, update, reinstall, and remove them. 83 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To activate the Package Manager: * Choose Tools > Manage Packages. Filtering the package list By default, the Package Manager lists all available and installed packages. You can filter the displayed packages in a number of ways. To filter by package status: * Click on the disclosure icon near the top-right corner of the dialog. * Use the pop-up menu to choose how to filter the list of packages. The list-filter choices are: * Display All -- Show all packages irrespective of their status. * Display Not Installed -- Show packages that are available but are not currently installed. 84 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Display Installed -- Only show packages that are installed. * Display Updates -- Only show packages that are installed but are not up-to-date because a newer version is available. You can also filter the list of packages by the text in the package's title and documentation. To filter packages by keyword: * Type the keyword into the Search Packages box at the top-left corner of the dialog. Installing a package The package-installation operation downloads a package to $(PackagesDir)/downloads, if it has not been downloaded already, and unpacks the files contained within the package to their destination directory. To install a package: 1. Choose Tools > Packages > Install Packages (this is equivalent to choosing Tools > Manage Packages and setting the status filter to Display Not Installed). 2. Select the package or packages you wish to install. 3. Right-click the selected packages and choose Install Selected Packages from the shortcut menu. 4. Click Next; you will be see the actions the Package Manager is about to carry out. 5. Click Next and the Package Manager will install the selected packages. 6. When installation is complete, click Finish to close the Package Manager. Updating a package The package-update operation first removes existing package files, then it downloads the updated package to $(PackagesDir)/downloads and unpacks the files contained within the package to their destination directory. To update a package: 1. Choose Tools > Packages > Update Packages (this is equivalent to clicking Tools > Package Manager and setting the status filter to Display Updates). 2. Select the package or packages you wish to update. 3. Right-click the selected packages and choose Update Selected Packages from the shortcut menu. 4. Click Next; you will see the actions the Package Manager is about to carry out. 5. Click Next and the Package Manager will update the package(s). 6. When the update is complete, click Finish to close the Package Manager. Removing a package The package-remove operation removes all the files that were extracted when the package was installed. 85 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To remove a package: 1. Choose Tools > Packages > Remove Packages (this is equivalent to choosing Tools > Package Manager and setting the status filter to Display Installed). 2. Select the package or packages you wish to remove. 3. Right-click the selected packages and choose Remove Selected Packages from the shortcut menu. 4. Click Next; you will see the actions the Package Manager is about to carry out. 5. Click Next and the Package Manager will remove the package(s). 6. When the operation is complete, click Finish to close the Package Manager. Reinstalling a package The package-reinstall operation carries out a package-remove operation followed by a package-install operation. To reinstall a package: 1. Choose Tools > Packages > Reinstall Packages (this is equivalent to choosing Tools > Package Manager and setting the status filter to Display Installed). 2. Select the package or packages you wish to reinstall. 3. Right-click the packages to reinstall and choose Reinstall Selected Packages from the shortcut menu. 4. Click Next; you will see the actions the Package Manager is about to carry out. 5. Click Next and the Package Manager will reinstall the packages. 6. When the operation is complete, click Finish to close the Package Manager. 86 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Exploring your application In this section, we discuss the SEGGER Embedded Studio tools that help you examine how your application is built. 87 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Project explorer The Project Explorer is the user interface of the SEGGER Embedded Studio project system. It organizes your projects and files and provides access to the commands that operate on them. A toolbar at the top of the window offers quick access to commonly used commands for the selected project node or the active project. Right-click to reveal a shortcut menu with a larger set of commands that will work on the selected project node, ignoring the active project. The selected project node determines what operations you can perform. For example, the Compile operation will compile a single file if a file project node is selected; if a folder project node is selected, each of the files in the folder are compiled. You can select project nodes by clicking them in the Project Explorer. Additionally, as you switch between files in the editor, the selection in the Project Explorer changes to highlight the file you're editing. To activate the Project Explorer: * Choose View > Project Explorer or press Ctrl+Alt+P. Left-click operations The following operations are available in the Project Explorer with a left-click of the mouse: Action Description Single click Select the node. If the node is already selected and is a solution, project, or folder node, a rename editor appears. Double click Double-clicking a solution node or folder node will reveal or hide the node's children. Double-clicking a project node selects it as the active project. Doubleclicking a file opens the file with the default editor for that file's type. Toolbar commands The following buttons are on the toolbar: Button Description Add a new file to the active project using the New File dialog. Add existing files to the active project. 88 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Remove files, folders, projects, and links from the project. Create a new folder in the active project. Menu of build operations. Disassemble the active project. Menu of Project Explorer options. Display the properties dialog for the selected item. Shortcut menu commands The shortcut menu, displayed by right-clicking, contains the commands listed below. For solutions: Item Description Build and Batch Build Build all projects under the solution in the current or batch build configuration. Rebuild and Batch Rebuild Rebuild all projects under the solution in the current or batch build configuration. Clean and Batch Clean Remove all output and intermediate build files for the projects under the solution in the current or batch build configuration. Export Build and Batch Export Build Create an editor with the build commands for the projects under the solution in the current or batch build configuration. Add New Project Add a new project to the solution. Add Existing Project Create a link from an existing solution to this solution. Paste Paste a copied project into the solution. Remove Remove the link to another solution from the solution. Rename Rename the solution node. Source Control Operations Source-control operations on the project file and recursive operations on all files in the solution. Edit Solution As Text Create an editor containing the project file. Save Solution As Change the filename of the project file--note that the saved project file is not reloaded. Properties Show the Properties dialog with the solution node selected. 89 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide For projects: Item Description Build and Batch Build Build the project in the current or batch build configuration. Rebuild and Batch Rebuild Reuild the project in the current or batch build configuration. Clean and Batch Clean Remove all output and intermediate build files for the project in the current or batch build configuration. Export Build and Batch Export Build Create an editor with the build commands for the project in the current or batch build configuration. Link Perform the project node build operation: link for an Executable project type, archive for a Library project type, and the combine command for a Combining project type. Set As Active Project Set the project to be the active project. Debugging Commands For Executable and Externally Built Executable project types, the following debugging operations are available on the project node: Start Debugging, Step Into Debugging, Reset And Debug, Start Without Debugging, Attach Debugger, and Verify. Memory-Map Commands For Executable project types that don't have memorymap files in the project and have the memory-map file project property set, there are commands to view the memory-map file and to import it into the project. Section-Placement Commands For Executable project types that don't have sectionplacement files in the project but have the sectionplacement file project property set, there are commands to view the section-placement file and to import it into the project. Target Processor For Executable and Externally Built Executable project types that have a Target Processor property group, the selected target can be changed. Add New File Add a new file to the project. Add Existing File Add an existing file to the project. New Folder Create a new folder in the project. Cut Cut the project from the solution. Copy Copy the project from the solution. Paste Paste a copied folder or file into the project. Remove Remove the project from the solution. Rename Rename the project. 90 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source Control Operations Source-control, recursive operations on all files in the project. Find in Project Files Run Find in Files in the project directory. Properties Show the Project Manager dialog and select the project node. For folders: Item Description Add New File Add a new file to the folder. Add Existing File Add an existing file to the folder. New Folder Create a new folder in the folder. Cut Cut the folder from the project or folder. Copy Copy the folder from the project or folder. Paste Paste a copied folder or file into the folder. Remove Remove the folder from the project or folder. Rename Rename the folder. Source Control Operations Source-control recursive operations on all files in the folder. Compile Compile each file in the folder. Properties Show the properties dialog with the folder node selected. For files: Item Description Open Edit the file with the default editor for the file's type. Open With Edit the file with a selected editor. You can choose from the Binary Editor, Text Editor, and Web Browser. Select in File Explorer Create a operating system file system window with the file selected. Compile Compile the file. Export Build Create an editor window containing the commands to compile the file in the active build configuration. Exclude From Build Set the Exclude From Build property to Yes for this project node in the active build configuration. Disassemble Disassemble the output file of the compile into an editor window. Preprocess Run the C preprocessor on the file and show the output in an editor window. Cut Cut the file from the project or folder. 91 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Copy Copy the file from the project or folder. Remove Remove the file from the project or folder. Import Import the file into the project. Source Control Operations Source-control operations on the file. Properties Show the properties dialog with the file node selected. 92 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source navigator window One of the best ways to find your way around your source code is using the Source Navigator. It parses the active project's source code and organizes classes, functions, and variables in various ways. To activate the Source Navigator: * Choose Navigate > Source Navigator or press Ctrl+Alt+N. The main part of the Source Navigator window provides an overview of your application's functions, classes, and variables. SEGGER Embedded Studio displays these icons to the left of each object: Icon Description A C or C++ structure or a C++ namespace. A C++ class. A C++ member function declared private or a function declared with static linkage. A C++ member function declared protected. A C++ member function declared public or a function declared with extern linkage. A C++ member variable declared private or a variable declared with static linkage. A C++ member variable declared protected. A C++ member variable declared public or a variable declared with extern linkage. Re-parsing after editing The Source Navigator does not update automatically, only when you ask it to. To parse source files manually, click the Refresh button on the Source Navigator toolbar. SEGGER Embedded Studio re-parses all files in the active project, and any dependent project, and updates the Source Navigator with the changes. Parsing progress is shown as a progress bar in the in the Source Navigator window. Errors and warnings detected during parsing are sent to the Source Navigator Log in the Output window--you can show the log quickly by clicking the Show Source Navigator Log tool button on the Source Navigator toolbar. 93 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Setting indexing threads You can configure how many threads SEGGER Embedded Studio launches to index your project. To set the number of threads launched when indexing a project: * Choose Navigate > Source Navigator or press Ctrl+Alt+N. * Click the Options dropdown button at the right of the toolbar. * Move the slider to select the number of threads to launch. Increasing the number of threads will complete indexing faster, but may reduce the responsiveness of SEGGER Embedded Studio when editing, for example. You should choose a setting that you are comfortable with for your PC. By default, SEGGER Embedded Studio launches 16 threads to index the project and is a good compromise for a desktop quad-core PC. Sorting and grouping You can group objects by their type; that is, whether they are classes, functions, namespaces, structures, or variables. Each object is placed into a folder according to its type. To group objects by type: 1. On the Source Navigator toolbar, click the arrow to the right of the Cycle Grouping button. 2. Choose Group By Type 94 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide References window The References window shows the results of the last Find References operation. The Find References facility is closely related to the Source Navigator in that it indexes your project and searches for references within the active source code regions. To activate the References window: If you have hidden the References window and want to see it again: * Choose Navigate > References or press Ctrl+Alt+R. To find all references in a project: 1. Open a source file that is part of the active project, or one of its dependent projects. 2. In the editor, move the insertion point within the name of the function, variable, method, or macro to find. 3. Choose Search > Find References or press Alt+R. 4. SEGGER Embedded Studio shows the References window, without moving focus, and searches your project in the background. You can also find references directly from the text editor's context menu: right-click the item to find and choose Find References. As a convenience, SEGGER Embedded Studio is configured to also run Find References when you Alt+Right-click in the text editor--see Mouse-click accelerators. To search within the results: * Type the text to search for in the Reference window's search box. As you type, the search results are narrowed. * Click the close button to clear the search text and show all references. To set the number of threads launched when finding references: * Choose Navigate > References or press Ctrl+Alt+R. * Click the Options dropdown button at the right of the toolbar. * Move the slider to select the number of threads to launch. Increasing the number of threads will complete searches faster, but may reduce the responsiveness of SEGGER Embedded Studio when editing, for example. You should choose a setting that you are comfortable with for your PC. By default, SEGGER Embedded Studio launches 16 threads to search the project and is a good compromise for a desktop quad-core PC. 95 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Symbol browser window The Symbol Browser shows useful information about your linked application and complements the information displayed in the Project Explorer window. You can select different ways to filter and group the information in the Symbol Browser to provide an at-a-glance overview of your application. You can use the Symbol Browser to drill down to see the size and location of each part of your program. The way symbols are sorted and grouped is saved between runs; so, when you rebuild an application, SEGGER Embedded Studio automatically updates the Symbol Browser so you can see the effect of your changes on the memory layout of your program. User interface Button Description Group symbols by source filename. Group symbols by symbol type (equates, functions, labels, sections, and variables). Group symbols by the section where they are defined. Move the insertion point to the statement that defined the symbol. Select columns to display. The main part of the Symbol Browser displays each symbol (both external and static) that is linked into an application. SEGGER Embedded Studio displays the following icons to the left of each symbol: Icon Description Private Equate A private symbol not defined relative to a section. Public Equate A public symbol that is not defined relative to a section. Private Function A private function symbol. Public Function A public function symbol. Private Label A private data symbol, defined relative to a section. Public Label A public data symbol, defined relative to a section. Section A program section. 96 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Choosing what to show To activate the Symbol Browser window: * Choose Navigate > Symbol Browser or press Ctrl+Alt+Y. You can choose to display the following fields for each symbol: * Value: The value of the symbol. For labels, code, and data symbols, this will be the address of the symbol. For absolute or symbolic equates, this will be the value of the symbol. * Range: The range of addresses the code or data item covers. For code symbols that correspond to highlevel functions, the range is the range of addresses used for that function's code. For data addresses that correspond to high-level static or extern variables, the range is the range of addresses used to store that data item. These ranges are only available if the corresponding source file was compiled with debugging information turned on: if no debugging information is available, the range will simply be the first address of the function or data item. * Size: The size, in bytes, of the code or data item. The Size column is derived from the Range of the symbol: if the symbol corresponds to a high-level code or data item and has a range, Size is calculated as the difference between the start and end addresses of the range. If a symbol has no range, the size column is blank. * Section: The section in which the symbol is defined. If the symbol is not defined within a section, the Section column is blank. * Type: The high-level type for the data or code item. If the source file that defines the symbol is compiled with debugging information turned off, type information is not available and the Type column is blank. Initially the Range and Size columns are shown in the Symbol Browser. To select which columns to display, use the Field Chooser button on the Symbol Browser toolbar. To select the fields to display: 1. Click the Field Chooser button on the Symbol Browser toolbar. 2. Select the fields you wish to display and deselect the fields you wish to hide. Organizing and sorting symbols When you group symbols by section, each symbol is grouped underneath the section in which it is defined. Symbols that are absolute or are not defined within a section are grouped beneath `(No Section)'. To group symbols by section: 1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button. 2. From the pop-up menu, choose Group By Section. 97 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by section. When you group symbols by type, each symbol is classified as one of the following: * An Equate has an absolute value and is not defined as relative to, or inside, a section. * A Function is defined by a high-level code sequence. * A Variable is defined by a high-level data declaration. * A Label is defined by an assembly language module. Label is also used when high-level modules are compiled with debugging information turned off. When you group symbols by source file, each symbol is grouped underneath the source file in which it is defined. Symbols that are absolute, are not defined within a source file, or are compiled without debugging information, are grouped beneath `(Unknown)'. To group symbols by type: 1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button. 2. Choose Group By Type from the pop-up menu. The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by type. To group symbols by source file: 1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button. 2. Choose Group By Source File. The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by source file. When you sort symbols alphabetically, all symbols are displayed in a single list in alphabetical order. To list symbols alphabetically: 1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button. 2. Choose Sort Alphabetically. The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols alphabetically. Filtering and finding symbols When you're dealing with big projects with hundreds, or even thousands, of symbols, a way to filter those symbols in order to isolate just the ones you need is very useful. The Symbol Browser's toolbar provides an editable combobox} you can use to specify the symbols you'd like displayed. You can type `*' to match a sequence of zero or more characters and `?' to match exactly one character. The symbols are filtered and redisplayed as you type into the combo box. Typing the first few characters of a symbol name is usually enough to narrow the display to the symbol you need. Note: the C compiler prefixes all 98 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide high-level language symbols with an underscore character, so the variable extern int u or the function void fn(void) have low-level symbol names _u and _fn. The Symbol Browser uses the low-level symbol name when displaying and filtering, so you must type the leading underscore to match high-level symbols. To display symbols that start with a common prefix: * Type the desired prefix text into the combo box, optionally followed by a "*". For instance, to display all symbols that start with "i2c_", type "i2c_" and all matching symbols are displayed-- you don't need to add a trailing "*" in this case, because it is implied. To display symbols that end with a common suffix: * Type `*' into the combo box, followed by the required suffix. For instance, to display all symbols that end in `_data', type `*_data' and all matching symbols are displayed--in this case, the leading `*' is required. When you have found the symbol you're interested in and your source files have been compiled with debugging information turned on, you can jump to a symbol's definition using the Go To Definition button. To jump to the definition of a symbol: 1. Select the symbol from the list of symbols. 2. On the Symbol Browser toolbar, click Go To Definition. --or-- 1. Right-click the symbol in the list of symbols. 2. Choose Go To Definition from the shortcut menu. Watching symbols If a symbol's range and type is known, you can add it to the most recently opened Watch window or Memory window. To add a symbol to the Watch window: 1. In the Symbol Browser, right-click the symbol you wish to add to the Watch window. 2. On the shortcut menu, choose Add To Watch. To add a symbol to the Memory window: 1. In the Symbol Browser, right-click the symbol you wish to add to the Memory window. 99 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide 2. Choose Locate Memory from the shortcut menu. Using size information Here are a few common ways to use the Symbol Browser: What function uses the most code space? What requires the most data space? 1. Choose Navigate > Symbol Browser or press Ctrl+Alt+Y. 2. In the Grouping button menu on the Symbol Browser toolbar, select Group By Type. 3. Ensure the Size field is checked in the Field Chooser button's menu. 4. Ensure that the filter on the Symbol Browser toolbar is empty. 5. Click on the Size field in the header to sort by data size. 6. The sizes of variables and of functions are shown in separate lists. What's the overall size of my application? 1. Choose Navigate > Symbol Browser or press Ctrl+Alt+Y. 2. In the Grouping button menu on the Symbol Browser toolbar, select Group By Section. 3. Ensure the Range and Size fields are checked in the Field Chooser button's menu. 4. Read the section sizes and ranges of each section in the application. 100 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Memory usage window The Memory Usage window displays a graphical summary of how memory has been used in each memory segment of a linked application. Each bar represents an entire memory segment. Green represents the area of the segment that contains code or data. To activate the Memory Usage window: * Choose View > Memory Usage or press Ctrl+Alt+Z. The memory-usage graph will only be visible if your active project's target is an executable file and the file exists. If the executable file has not been linked by SEGGER Embedded Studio, memory-usage information may not be available. Displaying section information The Memory Usage window can also be used to visualize how program sections have been placed in memory. To display the program sections, simply click the memory segment to expand it; or, alternatively, right-click and choose Show Memory Sections from the shortcut menu. 101 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Each bar represents an entire memory segment. Green represents the area of the segment that contains the program section. Displaying segment overflow The Memory Usage window also displays segment overflows when the total size of the program sections placed in a segment is larger than the segment size. When this happens, the segment and section bars represents the total memory used, green areas represent the code or data within the segment, and red areas represent code or data placed outside the segment. 102 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Getting more-detailed information If you require more-detailed information than that provided by the Memory Usage window, such as the location of specific objects within memory, use the Symbol browser window. 103 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Bookmarks window The Bookmarks window contains a list of bookmarks that are set in the project. The bookmarks are stored in the session file associated with the project and persist across runs of SEGGER Embedded Studio--if you remove the session file, the bookmarks associated with the project are lost. User interface Button Description Toggle a bookmark at the insertion point in the active editor. Equivalent to choosing Edit > Bookmarks > Toggle Bookmark or pressing Ctrl+F2. Go to the previous bookmark in the bookmark list. Equivalent to choosing Edit > Bookmarks > Previous Bookmark or pressing Alt+Shift+F2. Go to the next next bookmark in the bookmark list. Equivalent to choosing Edit > Bookmarks > Next Bookmark or pressing Alt+F2. Clear all bookmarks--you confirm the action using a dialog. Equivalent to choosing Edit > Bookmarks > Clear All Bookmarks or pressing Ctrl+K, Alt+F2. Selects the fill color for newly created bookmarks. Double-clicking a bookmark in the bookmark list moves focus to the the bookmark. You can set bookmarks with the mouse or using keystrokes--see Using bookmarks. 104 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Editing your code SEGGER Embedded Studio has a built-in editor that allows you to edit text, but some features make it particularly well suited to editing code. You can open multiple code editors to browse or edit project source code, and you can copy and paste among them. The Windows menu contains a list of all open code editors. The code editor supports the language of the source file it is editing, showing code with syntax highlighting and offering smart indenting. You can open a code editor in several ways, some of which are: * By double-clicking a file in the Project Explorer or by right-clicking a file and selecting Open from the shortcut menu. * Using the File > New File or File > Open commands. Elements of the code editor The code editor is composed of several elements, which are described here. * Code pane: The area where you edit code. You can set options that affect the code pane's text indents, tabs, drag-and-drop behavior, and so forth. * Margin gutter: A gray area on the left side of the code editor where margin indicators such as breakpoints, bookmarks, and shortcuts are displayed. Clicking this area sets a breakpoint on the corresponding line of code. * Horizontal and vertical scroll bars: You can scroll the code pane horizontally and vertically to view code that extends beyond the edges of the pane. 105 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Basic editing This section is a whirlwind tour of the basic editing features SEGGER Embedded Studio's code editor provides. Whether you are editing code, HTML, or plain text, the code editor is just like many other text editors or word processors. For code that is part of a project, the project's programming language support provides syntax highlighting (colorization), indentation, and so on. This section is not a reference for everything the code editor provides; for that, look in the following sections. 106 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Moving the insertion point The most common way to navigate through text is to use use the mouse or the keyboard's cursor keys. Using the mouse You can move the insertion point within a document by clicking the mouse inside the editor window. Using the keyboard The keystrokes most commonly used to navigate through a document are: Keystroke Description Up Move the insertion point up one line Down Move the insertion point down one line Left Move the insertion point left one character Right Move the insertion point right one character Home Move the insertion point to the first non-whitespace character on the line -- pressing Home a second time moves the insertion point to the leftmost column End Move the insertion point to the end of the line PageUp Move the insertion point up one page PageDown Move the insertion point down one page Ctrl+Home Move the insertion point to the start of the document Ctrl+End Move the insertion point to the end of the document Ctrl+Left Move the insertion point left one word Ctrl+Right Move the insertion point right one word SEGGER Embedded Studio offers additional movement keystrokes, though most users are more comfortable using repeated simple keystrokes to accomplish the same thing: Keystroke Description Alt+Up Move the insertion point up five lines Alt+Down Move the insertion point down five lines Alt+Home Move the insertion point to the top of the window Alt+End Move the insertion point to the bottom of the window Ctrl+Up Scroll the document up one line in the window without moving the insertion point 107 SEGGER Studio Reference Manual Ctrl+Down SEGGER Embedded Studio User Guide Scroll the document down one line in the window without moving the insertion point If you are editing source code, the are source-related keystrokes too: Keystroke Description Ctrl+PgUp Move the insertion point backwards to the previous function or method. Ctrl+PgDn Move the insertion point forwards to the next function or method. 108 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Adding text The editor has two text-input modes: * Insertion mode: As you type on the keyboard, text is entered at the insertion point and any text to the right of the insertion point is shifted along. A visual indication of insertion mode is that the cursor is a flashing line. * Overstrike mode: As you type on the keyboard, text at the insertion point is replaced with your typing. A visual indication of insertion mode is that the cursor is a flashing block. Insert and overstrike modes are common to all editors: if one editor is in insert mode, all editors are in insert mode. To configure the cursor appearance, choose Tools > Options. To toggle between insertion and overstrike mode: * Click Insert. When overstrike mode is enabled, the mode indicator changes from INS to OVR and the cursor will change to the overstrike cursor. To add or insert text: 1. Move the insertion point to the place text is to be inserted. 2. Enter the text using the keyboard. To overwrite characters in an existing line, press the Insert key to place the editor into overstrike mode. 109 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Deleting text The text editor supports the following common editing keystrokes: Keystroke Description Backspace Delete the character before the insertion point Delete Delete the character after the insertion point Ctrl+Backspace Delete one word before the insertion point Ctrl+Delete Delete one word after the insertion point To delete characters or words: 1. Place the insertion point before the word or letter you want to delete. 2. Press Delete as many times as needed. --or-- 1. Place the insertion point after the letter or word you want to delete. 2. Press Backspace as many times as needed. To delete text that spans more than a few characters: 1. Select the text you want to delete. 2. Press Delete or Backspace to delete it. 110 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Using the clipboard You can select text by using the keyboard or the mouse. To select text with the keyboard: * Hold down the Shift key while using the cursor keys. To select text with the mouse: 1. Click the start of the selection. 2. Drag the mouse to mark the selection. 3. Release the mouse to end selecting. To copy selected text to the clipboard: * Choose Edit > Copy or press Ctrl+C. The standard Windows key sequence Ctrl+Ins also copies text to the clipboard. To cut selected text to the clipboard: * Choose Edit > Cut or press Ctrl+X. The standard Windows key sequence Shift+Del also cuts text to the clipboard. To insert the clipboard content at the insertion point: * Choose Edit > Paste or press Ctrl+V. The standard Windows key sequence Shift+Ins also inserts the clipboard content at the insertion point. 111 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Undo and redo The editor has an undo facility to undo previous editing actions. The redo feature can be used to re-apply previously undone actions. To undo one editing action: * Choose Edit > Undo or press Ctrl+Z. The standard Windows key sequence Alt+Backspace also undoes an edit. To undo multiple editing actions: 1. On the Standard toolbar, click the arrow next to the Undo button. 2. Select the editing operations to undo. To undo all edits: * Choose Edit > Others > Undo All or press Ctrl+K, Ctrl+Z. To redo one editing action: * Choose Edit > Redo or press Ctrl+Y. The standard Windows key sequence Alt+Shift+Backspace also redoes an edit. To redo multiple editing actions: 1. On the Standard toolbar, click the arrow next to the Redo tool button. 2. From the pop-up menu, select the editing operations to redo. To redo all edits: * Choose Edit > Others > Redo All or press Ctrl+K, Ctrl+Y. 112 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Drag and drop You can select text, then drag it to another location. You can drop the text at a different location in the same window or in another one. To drag and drop text: 1. Select the text you want to move. 2. Press and hold the mouse button to drag the selected text to where you want to place it. 3. Release the mouse button to drop the text. Dragging text moves it to the new location. To copy it to a new location, hold down the Ctrl key while dragging the text: the mouse pointer changes to indicate a copy operation. Press the Esc key while dragging text to cancel the drag-and-drop edit. By default, drag-and drop-editing is disabled and you must enable it if you want to use it. To enable or disable drag-and-drop editing: 1. Choose Tools > Options or press Alt+,. 2. Click Text Editor. 3. Set Allow Drag and Drop Editing to Yes to enable or to No to disable drag-and-drop editing. 113 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Searching To find text in the current file: 1. Press Ctrl+F. 2. Enter the string to search for. As you type, the editor searches the file for a match. The pop-up shows how many matches are in the current file. To move through the matches while the Find box is still active, press Tab or F3 to move to the next match and Shift+Tab or Shift+F3 to move to the previous match. If you press Ctrl+F a second time, SEGGER Embedded Studio pops up the standard Find dialog to search the file. If you wish to bring up the Find dialog without pressing Ctrl+F twice, choose Search > Find. 114 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Advanced editing You can do anything using its basic code-editing features, but the SEGGER Embedded Studio text editor has a host of labor-saving features that make editing programs a snap. This section describes the code-editor features intended to make editing source code easier. 115 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Indenting source code The editor uses the Tab key to increase or decrease the indentation level of the selected text. To increase indentation: * Select the text to indent. * Choose Selection > Increase Line Indent or press Tab. To decrease indentation: * Select the text to indent. * Choose Selection > Decrease Line Indent or press Shift+Tab. The indentation size can be changed in the Language Properties pane of the editor's Properties window, as can all the indent-related features listed below. To change indentation size: * Choose Tools > Options or press Alt+,. * Select the Languages page. * Set the Indent Size property for the required language. You can choose to use spaces or tab tab characters to fill whitespace when indenting. To set tab or space fill when indenting: * Choose Tools > Options or press Alt+,. * Select the Languages page. * Set the Use Tabs property for the required language. Note: changing this setting does not add or remove existing tabs from files, the change will only affect new indents. The editor can assist with source code indentation while inserting text. There are three levels of indentation assistance: * None: The indentation of the source code is left to the user. * Indent: This is the default. The editor maintains the current indentation level. When you press Return or Enter, the editor moves the insertion point down one line and indented to the same level as the nowprevious line. * Smart: The editor analyzes the source code to compute the appropriate indentation level for each line. You can change how many lines before the insertion point will be analyzed for context. The smart-indent mode can be configured to indent either open and closing braces or the lines following the braces. Changing indentation options: To change the indentation mode: 116 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Set the Indent Mode property for the required language. To change whether opening braces are indented in smart-indent mode: * Set the Indent Opening Brace property for the required language. To change whether closing braces are indented in smart-indent mode: * Set the Indent Closing Brace property for the required language. To change the number of previous lines used for context in smart-indent mode: * Set the Indent Context Lines property for the required language. 117 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Commenting out sections of code To comment selected text: * Choose Selection > Comment or press Ctrl+/. To uncomment selected text: * Choose Selection > Uncomment or press Ctrl+Shift+/. You can also toggle the commenting of a selection by typing /. This has no menu equivalent. 118 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Adjusting letter case The editor can change the case of the current word or the selection. The editor will change the case of the selection, if there is a selection, otherwise it will change the case of word at the insertion point. To change text to uppercase: * Choose Selection > Make Uppercase or press Ctrl+Shift+U. This changes, for instance, `Hello' to `HELLO'. To change text to lowercase: * Choose Selection > Make Lowercase or press Ctrl+U. This changes, for instance, `Hello' to `hello.' To switch between uppercase and lowercase: * Choose Selection > Switch Case. This changes, for instance, `Hello' to `hELLO.' With large software teams or imported source code, sometimes identifiers don't conform to your local coding style. To assist in conversion between two common coding styles for identifiers, SEGGER Embedded Studio's editor offers the following two shortcuts: To change from split case to camel case: * Choose Selection > Camel Case or press Ctrl+K, Ctrl+Shift+U. This changes, for instance, `this_is_wrong' to `thisIsWrong.' To change from camel case to split case: * Choose Selection > Split Case or press Ctrl+K, Ctrl+U. This changes, for instance, `thisIsWrong' to `this_is_wrong.' 119 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Using bookmarks To edit a document elsewhere and then return to your current location, add a bookmark. The Bookmarks window maintains a list of the bookmarks set in source files -- see Bookmarks window. To place a bookmark: 1. Move the insertion point to the line you wish to bookmark. 2. Choose Edit > Bookmarks > Toggle Bookmark or press Ctrl+F2. A bookmark symbol appears next to the line in the indicator margin to show the bookmark is set. To place a bookmark using the mouse: 1. Right-click the margin gutter where the bookmark should be set. 2. Choose Toggle Bookmark. The default color to use for new bookmarks is configured in the Bookmarks window. You can choose a specific color for the bookmark as follows: 1. Press and hold the Alt key. 2. Click the margin gutter where the bookmark should be set. 3. From the palette, click the bookmark color to use for the bookmark. To navigate forward through bookmarks: 1. Choose Edit > Bookmarks > Next Bookmark In Document or press F2. 2. The editor moves the insertion point to the next bookmark in the document. If there is no following bookmark, the insertion point moves to the first bookmark in the document. To navigate backward through bookmarks: 1. Choose Edit > Bookmarks > Previous Bookmark In Document or press Shift+F2. 2. The editor moves the insertion point to the previous bookmark in the document. If there is no previous bookmark, the insertion point moves to the last bookmark in the document. To remove a bookmark: 1. Move the insertion point to the line containing the bookmark. 2. Choose Edit > Bookmarks > Toggle Bookmark or press Ctrl+F2. The bookmark symbol disappears, indicating the bookmark is no longer set. To remove all bookmarks in a document: * Choose Edit > Bookmarks > Clear Bookmarks In Document or press Ctrl+K, F2. 120 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Quick reference for bookmark operations Keystroke Menu Description Ctrl+F2 Edit > Bookmarks > Toggle Bookmark Toggle a bookmark at the insertion point. Ctrl+K, 0 Clear the bookmark at the insertion point. F2 Edit > Bookmarks > Next Bookmark In Document Move the insertion point to next bookmark in the document. Shift+F2 Edit > Bookmarks > Previous Bookmark In Document Move the insertion point to previous bookmark in the document. Ctrl+Q, F2 Edit > Bookmarks > First Bookmark In Document Move the insertion point to the first bookmark in the document. Ctrl+Q, Shift+F2 Edit > Bookmarks > Last Bookmark Move the insertion point to the last In Document bookmark in the document. Ctrl+K, F2 Edit > Bookmarks > Clear Bookmarks In Document Clear all bookmarks in the document. Alt+F2 Edit > Bookmarks > Next Bookmark Move the insertion point to the next bookmark in the Bookmarks list. Alt+Shift+F2 Edit > Bookmarks > Previous Bookmark Move the insertion point to the previous bookmark in the Bookmarks list. Ctrl+Q, Alt+F2 Edit > Bookmarks > First Bookmark Move the insertion point to the first bookmark in the Bookmarks list. Ctrl+Q, Alt+Shift+F2 Edit > Bookmarks > Last Bookmark Move the insertion point to the last bookmark in the Bookmarks list. Ctrl+K, Alt+F2 Edit > Bookmarks > Clear All Bookmarks 121 Clear all bookmarks in all documents. SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Find and Replace window The Find and Replace window allows you to search for and replace text in the current document or in a range of specified files. To activate the Find and Replace window: * Choose Search > Find And Replace or press Ctrl+Alt+F. To find text in a single file: * Select Current Document in the context combo box. * Enter the string to be found in the text edit input. * If the search will be case sensitive, set the Match case option. * If the search will be for a whole word--i.e., there will be whitespace, such as spaces or the beginning or end of the line, on both sides of the string being searched for--set the Whole word option. * If the search string is a regular expression, set the Use regexp option. * Click the Find button to find all occurrences of the string in the current document. To find and replace text in a single file: * Click the Replace button on the toolbar. * Enter the string to search for into the Find what input. * Enter the replacement string into the Replace with input. If the search string is a regular expression, the n back-reference can be used in the replacement string to reference captured text. * If the search will be case sensitive, set the Match case option. * If the search will be for a whole word--i.e., there will be whitespace, such as spaces or the beginning or end of the line, on both sides of the string being searched for--set the Match whole word option. * If the search string is a regular expression, set the Use regular expression option. * Click the Find Next button to find next occurrence of the string, then click the Replace button to replace the found string with the replacement string; or click Replace All to replace all occurrences of the search string without prompting. To find text in multiple files: * Click the Find In Files button on the toolbar. * Enter the string to search for into the Find what input. * Select the appropriate option in the Look in input to select whether to carry out the search in all open documents, all documents in the current project, all documents in the current solution, or all files in a specified folder. * If you have specified that you want to search in a folder, select the folder you want to search by entering its path in the Folder input and use the Look in files matching input to specify the type of files you want to search. 122 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * If the search will be case sensitive, set the Match case option. * If the search will be for a whole word--i.e., there will be whitespace, such as spaces or the beginning or end of the line, on both sides of the string being searched for--set the Match whole word option. * If the search string is a regular expression, set the Use regular expression option. * Click the Find All button to find all occurrences of the string in the specified files, or click the Bookmark All button to bookmark all the occurrences of the string in the specified files. To replace text in multiple files: * Click the Replace In Files button on the toolbar. * Enter the string to search for into the Find what input. * Enter the replacement string into the Replace with input. If the search string is a regular expression, the n back-reference can be used in the replacement string to reference captured text. * Select the appropriate option in the Look in input to select whether you want to carry out the search and replace in all open documents, all documents contained in the current project, all documents in the current solution, or all files in a specified folder. * If you have specified that you want to search in a folder, select the folder you want to search by entering its path in the Folder input and use the Look in files matching input to specify the type of files you want to search. * If the search will be case sensitive, set the Match case option. * If the search will be for a whole word--i.e., there will be whitespace, such as spaces or the beginning or end of the line, on both sides of the string being searched for--set the Match whole word option. * If the search string is a regular expression, set the Use regular expression option. * Click the Replace All button to replace all occurrences of the string in the specified files. 123 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Clipboard Ring window The code editor captures all cut and copy operations, and stores the cut or copied item on the clipboard ring. The clipboard ring stores the last 20 cut or copied text items, but you can configure the maximum number by using the environment options dialog. The clipboard ring is an excellent place to store scraps of text when you're working with many documents and need to cut and paste between them. To activate the clipboard ring: * Choose Edit > Clipboard Ring > Clipboard Ring or press Ctrl+Alt+C. To paste from the clipboard ring: 1. Cut or copy some text from your code. The last item you cut or copy into the clipboard ring is the current item for pasting. 2. Press Ctrl+Shift+V to paste the clipboard ring's current item into the current document. 3. Repeatedly press Ctrl+Shift+V to cycle through the entries in the clipboard ring until you get to the one you want to permanently paste into the document. Each time you press Ctrl+Shift+V, the editor replaces the last entry you pasted from the clipboard ring, so you end up with just the last one you selected. The item you stop on then becomes the current item. 4. Move to another location or cancel the selection. You can use Ctrl+Shift+V to paste the current item again or to cycle the clipboard ring to a new item. Clicking an item in the clipboard ring makes it the current item. To paste a specific item from the clipboard ring: 1. Move the insertion point to the position to paste the item in the document. 2. Click the arrow at the right of the item to paste. 3. Choose Paste from the pop-up menu. --or-- 1. Click the item to paste to make it the current item. 2. Move the insertion point to the position to paste the item in the document. 3. Press Ctrl+Shift+V. To paste all items into a document: To paste all items on the clipboard ring into the current document, move the insertion point to where you want to paste the items and do one of the following: * Choose Edit > Clipboard Ring > Paste All. --or-- 124 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * On the Clipboard Ring toolbar, click the Paste All button. To remove an item from the clipboard ring: 1. Click the arrow at the right of the item to remove. 2. Choose Delete from the pop-up menu. To remove all items from the clipboard ring: * Choose Edit > Clipboard Ring > Clear Clipboard Ring. --or-- * On the Clipboard Ring toolbar, click the Clear Clipboard Ring button. To configure the clipboard ring: 1. Choose Tools > Options or press Alt+,. 2. Click the Windows category to show the Clipboard Ring Options group. 3. Select Preserve Contents Between Runs to save the content of the clipboard ring between runs, or deselect it to start with an empty clipboard ring. 4. Change Maximum Items Held In Ring to configure the maximum number of items stored on the clipboard ring. 125 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Mouse-click accelerators SEGGER Embedded Studio provides a number of mouse-click accelerators in the editor that speed access to commonly used functions. The mouse-click accelerators are user configurable using Tools > Options. Default mouse-click assignments Click Default Left Not configurable -- start selection. Shift+Left Not configurable -- extend selection. Ctrl+Left Select word. Alt+Left Execute Go To Definition. Middle No action. Shift+Middle Display Go To Include menu. Ctrl+Middle No action. Alt+Middle Display Go To Method menu. Right Not configurable -- show context menu. Shift+Right No action. Ctrl+Right No action. Alt+Right Execute Find References. Each accelerator can be assigned one of the following actions: * Default: The system default for that click. * Go To Definition: Go to the definition of the item clicked, equivalent to choosing Navigate > Go To Definition or pressing Alt+G. * Find References: Find references to the item clicked, equivalent to choosing Search > Find References or pressing Alt+R. * Find in Solution: Textually find the item clicked in all the files in the solution, equivalent to choosing Search > Find Extras > Find in Solution or pressing Alt+U. * Find Help: Use F1-help on the item clicked, equivalent to choosing Help > Help or pressing F1. * Go To Method: Display the Go To Method menu, equivalent to choosing Navigate > Find Method or pressing Ctrl+M. * Go To Include: Display the Go To Include menu, equivalent to choosing Navigate > Find Include or pressing Ctrl+Shift+M. * Paste: Paste the clipboard at the position clicked, equivalent to choosing Edit > Paste or pressing Ctrl+V. Configuring Mac OS X On Mac OS X you must configure the mouse to pass middle clicks and right clicks to the application if you wish to use mouse-click accelerators in SEGGER Embedded Studio. Configure the mouse preferences in the Mouse control panel in Mac OS X System Preferences to the following: 126 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Right mouse button set to Secondary Button. * Middle mouse button set to Button 3. 127 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Regular expressions The editor can search and replace text using regular expressions. A regular expression is a string that uses special characters to describe and reference patterns of text. The regular expression system used by the editor is modeled on Perl's regexp language. For more information on regular expressions, see Mastering Regular Expressions, Jeffrey E F Freidl, ISBN 0596002890. Summary of special characters The following table summarizes the special characters the SEGGER Embedded Studio editor supports Pattern Description \d Match a numeric character. \D Match a non-numeric character. \s Match a whitespace character. \S Match a non-whitespace character. \w Match a word character. \W Match a non-word character. [c] Match set of characters; e.g., [ch] matches characters c or h. A range can be specified using the `-' character; e.g., `[0-27-9]' matches if the character is 0, 1, 2, 7 8, or 9. A range can be negated using the `^' character; e.g., `[^a-z]' matches if the character is anything other than a lowercase alphabetic character. \c Match the literal character c. For example, you would use `\\*' to match the character `*'. \a Match ASCII bell character (ASCII code 7). \f Match ASCII form feed character (ASCII code 12). \n Match ASCII line feed character (ASCII code 10). \r Match ASCII carriage return character (ASCII code 13). \t Match ASCII horizontal tab character (ASCII code 9). \v Match ASCII vertical tab character. \xhhhh Match Unicode character specified by hexadecimal number hhhh. . Match any character. * Match zero or more occurrences of the preceding expression. + Match one or more occurrences of the preceding expression. 128 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide ? Match zero or one occurrences of the preceding expression. {n} Match n occurrences of the preceding expression. {n,} Match at least n occurrences of the preceding expression. {,m} Match at most m occurrences of the preceding expression. {n,m} Match at least n and at most m occurrences of the preceding expression. ^ Beginning of line. $ End of line. \b Word boundary. \B Non-word boundary. (e) Capture expression e. \n Back-reference to nth captured text. Examples The following regular expressions can be used with the editor's search-and-replace operations. To use the regular expression mode, the Use regular expression checkbox must be set in the search-and-replace dialog. Once enabled, regular expressions can be used in the Find what search string. The Replace With strings can use the "n" back-reference string to reference any captured strings. "Find what" "Replace With" Description Search for any-length string containing one or more word characters beginning with the character `u' and ending in the character `d'. u\w.d ^.*;$ (typedef.+\s+)(\S+); Search for any lines ending in a semicolon. \1TEST_\2; Find C type definition and insert the string `TEST' onto the beginning of the type name. 129 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Locals window The Locals window displays a list of all variables that are in scope of the selected stack frame in the Call Stack. The Locals window has a toolbar and a main data display. Button Description Display the selected item in binary. Display the selected item in octal. Display the selected item in decimal. Display the selected item in hexadecimal. Display the selected item as a signed decimal. Display the selected item as a character or Unicode character. Set the range displayed in the active Memory window to span the memory allocated to the selected item. Sort variables alphabetically by name. Sort variables numerically by address or register number (default). Using the Locals window The Locals window shows the local variables of the active function when the debugger is stopped. The contents of the Locals window changes when you use the Debug Location toolbar items or select a new frame in the Call Stack window. When the program stops at a breakpoint, or is stepped, the Locals window updates to show the active stack frame. Items that have changed since they were previously displayed are highlighted in red. To activate the Locals window: * Choose Debug > Locals or press Ctrl+Alt+L. When you select a variable in the main part of the display, the display-format button highlighted on the Locals window toolbar changes to show the selected item's display format. To change the display format of a local variable: * Right-click the item to change. * From the shortcut menu, choose the desired display format. 130 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide --or-- * Click the item to change. * On the Locals window toolbar, select the desired display format. To modify the value of a local variable: * Click the value of the local variable to modify. * Enter the new value for the local variable. Prefix hexadecimal numbers with 0x, binary numbers with 0b, and octal numbers with 0. --or-- * Right-click the value of the local variable to modify. * From the shortcut menu, select one of the commands to modify the local variable's value. 131 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Globals window The Globals window displays a list of all variables that are global to the program. The operations available on the entries in this window are the same as the Watch window, except you cannot add or delete variables from the Globals window. Globals window user interface The Globals window consists of a toolbar and main data display. Globals toolbar Button Description Display the selected item in binary. Display the selected item in octal. Display the selected item in decimal. Display the selected item in hexadecimal. Display the selected item as a signed decimal. Display the selected item as a character or Unicode character. Set the range displayed in the active Memory window to span the memory allocated to the selected item. Sort variables alphabetically by name. Sort variables numerically by address or register number (default). Using the Globals window The Globals window shows the global variables of the application when the debugger is stopped. When the program stops at a breakpoint, or is stepped, the Globals window updates to show the active stack frame and new variable values. Items that have changed since they were previously displayed are highlighted in red. To activate the Globals window: * Choose Debug > Other Windows > Globals or press Ctrl+Alt+G. 132 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Changing the display format When you select a variable in the main part of the display, the display-format button highlighted on the Globals window toolbar changes to show the item's display format. To change the display format of a global variable: * Right-click the item to change. * From the shortcut menu, choose the desired display format. --or-- * Click the item to change. * On the Globals window toolbar, select the desired display format. To modify the value of a global variable: * Click the value of the global variable to modify. * Enter the new value for the global variable. Prefix hexadecimal numbers with 0x, binary numbers with 0b, and octal numbers with 0. 133 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Watch window The Watch window provides a means to evaluate expressions and to display the results of those expressions. Typically, expressions are just the name of a variable to be displayed, but they can be considerably more complex; see Debug expressions. Note: expressions are always evaluated when your program stops, so the expression you are watching is the one that is in scope of the stopped program position. The Watch window is divided into a toolbar and the main data display. Button Description Display the selected item in binary. Display the selected item in octal. Display the selected item in decimal. Display the selected item in hexadecimal. Display the selected item as a signed decimal. Display the selected item as a character or Unicode character. Set the range displayed in the active Memory window to span the memory allocated to the selected item. Sort the watch items alphabetically by name. Sort the watch items numerically by address or register number (default). Remove the selected watch item. Remove all the watches. Right-clicking a watch item shows a shortcut menu with commands that are not available from the toolbar. Button Description View pointer or array as a null-terminated string. View pointer or array as an array. View pointer value. Set watch value to zero. Set watch value to one. 134 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Increment watched variable by one. Decrement watched variable by one. Negated watched variable. Invert watched variable. View the properties of the watch value. You can view details of the watched item using the Properties window. Filename The filename context of the watch item. Line number The line number context of the watch item. (Name) The name of the watch item. Address The address or register of the watch item. Expression The debug expression of the watch item. Previous Value The previous watch value. Size In Bytes The size of the watch item in bytes. Type The type of the watch item. Value The value of the watch item. Using the Watch window Each expression appears as a row in the display. Each row contains the expression and its value. If the value of an expression is structured (for example, an array), you can open the structure to see its contents. The display updates each time the debugger locates to source code. So it will update each time your program stops on a breakpoint, or single steps, and whenever you traverse the call stack. Items that have changed since they were previously displayed are highlighted in red. 135 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To activate the Watch window: * Choose Debug > Other Windows > Watch > Watch 1 or press Ctrl+T, W, 1. You can show other Watch windows similarly. You can add a new expression to be watched by clicking and typing into the last entry in the Watch window. You can change an expression by clicking its entry and editing its contents. When you select a variable in the main part of the display, the display format button highlighted on the Watch window toolbar changes to show the item's display format. To change the display format of an expression: * Right-click the item to change. * From the shortcut menu, choose the desired display format. --or-- * Click the item to change. * On the Watch window toolbar, select the desired display format. The selected display format will then be used for all subsequent displays and will be preserved after the debug session stops. For C programs, the interpretation of pointer types can be changed by right-clicking and selecting from the shortcut menu. A pointer can be interpreted as: * a null-terminated ASCII string * an array * an integer * dereferenced To modify the value of an expression: * Click the value of the local variable to modify. * Enter the new value of the local variable. Prefix hexadecimal numbers with 0x, binary numbers with 0b, and octal numbers with 0. --or-- * Right-click the value of the local variable to modify. * From the shortcut menu, choose one of the commands to modify the variable's value. 136 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Register window The Register windows show the values of both CPU registers and the processor's special function or peripheral registers. Because microcontrollers are becoming very highly integrated, it's not unusual for them to have hundreds of special function registers or peripheral registers, so SEGGER Embedded Studio provides four register windows. You can configure each register window to display one or more register groups for the processor being debugged. A Register window has a toolbar and a main data display. Button Description Display the CPU, special function register, and peripheral register groups. Display the CPU registers. Hide the CPU registers. Force-read a register, ignoring the access property of the register. Update the selected register group. Set the active memory window to the address and size of the selected register group. Using the registers window Both CPU registers and special function registers are shown in the main part of the Registers window. When the program stops at a breakpoint, or is stepped, the Registers windows update to show the current values of the registers. Items that have changed since they were previously displayed are highlighted in red. To activate the first register window: * Choose Debug > Other Windows > Registers > Registers 1 or press Ctrl+T, R, 1. Other register windows can be similarly activated. Displaying CPU registers The values of the CPU registers displayed in the Registers window depend up upon the selected context. The selected context can be: * The register state the CPU stopped in. * The register state when a function call occurred using the Call Stack window. 137 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * The register state of the currently selected thread using the the Threads window. * The register state you supplied with the Debug > Locate operation. To display a group of CPU registers: * On the Registers window toolbar, click the Groups button. * From the pop-up menu, select the register groups to display and deselect the ones to hide. You can deselect all CPU register groups to allow more space in the display for special function registers or peripheral registers. So, for instance, you can have one register window showing the CPU registers and other register windows showing different peripheral registers. Displaying special function or peripheral registers The Registers window shows the set of register groups defined in the memory-map file the application was built with. If there is no memory-map file associated with a project, the Registers window will show only the CPU registers. To display a special function or peripheral register: * On the Registers toolbar, click the Groups button. * From the pop-up menu, select the register groups to display and deselect the ones to hide. Changing display format When you select a register in the main part of the display, the display-format button highlighted on the Registers window toolbar changes to show the item's display format. To change the display format of a register: * Right-click the item to change. * From the shortcut menu, choose the desired display format. --or-- * Click the item to change. * On the Registers window toolbar, select the desired display format. Modifying register values To modify the value of a register: * Click the value of the register to modify. 138 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Enter the new value for the register. Prefix hexadecimal numbers with 0x, binary numbers with 0b, and octal numbers with 0. --or-- * Right-click the value of the register to modify. * From the shortcut menu, choose one of the commands to modify the register value. Modifying the saved register value of a function or thread may not be supported. 139 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Memory window The Memory windows show the contents of the connected target's memory areas. To activate the first Memory window: * Choose Debug > Other Windows > Memory > Memory 1 or press Ctrl+T, M, 1. There are four memory window in total and you can display other memory windows similarly. The memory window does not show the complete address space of the target; instead you must enter both the start address and the number of bytes to display. You can specify the start address and size using debugger expressions, which enables you to position the memory display at the start address of a variable or to use a value in a register. You can also specify whether you want the expressions to be evaluated each time the Memory window is updated, or you can re-evaluate them yourself with the press of a button. Memory windows update each time your program stops on a breakpoint after a or single step, and whenever you traverse the call stack. If any values that were previously displayed have changed, they are highlighted in red. Memory window user interface The Memory window has a toolbar and a main data display. Button Description Address Start address to display (a debugger expression). Size Number of bytes to display (a debugger expression). Select binary display. Select octal display. Select unsigned decimal display. Select signed decimal display. Select hexadecimal display. Select byte display, which includes an ASCII display. Select 2-byte display. Select 4-byte display. Evaluate the address and size expressions, and update the Memory window. Move the data display up one line. 140 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Move the data display down one line. Move the data display up by Size bytes. Move the data display down by Size bytes. Left-click operations The following operations are available by left-clicking the mouse: Action Description Single Click First click selects the line, second click selects the displayed memory value. Once the memory value is selected, it can be modified by entering a new value. Note that the input radix is the same as the display radix; i.e., 0x is not required to specify a hex number. Shortcut menu commands The shortcut menu contains the following commands: Action Description Auto Evaluate Re-evaluate Address and Size each time the Memory window is updated. Set Number of Columns Set the number of columns to display, the default being 8. Access Memory By Display Width Access memory in terms of the display width. Export To Binary Editor Create a binary editor with the current Memory window contents. Save As Save the current Memory window contents to a file. Supported file formats are Binary File, Motorola SRecord File, Intel Hex File, TI Hex File, and Hex File. Load From Load the current Memory window from a file. Supported file formats are Binary File, Motorola SRecord File, Intel Hex File, TI Hex File, and Hex File. Using the memory window Display formats You can set the Memory window to display 8-bit, 16-bit, and 32-bit values that are formatted as hexadecimal, decimal, unsigned decimal, octal, or binary. You can also specify how many columns to display. 141 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide You can change a value in the Memory window by clicking the value to change and editing it as a text field. Note that, when you modify memory values, you need to prefix hexadecimal numbers with 0x, binary numbers with 0b, and octal numbers with 0. Saving memory contents You can save the displayed contents of the Memory window to a file in various formats. Alternatively, you can export the contents to a binary editor to work on them. You can save the displayed memory values as a binary file, Motorola S-record file, Intel hex file, or a Texas Instruments TXT file. To save the current state of memory to a file: * Select the start address and number of bytes to save by editing the Start Address and Size fields in the Memory window toolbar. * Right-click the main memory display. * From the shortcut menu, select Save As, then choose the format from the submenu. To export the current state of memory to a binary editor: * Select the start address and number of bytes to save by editing the Start Address and Size fields in the Memory window toolbar. * Right-click the main memory display. * Choose Export to Binary Editor from the shortcut menu. Note that subsequent modifications in the binary editor will not modify memory in the target. 142 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Breakpoints window The Breakpoints window manages the list of currently set breakpoints on the solution. Using the Breakpoints window, you can: * Enable, disable, and delete existing breakpoints. * Add new breakpoints. * Show the status of existing breakpoints. Breakpoints are stored in the session file, so they will be remembered each time you work on a particular project. When running in the debugger, you can set breakpoints on assembly code addresses. These low-level breakpoints appear in the Breakpoints window for the duration of the debug run but are not saved when you stop debugging. When a breakpoint is reached, the matching breakpoint is highlighted in the Breakpoints window. Breakpoints window layout The Breakpoints window has a toolbar and a main breakpoint display. Button Description Create a new breakpoint using the New Breakpoint dialog. Toggle the selected breakpoint between enabled and disabled states. Remove the selected breakpoint. Move the insertion point to the statement where the selected breakpoint is set. Delete all breakpoints. Disable all breakpoints. Enable all breakpoints. Create a new breakpoint group and makes it active. The main part of the Breakpoints window shows what breakpoints are set and the state they are in. You can organize breakpoints into folders, called breakpoint groups. SEGGER Embedded Studio displays these icons to the left of each breakpoint: Icon Description 143 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Enabled breakpoint An enabled breakpoint will stop your program running when the breakpoint condition is met. Disabled breakpoint A disabled breakpoint will not stop the program when execution passes through it. Invalid breakpoint An invalid breakpoint is one where the breakpoint cannot be set; for example, no executable code is associated with the source code line where the breakpoint is set or the processor does not have enough hardware breakpoints. Showing the Breakpoints window To activate the Breakpoints window: * Choose Breakpoints > Breakpoints or press Ctrl+Alt+B. Managing single breakpoints You can manage breakpoints in the Breakpoint window. To delete a breakpoint: * In the Breakpoints window, click the breakpoint to delete. * From the Breakpoints window toolbar, click the Delete Breakpoint} button. To edit the properties of a breakpoint: * In the Breakpoints window, right-click the breakpoint to edit. * Choose Edit Breakpoint from the shortcut menu. * Edit the breakpoint in the New Breakpoint dialog. * To toggle the enabled state of a breakpoint: * In the Breakpoints window, right-click the breakpoint to enable or disable. * Choose Enable/Disable Breakpoint from the shortcut menu. --or-- * In the Breakpoints window, click the breakpoint to enable or disable. * Press Ctrl+F9. 144 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Breakpoint groups Breakpoints are divided into breakpoint groups. You can use breakpoint groups to specify sets of breakpoints that are applicable to a particular project in the solution or for a particular debug scenario. Initially, there is a single breakpoint group, named Default, to which all new breakpoints are added. To create a new breakpoint group: * From the Breakpoints window toolbar, click the New Breakpoint Group button. --or-- * From the Debug menu, choose Breakpoints then New Breakpoint Group. --or-- * Right-click anywhere in the Breakpoints window. * Choose New Breakpoint Group from the shortcut menu. In the New Breakpoint Group dialog, enter the name of the breakpoint group. When you create a breakpoint, it is added to the active breakpoint group. To make a group the active group: * In the Breakpoints window, right-click the breakpoint group to make active. * Choose Set as Active Group from the shortcut menu. To delete a breakpoint group: * In the Breakpoints window, right-click the breakpoint group to delete. * Choose Delete Breakpoint Group from the shortcut menu. You can enable all breakpoints within a group at once. To enable all breakpoints in a group: * In the Breakpoints window, right-click the breakpoint group to enable. * Choose Enable Breakpoint Group from the shortcut menu. You can disable all breakpoints within a group at once. To disable all breakpoints in a group: * In the Breakpoints window, right-click the breakpoint group to disable. * Choose Disable Breakpoint Group from the shortcut menu. Managing all breakpoints You can delete, enable, or disable all breakpoints at once. 145 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To delete all breakpoints: * Choose Breakpoints > Clear All Breakpoints or press Ctrl+Shift+F9. --or-- * On the Breakpoints window toolbar, click the Delete All Breakpoints button. To enable all breakpoints: * Choose Breakpoints > Enable All Breakpoints or press Ctrl+B, N. --or-- * On the Breakpoints window toolbar, click the Enable All Breakpoints button. To disable all breakpoints: * Choose Breakpoints > Disable All Breakpoints or press Ctrl+B, X. --or-- * On the Breakpoints window toolbar, click the Disable All Breakpoints button. 146 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Call Stack window The Call Stack window displays the list of function calls (stack frames) that were active when program execution halted. When execution halts, SEGGER Embedded Studio populates the call-stack window from the active (currently executing) task. For simple, single-threaded applications not using the SEGGER Embedded Studio tasking library, there is only a single task; but for multi-tasking programs that use the SEGGER Embedded Studio Tasking Library, there may be any number of tasks. SEGGER Embedded Studio updates the Call Stack window when you change the active task in the Threads window. The Call Stack window has a toolbar and a main call-stack display. Button Description Move the insertion point to where the call was made to the selected frame. Set the debugger context to the selected stack frame. Move the debugger context down one stack to the called function. Move the debugger context up one stack to the calling function. Select the fields to display for each entry in the call stack. Set the debugger context to the most recent stack frame and move the insertion point to the currently executing statement. The main part of the Call Stack window displays each unfinished function call (active stack frame) at the point when program execution halted. The most recent stack frame is displayed at the bottom of the list and the oldest is displayed at the top of the list. SEGGER Embedded Studio displays these icons to the left of each function name: Icon Description Indicates the stack frame of the current task. Indicates the stack frame selected for the debugger context. Indicates that a breakpoint is active and when the function returns to its caller. These icons can be overlaid to show, for instance, the debugger context and a breakpoint on the same stack frame. 147 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Showing the call-stack window To activate the Call Stack window: * Choose Debug > Call Stack or press Ctrl+Alt+S. Configuring the call-stack window Each entry in the Call Stack window displays the function name and, additionally, parameter names, types, and values. You can configure the Call Stack window to show varying amounts of information for each stack frame. By default, SEGGER Embedded Studio displays all information. To show or hide a field: 1. On the Call Stack toolbar, click the Options button on the far right. 2. Select the fields to show, and deselect the ones that should be hidden. Changing the debugger context You can select the stack frame for the debugger context from the Call Stack window. To move the debugger context to a specific stack frame: * In the Call Stack window, double-click the stack frame to move to. --or-- * In the Call Stack window, select the stack frame to move to. * On the Call Stack window's toolbar, click the Switch To Frame button. --or-- * In the Call Stack window, right-click the stack frame to move to. * Choose Switch To Frame from the shortcut menu. The debugger moves the insertion point to the statement where the call was made. If there is no debug information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the instruction. To move the debugger context up one stack frame: * On the Call Stack window's toolbar, click the Up One Stack Frame button. --or-- 148 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * On the Debug Location toolbar, click the Up One Stack Frame button. --or-- * Press Alt+-. The debugger moves the insertion point to the statement where the call was made. If there is no debug information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the instruction. To move the debugger context down one stack frame: * On the Call Stack window's toolbar, click the Down One Stack Frame button. --or-- * On the Debug Location toolbar, click the Down One Stack Frame button. --or-- * Press Alt++. The debugger moves the insertion point to the statement where the call was made. If there is no debug information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the instruction. Setting a breakpoint on a return to a function To set a breakpoint on return to a function: * In the Call Stack window, click the stack frame on the function to stop at on return. * On the Build toolbar, click the Toggle Breakpoint button. --or-- * In the Call Stack window, click the stack frame on the function to stop at on return. * Press F9. --or-- * In the Call Stack window, right-click the function to stop at on return. * Choose Toggle Breakpoint from the shortcut menu. 149 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Threads window The Threads window displays the set of executing contexts on the target processor structured as a set of queues. To activate the Threads window: * Choose Debug > Threads or press Ctrl+Alt+H. The window is populated using the threads script, which is a JavaScript program store in a file whose file-type property is "Threads Script" (or is called threads.js) and is in the project that is being debugged. When debugging starts, the threads script is loaded and the function init() is called to determine which columns are displayed in the Threads window. When the application stops on a breakpoint, the function update() is called to create entries in the Threads window corresponding to the columns that have been created together with the saved execution context (register state) of the thread. By double-clicking one of the entries, the debugger displays its saved execution context--to put the debugger back into the default execution context, use Show Next Statement. Writing the threads script The threads script controls the Threads window with the Threads object. The methods Threads.setColumns and Threads.setSortByNumber can be called from the function init(). function init() { Threads.setColumns("Name", "Priority", "State", "Time"); Threads.setSortByNumber("Time"); } The above example creates the named columns Name, Priority, State, and Time in the Threads window, with the Time column sorted numerically rather than alphabetically. If you don't supply the function init() in the threads script, the Threads window will create the default columns Name, Priority, and State. The methods Threads.clear(), Threads.newqueue(), and Threads.add() can be called from the function update(). The Threads.clear() method clears the Threads window. The Threads.newqueue() function takes a string argument and creates a new, top-level entry in the Threads window. Subsequent entries added to this window will go under this entry. If you don't call this, new entries will all be at the top level of the Threads window. 150 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide The Threads.add() function takes a variable number of string arguments, which should correspond to the number of columns displayed by the Threads window. The last argument to the Threads.add() function should be an array (possibly empty) containing the registers of the thread or, alternatively, a handle that can be supplied a call to the threads script function getregs(handle), which will return an array when the thread is selected in the Threads window. The array containing the registers should have elements in the same order in which they are displayed in the CPU Registers display--typically this will be in register-number order, e.g., r0, r1, and so on. function update() { Threads.clear(); Threads.newqueue("My Tasks"); Threads.add("Task1", "0", "Executing", "1000", [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]); Threads.add("Task2", "1", "Waiting", "2000", [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]); } The above example will create a fixed output on the Threads window and is here to demonstrate how to call the methods. To get real thread state, you need to access the debugger from the threads script. To do this, you can use the JavaScript method Debug.evaluate("expression"), which will evaluate the string argument as a debug expression and return the result. The returned result will be an object if you evaluate an expression that denotes a structure or an array. If the expression denotes a structure, each field can be accessed by using its field name. So, if you have structs in the application as follows... struct task { char *name; unsigned char priority; char *state; unsigned time; struct task *next; unsigned registers[17]; unsigned thread_local_storage[4]; }; struct task task2 = { "Task2", 1, "Waiting", 2000, 0, { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 }, { 0,1,2,3 } }; struct task task1 = { "Task1", 0, "Executing", 1000, &task2, { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 }, 151 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide { 0,1,2,3 } }; ...you can update() the Threads window using the following: task1 = Debug.evaluate("task1"); Threads.add(task1.name, task1.priority, task1.state, task1.time, task1.registers); You can use pointers and C-style cast to enable linked-list traversal. var next = Debug.evaluate("&task1"); while (next) { var xt = Debug.evaluate("*(struct task*)"+next); Threads.add(xt.name, xt.priority, xt.state, xt.time, xt.registers); next = xt.next; } Note that, if the threads script goes into an endless loop, the debugger--and consequently SEGGER Embedded Studio--will become unresponsive and you will need to kill SEGGER Embedded Studio using a task manager. Therefore, the above loop is better coded as follows: var next = Debug.evaluate("&task1"); var count = 0; while (next && count < 10) { var xt = Debug.evaluate("*(struct task*)"+next); Threads.add(xt.name, xt.priority, xt.state, xt.time, xt.registers); next = xt.next; count++; } You can speed up the Threads window update by not supplying the registers of the thread to the Threads.add() function. To do this, you should supply a handle/pointer to the thread as the last argument to the Threads.add() function. For example: var next = Debug.evaluate("&task1"); var count = 0; while (next && count < 10) { var xt = Debug.evaluate("*(struct task*)"+next); Threads.add(xt.name, xt.priority, xt.state, xt.time, next); next=xt.next; count++; } When the thread is selected, the Threads window will call getregs(x) in the threads script. That function should return the array of registers, for example: function getregs(x) { return Debug.evaluate("((struct task*)"+x+")->registers"); } 152 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide If you use thread local storage, implementing the gettls(x) function enables you to return an expression for the debugger to evaluate when the base address of the thread local storage is accessed, for example: function gettls(x) { return "((struct task*)"+x+")->thread_local_storage"; } The debugger may require the name of a thread which you can provide by implementing the getname(x) function, for example: function getname(x) { return Debug.evaluate("((struct task*)"+x+")->name"); } 153 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Execution Profile window The Execution Profile window shows a list of source locations and the number of times those source locations have been executed. This window is only available for targets that support the collection of jump trace information. To activate the Execution Profile window: * Choose Debug > Other Windows > Execution Profile or press Ctrl+T, P. The count value displayed is the number of times the first instruction of the source code location has been executed. The source locations displayed are target dependent: they could represent each statement of the program or each jump target of the program. If however the debugger is in intermixed or disassembly mode then the count values will be displayed on a per instruction basis. The execution counts window is updated each time your program stops and the window is visible so if you have this window displayed then single stepping may be slower than usual. 154 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Execution Trace window The trace window displays historical information on the instructions executed by the target. To activate the Trace window: * Choose Debug > Other Windows > Execution Trace or press Ctrl+T, T. The type and number of the trace entries depends upon the target that is connected when gathering trace information. Some targets may trace all instructions, others may trace jump instructions, and some may trace modifications to variables. You'll find the trace capabilities of your target on the shortcut menu. Each entry in the trace window has a unique number, and the lower the number the earlier the trace. You can click on the header to show earliest to latest or the latest to earliest trace entries. If a trace entry can have source code located to it then double-clicking the trace entry will show the appropriate source display. Some targets may provide timing information which will be displayed in the ticks column. The trace window is updated each time the debugger stops when it is visible so single stepping is likely to be slower if you have this window displayed. 155 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Debug file search editor When a program is built with debugging enabled, the debugging information contains the paths and filenames of all the source files for the program in order to allow the debugger to find them. If a program or library linked into the program is on a different machine than the one on which it was compiled, or if the source files were moved after the program was compiled, the debugger will not be able to find the source files. In this situation, the simplest way to help SEGGER Embedded Studio find the source files is to add the directory containing the source files to one of its source-file search paths. Alternatively, if SEGGER Embedded Studio cannot find a source file, it will prompt you for its location and will record its new location in the source-file map. Debug source-file search paths Debug's source-file search paths can be used to help the debugger locate source files that are no longer located where they were at compile time. When a source file cannot be found, the search-path directories will be checked, in turn, to see if they contain the source file. SEGGER Embedded Studio maintains two debug sourcefile search paths: * Project-session search path: This path is for the current project session and does not apply to all projects. * The global search path: This system-wide path applies to all projects. The project-session search path is checked before the global search path. To edit the debug search paths: * Choose Debug > Options > Search Paths. Debug source file map If a source file cannot be found while debugging and the debugger has to prompt the user for its location, the results are stored in the debug source file map. The debug source file map simply correlates, or maps, the original pathnames to the new locations. When a file cannot be found at its original location or in the debug search paths, the debug source file map is checked to see if a new location has been recorded for the file or if the user has specified that the file does not exist. Each project session maintains its own source file map, the map is not shared by all projects. To view the debug source file map: * Choose Debug > Options > Search Paths. To remove individual entries from the debug source file map: * Choose Debug > Options > Search Paths. 156 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Right-click the mapping to delete. * Choose Delete Mapping from the shortcut menu. To remove all entries from the debug source file map: * Choose Debug > Options > Search Paths. * Right-click any mapping. * Choose Delete All Mappings from the shortcut menu. 157 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Breakpoint expressions The debugger can set breakpoints by evaluating simple C-like expressions. Note that the exact capabilities offered by the hardware to assist in data breakpointing will vary from target to target; please refer to the particular target interface you are using and the capabilities of your target silicon for exact details. The simplest expression supported is a symbol name. If the symbol name is a function, a breakpoint occurs when the first instruction of the symbol is about to be executed. If the symbol name is a variable, a breakpoint occurs when the symbol has been accessed; this is termed a data breakpoint. For example, the expression x will breakpoint when x is accessed. You can use a debug expression (see Debug expressions) as a breakpoint expression. For example, x[4] will breakpoint when element 4 of array x is accessed, and @sp will breakpoint when the sp register is accessed. Data breakpoints can be specified, using the == operator, to occur when a symbol is accessed with a specific value. The expression x == 4 will breakpoint when x is accessed and its value is 4. The operators <, >=, >;, >=, ==, and != can be used similarly. For example, @sp <= 0x1000 will breakpoint when register sp is accessed and its value is less than or equal to 0x1000. You can use the operator `&' to mask the value you wish to break on. For example, (x & 1) == 1 will breakpoint when x is accessed and has an odd value. You can use the operator `&&' to combine comparisons. For example... (x >= 2) && (x <= 14) ...will breakpoint when x is accessed and its value is between 2 and 14. You can specify an arbitrary memory range using an array cast expression. For example, (char[256]) (0x1000) will breakpoint when the memory region 0x1000-0x10FF is accessed. You can specify an inverse memory range using the ! operator. For example !(char[256])(0x1000) will breakpoint when memory outside the range 0x1000-0x10FF is accessed. 158 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Debug expressions The debugger can evaluate simple expressions that can be displayed in the Watch window or as a tool-tip in the code editor. The simplest expression is an identifier the debugger tries to interpret in the following order: * an identifier that exists in the scope of the current context. * the name of a global identifier in the program of the current context. Numbers can be used in expressions. Hexadecimal numbers must be prefixed with 0x. Registers can be referenced by prefixing the register name with @. The standard C and C++ operators !, ~, *, /, %, +, -, >>, <<, <, <=, >, >=, ==, |, &, ^, &&, and || are supported on numeric types. The standard assignment operators =, +=, -=, *=, /=, %=, >>, >>=, <<=, &=, |=, ^= are supported on numeric types. The array subscript operator `[]' is supported on array and pointer types. The structure access operator `.' is supported on structured types (this also works on pointers to structures), and > works similarly. The dereference operator (prefix `*') is supported on pointers, the address-of (prefix `&') and sizeof operators are supported. The addressof(filename, linenumber) operator will return the address of the specified source code line number. Function calling with parameters and return results. Casting to basic pointer types is supported. For example, (unsigned char *)0x300 can be used to display the memory at a given location. Casting to basic array types is supported. For example, (unsigned char[256])0x100 can be used to reference a memory region. Operators have the precedence and associativity one expects of a C-like programming language. 159 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Output window The Output window contains logs and transcripts from various systems within SEGGER Embedded Studio. Most notably, it contains the Transcript and Source Navigator Log. Transcript The Transcript contains the results of the last build or target operation. It is cleared on each build. Errors detected by SEGGER Embedded Studio are shown in red and warnings are shown in yellow. Double-clicking an error or warning in the build log will open the offending file at the error position. The commands used for the build can be echoed to the build log by setting the Echo Build Command Lines environment option. The transcript also shows a trace of the high-level loading and debug operations carried out on the target. For downloading, uploading, and verification operations, it displays the time it took to carry out each operation. The log is cleared for each new download or debug session. Navigator Log The Source Navigator Log displays a list of files the Source Navigator has parsed and the time it took to parse each file. To activate the Output window: * Choose View > Output or press Ctrl+Alt+O. To show a specific log: * On the Output window toolbar, click the log combo box. * From the list, click the log to display. --or-- * Choose View > Logs and select the log to display. 160 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Properties window The Properties window displays properties of the current SEGGER Embedded Studio object. Using the Properties window, you can set the build properties of your project, modify the editor defaults, and change target settings. To activate the Properties window: * Choose View > Properties Window or press Ctrl+Alt+Enter. The Properties window is organized as a set of key-value pairs. As you select one of the keys, help text explains the purpose of the property. Because properties are numerous and can be specific to a particular product build, consider this help to be the definitive help on the property. You can divide the properties display into categories or, alternatively, display it as a flat list that is sorted alphabetically. A combo-box enables you to change the properties and explains which properties you are looking at. Some properties have actions associated with them--you can find these by right-clicking the property key. Most properties that represent filenames can be opened this way. When the Properties window is displaying project properties, you'll find some properties displayed in bold. This means the property value hasn't been inherited. If you wish to inherit rather than define such a property, rightclick the property and select Inherit from the shortcut menu. 161 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Targets window The Targets window (and its associated menu) displays the set of target interfaces you can connect to in order to download and debug your programs. Using the Targets window in conjunction with the Properties window enables you to define new targets based on the specific target types supported by the particular SEGGER Embedded Studio release. To activate the Targets window: * Choose View > Targets or press Ctrl+Alt+T. You can connect, disconnect, and reconnect to a target system. You can also use the Targets window to reset and load programs. Targets window layout Button Description Connect the target interface selected in the Targets window. Disconnect the connected target interface. Reconnect the connected target interface. Reset the connected target interface. Display the properties of the selected target interface. Managing connections to target devices To connect a target: * In the Targets window, double-click the target to connect. --or-- * Choose Target > Connect and click the target to connect. --or-- 1. In the Targets window, click the target to connect. 2. On the Targets window toolbar, click the Connect button --or-- 1. In the Targets window, right-click the target to connect. 2. Choose Connect. 162 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To disconnect a target: * Choose Target > Disconnect or press Ctrl+T, D. --or-- * On the Targets window toolbar, click the Disconnect button. --or-- 1. Right-click the connected target in the Targets window. 2. Choose Disconnect from the shortcut menu. Alternatively, connecting a different target will disconnect the current target connection. You can disconnect and reconnect a target in a single operation using the reconnect feature. This may be useful if the target board has been power cycled, or reset manually, because it forces SEGGER Embedded Studio to resynchronize with the target. To reconnect a target: * Choose Target > Reconnect or press Ctrl+T, E. --or-- * On the Targets window toolbar, click the Reconnect button. --or-- 1. In the Targets window, right-click the target to reconnect. 2. Choose Reconnect from the shortcut menu. Automatic target connection You can configure SEGGER Embedded Studio to automatically connect to the last-used target interface when loading a solution. To enable or disable automatic target connection: 1. Choose View > Targets or press Ctrl+Alt+T. 2. Click the disclosure arrow on the Targets window toolbar. 3. Select or deselect Automatically Connect When Starting Debug. Resetting the target Reset of the target is typically handled by the system when you start debugging. However, you can manually reset the target from the Targets window. To reset the connected target: * Choose Project > Reset And Debug or press Ctrl+Alt+F5. 163 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide --or-- * On the Targets window toolbar, click the Reset button. Creating a new target interface To create a new target interface: 1. From the Targets window shortcut menu, click New Target Interface. A menu will display the types of target interface that can be created. 2. Select the type of target interface to create. Setting target interface properties All target interfaces have a set of properties. Some properties are read-only and provide information about the target, but others are modifiable and allow the target interface to be configured. Target interface properties can be viewed and edited using SEGGER Embedded Studio's property system. To view or edit target properties: * Select a target. * Select the Properties option from the target's shortcut menu. The Targets window provides the facility to restore the target definitions to the default set. Restoring the default target definitions will undo any of the changes you have made to the targets and their properties, therefore it should be used with care. To restore the default target definitions: 1. Select Restore Default Targets from the Targets window shortcut menu. 2. Click Yes when the systems asks whether you want to restore the default targets. Importing and exporting target definitions You can import and export your target-interface definitions. This may be useful if you make a change to the default set of target definitions and want to share it with another user or use it on another machine. To export the current set of target-interface definitions: * Choose Export Target Definitions To XML from the Targets window shortcut menu. * Specify the location and name of the file to which you want to save the target definitions and click Save. To import an existing set of target-interface definitions: * Select Import Target Definitions From XML from the Targets window shortcut menu. * Select the file from which you want to load the target definitions and click Open. 164 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Downloading programs Program download is handled automatically by SEGGER Embedded Studio when you start debugging. However, you can download arbitrary programs to a target using the Targets window. To download a program to the currently selected target: * In the Targets window, right-click the selected target. * Choose Download File. * From the Download File menu, select the type of file to download. * In the Open File dialog, select the executable file to download and click Open to download the file. SEGGER Embedded Studio supports the following file formats when downloading a program: * Binary * Intel Hex * Motorola S-record * SEGGER Embedded Studio native object file * Texas Instruments text file Verifying downloaded programs You can verify a target's contents against arbitrary programs on disk using the Targets window. To verify a target's contents against a program: 1. In the Targets window, right-click the selected target. 2. Choose Verify File. 3. From the Verify File menu, select the type of file to verify. 4. In the Open File dialog, select the executable file to verify and click Open to verify the file. SEGGER Embedded Studio supports the same file types for verification as for downloading. Erasing target memory Usually, erasing target memory is done when SEGGER Embedded Studio downloads a program, but you can erase a target's memory manually. To erase all target memory: 1. In the Targets window, right-click the target to erase. 2. Choose Erase All from the shortcut menu. To erase part of target memory: 1. In the Targets window, right-click the target to erase. 2. Choose Erase Range from the shortcut menu. 165 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Terminal emulator window The Terminal Emulator window contains a basic serial-terminal emulator that allows you to receive and transmit data over a serial interface. To activate the Terminal Emulator window: * Choose Tools > Terminal Emulator > Terminal Emulator or press Ctrl+Alt+M. To use the terminal emulator: 1. Set the required terminal emulator properties. 2. Connect the terminal emulator to the communications port by clicking the button on the toolbar or by selecting Connect from the shortcut menu. Once connected, any input in the Terminal Emulator window is sent to the communications port and any data received from the communications port is displayed on the terminal. Connection may be refused if the communication port is in use by another application or if the port doesn't exist. To disconnect the terminal emulator: 1. Disconnect the communications port by clicking the Disconnect icon on the toolbar or by right-clicking to select Disconnect from the shortcut menu. This will release the communications port for use in other applications. Supported control codes The terminal supports a limited set of control codes: Control code Description Backspace Carriage return Linefeed [{attr1};...;{attrn}m Set display attributes. The attributes 2-Dim, 5-Blink, 7Reverse, and 8-Hidden are not supported. 166 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Script Console window The Script Console window provides interactive access to the JavaScript interpreter and JavaScript classes that are built into SEGGER Embedded Studio. The interpreter is an implementation of the 3rd edition of the ECMAScript standard. The interpreter has an additional function property of the global object that enable files to be loaded into the interpreter. The JavaScript method load(filepath) loads and executes the JavaScript contained in filepath returns a Boolean indicating success. To activate the Script Console window: * Choose View > Script Console or press Ctrl+Alt+J. 167 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Debug Immediate window The Debug Immediate window allows you to type in debug expressions and display the results. All results are displayed in the format specified by the Default Display Mode property found in the Debugging group in the Environment Options dialog. To activate the Envronment Options dialog: * Choose Tools > Options or press Alt+,. To activate the Debug Immediate window: * Choose Debug > Other Windows > Debug Immediate. 168 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Downloads window The Downloads Window displays a historical list of files downloaded over the Internet by SEGGER Embedded Studio. To activate the Downloads window: * Choose Tools > Downloads Window. 169 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Latest News window The Latest News window displays a historical list of news articles from the SEGGER website. To activate the Latest News window: * Choose Help > Latest News. 170 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Environment options dialog The Environment Options dialog enables you to modify settings that apply to all uses of a SEGGER Embedded Studio installation. 171 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Building Environment Options Build Acceleration Property Disable Unity Build Environment/Build/Disable Unity Build - Boolean Parallel Building Threads Environment/Build/Building Threads - IntegerRange Description Ignore Unity Build project properties and always build individual project components. The number of threads to launch when building dependent project. Build Options Property Automatically Build Before Debug Environment/Build/Build Before Debug - Boolean Build Macros Environment/Macros/Global Macros - StringList Confirm Debugger Stop Environment/Build/Confirm Debugger Stop - Boolean Echo Build Command Lines Environment/Build/Show Command Lines - Boolean Echo Raw Error/Warning Output Environment/Build/Show Unparsed Error Output - Boolean Find Error After Building Environment/Build/Find Error After Build - Boolean Description Enables auto-building of a project before downloading if it is out of date. Build macros that are shared across all solutions and projects e.g. paths to library files. Present a warning when you start to build that requires the debugger to stop. Selects whether build command lines are written to the build log. Selects whether the unprocessed error and warning output from tools is displayed in the build log. Moves the cursor to the first diagnostic after a build completes with errors. Keep Going On Error Environment/Build/Keep Going On Error - Boolean Build doesn't stop on error. Save Project File Before Building Environment/Build/Save Project File On Build - Boolean Selects whether to save the project file prior to build. Show Build Information Environment/Build/Show Build Information - Boolean Show build information. 172 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Show Error Window on Build Error Environment/Build/Show Error Window on Build Error - Boolean Shows the Errors window if there is a build error. Toolchain Root Directory Environment/Build/Tool Chain Root Directory - String Specifies where to find the toolchain (compilers etc). Compatibility Options Property Compiler Supports Section Renaming ARM/Build/Compiler Can Rename Sections - Boolean Description Compiler supports the -mtext=t, -mdata=d, -mbss=b, mrodata=r section renaming options. Default Assembler Variant ARM/Build/Assembler Variant Default - Enumeration Specifies the default assembler variant to use. Default Compiler Variant ARM/Build/Compiler Variant Default - Enumeration Specifies the default linker variant to use. Default Linker Variant ARM/Build/Linker Variant Default - Enumeration Specifies the default linker variant to use. Installation Directory The installation directory to be used for building - the value $(StudioDir) is set to. ARM/Build/StudioDir Directory - DirPath Window Options Property Description Show Build Log On Build Environment/Show Transcript On Build - Boolean Show the build log when a build starts. 173 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Debugging Environment Options Breakpoint Options Property Description Clear Disassembly Breakpoints On Debug Stop Environment/Debugger/Clear Disassembly Breakpoint - Boolean Clear Disassembly Breakpoints On Debug Stop Initial Breakpoint Is Set Environment/Debugger/Set Initial Breakpoint - Enumeration Specify when the initial breakpoint should be set Set Initial Breakpoint At Environment/Debugger/Initial Breakpoint - String An initial breakpoint to set if no other breakpoints exist Display Options Property Description Close Disassembly On Mode Switch Environment/Debugger/Close Disassembly On Close Disassembly On Mode Switch Mode Switch - Boolean Data Tips Display a Maximum Of Environment/Debugger/Maximum Array Elements Displayed - IntegerRange Selects the maximum number of array elements displayed in a datatip. Default Display Mode Environment/Debugger/Default Variable Display Mode - Enumeration Display Floating Point Number In Environment/Debugger/Floating Point Format Display - Custom Maximum Backtrace Calls Environment/Debugger/Maximum Backtrace Calls - IntegerRange Selects the format that data values are shown in. The printf format directive used to display floating point numbers. Selects the maximum number of calls when backtracing. Prompt To Display If More Than Environment/Debugger/Array Elements Prompt Size - IntegerRange The array size to display with prompt. Show Labels In Disassembly Environment/Debugger/Disassembly Show Labels - Boolean Show Labels In Disassembly 174 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Show Source In Disassembly Environment/Debugger/Disassembly Show Source - Boolean Show Source In Disassembly Show char * as null terminated string Environment/Debugger/Display Char Ptr As String - Boolean Source Path Environment/Debugger/Source Path - StringList Show char * as null terminated string Global search path to find source files. Extended Data Tips Options Property Description ASCII Environment/Debugger/Extended Tooltip Display Mode/ASCII - Boolean Selects ASCII extended datatips. Binary Environment/Debugger/Extended Tooltip Display Mode/Binary - Boolean Selects Binary extended datatips. Decimal Environment/Debugger/Extended Tooltip Display Mode/Decimal - Boolean Selects Decimal extended datatips. Hexadecimal Environment/Debugger/Extended Tooltip Display Mode/Hexadecimal - Boolean Selects Hexadecimal extended datatips. Octal Environment/Debugger/Extended Tooltip Display Mode/Octal - Boolean Selects Octal extended datatips. Unsigned Decimal Environment/Debugger/Extended Tooltip Display Mode/Unsigned Decimal - Boolean Selects Unsigned Decimal extended datatips. Target Options Property Description Automatically Connect When Starting Debug Enable automatic connection to last connected target when debug start pressed. Target/Auto Connect - Boolean Automatically Disconnect When Stopping Debug Target/Auto Disconnect - Boolean Background Scan for Debug Pod Presence Environment/Targets Window/Background Target Scan - Boolean Enable automatic disconnection on debug stop. Scan USB devices to detect if debug pods are plugged in which may affect SEGGER Embedded Studio response. 175 SEGGER Studio Reference Manual Check Project And Target Processor Compatibility Target/Enable Processor Check - Boolean Enable Differential Download Target/Enable Differential Download - Boolean Identify Target On Connect Target/Identify - Boolean Step Using Hardware Step Environment/Debugger/Step Using Hardware Step - Boolean Verify Program After Download Target/Enable Load Verification - Boolean SEGGER Embedded Studio User Guide Verify that the project-defined processor is compatible with the connected target processor. Verify the contents of memory prior to download and only download the code and data that is different. Note that turning this off may make a malfunctioning target connection appear as if it is working. Step using hardware single stepping rather than setting breakpoints Verify that a program has been successfully downloaded after download. Window Options Property Clear Debug Terminal On Run Environment/Clear Debug Terminal On Run - Boolean Hide Output Window On Successful Load Debugging/Hide Transcript On Successful Load - Boolean Show Target Log On Load Debugging/Show Transcript On Load - Boolean Description Clear the debug terminal automatically when a program is run. Hide the Output window when a load completes without error. Show the target log when a load starts. 176 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide IDE Environment Options Browser Options Property Description Text Size Sets the text size of the integrated HTML and help browser. Environment/Browser/Text Size - Enumeration Underline Hyperlinks In Browser Environment/Browser/Underline Web Links - Boolean Enables underlining of hypertext links in the integrated HTML and help browser. File Extension Options Property Description ELF Executable File Extensions ElfDwarf/Environment/Executable File Extensions - StringList The file extensions used for ELF executable files. ELF Object File Extensions ElfDwarf/Environment/Object File Extensions - StringList The file extensions used for ELF object files. File Search Options Property Description Files To Search The wildcard used to match files in Find In Files searches. Find In Files/File Type - StringList Find History Find In Files/Find History - StringList Folder History Find In Files/Folder History - StringList Match Case Find In Files/Match Case - Boolean Match Whole Word Find In Files/Match Whole Word - Boolean Replace History Find In Files/Replace History - StringList Search Dependencies Find In Files/Search Dependencies - Boolean The list of strings recently used in searches. The set of folders recently used in file searches. Whether the case of letters must match exactly when searching. Whether the whole word must match when searching. The list of strings recently used in searches. Controls searching of dependent files. 177 SEGGER Studio Reference Manual Search In Find In Files/Context - Enumeration Use Regular Expressions Find In Files/Use RegExp - Boolean SEGGER Embedded Studio User Guide Where to look to find files. Whether to use a regular expression or plain text search. Internet Options Property Description Check For Latest News Specifies whether to enable downloading of the Latest News RSS feeds. Environment/Internet/RSS Update - Boolean Check For Packages Environment/Internet/Check Packages - Boolean Check For Updates Environment/Internet/Check Updates - Boolean Enable Connection Debugging Environment/Internet/Enable Debugging - Boolean External Web Browser Environment/External Web Browser - FileName HTTP Proxy Host Environment/Internet/HTTP Proxy Server - String Specifies whether to enable downloading of the list of available packages. Specifies whether to enable checking for software updates. Controls debugging traces of internet connections and downloads. The path to the external web browser to use when accessing non-local files. Specifies the IP address or hostname of the HTTP proxy server. If empty, no HTTP proxy server will be used. HTTP Proxy Port Environment/Internet/HTTP Proxy Port - IntegerRange Maximum Download History Items Specifies the HTTP proxy server's port number. The maximum amount of download history kept in the Environment/Internet/Max Download History downloads window. Items - IntegerRange Use Content Delivery Network Environment/Package/Use Content Delivery Network - Boolean Specifies whether to use content delivery network to deliver packages. Launcher Options Property Description Launch Latest Installations Only Specifies whether the SEGGER Embedded Studio launcher should only consider the latest installations when deciding which one to use. Environment/Launcher Use Latest Installations Only - Boolean 178 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Specifies whether the SEGGER Embedded Studio launcher should be used when the operating system or an external application requests a file to be opened. Launcher Enabled Environment/Launcher Enabled - Boolean Package Manager Options Property Description Check Solution Package Dependencies Specifies whether to check package dependencies when a solution is loaded. Environment/Package/Check Solution Package Dependencies - Boolean Package Directory Environment/Package/Destination Directory - String Specifies the directory packages are installed to. Show Logos Specifies whether the package manager should display company logos. Environment/Package/Show Logos - Enumeration Performance Options Property Description Find References Threads The number of threads to launch when finding references in the project. Editor/Searching Threads - IntegerRange Navigator Indexing Threads The number of threads to launch when indexing the project. Source Navigator/Indexing Threads - IntegerRange Print Options Property Description Bottom Margin The page's bottom margin in millimetres. Environment/Printing/Bottom Margin - IntegerRange Left Margin The page's left margin in millimetres. Environment/Printing/Left Margin - IntegerRange Page Orientation The page's orientation. Environment/Printing/ Orientation - Enumeration Page Size Environment/Printing/Page Size - Enumeration The page's size. 179 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Right Margin Environment/Printing/Right Margin - IntegerRange The page's right margin in millimetres. Top Margin Environment/Printing/Top Margin - IntegerRange The page's top margin in millimetres. Startup Options Property Allow Multiple SEGGER Embedded Studios Environment/Permit Multiple Studio Instances - Boolean Load Last Project On Startup Environment/Load Last Project On Startup - Boolean Description Allow more than one SEGGER Embedded Studio to run at the same time. Specifies whether to load the last project the next time SEGGER Embedded Studio runs. New Project Directory Environment/General/Solution Directory - String Splash Screen Environment/Splash Screen - Enumeration The directory where projects are created. How to display the splash screen on startup. Status Bar Options Property (Visible) Environment/Status Bar - Boolean Description Show or hide the status bar. Show Build Status Pane Environment/General/Status Bar/Show Build Show or hide the Build pane in the status bar. Status - Boolean Show Caret Position Pane Environment/General/Status Bar/Show Caret Show or hide the Caret Position pane in the status bar. Pos - Boolean Show Insert/Overwrite Status Pane Environment/General/Status Bar/Show Insert Mode - Boolean Show or hide the Insert/Overwrite pane in the status bar. Show Read-Only Status Pane Environment/General/Status Bar/Show Read Only - Boolean Show or hide the Read Only pane in the status bar. 180 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Show Size Grip Show or hide the status bar size grip. Environment/General/Status Bar/Show Size Grip - Boolean Show Target Pane Show or hide the Target pane in the status bar. Environment/General/Status Bar/Show Target - Boolean Show Time Pane Show or hide the Time pane in the status bar. Environment/General/Status Bar/Show Time - Boolean User Interface Options Property Description Application Main Font The font to use for the user interface as a whole. Environment/Application Main Font - Font Application Monospace Font The fixed-size font to use for the user interface as a whole. Environment/Application Monospace Font - Font Error Display Timeout The minimum time, in seconds, that errors are shown for in the status bar. Environment/Error Display Timeout - IntegerRange Errors Are Displayed Environment/Error Display Mode - Enumeration File Size Display Units Environment/Size Display Unit - Enumeration Number File Names in Menus Environment/Number Menus - Boolean Show Large Icons In Toolbars Environment/General/Large Icons - Boolean Show Ribbon Environment/General/Ribbon/Show - Boolean Show Window Selector On Ctrl+Tab Environment/Show Selector - Boolean User Interface Theme Environment/General/Skin - Enumeration Window Menu Contains At Most Environment/Max Window Menu Items - IntegerRange How errors are reported in SEGGER Embedded Studio. How to display sizes of items in the user interface. SI defines 1kB=1000 bytes, IEC defines 1kiB=1024 bytes, Alternate SI defines 1kB=1024 bytes. Number the first nine file names in menus for quick keyboard access. Show large or small icons on toolbars. Show or hide the ribbon. Present the Window Selector on Next Window and Previous Window commands activated from the keyboard. The theme that SEGGER Embedded Studio uses. The maximum number of windows appearing in the Windows menu. 181 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Programming Language Environment Options Assembly Language Settings Property Description Column Guide Columns Text Editor/Indent/Assembly Language/ Column Guides - String The columns that guides are drawn for. Indent Closing Brace Text Editor/Indent/Assembly Language/ Close Brace - Boolean Indent the closing brace of compound statements. Indent Context Text Editor/Indent/Assembly Language/ Context Lines - IntegerRange The number of lines to use for context when indenting. Indent Mode Text Editor/Indent/Assembly Language/ Indent Mode - Enumeration How to indent when a new line is inserted. Indent Opening Brace Text Editor/Indent/Assembly Language/Open Indent the opening brace of compound statements. Brace - Boolean Indent Size Text Editor/Indent/Assembly Language/ Size - IntegerRange The number of columns to indent a code block. Tab Size Text Editor/Indent/Assembly Language/Tab Size - IntegerRange The number of columns between tabstops. Use Tabs Text Editor/Indent/Assembly Language/Use Tabs - Boolean Insert tabs when indenting. User-Defined Keywords Text Editor/Indent/Assembly Language/ Keywords - StringList Additional identifiers to highlight as keywords. C and C++ Settings Property Description Column Guide Columns Text Editor/Indent/C and C++/Column Guides - String The columns that guides are drawn for. 182 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Indent Closing Brace Text Editor/Indent/C and C++/Close Brace - Boolean Indent the closing brace of compound statements. Indent Context Text Editor/Indent/C and C++/Context Lines - IntegerRange The number of lines to use for context when indenting. Indent Mode Text Editor/Indent/C and C++/Indent Mode - Enumeration How to indent when a new line is inserted. Indent Opening Brace Text Editor/Indent/C and C++/Open Brace - Boolean Indent the opening brace of compound statements. Indent Size Text Editor/Indent/C and C++/ Size - IntegerRange The number of columns to indent a code block. Tab Size Text Editor/Indent/C and C++/Tab Size - IntegerRange The number of columns between tabstops. Use Tabs Text Editor/Indent/C and C++/Use Tabs - Boolean Insert tabs when indenting. User-Defined Keywords Text Editor/Indent/C and C++/ Keywords - StringList Additional identifiers to highlight as keywords. Default Settings Property Description Column Guide Columns Text Editor/Indent/Default/Column Guides - String The columns that guides are drawn for. Indent Closing Brace Text Editor/Indent/Default/Close Brace - Boolean Indent the closing brace of compound statements. Indent Context Text Editor/Indent/Default/Context Lines - IntegerRange The number of lines to use for context when indenting. Indent Mode Text Editor/Indent/Default/Indent Mode - Enumeration How to indent when a new line is inserted. 183 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Indent Opening Brace Text Editor/Indent/Default/Open Brace - Boolean Indent the opening brace of compound statements. Indent Size Text Editor/Indent/Default/ Size - IntegerRange The number of columns to indent a code block. Tab Size Text Editor/Indent/Default/Tab Size - IntegerRange The number of columns between tabstops. Use Tabs Text Editor/Indent/Default/Use Tabs - Boolean Insert tabs when indenting. User-Defined Keywords Text Editor/Indent/Default/ Keywords - StringList Additional identifiers to highlight as keywords. Java Settings Property Description Column Guide Columns Text Editor/Indent/Java/Column Guides - String The columns that guides are drawn for. Indent Closing Brace Text Editor/Indent/Java/Close Brace - Boolean Indent the closing brace of compound statements. Indent Context Text Editor/Indent/Java/Context Lines - IntegerRange The number of lines to use for context when indenting. Indent Mode Text Editor/Indent/Java/Indent Mode - Enumeration How to indent when a new line is inserted. Indent Opening Brace Text Editor/Indent/Java/Open Brace - Boolean Indent Size Text Editor/Indent/Java/Size - IntegerRange Indent the opening brace of compound statements. The number of columns to indent a code block. Tab Size Text Editor/Indent/Java/Tab Size - IntegerRange Use Tabs Text Editor/Indent/Java/Use Tabs - Boolean The number of columns between tabstops. Insert tabs when indenting. 184 SEGGER Studio Reference Manual User-Defined Keywords Text Editor/Indent/Java/Keywords - StringList SEGGER Embedded Studio User Guide Additional identifiers to highlight as keywords. 185 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Source Control Environment Options External Tools Property Description Diff Command Line Environment/Source Code Control/ DiffCommand - StringList The diff command line Merge Command Line Environment/Source Code Control/ MergeCommand - StringList The merge command line Preference Options Property Add Immediately Description Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate adds items to source control. Add - Boolean Commit Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate commits items. Commit - Boolean Lock Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate locks items. Lock - Boolean Remove Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate removes items source control. Remove - Boolean Resolved Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate mark items resolved. Resolved - Boolean Revert Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate revert items. Revert - Boolean Unlock Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate unlocks items. Unlock - Boolean Update Immediately Bypasses the confirmation dialog and immediately Environment/Source Code Control/Immediate updates items. Update - Boolean 186 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Text Editor Environment Options Cursor Fence Options Property Bottom Margin Text Editor/Margins/Bottom - IntegerRange Keep Cursor Within Fence Text Editor/Margins/Enabled - Boolean Left Margin Text Editor/Margins/Left - IntegerRange Right Margin Text Editor/Margins/Right - IntegerRange Top Margin Text Editor/Margins/Top - IntegerRange Description The number of lines in the bottom margin. Enable margins to fence and scroll around the cursor. The number of characters in the left margin. The number of characters in the right margin. The number of lines in the right margin. Editing Options Property Description Allow Drag and Drop Editing Enables dragging and dropping of selections in the text editor. Text Editor/Drag Drop Editing - Boolean Bold Popup Diagnostic Messages Text Editor/Bold Popup Diagnostics - Boolean Column-mode Tab Text Editor/Column Mode Tab - Boolean Confirm Modified File Reload Text Editor/Confirm Modified File Reload - Boolean Copy Action When Nothing Selected Text Editor/Copy Action - Enumeration Cut Action When Nothing Selected Text Editor/Cut Action - Enumeration Cut Single Blank Line Text Editor/Cut Blank Lines - Boolean Diagnostic Cycle Mode Text Editor/Diagnostic Cycle Mode - Enumeration Edit Read-Only Files Text Editor/Edit Read Only - Boolean Displays popup diagnostic messages in bold for easier reading. Tab key moves to the next textual column using the line above. Display a confirmation prompt before reloading a file that has been modified on disk. What Copy copies when nothing is selected. What Cut cuts when nothing is selected. Selects whether to place text on the clipboard when a single blank line is cut. When set to Iterates through diagnostics either from most severe to least severe or in reported order. Allow editing of read-only files. 187 SEGGER Studio Reference Manual Enable Virtual Space Text Editor/Enable Virtual Space - Boolean Numeric Keypad Editing Text Editor/Numeric Keypad Enabled - Boolean Undo And Redo Behavior Text Editor/Undo Mode - Enumeration SEGGER Embedded Studio User Guide Permit the cursor to move into locations that do not currently contain text. Selects whether the numeric keypad plus and minus buttons copy and cut text. How Undo and Redo group your typing when it is undone and redone. Find And Replace Options Property Description Case Sensitive Matching Enables or disables the case sensitivity of letters when searching. Text Editor/Find/Match Case - Boolean Find History Text Editor/Find/History - StringList Regular Expression Matching Text Editor/Find/Use RegExp - Boolean Replace History Text Editor/Replace/History - StringList Whole Word Matching Text Editor/Find/Match Whole Word - Boolean The list of strings recently used in searches. Enables regular expression matching rather than plain text matching. The list of strings recently used in replaces. Enables or disables whole word matching when searching. International Property Description Default Text File Encoding The encoding to use if not overridden by a project property or file is not in a known format. Text Editor/Default Codec - Enumeration Mouse Options Property Description Alt+Left Click Action Environment/Project Explorer/Alt+Left Click Action - Enumeration The action the editor performs on Alt+Left Click Alt+Middle Click Action Environment/Project Explorer/Alt+Middle Click Action - Enumeration The action the editor performs on Alt+Middle Click Alt+Right Click Action Environment/Project Explorer/Alt+Right Click Action - Enumeration The action the editor performs on Alt+Right Click 188 SEGGER Studio Reference Manual Copy On Mouse Select Text Editor/Copy On Mouse Select - Boolean SEGGER Embedded Studio User Guide Automatically copy text to clipboard when marking a selection with the mouse. Ctrl+Left Click Action Environment/Project Explorer/Ctrl+Left Click Action - Enumeration The action the editor performs on Ctrl+Left Click Ctrl+Middle Click Action Environment/Project Explorer/Ctrl+Middle Click Action - Enumeration The action the editor performs on Ctrl+Middle Click Ctrl+Right Click Action Environment/Project Explorer/Ctrl+Right Click Action - Enumeration The action the editor performs on Ctrl+Right Click Middle Click Action Environment/Project Explorer/Middle Click The action the editor performs on Middle Click Action - Enumeration Mouse Wheel Adjusts Font Size Text Editor/Mouse Wheel Adjusts Font Size - Boolean Enable or disable resizing of font by mouse wheel when CTRL key pressed. Shift+Middle Click Action Environment/Project Explorer/Shift+Middle The action the editor performs on Shift+Middle Click Click Action - Enumeration Shift+Right Click Action Environment/Project Explorer/Shift+Right Click Action - Enumeration The action the editor performs on Shift+Right Click Programmer Assistance Property ATTENTION Tag List Text Editor/ATTENTION Tags - StringList Auto-Comment Text Text Editor/Auto Comment - Boolean Auto-Surround Text Text Editor/Auto Surround - Boolean Check Spelling Text Editor/Spell Checking - Boolean Code Completion Suggestions Text Editor/Code Completion - Boolean Display Code Completion Suggestions While Typing Text Editor/Suggest Completion While Typing - Boolean Description Set the tags to display as ATTENTION comments. Enable or disable automatically swapping commenting on source lines by typing '/' with an active selection. Enable or disable automatically surrounding selected text when typing triangular brackets, quotation marks, parentheses, brackets, or braces. Enable spell checking in comments. Enable or disable code completion assistance. Enable code completion as you type without needing to use the show suggestions key. 189 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Enable Popup Diagnostics Text Editor/Enable Popup Diagnostics - Boolean FIXME Tag List Text Editor/FIXME Tags - StringList Include Preprocessor Definitions in Suggestions Text Editor/Preprocessor Definition Suggestions - Boolean Include Templates in Suggestions Text Editor/Template Suggestions - Boolean Lint Tag List Text Editor/LINT Tags - StringList Enables on-screen diagnostics in the text editor. Set the tags to display as FIXME comments. Include or exclude preprocessor definitions in code completion suggestions. Include or exclude templates in code completion suggestions. Set the tags to display as Lint directives. Save Options Property Description Backup File History Depth The number of backup files to keep when saving an existing file. Text Editor/Backup File Depth - IntegerRange Delete Trailing Space On Save Text Editor/Delete Trailing Space On Save - Boolean Deletes trailing whitespace from each line when a file is saved. Tab Cleanup On Save Text Editor/Cleanup Tabs On Save - Enumeration Cleans up tabs when a file is saved. Visual Appearance Property Font Text Editor/Font - FixedPitchFont Font Smoothing Threshold Text Editor/Antialias Threshold - IntegerRange Description The font to use for text editors. The minimum size for font smoothing: font sizes smaller than this will have antialiasing turned off. Hide Cursor When Typing Text Editor/Hide Cursor When Typing - Boolean Highlight Cursor Line Text Editor/Highlight Cursor Line - Boolean Horizontal Scroll Bar Text Editor/HScroll Bar - Enumeration Hide or show the I-beam cursor when you start to type. Enable or disable visually highlighting the cursor line. Show or hide the horizontal scroll bar. 190 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Insert Caret Style Text Editor/Insert Caret Style - Enumeration Line Numbers How often line numbers are displayed in the margin. Text Editor/Line Number Mode - Enumeration Mate Matching Mode Text Editor/Mate Matching Mode - Enumeration Overwrite Caret Style Text Editor/Overwrite Caret Style - Enumeration Show Diagnostic Icons In Gutter Text Editor/Diagnostic Icons - Boolean Show Icon Gutter Text Editor/Icon Gutter - Boolean Show Mini Toolbar Text Editor/Mini Toolbar - Boolean Use I-beam Cursor Text Editor/Ibeam cursor - Boolean Vertical Scroll Bar Text Editor/VScroll Bar - Enumeration How the caret is displayed with the editor in insert mode. Controls when braces, brackets, and parentheses are matched. How the caret is displayed with the editor in overwrite mode. Enables display of diagnostic icons in the icon gutter. Show or hide the left-hand gutter containing breakpoint, bookmark, and optional diagnostic icons. Show the mini toolbar when selecting text with the mouse. Show an I-beam or arrow cursor in the text editor. Show or hide the vertical scroll bar. 191 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Windows Environment Options Call Stack Options Property Description Show Call Address Environment/Call Stack/Show Call Address - Boolean Show Call Source Location Environment/Call Stack/Show Call Location - Boolean Show Parameter Names Environment/Call Stack/Show Parameter Names - Boolean Enables the display of the call address in the call stack. Enables the display of the call source location in the call stack. Enables the display of parameter names in the call stack. Show Parameter Types Environment/Call Stack/Show Parameter Types - Boolean Show Parameter Values Environment/Call Stack/Show Parameter Values - Boolean Enables the display of parameter types in the call stack. Enables the display of parameter values in the call stack. Clipboard Ring Options Property Maximum Items Held In Ring Environment/Clipboard Ring/Max Entries - IntegerRange Preserve Contents Between Runs Environment/Clipboard Ring/Save - Boolean Description The maximum number of items held on the clipboard ring before they are recycled. Save the clipboard ring across SEGGER Embedded Studio runs. Outline Window Options Property Description Group #define Directives Group consecutive #define and #undef preprocessor directives. Windows/Outline/Group Defines - Boolean Group #if Directives Windows/Outline/Group Ifs - Boolean Group #include Directives Windows/Outline/Group Includes - Boolean Group lines contained betwen #if, #else, and #endif preprocessor directives. Group consecutive #include preprocessor directives. 192 SEGGER Studio Reference Manual Group Top-Level Declarations Windows/Outline/Group Top Level Items - Boolean Group Visibility Windows/Outline/Group Visibility - Boolean Hide #region Prefix Windows/Outline/Hide Region Prefix - Boolean SEGGER Embedded Studio User Guide Group consecutive top-level variable and type declarations. Group class members by public, protected, and private visibility. Hides the '#region' prefix from groups and shows only the group name. Refresh Outline and Preview Windows/Outline/Preview Refresh Mode - Enumeration How the Preview pane refreshes its contects. Project Explorer Options Property Add Filename Replace Macros Environment/Project Explorer/Filename Replace Macros - StringList Color Project Nodes Environment/Project Explorer/Color Nodes - Boolean Confirm Configuration Folder Delete Project Explorer/Confirm Configuration Folder Delete - Boolean Context Menu Uses Common Folder Description Macros (system and global) used to replace the start of a filename on project file addition. Show the project nodes colored for identification in the Project Explorer. Display a confirmation prompt before deleting a configuration folder cotaining properties. Controls how common properties are displayed by the Environment/Project Explorer/Context Menu Project Explorer's context menu. Common Folder - Boolean External Editor Environment/Project Explorer/External Editor - FileName Favorite Properties Environment/Project Explorer/Favorite Properties - StringList Highlight Dynamic Items The file name of the application to use as the external text editor The favorite list of properties that are displayed starred and before other properties in the Project Explorer. Show an overlay on an item if it is populated from a Environment/Project Explorer/Show Dynamic dynamic folder. Overlay - Boolean Highlight External Items Environment/Project Explorer/Show NonLocal Overlay - Boolean Output Files Folder Environment/Project Explorer/Show Output Files - Boolean Show an overlay on an item if it is not held within the project directory. Show the build output files in an Output Files folder in the project explorer. 193 SEGGER Studio Reference Manual Read-Only Data In Code Environment/Project Explorer/Statistics Read-Only Data Handling - Boolean SEGGER Embedded Studio User Guide Configures whether read-only data contributes to the Code or Data statistic. Show Dependencies Environment/Project Explorer/Dependencies Controls how the dependencies are displayed. Display - Enumeration Show File Count on Folder Environment/Project Explorer/Count Files - Boolean Show Project Count on Solution Environment/Project Explorer/Count Projects - Boolean Show the number of files contained in a folder as a badge in the Project Explorer. Show the number of projects contained in a solution as a badge in the Project Explorer. Show Properties Environment/Project Explorer/Properties Display - Enumeration Show Source Control Annotation Environment/Project Explorer/Show Source Control Annotation - Boolean Controls how the properties are displayed. Annotate items in the project explorer with their source control status. Show Statistics Rounded Environment/Project Explorer/Statistics Format - Boolean Source Control Status Column Environment/Project Explorer/Show Source Control Column - Boolean Show exact or rounded sizes in the project explorer. Show the source control status column in the project explorer. Starred Files Names The list of wildcard-matched file names that are Environment/Project Explorer/Starred File highligted with stars, to bring attention to themselves, Names - StringList in the Project Explorer. Statistics Column Environment/Project Explorer/Statistics Display - Boolean Synchronize Explorer With Editor Environment/Project Explorer/Sync Editor - Boolean Show the code and data size columns in the Project Explorer. Synchronizes the Project Explorer with the document being edited. Use Common Properties Folder Environment/Project Explorer/Common Properties Display - Boolean Controls how common properties are displayed. Properties Window Options Property Description 194 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Enable Favorites Group Environment/Properties Windows/Favorites Grouped - Enumeration Assign favorites to their own group. Properties Displayed Environment/Properties Windows/Property Display Format - Enumeration Set how the properties are displayed. Show Property Details Environment/Properties Windows/Show Details - Boolean Show or hide the property description. Target Options Property Description Background Scan for Debug Pod Presence Scan USB devices to detect if debug pods are plugged in which may affect SEGGER Embedded Studio response. Environment/Targets Window/Background Target Scan - Boolean Windows Window Options Property Description Buffer Grouping How the files are grouped or listed in the Windows window. Environment/Windows/Grouping - Enumeration Show File Path as Tooltip Environment/Windows/Show Filename Tooltips - Boolean Show Line Count and File Size Environment/Windows/Show Sizes - Boolean Show the full file name as a tooltip when hovering over files in the Windows window. Show the number of lines and size of each file in the windows list. 195 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Command-line options This section describes the command-line options accepted by SEGGER Embedded Studio. Usage emStudio [options...] [files...] 196 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -D (Define macro) Syntax -D macro=value Description Define a SEGGER Embedded Studio macro value. 197 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -gcc (Use third party GCC toolchain) Syntax -gcc Description Use third party supplied GCC toolchain. The location of the ARM GCC toolchain is determined by the global macro ARMGCCDIR. To set this use the Project > Macros... dialog and specify the ARMGCCDIR value in the global macros editor. The prefix used by the ARM GCC toolchain is specified by the global macro ARMGCCPREFIX. ARMGCCDIR=C:/Program Files (x86)/GNU Tools ARM Embedded/4.7 2012q4/bin ARMGCCPREFIX=arm-none-eabi- 198 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -noclang (Disable Clang support) Syntax -noclang Description Disable Clang support. 199 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -packagesdir (Specify packages directory) Syntax -packagesdir dir Description Override the default value of the $(PackagesDir) macro. 200 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -permit-multiple-studio-instances (Permit multiple studio instances) Syntax -permit-multiple-studio-instances Description Allow multiple instances of SEGGER Embedded Studio to run at the same time. This behaviour can also be enabled using the Environment > Startup Options > Allow Multiple SEGGER Embedded Studios environment option. 201 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -rootuserdir (Set the root user data directory) Syntax -rootuserdir dir Description Set the SEGGER Embedded Studio root user data directory. 202 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -save-settings-off (Disable saving of environment settings) Syntax -save-settings-off Description Disable the saving of modified environment settings. 203 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -set-setting (Set environment setting) Syntax -set-setting environment_setting=value Description Sets an environment setting to a specified value. For example: -set-setting "Environment/Build/Show Command Lines=Yes" 204 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide -templatesfile (Set project templates path) Syntax -templatesfile path Description Sets the search path for finding project template files. 205 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Uninstalling SEGGER Embedded Studio This section describes how to completely uninstall SEGGER Embedded Studio for each supported operating system: * Uninstalling SEGGER Embedded Studio from Windows * Uninstalling SEGGER Embedded Studio from Mac OS X * Uninstalling SEGGER Embedded Studio from Linux Uninstalling SEGGER Embedded Studio from Windows Removing user data and settings The uninstaller does not remove any user data such as settings or installed packages. To completely remove the user data you will need to carry out the following operations for each user that has used SEGGER Embedded Studio on your system. To remove user data using SEGGER Embedded Studio: 1. Start SEGGER Embedded Studio. 2. Click Tools > Admin > Remove All User Data... Alternatively, if SEGGER Embedded Studio has already been uninstalled you can manually remove the user data as follows: 1. Click the Windows Start button. 2. Type %LOCALAPPDATA% in the search field and press enter to open the local application data folder. 3. Open the SEGGER folder. 4. Open the SEGGER Embedded Studio folder. 5. Delete the v1 folder. 6. If you want to delete user data for all versions of the software, delete the SEGGER Embedded Studio folder as well. Uninstalling SEGGER Embedded Studio To uninstall SEGGER Embedded Studio: 1. If SEGGER Embedded Studio is running, click File > Exit to shut it down. 2. Click the Start Menu and select Control Panel. The Control Panel window will open. 3. In the Control Panel window, click the Uninstall a program link under the Programs section. 4. From the list of currently installed programs, select SEGGER Embedded Studio 1.0. 206 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide 5. To begin the uninstall, click the Uninstall button at the top of the list. Uninstalling SEGGER Embedded Studio from Mac OS X Removing user data and settings Uninstalling does not remove any user data such as settings or installed packages. To completely remove the user data you will need to carry out the following operations for each user that has used SEGGER Embedded Studio on your system. To remove user data using SEGGER Embedded Studio: 1. Start SEGGER Embedded Studio. 2. Click Tools > Admin > Remove All User Data... Alternatively, if SEGGER Embedded Studio has already been uninstalled you can manually remove the user data as follows: 1. Open Finder. 2. Go to the $HOME/Library/SEGGER/SEGGER Embedded Studio directory. 3. Drag the v1 folder to the Trash. 4. If you want to delete user data for all versions of the software, drag the SEGGER Embedded Studio folder to the Trash as well. Uninstalling SEGGER Embedded Studio To uninstall SEGGER Embedded Studio: 1. If SEGGER Embedded Studio is running, shut it down. 2. Open the Applications folder in Finder. 3. Drag the SEGGER Embedded Studio 1.0 folder to the Trash. Uninstalling SEGGER Embedded Studio from Linux Removing user data and settings The uninstaller does not remove any user data such as settings or installed packages. To completely remove the user data you will need to carry out the following operations for each user that has used SEGGER Embedded Studio on your system. 207 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide To remove user data using SEGGER Embedded Studio: 1. Start SEGGER Embedded Studio. 2. Click Tools > Admin > Remove All User Data... Alternatively, if SEGGER Embedded Studio has already been uninstalled you can manually remove the user data as follows: 1. Open a terminal window or file browser. 2. Go to the $HOME/.segger/SEGGER Embedded Studio directory. 3. Delete the v1 directory. 4. If you want to delete user data for all versions of the software, delete the SEGGER Embedded Studio directory as well. Uninstalling SEGGER Embedded Studio To uninstall SEGGER Embedded Studio: 1. If SEGGER Embedded Studio is running, click File > Exit to shut it down. 2. Open a terminal window. 3. Go to the SEGGER Embedded Studio bin directory (this is /usr/share/segger_embedded_studio_1.0/bin by default). 4. Run sudo ./uninstall to start the uninstaller. 208 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide ARM target support When a target-specific executable project is created using the New Project Wizard, the following default files are added to the project: * Target_Startup.s -- The target-specific startup code. See Target startup code. * crt0.s -- The SEGGER Embedded Studio standard C runtime. See Startup code. * Target_MemoryMap.xml -- The target-specific memory map file for the board. See Section Placement. Note that, for some targets, a general linker placement file may not be suitable. In these cases, there will be two memory-map files: one for a flash build and one for a RAM build. * flash_placement.xml -- The linker placement file for a flash build. * sram_placement.xml -- The linker placement file for a RAM build. Initially, shared versions of these files are added to the project. If you want to modify any these shared files, select the file in the Project Explorer and then click the Import option from the shortcut menu. This will copy a writable version of the file into your project directory and change the path in the Project Explorer to that of the local version. You can then make changes to the local file without affecting the shared copy of it. The following list describes the typical flow of a C program created with SEGGER Embedded Studio's project templates: * The processor starts executing at address 0x0000000, which is the reset exception vector. The exceptionvector table can be found in the target-specific startup code (see Target startup code), and is put into the program section .vectors, which is positioned at address 0x00000000 by the target-specific memory-map file. * The processor jumps to the reset_handler label in the target-specific startup code, which configures the target (see Target startup code). * When the target is configured, the target-specific startup code jumps to the _start entry point in the C runtime code, which sets up the C runtime environment (see Startup code). * When the C runtime environment has been set up, the C runtime code jumps to the C entry-point function, main. * When the program returns from main, it re-enters the C runtime code, executes the destructors and enters an endless loop. 209 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Target startup code The following section describes the role of the target-specific startup code. When you create a new project to produce an executable file using a target-specific project template, a file containing the default startup code for the target will be added to the project. Initially, a shared version of this file will be added to the project; if you want to modify this file, select the file in the Project Explorer and select Import to copy the file to your project directory. ARM Target startup code The target startup file typically consists of the exception vector table and the default set of exception handlers. * _vectors -- This is the exception vector table. It is put into its own .vectors section in order to ensure that it is always placed at address 0x00000000. The vector table contains jump instructions to the particular exception handlers. It is recommended that absolute jump instructions are used ldr pc, [pc, #handler_address - . - 8] rather than relative branch instructions b handler_address since many devices shadow the memory at address zero to start execution but the program will be linked to run at a different address. * reset_handler -- This is the main reset handler function and typically is the main entry point of an executable. The reset handler will usually carry out any target-specific initialization and then will jump to the _start entry point. In a C system, the _start entry point is in the crt0.s file. During development it is usual to replace this jump with an endless loop which will stop the device running potentially dangerous in-development code directly out of reset. * undef_handler -- This is the default, undefined-instruction exception handler.* * swi_handler -- This is the default, software-interrupt exception handler.* * pabort_handler -- This is the default, prefetch-abort exception handler.* * dabort_handler -- This is the default, data-abort exception handler.* * irq_handler -- This is the default, IRQ-exception handler.* * fiq_handler -- This is the default, FIQ-exception handler.* * Declared as a weak symbol to allow the user to override the implementation. Note that ARM exception handlers must be written in ARM assembly code. The CPU or board support package of the project you have created will typically supply an ARM assembly-coded irq_handler implementation that will enable you to write interrupt service routines as C functions. Cortex-M Target startup code The target startup file typically consists of the exception vector table and the default set of exception handlers. 210 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * _vectors -- This is the exception vector table. It is put into its own .vectors section in order to ensure that it is always placed at address 0x00000000. The vector table is structured as follows: * The first entry is the initial value of the stack pointer. * The second entry is the address of the reset handler function. The reset handler will usually carry out any target-specific initialization and then jump to the _start entry point. In a C system, the _start entry point is in the crt0.s file. During development it is usual to replace this jump with an endless loop which will stop the device running potentially dangerous in-development code directly out of reset. * The following 15 entries are the addresses of the standard Cortex-M exception handlers ending with the SysTick_ISR entry. * Subsequent entries are addresses of device-specific interrupt sources and their associated handlers. For each exception handler, a weak symbol is declared that will implement an endless loop. You can implement your own exception handler as a regular C function. Note that the name of the C function must match the name in the startup code e.g. void SysTick_ISR(void). You can use the C preprocessor to rename the symbol in the startup code if you have existing code with different exception handler names e.g. SysTick_ISR=SysTick_Handler. 211 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Startup code The following section describes the role of the C runtime-startup code, crt0.s (and the Cortex-M3/Thumb-2 equivalent thumb_crt0.s). When you create a new project to produce an executable file using a target-specific project template, the crt0.s file is added to the project. Initially, a shared version of this file is added to the project. If you want to modify this file, right-click it in the Project Explorer and then select Import from the shortcut menu to copy the file to your project directory. The entry point of the C runtime-startup code is _start. In a typical system, this will be called by the targetspecific startup code after it has initialized the target. The C runtime carries out the following actions: * Initialize the stacks. * If required, copy the contents of the .data (initialized data) section from non-volatile memory. * If required, copy the contents of the .fast section from non-volatile memory to SRAM. * Initialize the .bss section to zero. * Initialize the heap. * Call constructors. * If compiled with FULL_LIBRARY, get the command line from the host using debug_getargs and set registers to supply argc and argv to main. * Call the main entry point. On return from main or when exit is called... * If compiled with FULL_LIBRARY, call destructors. * If compiled with FULL_LIBRARY, call atexit functions. * If compiled with FULL_LIBRARY, call debug_exit while supplying the return result from main. * Wait in exit loop. Program sections The following program sections are used for the C runtime in section-placement files: Section name Description .vectors The exception vector table. .init Startup code that runs before the call to the application's main function. .ctors Static constructor function table. .dtors Static destructor function table. .text The program code. .fast Code to copy from flash to RAM for fast execution. 212 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide .data The initialized static data. .bss The zeroed static data. .rodata The read-only constants and literals of the program. .ARM.exidx The C++ exception table. Stacks The ARM maintains six separate stacks. The position and size of these stacks are specified in the project's sectionplacement or memory-map file by the following program sections: Section name Linker size symbol Description .stack __STACKSIZE__ System and User mode stack. .stack_svc __STACKSIZE_SVC__ Supervisor mode stack .stack_irq __STACKSIZE_IRQ__ IRQ mode stack .stack_fiq __STACKSIZE_FIQ__ FIQ mode stack .stack_abt __STACKSIZE_ABT__ Abort mode stack .stack_und __STACKSIZE_UND__ Undefined mode stack For Cortex-M devices the following stacks and linker symbol stack sizes are defined: Section name Linker size symbol Description .stack __STACKSIZE__ Main stack. .stack_process __STACKSIZE_PROCESS__ Process stack. The crt0.s startup code references these sections and initializes each of the stack-pointer registers to point to the appropriate location. To change the location in memory of a particular stack, the section should be moved to the required position in the section-placement or memory-map file. Should your application not require one or more of these stacks, you can remove those sections from the memory-map file or set the size to 0 and remove the initialization code from the crt0.s file. The .data section The .data section contains the initialized data. If the run address is different from the load address, as it would be in a flash-based application in order to allow the program to run from reset, the crt0.s startup code will copy the .data section from the load address to the run address before calling the main entry point. The .fast section For performance reasons, it is a common requirement for embedded systems to run critical code from fast memory; the .fast section can be used to simplify this. If the .fast section's run address is different from the load 213 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide address, the crt0.s startup code will copy the .fast section from the load address to the run address before calling the main entry point. The .bss Section The .bss section contains the zero-initialized data. The startup code in crt0.s references the .bss section and sets its contents to zero. The heap The position and size of the heap is specified in the project's section-placement or memory-map file by the .heap program section. The startup code in crt0.s references this section and initializes the heap. To change the position of the heap, the section should be moved to the required position in the section-placement or memory-map file. There is a Heap Size linker project property you can modify in order to alter the heap size. For compatibility with earlier versions of SEGGER Embedded Studio, you can also specify the heap size using the heap section's Size property in the section-placement or memory-map file. Should your application not require the heap functions, you can remove the heap section from the memorymap file or set the size to zero and remove the heap-initialization code from the crt0.s file. 214 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Section Placement SEGGER Embedded Studio's memory-map files are XML files and are used... * Linking: ...by the linker, to describe how to lay out a program in memory. * Loading: ...by the loader, to check whether a program being downloaded will actually fit into the target's memory. * Debugging: ...by the debugger, to describe the location and types of memory a target has. This information is used to decide how to debug the program--for example, whether to set hardware or software breakpoints on particular memory location. Section placement files map program sections used in your program into the memory spaces defined in the memory map. For instance, it's common for code and read-only data to be programmed into non-volatile flash memory, whereas read-write data needs to be mapped onto either internal or external RAM. Memory map files are provided in the CPU support package you are using and are referenced in executable projects by the Memory Map File project property. Section-placement files are provided in the base SEGGER Embedded Studio distribution. ARM section placement The following placement files are supplied for ARM targets: File Description flash_placement.xml Single FLASH segment with internal RAM segment and optional external RAM segment. flash_run_text_from_ram_placement.xml Single FLASH segment with internal RAM segment and optional external RAM segments. Text section is copied from FLASH to RAM. internal_sram_placement.xml Single internal RAM segment. flash_placement.xml Two FLASH segments with internal RAM segment and optional external RAM segment. internal_sram_placement.xml Internal RAM segment and optional external RAM segment. Cortex-M section placement The following placement files are supplied for Cortex-M targets: File Description flash_placement.xml Two FLASH segments and two RAM segments. flash_placement2.xml One FLASH segment and two RAM segments. 215 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide flash_to_ram_placement.xml One FLASH segment and one RAM segment. Text section is copied from FLASH to RAM. ram_placement.xml Two RAM segments. The memory segments defined in the section placement files have macro-expandable names which can be defined using the Section Placement Macros project property. Some of the section placement files have a macro-expandable start attribute in the first program section. You can use this to reserve space at the beginning of the memory segment. 216 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Debug Capabilities The particular debugging capabilities provided in SEGGER Embedded Studio for ARM depends upon the particular ARM device being used. The following table summarizes the SEGGER Embedded Studio debug facilities available for each ARM device type: ARM Debug Architecture Software Breakpoints Hardware Breakpoints Break on Exception Monitor Mode Memory Access 2 No Yes ARM7 Unlimited (1 hardware breakpoint used) Stop CPU or Stop CPU or Monitor Mode DCC ARM9 Unlimited (1 hardware breakpoint used on ARM920T/ ARM922T) 2 Yes Yes Stop CPU or Stop CPU or Monitor Mode DCC ARM11 Unlimited 8 (6 instruction and 2 data) Yes No Stop CPU Stop CPU or DCC Cortex-M3 Unlimited Max. 12 (8 instruction, 4 data) Yes No Real Time Stop CPU or Real Time Cortex-M1/M0 Unlimited Max. 6 (4 instruction, 2 data) Yes No Real Time Stop CPU or Real Time Cortex-A/R Unlimited 8 (6 instruction and 2 data) Yes No Stop CPU Stop CPU or DCC XScale Unlimited 4 (2 instruction, 2 data) Yes No Stop CPU Stop CPU Debug I/O Common debug features Single stepping is implemented by setting a hardware breakpoint on the next instruction that will execute in the current execution thread. Therefore, you will not single step into a different thread of execution, unless code is shared; and, if you have used all the hardware breakpoints, you won't be able to single step. Software breakpoints are implemented by overwriting the instruction at the desired breakpoint address with a breakpoint instruction. Restarting from a software breakpoint uses the built-in ARM simulator, unless the instruction cannot be simulated, in which case the instruction is written back to memory and single stepped. The project properties Read-only Software Breakpoints and Read-write Software Breakpoints control how 217 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide software breakpoints are used in memory areas marked ReadOnly and ReadWrite in the current project's memory-map file. The project property Startup Completion Point is used to specify the address of a symbol that has a breakpoint on it. When the startup completion point is hit, software breakpoints will be used and debug input/output will be enabled. This enables you to debug an application that copies code into RAM on startup. ARM7 and ARM9 These ARM devices provide two hardware-breakpoint units that can be configured as program or data breakpoints. There is no software-breakpoint instruction on ARM7TDMI, ARM720T, and ARM920T devices. To implement software breakpoints, one of the hardware-breakpoint units is programmed to break on the execution of the ARM opcode 0xdfffdfff or 0xdffedffe and, consequently, the Thumb opcode 0xdfff and 0xdffe. Data breakpoints can only be set on ranges of aligned powers of 2. So char, short, and int/long variables can have breakpoints set on them, but larger variables are unlikely to meet the requirement for aligned powers of 2. Datavalued breakpoints such as count==3 are supported, as are masked data-valued breakpoints such as (x & 1)==1. The hardware breakpoints can be chained together to allow breakpoint sequencing. When you are connected to the target, use the breakpoint-edit dialog or the breakpoint properties to change the Action to Set Chain on the first breakpoint, and change the Action of the second breakpoint to Stop (When Chain Set). ARM9 devices have a vector-catch capability that can be set in the exceptions group of the Breakpoints window to enable a breakpoint when an exception occurs. The debug communication channel (DCC) can be used to implement debug I/O, which depends on the setting of the DebugIO Implementation project property. Using the DCC to implement debug I/O enables interrupts to be serviced during debug I/O. The DCC is also used to implement communications with the debug handler, if the project property Use Debug Handler is set. You can build the debug handler into your application by adding the file $(StudioDir)/ source/ARMDIDebugHandler.s to your project. When you have the debug handler in your project, you can enable the project property Monitor Mode Debug to allow interrupts to be serviced when a breakpoint is hit. To do this, you must set the prefetch and data-abort exception vectors to jump to the symbols dbg_pabort_handler and dbg_dabort_handler, respectively. You can also enable the project property Monitor Mode Memory, in which case SEGGER Embedded Studio will access memory using the debug handler when the application is running. You must arrange for your application to call the function dbg_poll at regular intervals, which will enable interrupts to be serviced while the debugger is accessing memory. ARM11 These devices provide 6 hardware instruction breakpoints and 2 hardware data breakpoints. Data-valued breakpoints are not supported. 218 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide * Vector catching is supported * Debug I/O is supported by stopping the CPU or the DCC. * Memory access is supported by stopping the CPU. * Monitor mode is not supported. Cortex-M Cortex-M devices have a variable number of instruction breakpoints and data breakpoints. Typically, CortexM3 parts have six instruction breakpoints and four data breakpoints, Cortex-M1/M0 parts have four instruction and two data breakpoints. Note that the instruction breakpoints work only on the internal code memory of the Cortex-M devices. If you have external flash on your Cortex-M device and software breakpoints in flash aren't supported, a data breakpoint is used, which will stop the processor after the instruction has executed. Data breakpoints can only be set on ranges of aligned powers of 2. So char, short, and int/long variables can have breakpoints set on them, but larger variables are unlikely to meet the requirement for aligned powers of 2. One data-valued breakpoint, such as count==3, is optionally supported on some Cortex-M3 devices. * Vector catching is supported. * Debug I/O is supported by stopping the CPU or polling memory. * The internal data and system memories and the external memories of Cortex-M devices can be accessed without stopping the CPU. When accessing the internal code memory of Cortex-M devices, the CPU is stopped. * Monitor mode is not supported. Cortex-A and Cortex-R Cortex-A and Cortex-R devices provide six hardware instruction breakpoints and two hardware data breakpoints. Data-valued breakpoints are not supported. * Vector catching is supported. * Debug I/O is supported by stopping the CPU or the DCC. * Memory access is supported by stopping the CPU. * Monitor mode is not supported. 219 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Trace Capabilities The following tracing capabilities are supported in SEGGER Embedded Studio * Instruction tracing using the simulator target interface. * Instruction and data tracing using ETMv1 on ARM7/ARM9 to ETB or external trace port. * Instruction tracing using ETMv3 on Cortex-M to ETB or external trace port. * Instruction tracing using MTB on Cortex-M0. * Instruction and data tracing using ETMv3 on Cortex-A to ETB. * Instrumentation, data tracing, exception tracing and program counter sampling using ITM/DWT on Cortex-M to ETB, external trace port or single wire output. * Program counter sampling using the debug port on Cortex-M. Tracing is controlled by the SEGGER Embedded Studio debugger i.e. tracing starts when a programs runs or restarts from a breakpoint and stops when the program stops on a breakpoint. With ETM tracing it is also possible to start/stop tracing and to include/exclude functions using trace breakpoints. Trace output from the last run is displayed in the Execution Trace window and instruction counts are accumulated in the Execution Profile window for each each run of a debug session. Simulator Tracing The simulator maintains a list of the last N instructions that were executed or not executed if the condition failed. The size of the list is specified using the simulator project property Num Trace Entries. ETM Tracing The target trace project property ETM TraceID should be non-zero to enable the ETM when the target interface is connected. For ARM7/ARM9 the ETB is assumed to follow the debug TAP on the JTAG scan chain. For Cortex-M/Cortex-A the ETB will be identified by the CoreSight ROM table. ETB tracing is selected by setting the target trace project property Trace Interface Type to be ETB when the target interface is connected. The external trace port is assumed to be a four-bit half-rate clocked port and is selected by setting the target trace project property Trace Interface Type to be TracePort when the target interface is connected. You can start and stop tracing with breakpoints by setting hardware breakpoints and specifying the breakpoint action to be Trace Start and Trace Stop. You can choose to include/exclude functions by setting hardware breakpoints on the functions and specifying the breakpoint action to be Trace Include or Trace Exclude. Note that you cannot mix include and exclude ranges. 220 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide ITM/DWT Tracing The target trace project property ITM TraceID should be non-zero to enable the ITM when the target interface is connected. The target trace project properties ITM Stimulus Ports Enable and ITM Stimulus Ports Privilege are used to specify which ITM channels can be accessed. The library can be used to write to the ITM channels. The following ITM channels are treated specially by SEGGER Embedded Studio: * Channel 0: printable characters written to this channel will be buffered to implement printf-style output. * Channel 28: words written to this channel will be considered to be program counter values. * Channel 29 and 30: words written to these channels will be considered to be the start addresses of a function. Channel 30 indicates function entry and 29 indicates function exit. This functionality is used to implement the Instrument Functions compilation project property. * Channel 31: words written to this channel are considered to be thread scheduling information and as such are interpreted by the threads script. You can enable local and/or global timestamping on the ITM packets using the ITM Timestamping and ITM Global Timestamping Frequency target trace project properties. You can specify DWT program counter sampling and exception tracing using the DWT PC Sampling and DWT Trace Exceptions target trace project properties. Like ETM tracing the ITM/DWT tracing can be directed to an ETB or a TracePort but it can also be directed to a single wire output (SWO) pin using the Trace Interface Type target trace project property. When the SWO pin is used the Trace Clock Speed target trace project property should be set to speed of the TRACECLKIN signal which is typically the processor clock speed. Data Tracing You can trace specific data items by setting a data breakpoint and specifying the action to be Trace Data. Configuring Hardware for Tracing The script contained in the target trace project property Trace Initialize Script will be executed when debug start or debug attach are selected. This script has the macro $(TraceInterfaceType) expanded with the value of the Trace Interface Type target trace project property. This script, for example, can be used to set up the pins for the external trace port. The Board/CPU support package should provide an implementation of this in the target script. 221 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Target interfaces A target interface is a mechanism for communicating with, and controlling, a target. A target can be either a physical hardware device or a software simulation of a device. SEGGER Embedded Studio has a Targets window for viewing and manipulating target interfaces. For more information, see Targets window. Before you can use a target interface, you must connect to it. You can only connect to one target interface at a time. For more information, see Connecting to a target. All target interfaces have a set of properties. The properties provide information on the connected target and allow the target interface to be configured. For more information, see Viewing and editing target properties. 222 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide ARM Simulator target interface The ARM Simulator target interface provides access to SEGGER Embedded Studio's ARM instruction set simulator (ISS). The ISS simulates the ARM V4T, ARM V5TE, ARM V6-M, and ARM V7-M instruction sets, as defined in appropriate ARM Architecture Reference Manuals. The ARM architecture, core type, and memory byte order to be simulated are specified by the project's code-generation properties. The instruction set simulator (ISS) supports MCR and MRC access to the 16 primary registers of the System Control coprocessor (CP15), as defined in the ARM Architecture Reference Manual. The MMU is simulated, but the cache is not. The ISS supports MCR and MRC access to the Debug Communication Channel (CP14), as defined in the ARM7TDMI Technical Reference Manual. The ISS supports a limited subset of VFP instructions (CP10 and CP11) that enables C programs that use the VFP to execute. The ISS implements a three-word, instruction-prefetch buffer. The memory system simulated by the ISS is implemented by the dynamic link library and associated parameter defined in the project's simulator properties. The ISS supports program loading and debugging with an unlimited number of breakpoints. The ISS supports instruction tracing, execution counts, exception-vector trapping, and exception-vector triggering. 223 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Segger J-Link Target Interface J-Link Property Description Current Speed The JTAG/SWD clock frequency the J-Link is currently using. - IntegerRange 224 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide Using an external ARM GCC toolchain You can use SEGGER Embedded Studio for ARM with a third party supplied ARM GCC toolchain. To do this you must start SEGGER Embedded Studio for ARM from the command line with the -gcc command line option. emStudio -gcc The location of the ARM GCC toolchain is determined by the global macro ARMGCCDIR. To set this use the Project > Macros... dialog and specify the ARMGCCDIR value in the global macros editor. The prefix used by the ARM GCC toolchain is specified by the global macro ARMGCCPREFIX. ARMGCCDIR=C:/Program Files (x86)/GNU Tools ARM Embedded/4.7 2012q4/bin ARMGCCPREFIX=arm-none-eabi- When SEGGER Embedded Studio for ARM is started in this mode only "Externally Built Executable" project types are available. When you create an "Externally Built Executable" project you don't need to specify the location of the executable file. After the project has been created you can change the "Project Type" of the created project to be "Executable" and then add the source files to the project. Note that no section placement or SEGGER Embedded Studio libraries are usable when SEGGER Embedded Studio for ARM is used in this way. 225 SEGGER Studio Reference Manual SEGGER Embedded Studio User Guide 226 SEGGER Studio Reference Manual C Library User Guide C Library User Guide This section describes the library and how to use and customize it. The libraries supplied with SEGGER Embedded Studio have all the support necessary for input and output using the standard C functions printf and scanf, support for the assert function, both 32-bit and 64-bit floating point, and are capable of being used in a multi-threaded environment. However, to use these facilities effectively you will need to customize the low-level details of how to input and output characters, what to do when an assertion fails, how to provide protection in a multithreaded environment, and how to use the available hardware to the best of its ability. 227 SEGGER Studio Reference Manual C Library User Guide Floating point The SEGGER Embedded Studio C library uses IEEE floating point format as specified by the ISO 60559 standard with restrictions. This library favors code size and execution speed above absolute precision. It is suitable for applications that need to run quickly and not consume precious resources in limited environments. The library does not implement features rarely used by simple applications: floating point exceptions, rounding modes, and subnormals. NaNs and infinities are supported and correctly generated. The only rounding mode supported is round-tonearest. Subnormals are always flushed to a correctly-signed zero. The mathematical functions use stable approximations and do their best to cater ill-conditioned inputs. 228 SEGGER Studio Reference Manual C Library User Guide Single and double precision SEGGER Embedded Studio C allows you to choose whether the double data type uses the IEC 60559 32-bit or 64bit format. The following sections describe the details of why you would want to choose a 32-bit double rather than a 64-bit double in many circumstances. Why choose 32-bit doubles? Many users are surprised when using float variables exclusively that sometimes their calculations are compiled into code that calls for double arithmetic. They point out that the C standard allows float arithmetic to be carried out only using float operations and not to automatically promote to the double data type of classic K&R C. This is valid point. However, upon examination, even the simplest calculations can lead to double arithmetic. Consider: // Compute sin(2x) float sin_two_x(float x) { return sinf(2.0 * x); } This looks simple enough. We're using the sinf function which computes the sine of a float and returns a float result. There appears to be no mention of a double anywhere, yet the compiler generates code that calls double support routines--but why? The answer is that the constant 2.0 is a double constant, not a float constant. That is enough to force the compiler to convert both operands of the multiplication to double format, perform the multiplication in double precision, and then convert the result back to float precision. To avoid this surprise, the code should have been written: // Compute sin(2x) float sin_two_x(float x) { return sinf(2.0F * x); } This uses a single precision floating-point constant 2.0F. It's all too easy to forget to correctly type your floatingpoint constants, so if you compile your program with double meaning the same as float, you can forget all about adding the 'F' suffix to your floating point constants. As an aside, the C99 standard is very strict about the way that floating-point is implemented and the latitude the compiler has to rearrange and manipulate expressions that have floating-point operands. The compiler cannot second-guess user intention and use a number of useful mathematical identities and algebraic simplifications because in the world of IEC 60559 arithmetic many algebraic identities, such as x * 1 = x, do not hold when x takes one of the special values NaN, infinity, or negative zero. 229 SEGGER Studio Reference Manual C Library User Guide More reasons to choose 32-bit doubles Floating-point constants are not the only silent way that double creeps into your program. Consider this: void write_results(float x) { printf("After all that x=%f\\n", x); } Again, no mention of a double anywhere, but double support routines are now required. The reason is that ISO C requires that float arguments are promoted to double when they are passed to the non-fixed part of variadic functions such as printf. So, even though your application may never mention double, double arithmetic may be required simply because you use printf or one of its near relatives. If, however, you compile your code with 32-bit doubles, then there is no requirement to promote a float to a double as they share the same internal format. Why choose 64-bit doubles? If your application requires very accurate floating-point, more precise than the seven decimal digits supported by the float format, then you have little option but to use double arithmetic as there is no simple way to increase the precision of the float format. The double format delivers approximately 15 decimal digits of precision. 230 SEGGER Studio Reference Manual C Library User Guide Multithreading The SEGGER Embedded Studio libraries support multithreading, for example, where you are using CTL or a thirdparty real-time operating system (RTOS). Where you have single-threaded processes, there is a single flow of control. However, in multithreaded applications there may be several flows of control which access the same functions, or the same resources, concurrently. To protect the integrity of resources, any code you write for multithreaded applications must be reentrant and thread-safe. Reentrancy and thread safety are both related to the way functions in a multithreaded application handle resources. Reentrant functions A reentrant function does not hold static data over successive calls and does not return a pointer to static data. For this type of function, the caller provides all the data that the function requires, such as pointers to any workspace. This means that multiple concurrent calls to the function do not interfere with each other, that the function can be called in mainline code, and that the function can be called from an interrupt service routine. Thread-safe functions A thread-safe function protects shared resources from concurrent access using locks. In C, local variables are held in processor registers or are on the stack. Any function that does not use static data, or other shared resources, is thread-safe. In general, thread-safe functions are safe to call from any thread but cannot be called directly, or indirectly, from an interrupt service routine. 231 SEGGER Studio Reference Manual C Library User Guide Thread safety in the SEGGER Embedded Studio library In the SEGGER Embedded Studio C library: * some functions are inherently thread-safe, for example strcmp. * some functions, such as malloc, are not thread-safe by default but can be made thread-safe by implementing appropriate lock functions. * other functions are only thread-safe if passed appropriate arguments, for example tmpnam. * some functions are never thread-safe, for example setlocale. We define how the functions in the C library can be made thread-safe if needed. If you use a third-party library in a multi-threaded system and combine it with the SEGGER Embedded Studio C library, you will need to ensure that the third-party library can be made thread-safe in just the same way that the SEGGER Embedded Studio C library can be made thread-safe. 232 SEGGER Studio Reference Manual C Library User Guide Implementing mutual exclusion in the C library The SEGGER Embedded Studio C library ships as standard with callouts to functions that provide thread-safety in a multithreaded application. If your application has a single thread of execution, the default implementation of these functions does nothing and your application will run without modification. If your application is intended for a multithreaded environment and you wish to use the SEGGER Embedded Studio C library, you must implement the following locking functions: * __heap_lock and __heap_unlock to provide thread-safety for all heap operations such as malloc, free, and realloc. * __printf_lock and __printf_unlock to provide thread-safety for printf and relatives. * __scanf_lock and __scanf_unlock to provide thread-safety for scanf and relatives. * __debug_io_lock and __debug_io_unlock to provide thread-safety for semi-hosting support in the SEGGER Embedded Studio I/O function. If you use a third-party RTOS with the SEGGER Embedded Studio C library, you will need to use whatever your RTOS provides for mutual exclusion, typically a semaphore, a mutex, or an event set. 233 SEGGER Studio Reference Manual C Library User Guide Input and output The C library provides all the standard C functions for input and output except for the essential items of where to output characters printed to stdout and where to read characters from stdin. If you want to output to a UART, to an LCD, or input from a keyboard using the standard library print and scan functions, you need to customize the low-level input and output functions. 234 SEGGER Studio Reference Manual C Library User Guide Customizing putchar To use the standard output functions putchar, puts, and printf, you need to customize the way that characters are written to the standard output device. These output functions rely on a function __putchar that outputs a character and returns an indication of whether it was successfully written. The prototype for __putchar is int __putchar(int ch); Sending all output to the SEGGER Embedded Studio virtual terminal You can send all output to the SEGGER Embedded Studio virtual terminal by supplying the following implementation of the__putchar function in your code: #include int __putchar(int ch) { return debug_putchar(ch); } This hands off output of the character ch to the low-level debug output routine, debug_putchar. Whilst this is an adequate implementation of __putchar, it does consume stack space for an unnecessary nested call and associated register saving. A better way of achieving the same result is to define the low-level symbol for __putchar to be equivalent to the low-level symbol for debug_putchar. To do this, we need to instruct the linker to make the symbols equivalent. * Select the project node in the Project Explorer. * Display the Properties Window. * Enter the text __putchar=debug_putchar into the Linker > Linker Symbol Definitions property of the Linker Options group. Sending all output to another device If you need to output to a physical device, such as a UART, the following notes will help you: * If the character cannot be written for any reason, putchar must return EOF. Just because a character can't be written immediately is not a reason to return EOF: you can busy-wait or tasking (if applicable) to wait until the character is ready to be written. * The higher layers of the library do not translate C's end of line character '\\n' before passing it to putchar. If you are directing output to a serial line connected to a terminal, for instance, you will most likely need to output a carriage return and line feed when given the character '\\n' (ASCII code 10). 235 SEGGER Studio Reference Manual C Library User Guide The standard functions that perform input and output are the printf and scanf functions.These functions convert between internal binary and external printable data. In some cases, though, you need to read and write formatted data on other channels, such as other RS232 ports. This section shows how you can extend the I/O library to best implement these function. Classic custom printf-style output Assume that we need to output formatted data to two UARTs, numbered 0 and 1, and we have a functions uart0_putc and uart1_putc that do just that and whose prototypes are: int uart0_putc(int ch, __printf_t *ctx); int uart1_putc(int ch, __printf_t *ctx); These functions return a positive value if there is no error outputting the character and EOF if there was an error. The second parameter, ctx, is the context that the high-level formatting routines use to implement the C standard library functions. Using a classic implementation, you would use sprintf to format the string for output and then output it: void uart0_printf(const char *fmt, ...) { char buf[80], *p; va_list ap; va_start(ap, fmt); vsnprintf(buf, sizeof(buf), fmt, ap); for (p = buf; *p; ++p) uart0_putc(*p, 0); // null context va_end(ap); } We would, of course, need an identical routine for outputting to the other UART. This code is portable, but it requires an intermediate buffer of 80 characters. On small systems, this is quite an overhead, so we could reduce the buffer size to compensate. Of course, the trouble with that means that the maximum number of characters that can be output by a single call to uart0_printf is also reduced. What would be good is a way to output characters to one of the UARTs without requiring an intermediate buffer. SEGGER Embedded Studio printf-style output SEGGER Embedded Studio provides a solution for just this case by using some internal functions and data types in the SEGGER Embedded Studio library. These functions and types are define in the header file <__vfprintf.h>. The first thing to introduce is the __printf_t type which captures the current state and parameters of the format conversion: typedef struct __printf_tag { size_t charcount; size_t maxchars; char *string; int (*output_fn)(int, struct __printf_tag *ctx); 236 SEGGER Studio Reference Manual C Library User Guide } __printf_t; This type is used by the library functions to direct what the formatting routines do with each character they need to output. If string is non-zero, the character is appended is appended to the string pointed to by string; if output_fn is non-zero, the character is output through the function output_fn with the context passed as the second parameter. The member charcount counts the number of characters currently output, and maxchars defines the maximum number of characters output by the formatting routine __vfprintf. We can use this type and function to rewrite uart0_printf: int uart0_printf(const char *fmt, ...) { int n; va_list ap; __printf_t iod; va_start(ap, fmt); iod.string = 0; iod.maxchars = INT_MAX; iod.output_fn = uart0_putc; n = __vfprintf(\&iod, fmt, ap); va_end(ap); return n; } This function has no intermediate buffer: when a character is ready to be output by the formatting routine, it calls the output_fn function in the descriptor iod to output it immediately. The maximum number of characters isn't limited as the maxchars member is set to INT_MAX. if you wanted to limit the number of characters output you can simply set the maxchars member to the appropriate value before calling __vfprintf. We can adapt this function to take a UART number as a parameter: int uart_printf(int uart, const char *fmt, ...) { int n; va_list ap; __printf_t iod; va_start(ap, fmt); iod.is_string = 0; iod.maxchars = INT_MAX; iod.output_fn = uart ? uart1_putc : uart0_putc; n = __vfprintf(\&iod, fmt, ap); va_end(ap); return n; } Now we can use: uart_printf(0, "This is uart %d\n...", 0); uart_printf(1, "..and this is uart %d\n", 1); __vfprintf returns the actual number of characters printed, which you may wish to dispense with and make the uart_printf routine return void. 237 SEGGER Studio Reference Manual C Library User Guide Extending input functions The formatted input functions would be implemented in the same manner as the output functions: read a string into an intermediate buffer and parse using sscanf. However, we can use the low-level routines in the SEGGER Embedded Studio library for formatted input without requiring the intermediate buffer. The type __stream_scanf_t is: typedef struct { char is_string; int (*getc_fn)(void); int (*ungetc_fn)(int); } __stream_scanf_t; The function getc_fn reads a single character from the UART, and ungetc_fn pushes back a character to the UART. You can push at most one character back onto the stream. Here's an implementation of functions to read and write from a single UART: static int uart0_ungot = EOF; int uart0_getc(void) { if (uart0_ungot) { int c = uart0_ungot; uart0_ungot = EOF; return c; } else return read_char_from_uart(0); } int uart0_ungetc{int c) { uart0_ungot = c; } You can use these two functions to perform formatted input using the UART: int uart0_scanf(const char *fmt, ...) { __stream_scanf_t iod; va_list a; int n; va_start(a, fmt); iod.is_string = 0; iod.getc_fn = uart0_getc; iod.ungetc_fn = uart0_ungetc; n = __vfscanf((__scanf_t *)\&iod, (const unsigned char *)fmt, a); va_end(a); return n; } Using this template, we can add functions to do additional formatted input from other UARTs or devices, just as we did for formatted output. 238 SEGGER Studio Reference Manual C Library User Guide Locales The SEGGER Embedded Studio C library supports wide characters, multi-byte characters and locales. However, as not all programs require full localization, you can tailor the exact support provided by the SEGGER Embedded Studio C library to suit your application. These sections describe how to add new locales to your application and customize the runtime footprint of the C library. 239 SEGGER Studio Reference Manual C Library User Guide Unicode, ISO 10646, and wide characters The ISO standard 10646 is identical to the published Unicode standard and the SEGGER Embedded Studio C library uses the Unicode 6.2 definition as a base. Hence, whenever you see the term `Unicode' in this document, it is equivalent to Unicode 6.2 and ISO/IEC 10646:2011. The SEGGER Embedded Studio C library supports both 16-bit and 32-bit wide characters, depending upon the setting of wide character width in the project. When compiling with 16-bit wide characters, all characters in the Basic Multilingual Plane are representable in a single wchar_t (values 0 through 0xFFFF). When compiling with 32-bit wide characters, all characters in the Basic Multilingual Plane and planes 1 through 16 are representable in a single wchar_t (values 0 through 0x10FFFF). The wide character type will hold Unicode code points in a locale that is defined to use Unicode and character type functions such as iswalpha will work correctly on all Unicode code points. 240 SEGGER Studio Reference Manual C Library User Guide Multi-byte characters SEGGER Embedded Studio supports multi-byte encoding and decoding of characters. Most new software on the desktop uses Unicode internally and UTF-8 as the external, on-disk encoding for files and for transport over 8-bit mediums such as network connections. However, in embedded software there is still a case to use code pages, such as ISO-Latin1, to reduce the footprint of an application whilst also providing extra characters that do not form part of the ASCII character set. The SEGGER Embedded Studio C library can support both models and you can choose a combination of models, dependent upon locale, or construct a custom locale. 241 SEGGER Studio Reference Manual C Library User Guide The standard C and POSIX locales The standard C locale is called simply `C'. In order to provide POSIX compatibility, the name `POSIX' is a synonym for `C'. The C locale is fixed and supports only the ASCII character set with character codes 0 through 127. There is no multi-byte character support, so the character encoding between wide and narrow characters is simply oneto-one: a narrow character is converted to a wide character by zero extension. Thus, ASCII encoding of narrow characters is compatible with the ISO 10646 (Unicode) encoding of wide characters in this locale. 242 SEGGER Studio Reference Manual C Library User Guide Additional locales in source form The SEGGER Embedded Studio C library provides only the `C' locale; if you need other locales, you must provide those by linking them into your application. We have constructed a number of locales from the Unicode Common Locale Data Repository (CLDR) and provided them in source form in the $(StudioDir)/source folder for you to include in your application. A C library locale is divided into two parts: * the locale's date, time, numeric, and monetary formatting information * how to convert between multi-byte characters and wide characters by the functions in the C library. The first, the locale data, is independent of how characters are represented. The second, the code set in use, defines how to map between narrow, multi-byte, and wide characters. 243 SEGGER Studio Reference Manual C Library User Guide Installing a locale If the locale you request using setlocale is neither `C' nor `POSIX', the C library calls the function __user_find_locale to find a user-supplied locale. The standard implementation of this function is to return a null pointer which indicates that no additional locales are installed and, hence, no locale matches the request. The prototype for __user_find_locale is: const __RAL_locale_t *__user_find_locale(const char *locale); The parameter locale is the locale to find; the locale name is terminated either by a zero character or by a semicolon. The locale name, up to the semicolon or zero, is identical to the name passed to setlocale when you select a locale. Now let's install the Hungarian locale using both UTF-8 and ISO 8859-2 encodings. The UTF-8 codecs are included in the SEGGER Embedded Studio C library, but the Hungarian locale and the ISO 8859-2 codec are not. You will find the file locale_hu_HU.c in the source directory as described in the previous section. Add this file to your project. Although this adds the data needed for the locale, it does not make the locale available for the C library: we need to write some code for __user_find_locale to return the appropriate locales. To create the locales, we need to add the following code and data to tie everything together: #include <__crossworks.h> static const __RAL_locale_t hu_HU_utf8 = { "hu_HU.utf8", &locale_hu_HU, &codeset_utf8 }; static const __RAL_locale_t hu_HU_iso_8859_2 = { "hu_HU.iso_8859_2", &locale_hu_HU, &codeset_iso_8859_2 }; const __RAL_locale_t * __user_find_locale(const char *locale) { if (__RAL_compare_locale_name(locale, hu_HU_utf8.name) == 0) return &hu_HU_utf8; else if (__RAL_compare_locale_name(locale, hu_HU_iso_8859_2.name) == 0) return &hu_HU_iso_8859_2; else return 0; } The function __RAL_compare_locale_name matches locale names up to a terminating null character, or a semicolon (which is required by the implementation of setlocale in the C library when setting multiple locales using LC_ALL). 244 SEGGER Studio Reference Manual C Library User Guide In addition to this, you must provide a buffer, __user_locale_name_buffer, for locale names encoded by setlocale. The buffer must be large enough to contain five locale names, one for each category. In the above example, the longest locale name is hu_HU.iso_8859_2 which is 16 characters in length. Using this information, buffer must be at least (16+1)x5 = 85 characters in size: const char __user_locale_name_buffer[85]; 245 SEGGER Studio Reference Manual C Library User Guide Setting a locale directly Although we support setlocale in its full generality, most likely you'll want to set a locale once and forget about it. You can do that by including the locale in your application and writing to the instance variables that hold the underlying locale data for the SEGGER Embedded Studio C library. For instance, you might wish to use Czech locale with a UTF codeset: static __RAL_locale_t cz_locale = { "cz_CZ.utf8", &__RAL_cs_CZ_locale, &__RAL_codeset_utf8 }; You can install this directly into the locale without using setlocale: __RAL_global_locale.__category[LC_COLLATE] __RAL_global_locale.__category[LC_CTYPE] __RAL_global_locale.__category[LC_MONETARY] __RAL_global_locale.__category[LC_NUMERIC] __RAL_global_locale.__category[LC_TIME] = = = = = &cz_locale; &cz_locale; &cz_locale; &cz_locale; &cz_locale; 246 SEGGER Studio Reference Manual C Library User Guide Complete API reference This section contains a complete reference to the SEGGER Embedded Studio C library API. File Description Describes the diagnostic facilities which you can build into your application. Describes the virtual console services and semihosting support that SEGGER Embedded Studio provides to help you when developing your applications. Describes the character classification and manipulation functions. Describes the macros and error values returned by the C library. Defines macros that expand to various limits and parameters of the standard floating point types. Describes the macros that define the extreme values of underlying C types. Describes support for localization specific settings. Describes the mathematical functions provided by the C library. Describes the non-local goto capabilities of the C library. Describes the way in which variable parameter lists are accessed. Describes standard type definitions. Describes the formatted input and output functions. Describes the general utility functions provided by the C library. Describes the string handling functions provided by the C library. Describes the functions to get and manipulate date and time information provided by the C library. Describes the facilities you can use to manipulate wide characters. 247 SEGGER Studio Reference Manual C Library User Guide API Summary Macros assert Allows you to place assertions and diagnostic tests into programs Functions __assert User defined behaviour for the assert macro 248 SEGGER Studio Reference Manual C Library User Guide __assert Synopsis void __assert(const char *expression, const char *filename, int line); Description There is no default implementation of __assert. Keeping __assert out of the library means that you can can customize its behaviour without rebuilding the library. You must implement this function where expression is the stringized expression, filename is the filename of the source file and line is the linenumber of the failed assertion. 249 SEGGER Studio Reference Manual C Library User Guide assert Synopsis #define assert(e) ... Description If NDEBUG is defined as a macro name at the point in the source file where is included, the assert macro is defined as: #define assert(ignore) ((void)0) If NDEBUG is not defined as a macro name at the point in the source file where is included, the assert macro expands to a void expression that calls __assert. #define assert(e) ((e) ? (void)0 : __assert(#e, __FILE__, __LINE__)) When such an assert is executed and e is false, assert calls the __assert function with information about the particular call that failed: the text of the argument, the name of the source file, and the source line number. These are the stringized expression and the values of the preprocessing macros __FILE__ and __LINE__. Note The assert macro is redefined according to the current state of NDEBUG each time that is included. 250 SEGGER Studio Reference Manual C Library User Guide API Summary Classification functions isalnum Is character alphanumeric? isalpha Is character alphabetic? isblank Is character a space or horizontal tab? iscntrl Is character a control? isdigit Is character a decimal digit? isgraph Is character any printing character except space? islower Is character a lowercase letter? isprint Is character printable? ispunct Is character a punctuation mark? isspace Is character a whitespace character? isupper Is character an uppercase letter? isxdigit Is character a hexadecimal digit? Conversion functions tolower Convert uppercase character to lowercase toupper Convert lowercase character to uppercase Classification functions (extended) isalnum_l Is character alphanumeric? isalpha_l Is character alphabetic? isblank_l Is character a space or horizontal tab? iscntrl_l Is character a control character? isdigit_l Is character a decimal digit? isgraph_l Is character any printing character except space? islower_l Is character a lowercase letter? isprint_l Is character printable? ispunct_l Is character a punctuation mark? isspace_l Is character a whitespace character? isupper_l Is character an uppercase letter? isxdigit_l Is character a hexadecimal digit? Conversion functions (extended) tolower_l Convert uppercase character to lowercase 251 SEGGER Studio Reference Manual toupper_l C Library User Guide Convert lowercase character to uppercase 252 SEGGER Studio Reference Manual C Library User Guide isalnum Synopsis int isalnum(int c); Description isalnum returns nonzero (true) if and only if the value of the argument c is an alphabetic or numeric character. 253 SEGGER Studio Reference Manual C Library User Guide isalnum_l Synopsis int isalnum_l(int c, locale_t loc); Description isalnum_l returns nonzero (true) if and only if the value of the argument c is a alphabetic or numeric character in locale loc. 254 SEGGER Studio Reference Manual C Library User Guide isalpha Synopsis int isalpha(int c); Description isalpha returns true if the character c is alphabetic. That is, any character for which isupper or islower returns true is considered alphabetic in addition to any of the locale-specific set of alphabetic characters for which none of iscntrl, isdigit, ispunct, or isspace is true. In the `C' locale, isalpha returns nonzero (true) if and only if isupper or islower return true for value of the argument c. 255 SEGGER Studio Reference Manual C Library User Guide isalpha_l Synopsis int isalpha_l(int c, locale_t loc); Description isalpha_l returns nonzero (true) if and only if isupper or islower return true for value of the argument c in locale loc. 256 SEGGER Studio Reference Manual C Library User Guide isblank Synopsis int isblank(int c); Description isblank returns nonzero (true) if and only if the value of the argument c is either a space character (' ') or the horizontal tab character ('\\t'). 257 SEGGER Studio Reference Manual C Library User Guide isblank_l Synopsis int isblank_l(int c, locale_t loc); Description isblank_l returns nonzero (true) if and only if the value of the argument c is either a space character (' ') or the horizontal tab character ('\\t') in locale loc. 258 SEGGER Studio Reference Manual C Library User Guide iscntrl Synopsis int iscntrl(int c); Description iscntrl returns nonzero (true) if and only if the value of the argument c is a control character. Control characters have values 0 through 31 and the single value 127. 259 SEGGER Studio Reference Manual C Library User Guide iscntrl_l Synopsis int iscntrl_l(int c, locale_t loc); Description iscntrl_l returns nonzero (true) if and only if the value of the argument c is a control character in locale loc. 260 SEGGER Studio Reference Manual C Library User Guide isdigit Synopsis int isdigit(int c); Description isdigit returns nonzero (true) if and only if the value of the argument c is a digit. 261 SEGGER Studio Reference Manual C Library User Guide isdigit_l Synopsis int isdigit_l(int c, locale_t loc); Description isdigit_l returns nonzero (true) if and only if the value of the argument c is a decimal digit in locale loc. 262 SEGGER Studio Reference Manual C Library User Guide isgraph Synopsis int isgraph(int c); Description isgraph returns nonzero (true) if and only if the value of the argument c is any printing character except space (' '). 263 SEGGER Studio Reference Manual C Library User Guide isgraph_l Synopsis int isgraph_l(int c, locale_t loc); Description isgraph_l returns nonzero (true) if and only if the value of the argument c is any printing character except space (' ') in locale loc. 264 SEGGER Studio Reference Manual C Library User Guide islower Synopsis int islower(int c); Description islower returns nonzero (true) if and only if the value of the argument c is an lowercase letter. 265 SEGGER Studio Reference Manual C Library User Guide islower_l Synopsis int islower_l(int c, locale_t loc); Description islower_l returns nonzero (true) if and only if the value of the argument c is an lowercase letter in locale loc. 266 SEGGER Studio Reference Manual C Library User Guide isprint Synopsis int isprint(int c); Description isprint returns nonzero (true) if and only if the value of the argument c is any printing character including space (' '). 267 SEGGER Studio Reference Manual C Library User Guide isprint_l Synopsis int isprint_l(int c, locale_t loc); Description isprint_l returns nonzero (true) if and only if the value of the argument c is any printing character including space (' ') in locale loc. 268 SEGGER Studio Reference Manual C Library User Guide ispunct Synopsis int ispunct(int c); Description ispunct returns nonzero (true) for every printing character for which neither isspace nor isalnum is true. 269 SEGGER Studio Reference Manual C Library User Guide ispunct_l Synopsis int ispunct_l(int c, locale_t loc); Description ispunct_l returns nonzero (true) for every printing character for which neither isspace nor isalnum is true in in locale loc. 270 SEGGER Studio Reference Manual C Library User Guide isspace Synopsis int isspace(int c); Description isspace returns nonzero (true) if and only if the value of the argument c is a standard white-space character. The standard white-space characters are space (' '), form feed ('\\f'), new-line ('\\n'), carriage return ('\ \r'), horizontal tab ('\\t'), and vertical tab ('\v'). 271 SEGGER Studio Reference Manual C Library User Guide isspace_l Synopsis int isspace_l(int c, locale_t loc); Description isspace_l returns nonzero (true) if and only if the value of the argument c is a standard white-space character in in locale loc.. 272 SEGGER Studio Reference Manual C Library User Guide isupper Synopsis int isupper(int c); Description isupper returns nonzero (true) if and only if the value of the argument c is an uppercase letter. 273 SEGGER Studio Reference Manual C Library User Guide isupper_l Synopsis int isupper_l(int c, locale_t loc); Description isupper_l returns nonzero (true) if and only if the value of the argument c is an uppercase letter in locale loc. 274 SEGGER Studio Reference Manual C Library User Guide isxdigit Synopsis int isxdigit(int c); Description isxdigit returns nonzero (true) if and only if the value of the argument c is a hexadecimal digit. 275 SEGGER Studio Reference Manual C Library User Guide isxdigit_l Synopsis int isxdigit_l(int c, locale_t loc); Description isxdigit_l returns nonzero (true) if and only if the value of the argument c is a hexadecimal digit in locale loc. 276 SEGGER Studio Reference Manual C Library User Guide tolower Synopsis int tolower(int c); Description tolower converts an uppercase letter to a corresponding lowercase letter. If the argument c is a character for which isupper is true and there are one or more corresponding characters, as specified by the current locale, for which islower is true, the tolower function returns one of the corresponding characters (always the same one for any given locale); otherwise, the argument is returned unchanged. Note that even though isupper can return true for some characters, tolower may return that uppercase character unchanged as there are no corresponding lowercase characters in the locale. 277 SEGGER Studio Reference Manual C Library User Guide tolower_l Synopsis int tolower_l(int c, locale_t loc); Description tolower_l converts an uppercase letter to a corresponding lowercase letter in locale loc. If the argument c is a character for which isupper is true in locale loc, tolower_l returns the corresponding lowercase letter; otherwise, the argument is returned unchanged. 278 SEGGER Studio Reference Manual C Library User Guide toupper Synopsis int toupper(int c); Description toupper converts a lowercase letter to a corresponding uppercase letter. If the argument is a character for which islower is true and there are one or more corresponding characters, as specified by the current locale, for which isupper is true, toupper returns one of the corresponding characters (always the same one for any given locale); otherwise, the argument is returned unchanged. Note that even though islower can return true for some characters, toupper may return that lowercase character unchanged as there are no corresponding uppercase characters in the locale. 279 SEGGER Studio Reference Manual C Library User Guide toupper_l Synopsis int toupper_l(int c, locale_t loc); Description toupper_l converts a lowercase letter to a corresponding uppercase letter in locale loc. If the argument c is a character for which islower is true in locale loc, toupper_l returns the corresponding uppercase letter; otherwise, the argument is returned unchanged. 280 SEGGER Studio Reference Manual C Library User Guide API Summary File Functions debug_clearerr Clear error indicator debug_fclose Closes an open stream debug_feof Check end of file condition debug_ferror Check error indicator debug_fflush Flushes buffered output debug_fgetc Read a character from a stream debug_fgetpos Return file position debug_fgets Read a string debug_filesize Return the size of a file debug_fopen Opens a file on the host PC debug_fprintf Formatted write debug_fprintf_c Formatted write debug_fputc Write a character debug_fputs Write a string debug_fread Read data debug_freopen Reopens a file on the host PC debug_fscanf Formatted read debug_fscanf_c Formatted read debug_fseek Set file position debug_fsetpos Teturn file position debug_ftell Return file position debug_fwrite Write data debug_remove Deletes a file on the host PC debug_rename Renames a file on the host PC debug_rewind Set file position to the beginning debug_tmpfile Open a temporary file debug_tmpnam Generate temporary filename debug_ungetc Push a character debug_vfprintf Formatted write debug_vfscanf Formatted read 281 SEGGER Studio Reference Manual C Library User Guide Debug Terminal Output Functions debug_printf Formatted write debug_printf_c Formatted write debug_putchar Write a character debug_puts Write a string debug_vprintf Formatted write Debug Terminal Input Functions debug_getch Blocking character read debug_getchar Line-buffered character read debug_getd Line-buffered double read debug_getf Line-buffered float read debug_geti Line-buffered integer read debug_getl Line-buffered long read debug_getll Line-buffered long long read debug_gets String read debug_getu Line-buffered unsigned integer debug_getul Line-buffered unsigned long read debug_getull Line-buffered unsigned long long read debug_kbhit Polled character read debug_scanf Formatted read debug_scanf_c Formatted read debug_vscanf Formatted read Debugger Functions debug_abort Stop debugging debug_break Stop target debug_enabled Test if debug input/output is enabled debug_exit Stop debugging debug_getargs Get arguments debug_loadsymbols Load debugging symbols debug_runtime_error Stop and report error debug_unloadsymbols Unload debugging symbols Misc Functions debug_getenv Get environment variable value debug_perror Display error debug_system Execute command 282 SEGGER Studio Reference Manual debug_time C Library User Guide get time 283 SEGGER Studio Reference Manual C Library User Guide debug_abort Synopsis void debug_abort(void); Description debug_abort causes the debugger to exit and a failure result is returned to the user. 284 SEGGER Studio Reference Manual C Library User Guide debug_break Synopsis void debug_break(void); Description debug_break causes the debugger to stop the target and position the cursor at the line that called debug_break. 285 SEGGER Studio Reference Manual C Library User Guide debug_clearerr Synopsis void debug_clearerr(DEBUG_FILE *stream); Description debug_clearerr clears any error indicator or end of file condition for the stream. 286 SEGGER Studio Reference Manual C Library User Guide debug_enabled Synopsis int debug_enabled(void); Description debug_enabled returns non-zero if the debugger is connected - you can use this to test if a debug input/output functions will work. 287 SEGGER Studio Reference Manual C Library User Guide debug_exit Synopsis void debug_exit(int result); Description debug_exit causes the debugger to exit and result is returned to the user. 288 SEGGER Studio Reference Manual C Library User Guide debug_fclose Synopsis int debug_fclose(DEBUG_FILE *stream); Description debug_fclose flushes any buffered output of the stream and then closes the stream. debug_fclose returns 0 on success or -1 if there was an error. 289 SEGGER Studio Reference Manual C Library User Guide debug_feof Synopsis int debug_feof(DEBUG_FILE *stream); Description debug_feof returns non-zero if the end of file condition is set for the stream. 290 SEGGER Studio Reference Manual C Library User Guide debug_ferror Synopsis int debug_ferror(DEBUG_FILE *stream); Description debug_ferror returns non-zero if the error indicator is set for the stream. 291 SEGGER Studio Reference Manual C Library User Guide debug_fflush Synopsis int debug_fflush(DEBUG_FILE *stream); Description debug_fflush flushes any buffered output of the stream. debug_fflush returns 0 on success or -1 if there was an error. 292 SEGGER Studio Reference Manual C Library User Guide debug_fgetc Synopsis int debug_fgetc(DEBUG_FILE *stream); Description debug_fgetc reads and returns the next character on stream or -1 if no character is available. 293 SEGGER Studio Reference Manual C Library User Guide debug_fgetpos Synopsis int debug_fgetpos(DEBUG_FILE *stream, long *pos); Description debug_fgetpos is equivalent to debug_fseek . 294 SEGGER Studio Reference Manual C Library User Guide debug_fgets Synopsis char *debug_fgets(char *s, int n, DEBUG_FILE *stream); Description debug_fgets reads at most n-1 characters or the characters up to (and including) a newline from the input stream into the array pointed to by s. A null character is written to the array after the input characters. debug_fgets returns s on success, or 0 on error or end of file. 295 SEGGER Studio Reference Manual C Library User Guide debug_filesize Synopsis int debug_filesize(DEBUG_FILE *stream); Description debug_filesize returns the size of the file associated with the stream in bytes. debug_filesize returns -1 on error. 296 SEGGER Studio Reference Manual C Library User Guide debug_fopen Synopsis DEBUG_FILE *debug_fopen(const char *filename, const char *mode); Description debug_fopen opens the filename on the host PC and returns a stream or 0 if the open fails. The filename is a host PC filename which is opened relative to the debugger working directory. The mode is a string containing one of: * r open file for reading. * w create file for writing. * a open or create file for writing and position at the end of the file. * r+ open file for reading and writing. * w+ create file for reading and writing. * a+ open or create text file for reading and writing and position at the end of the file. followed by one of: * t for a text file. * b for a binary file. debug_fopen returns a stream that can be used to access the file or 0 if the open fails. 297 SEGGER Studio Reference Manual C Library User Guide debug_fprintf Synopsis int debug_fprintf(DEBUG_FILE *stream, const char *format, ...); Description debug_fprintf writes to stream, under control of the string pointed to by format that specifies how subsequent arguments are converted for output. The format string is a standard C printf format string. The actual formatting is performed on the host by the debugger and therefore debug_fprintf consumes only a very small amount of code and data space, only the overhead to call the function. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. debug_fprintf returns the number of characters transmitted, or a negative value if an output or encoding error occurred. 298 SEGGER Studio Reference Manual C Library User Guide debug_fprintf_c Synopsis int debug_fprintf_c(DEBUG_FILE *stream, __code const char *format, ...); Description debug_fprintf_c is equivalent to debug_fprintf with the format string in code memory. 299 SEGGER Studio Reference Manual C Library User Guide debug_fputc Synopsis int debug_fputc(int c, DEBUG_FILE *stream); Description debug_fputc writes the character c to the output stream. debug_fputc returns the character written or -1 if an error occurred. 300 SEGGER Studio Reference Manual C Library User Guide debug_fputs Synopsis int debug_fputs(const char *s, DEBUG_FILE *stream); Description debug_fputs writes the string pointed to by s to the output stream and appends a new-line character. The terminating null character is not written. debug_fputs returns -1 if a write error occurs; otherwise it returns a nonnegative value. 301 SEGGER Studio Reference Manual C Library User Guide debug_fread Synopsis int debug_fread(void *ptr, int size, int nobj, DEBUG_FILE *stream); Description debug_fread reads from the input stream into the array ptr at most nobj objects of size size. debug_fread returns the number of objects read. If this number is different from nobj then debug_feof and debug_ferror can be used to determine status. 302 SEGGER Studio Reference Manual C Library User Guide debug_freopen Synopsis DEBUG_FILE *debug_freopen(const char *filename, const char *mode, DEBUG_FILE *stream); Description debug_freopen is the same as debug_open except the file associated with the stream is closed and the opened file is then associated with the stream. 303 SEGGER Studio Reference Manual C Library User Guide debug_fscanf Synopsis int debug_fscanf(DEBUG_FILE *stream, const char *format, ...); Description debug_fscanf reads from the input stream, under control of the string pointed to by format, that specifies how subsequent arguments are converted for input. The format string is a standard C scanf format string. The actual formatting is performed on the host by the debugger and therefore debug_fscanf consumes only a very small amount of code and data space, only the overhead to call the function. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. debug_fscanf returns number of characters read, or a negative value if an output or encoding error occurred. 304 SEGGER Studio Reference Manual C Library User Guide debug_fscanf_c Synopsis int debug_fscanf_c(DEBUG_FILE *stream, __code const char *format, ...); Description debug_fscanf_c is equivalent to debug_fscanf with the format string in code memory. 305 SEGGER Studio Reference Manual C Library User Guide debug_fseek Synopsis int debug_fseek(DEBUG_FILE *stream, long offset, int origin); Description debug_fseek sets the file position for the stream. A subsequent read or write will access data at that position. The origin can be one of: * 0 sets the position to offset bytes from the beginning of the file. * 1 sets the position to offset bytes relative to the current position. * 2 sets the position to offset bytes from the end of the file. Note that for text files offset must be zero. debug_fseek returns zero on success, non-zero on error. 306 SEGGER Studio Reference Manual C Library User Guide debug_fsetpos Synopsis int debug_fsetpos(DEBUG_FILE *stream, const long *pos); Description debug_fsetpos is equivalent to debug_fseek with 0 as the origin. 307 SEGGER Studio Reference Manual C Library User Guide debug_ftell Synopsis long debug_ftell(DEBUG_FILE *stream); Description debug_ftell returns the current file position of the stream. debug_ftell returns -1 on error. 308 SEGGER Studio Reference Manual C Library User Guide debug_fwrite Synopsis int debug_fwrite(void *ptr, int size, int nobj, DEBUG_FILE *stream); Description debug_fwrite write to the output stream from the array ptr at most nobj objects of size size. debug_fwrite returns the number of objects written. If this number is different from nobj then debug_feof and debug_ferror can be used to determine status. 309 SEGGER Studio Reference Manual C Library User Guide debug_getargs Synopsis int debug_getargs(unsigned bufsize, unsigned char *buf); Description debug_getargs stores the debugger command line arguments into the memory pointed at by buf up to a maximum of bufsize bytes. The command line is stored as a C argc array of null terminated string and the number of entries is returned as the result. 310 SEGGER Studio Reference Manual C Library User Guide debug_getch Synopsis int debug_getch(void); Description debug_getch reads one character from the Debug Terminal. This function will block until a character is available. 311 SEGGER Studio Reference Manual C Library User Guide debug_getchar Synopsis int debug_getchar(void); Description debug_getchar reads one character from the Debug Terminal. This function uses line input and will therefore block until characters are available and ENTER has been pressed. debug_getchar returns the character that has been read. 312 SEGGER Studio Reference Manual C Library User Guide debug_getd Synopsis int debug_getd(double *); Description debug_getd reads a double from the Debug Terminal. The number is written to the double object pointed to by d. debug_getd returns zero on success or -1 on error. 313 SEGGER Studio Reference Manual C Library User Guide debug_getenv Synopsis char *debug_getenv(char *name); Description debug_getenv returns the value of the environment variable name or 0 if the environment variable cannot be found. 314 SEGGER Studio Reference Manual C Library User Guide debug_getf Synopsis int debug_getf(float *f); Description debug_getf reads an float from the Debug Terminal. The number is written to the float object pointed to by f. debug_getf returns zero on success or -1 on error. 315 SEGGER Studio Reference Manual C Library User Guide debug_geti Synopsis int debug_geti(int *i); Description debug_geti reads an integer from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with 0b it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the integer object pointed to by i. debug_geti returns zero on success or -1 on error. 316 SEGGER Studio Reference Manual C Library User Guide debug_getl Synopsis int debug_getl(long *l); Description debug_getl reads a long from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the long object pointed to by l. debug_getl returns zero on success or -1 on error. 317 SEGGER Studio Reference Manual C Library User Guide debug_getll Synopsis int debug_getll(long long *ll); Description debug_getll reads a long long from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with 0b it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the long long object pointed to by ll. debug_getll returns zero on success or -1 on error. 318 SEGGER Studio Reference Manual C Library User Guide debug_gets Synopsis char *debug_gets(char *s); Description debug_gets reads a string from the Debug Terminal in memory pointed at by s. This function will block until ENTER has been pressed. debug_gets returns the value of s. 319 SEGGER Studio Reference Manual C Library User Guide debug_getu Synopsis int debug_getu(unsigned *u); Description debug_getu reads an unsigned integer from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with 0b it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the unsigned integer object pointed to by u. debug_getu returns zero on success or -1 on error. 320 SEGGER Studio Reference Manual C Library User Guide debug_getul Synopsis int debug_getul(unsigned long *ul); Description debug_getul reads an unsigned long from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with 0b it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the long object pointed to by ul. debug_getul returns zero on success or -1 on error. 321 SEGGER Studio Reference Manual C Library User Guide debug_getull Synopsis int debug_getull(unsigned long long *ull); Description debug_getull reads an unsigned long long from the Debug Terminal. If the number starts with 0x it is interpreted as a hexadecimal number, if it starts with 0 it is interpreted as an octal number, if it starts with 0b it is interpreted as a binary number, otherwise it is interpreted as a decimal number. The number is written to the long long object pointed to by ull. debug_getull returns zero on success or -1 on error. 322 SEGGER Studio Reference Manual C Library User Guide debug_kbhit Synopsis int debug_kbhit(void); Description debug_kbhit polls the Debug Terminal for a character and returns a non-zero value if a character is available or 0 if not. 323 SEGGER Studio Reference Manual C Library User Guide debug_loadsymbols Synopsis void debug_loadsymbols(const char *filename, const void *address, const char *breaksymbol); Description debug_loadsymbols instructs the debugger to load the debugging symbols in the file denoted by filename. The filename is a (macro expanded) host PC filename which is relative to the debugger working directory. The address is the load address which is required for debugging position independent executables, supply NULL for regular executables. The breaksymbol is the name of a symbol in the filename to set a temporary breakpoint on or NULL. 324 SEGGER Studio Reference Manual C Library User Guide debug_perror Synopsis void debug_perror(const char *s); Description debug_perror displays the optional string s on the Debug Terminal together with a string corresponding to the errno value of the last Debug IO operation. 325 SEGGER Studio Reference Manual C Library User Guide debug_printf Synopsis int debug_printf(const char *format, ...); Description debug_printf writes to the Debug Terminal, under control of the string pointed to by format that specifies how subsequent arguments are converted for output. The format string is a standard C printf format string. The actual formatting is performed on the host by the debugger and therefore debug_printf consumes only a very small amount of code and data space, only the overhead to call the function. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. debug_printf returns the number of characters transmitted, or a negative value if an output or encoding error occurred. 326 SEGGER Studio Reference Manual C Library User Guide debug_printf_c Synopsis int debug_printf_c(__code const char *format, ...); Description debug_printf_c is equivalent to debug_printf with the format string in code memory. 327 SEGGER Studio Reference Manual C Library User Guide debug_putchar Synopsis int debug_putchar(int c); Description debug_putchar write the character c to the Debug Terminal. debug_putchar returns the character written or -1 if a write error occurs. 328 SEGGER Studio Reference Manual C Library User Guide debug_puts Synopsis int debug_puts(const char *); Description debug_puts writes the string s to the Debug Terminal followed by a new-line character. debug_puts returns -1 if a write error occurs, otherwise it returns a nonnegative value. 329 SEGGER Studio Reference Manual C Library User Guide debug_remove Synopsis int debug_remove(const char *filename); Description debug_remove removes the filename denoted by filename and returns 0 on success or -1 on error. The filename is a host PC filename which is relative to the debugger working directory. 330 SEGGER Studio Reference Manual C Library User Guide debug_rename Synopsis int debug_rename(const char *oldfilename, const char *newfilename); Description debug_rename renames the file denoted by oldpath to newpath and returns zero on success or non-zero on error. The oldpath and newpath are host PC filenames which are relative to the debugger working directory. 331 SEGGER Studio Reference Manual C Library User Guide debug_rewind Synopsis void debug_rewind(DEBUG_FILE *stream); Description debug_rewind sets the current file position of the stream to the beginning of the file and clears any error and end of file conditions. 332 SEGGER Studio Reference Manual C Library User Guide debug_runtime_error Synopsis void debug_runtime_error(const char *error); Description debug_runtime_error causes the debugger to stop the target, position the cursor at the line that called debug_runtime_error, and display the null-terminated string pointed to by error. 333 SEGGER Studio Reference Manual C Library User Guide debug_scanf Synopsis int debug_scanf(const char *format, ...); Description debug_scanf reads from the Debug Terminal, under control of the string pointed to by format that specifies how subsequent arguments are converted for input. The format string is a standard C scanf format string. The actual formatting is performed on the host by the debugger and therefore debug_scanf consumes only a very small amount of code and data space, only the overhead to call the function. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. debug_scanf returns number of characters read, or a negative value if an output or encoding error occurred. 334 SEGGER Studio Reference Manual C Library User Guide debug_scanf_c Synopsis int debug_scanf_c(__code const char *format, ...); Description debug_scanf_c is equivalent to debug_scanf with the format string in code memory. 335 SEGGER Studio Reference Manual C Library User Guide debug_system Synopsis int debug_system(char *command); Description debug_system executes the command with the host command line interpreter and returns the commands exit status. 336 SEGGER Studio Reference Manual C Library User Guide debug_time Synopsis long debug_time(long *ptr); Description debug_time returns the number of seconds elapsed since midnight (00:00:00), January 1, 1970, coordinated universal time (UTC), according to the system clock of the host computer. The return value is stored in *ptr if ptr is not NULL. 337 SEGGER Studio Reference Manual C Library User Guide debug_tmpfile Synopsis DEBUG_FILE *debug_tmpfile(void); Description debug_tmpfile creates a temporary file on the host PC which is deleted when the stream is closed. 338 SEGGER Studio Reference Manual C Library User Guide debug_tmpnam Synopsis char *debug_tmpnam(char *str); Description debug_tmpnam returns a unique temporary filename. If str is NULL then a static buffer is used to store the filename, otherwise the filename is stored in str. On success a pointer to the string is returned, on failure 0 is returned. 339 SEGGER Studio Reference Manual C Library User Guide debug_ungetc Synopsis int debug_ungetc(int c, DEBUG_FILE *stream); Description debug_ungetc pushes the character c onto the input stream. If successful c is returned, otherwise -1 is returned. 340 SEGGER Studio Reference Manual C Library User Guide debug_unloadsymbols Synopsis void debug_unloadsymbols(const char *filename); Description debug_unloadsymbols instructs the debugger to unload the debugging symbols (previously loaded by a call to debug_loadsymbols) in the file denoted by filename. The filename is a host PC filename which is relative to the debugger working directory. 341 SEGGER Studio Reference Manual C Library User Guide debug_vfprintf Synopsis int debug_vfprintf(DEBUG_FILE *stream, const char *format, __va_list); Description debug_vfprintf is equivalent to debug_fprintf with arguments passed using stdarg.h rather than a variable number of arguments. 342 SEGGER Studio Reference Manual C Library User Guide debug_vfscanf Synopsis int debug_vfscanf(DEBUG_FILE *stream, const char *format, __va_list); Description debug_vfscanf is equivalent to debug_fscanf with arguments passed using stdarg.h rather than a variable number of arguments. 343 SEGGER Studio Reference Manual C Library User Guide debug_vprintf Synopsis int debug_vprintf(const char *format, __va_list); Description debug_vprintf is equivalent to debug_printf with arguments passed using stdarg.h rather than a variable number of arguments. 344 SEGGER Studio Reference Manual C Library User Guide debug_vscanf Synopsis int debug_vscanf(const char *format, __va_list); Description debug_vscanf is equivalent to debug_scanf with arguments passed using stdarg.h rather than a variable number of arguments. 345 SEGGER Studio Reference Manual C Library User Guide API Summary Error numbers EDOM Domain error EILSEQ Illegal byte sequence EINVAL Invalid argument ENOMEM No memory available ERANGE Result too large or too small Macros errno Last-set error condition 346 SEGGER Studio Reference Manual C Library User Guide EDOM Synopsis #define EDOM ... Description EDOM - an input argument is outside the defined domain of a mathematical function. 347 SEGGER Studio Reference Manual C Library User Guide EILSEQ Synopsis #define EILSEQ ... Description EILSEQ - A wide-character code has been detected that does not correspond to a valid character, or a byte sequence does not form a valid wide-character code. 348 SEGGER Studio Reference Manual C Library User Guide EINVAL Synopsis #define EINVAL 0x06 Description EINVAL - An argument was invalid, or a combination of arguments was invalid. 349 SEGGER Studio Reference Manual C Library User Guide ENOMEM Synopsis #define ENOMEM 0x05 Description ENOMEM - no memory can be allocated by a function in the library. Note that malloc, calloc, and realloc do not set errno to ENOMEM on failure, but other library routines (such as duplocale) may set errno to ENOMEM when memory allocation fails. 350 SEGGER Studio Reference Manual C Library User Guide ERANGE Synopsis #define ERANGE ... Description ERANGE - the result of the function is too large (overflow) or too small (underflow) to be represented in the available space. 351 SEGGER Studio Reference Manual C Library User Guide errno Synopsis int errno; Description errno is treated as an writable l-value, but the implementation of how the l-value is read an written is hidden from the user. The value of errno is zero at program startup, but is never set to zero by any library function. The value of errno may be set to a nonzero value by a library function, and this effect is documented in each function that does so. Note The ISO standard does not specify whether errno is a macro or an identifier declared with external linkage. Portable programs must not make assumptions about the implementation of errno. In this implementation, errno expands to a function call to __errno (MSP430, AVR, MAXQ) or __aeabi_errno_addr (ARM) that returns a pointer to a volatile int. This function can be implemented by the application to provide a thread-specific errno. 352 SEGGER Studio Reference Manual C Library User Guide API Summary Double exponent minimum and maximum values DBL_MAX_10_EXP The maximum exponent value in base 10 of a double DBL_MAX_EXP The maximum exponent value of a double DBL_MIN_10_EXP The minimal exponent value in base 10 of a double DBL_MIN_EXP The minimal exponent value of a double Implementation DBL_DIG The number of digits of precision of a double DBL_MANT_DIG The number of digits in a double DECIMAL_DIG The number of decimal digits that can be rounded without change FLT_DIG The number of digits of precision of a float FLT_EVAL_METHOD The evaluation format FLT_MANT_DIG The number of digits in a float FLT_RADIX The radix of the exponent representation FLT_ROUNDS The rounding mode Float exponent minimum and maximum values FLT_MAX_10_EXP The maximum exponent value in base 10 of a float FLT_MAX_EXP The maximum exponent value of a float FLT_MIN_10_EXP The minimal exponent value in base 10 of a float FLT_MIN_EXP The minimal exponent value of a float Double minimum and maximum values DBL_EPSILON The difference between 1 and the least value greater than 1 of a double DBL_MAX The maximum value of a double DBL_MIN The minimal value of a double Float minimum and maximum values FLT_EPSILON The difference between 1 and the least value greater than 1 of a float FLT_MAX The maximum value of a float FLT_MIN The minimal value of a float 353 SEGGER Studio Reference Manual C Library User Guide DBL_DIG Synopsis #define DBL_DIG 15 Description DBL_DIG specifies The number of digits of precision of a double. 354 SEGGER Studio Reference Manual C Library User Guide DBL_EPSILON Synopsis #define DBL_EPSILON 2.2204460492503131E-16 Description DBL_EPSILON the minimum positive number such that 1.0 + DBL_EPSILON != 1.0. 355 SEGGER Studio Reference Manual C Library User Guide DBL_MANT_DIG Synopsis #define DBL_MANT_DIG 53 Description DBL_MANT_DIG specifies the number of base FLT_RADIX digits in the mantissa part of a double. 356 SEGGER Studio Reference Manual C Library User Guide DBL_MAX Synopsis #define DBL_MAX 1.7976931348623157E+308 Description DBL_MAX is the maximum value of a double. 357 SEGGER Studio Reference Manual C Library User Guide DBL_MAX_10_EXP Synopsis #define DBL_MAX_10_EXP +308 Description DBL_MAX_10_EXP is the maximum value in base 10 of the exponent part of a double. 358 SEGGER Studio Reference Manual C Library User Guide DBL_MAX_EXP Synopsis #define DBL_MAX_EXP +1024 Description DBL_MAX_EXP is the maximum value of base FLT_RADIX in the exponent part of a double. 359 SEGGER Studio Reference Manual C Library User Guide DBL_MIN Synopsis #define DBL_MIN 2.2250738585072014E-308 Description DBL_MIN is the minimum value of a double. 360 SEGGER Studio Reference Manual C Library User Guide DBL_MIN_10_EXP Synopsis #define DBL_MIN_10_EXP -307 Description DBL_MIN_10_EXP is the minimum value in base 10 of the exponent part of a double. 361 SEGGER Studio Reference Manual C Library User Guide DBL_MIN_EXP Synopsis #define DBL_MIN_EXP -1021 Description DBL_MIN_EXP is the minimum value of base FLT_RADIX in the exponent part of a double. 362 SEGGER Studio Reference Manual C Library User Guide DECIMAL_DIG Synopsis #define DECIMAL_DIG 17 Description DECIMAL_DIG specifies the number of decimal digits that can be rounded to a floating-point number without change to the value. 363 SEGGER Studio Reference Manual C Library User Guide FLT_DIG Synopsis #define FLT_DIG 6 Description FLT_DIG specifies The number of digits of precision of a float. 364 SEGGER Studio Reference Manual C Library User Guide FLT_EPSILON Synopsis #define FLT_EPSILON 1.19209290E-07F // decimal constant Description FLT_EPSILON the minimum positive number such that 1.0 + FLT_EPSILON != 1.0. 365 SEGGER Studio Reference Manual C Library User Guide FLT_EVAL_METHOD Synopsis #define FLT_EVAL_METHOD 0 Description FLT_EVAL_METHOD specifies that all operations and constants are evaluated to the range and precision of the type. 366 SEGGER Studio Reference Manual C Library User Guide FLT_MANT_DIG Synopsis #define FLT_MANT_DIG 24 Description FLT_MANT_DIG specifies the number of base FLT_RADIX digits in the mantissa part of a float. 367 SEGGER Studio Reference Manual C Library User Guide FLT_MAX Synopsis #define FLT_MAX 3.40282347E+38F Description FLT_MAX is the maximum value of a float. 368 SEGGER Studio Reference Manual C Library User Guide FLT_MAX_10_EXP Synopsis #define FLT_MAX_10_EXP +38 Description FLT_MAX_10_EXP is the maximum value in base 10 of the exponent part of a float. 369 SEGGER Studio Reference Manual C Library User Guide FLT_MAX_EXP Synopsis #define FLT_MAX_EXP +128 Description FLT_MAX_EXP is the maximum value of base FLT_RADIX in the exponent part of a float. 370 SEGGER Studio Reference Manual C Library User Guide FLT_MIN Synopsis #define FLT_MIN 1.17549435E-38F Description FLT_MIN is the minimum value of a float. 371 SEGGER Studio Reference Manual C Library User Guide FLT_MIN_10_EXP Synopsis #define FLT_MIN_10_EXP -37 Description FLT_MIN_10_EXP is the minimum value in base 10 of the exponent part of a float. 372 SEGGER Studio Reference Manual C Library User Guide FLT_MIN_EXP Synopsis #define FLT_MIN_EXP -125 Description FLT_MIN_EXP is the minimum value of base FLT_RADIX in the exponent part of a float. 373 SEGGER Studio Reference Manual C Library User Guide FLT_RADIX Synopsis #define FLT_RADIX 2 Description FLT_RADIX specifies the radix of the exponent representation. 374 SEGGER Studio Reference Manual C Library User Guide FLT_ROUNDS Synopsis #define FLT_ROUNDS 1 Description FLT_ROUNDS specifies the rounding mode of floating-point addition is round to nearest. 375 SEGGER Studio Reference Manual C Library User Guide Overview The header defines macros that expand to the corresponding tokens to ease writing C programs with keyboards that do not have keys for frequently-used operators. API Summary Macros and Alternative spelling for logical and operator and_eq Alternative spelling for logical and-equals operator bitand Alternative spelling for bitwise and operator bitor Alternative spelling for bitwise or operator compl Alternative spelling for bitwise complement operator not Alternative spelling for logical not operator not_eq Alternative spelling for not-equal operator or Alternative spelling for logical or operator or_eq Alternative spelling for bitwise or-equals operator xor Alternative spelling for bitwise exclusive or operator xor_eq Alternative spelling for bitwise exclusive-or-equals operator 376 SEGGER Studio Reference Manual C Library User Guide and Synopsis #define and && Description and defines the alternative spelling for &&. 377 SEGGER Studio Reference Manual C Library User Guide and_eq Synopsis #define and_eq &= Description and_eq defines the alternative spelling for &=. 378 SEGGER Studio Reference Manual C Library User Guide bitand Synopsis #define bitand & Description bitand defines the alternative spelling for &. 379 SEGGER Studio Reference Manual C Library User Guide bitor Synopsis #define bitor | Description bitor defines the alternative spelling for |. 380 SEGGER Studio Reference Manual C Library User Guide compl Synopsis #define compl ~ Description compl defines the alternative spelling for ~. 381 SEGGER Studio Reference Manual C Library User Guide not Synopsis #define not ! Description not defines the alternative spelling for !. 382 SEGGER Studio Reference Manual C Library User Guide not_eq Synopsis #define not_eq != Description not_eq defines the alternative spelling for !=. 383 SEGGER Studio Reference Manual C Library User Guide or Synopsis #define or || Description or defines the alternative spelling for ||. 384 SEGGER Studio Reference Manual C Library User Guide or_eq Synopsis #define or_eq |= Description or_eq defines the alternative spelling for |=. 385 SEGGER Studio Reference Manual C Library User Guide xor Synopsis #define xor ^ Description xor defines the alternative spelling for ^. 386 SEGGER Studio Reference Manual C Library User Guide xor_eq Synopsis #define xor_eq ^= Description xor_eq defines the alternative spelling for ^=. 387 SEGGER Studio Reference Manual C Library User Guide API Summary Long integer minimum and maximum values LONG_MAX Maximum value of a long integer LONG_MIN Minimum value of a long integer ULONG_MAX Maximum value of an unsigned long integer Character minimum and maximum values CHAR_MAX Maximum value of a plain character CHAR_MIN Minimum value of a plain character SCHAR_MAX Maximum value of a signed character SCHAR_MIN Minimum value of a signed character UCHAR_MAX Maximum value of an unsigned char Long long integer minimum and maximum values LLONG_MAX Maximum value of a long long integer LLONG_MIN Minimum value of a long long integer ULLONG_MAX Maximum value of an unsigned long long integer Short integer minimum and maximum values SHRT_MAX Maximum value of a short integer SHRT_MIN Minimum value of a short integer USHRT_MAX Maximum value of an unsigned short integer Integer minimum and maximum values INT_MAX Maximum value of an integer INT_MIN Minimum value of an integer UINT_MAX Maximum value of an unsigned integer Type sizes CHAR_BIT Number of bits in a character Multi-byte values MB_LEN_MAX maximum number of bytes in a multi-byte character 388 SEGGER Studio Reference Manual C Library User Guide CHAR_BIT Synopsis #define CHAR_BIT 8 Description CHAR_BIT is the number of bits for smallest object that is not a bit-field (byte). 389 SEGGER Studio Reference Manual C Library User Guide CHAR_MAX Synopsis #define CHAR_MAX 255 Description CHAR_MAX is the maximum value for an object of type char. 390 SEGGER Studio Reference Manual C Library User Guide CHAR_MIN Synopsis #define CHAR_MIN 0 Description CHAR_MIN is the minimum value for an object of type char. 391 SEGGER Studio Reference Manual C Library User Guide INT_MAX Synopsis #define INT_MAX 2147483647 Description INT_MAX is the maximum value for an object of type int. 392 SEGGER Studio Reference Manual C Library User Guide INT_MIN Synopsis #define INT_MIN (-2147483647 - 1) Description INT_MIN is the minimum value for an object of type int. 393 SEGGER Studio Reference Manual C Library User Guide LLONG_MAX Synopsis #define LLONG_MAX 9223372036854775807LL Description LLONG_MAX is the maximum value for an object of type long long int. 394 SEGGER Studio Reference Manual C Library User Guide LLONG_MIN Synopsis #define LLONG_MIN (-9223372036854775807LL - 1) Description LLONG_MIN is the minimum value for an object of type long long int. 395 SEGGER Studio Reference Manual C Library User Guide LONG_MAX Synopsis #define LONG_MAX 2147483647L Description LONG_MAX is the maximum value for an object of type long int. 396 SEGGER Studio Reference Manual C Library User Guide LONG_MIN Synopsis #define LONG_MIN (-2147483647L - 1) Description LONG_MIN is the minimum value for an object of type long int. 397 SEGGER Studio Reference Manual C Library User Guide MB_LEN_MAX Synopsis #define MB_LEN_MAX 4 Description MB_LEN_MAX is the maximum number of bytes in a multi-byte character for any supported locale. Unicode (ISO 10646) characters between 0 and 10FFFF inclusive are supported which convert to a maximum of four bytes in the UTF-8 encoding. 398 SEGGER Studio Reference Manual C Library User Guide SCHAR_MAX Synopsis #define SCHAR_MAX 127 Description SCHAR_MAX is the maximum value for an object of type signed char. 399 SEGGER Studio Reference Manual C Library User Guide SCHAR_MIN Synopsis #define SCHAR_MIN (-128) Description SCHAR_MIN is the minimum value for an object of type signed char. 400 SEGGER Studio Reference Manual C Library User Guide SHRT_MAX Synopsis #define SHRT_MAX 32767 Description SHRT_MAX is the minimum value for an object of type short int. 401 SEGGER Studio Reference Manual C Library User Guide SHRT_MIN Synopsis #define SHRT_MIN (-32767 - 1) Description SHRT_MIN is the minimum value for an object of type short int. 402 SEGGER Studio Reference Manual C Library User Guide UCHAR_MAX Synopsis #define UCHAR_MAX 255 Description UCHAR_MAX is the maximum value for an object of type unsigned char. 403 SEGGER Studio Reference Manual C Library User Guide UINT_MAX Synopsis #define UINT_MAX 4294967295U Description UINT_MAX is the maximum value for an object of type unsigned int. 404 SEGGER Studio Reference Manual C Library User Guide ULLONG_MAX Synopsis #define ULLONG_MAX 18446744073709551615ULL Description ULLONG_MAX is the maximum value for an object of type unsigned long long int. 405 SEGGER Studio Reference Manual C Library User Guide ULONG_MAX Synopsis #define ULONG_MAX 4294967295UL Description ULONG_MAX is the maximum value for an object of type unsigned long int. 406 SEGGER Studio Reference Manual C Library User Guide USHRT_MAX Synopsis #define USHRT_MAX 65535 Description USHRT_MAX is the minimum value for an object of type unsigned short int. 407 SEGGER Studio Reference Manual C Library User Guide API Summary Structures lconv Formatting info for numeric values Functions localeconv Get current locale data setlocale Set Locale 408 SEGGER Studio Reference Manual C Library User Guide lconv Synopsis typedef struct { char *decimal_point; char *thousands_sep; char *grouping; char *int_curr_symbol; char *currency_symbol; char *mon_decimal_point; char *mon_thousands_sep; char *mon_grouping; char *positive_sign; char *negative_sign; char int_frac_digits; char frac_digits; char p_cs_precedes; char p_sep_by_space; char n_cs_precedes; char n_sep_by_space; char p_sign_posn; char n_sign_posn; char int_p_cs_precedes; char int_n_cs_precedes; char int_p_sep_by_space; char int_n_sep_by_space; char int_p_sign_posn; char int_n_sign_posn; } lconv; Description lconv structure holds formatting information on how numeric values are to be written. Note that the order of fields in this structure is not consistent between implementations, nor is it consistent between C89 and C99 standards. The members decimal_point, grouping, and thousands_sep are controlled by LC_NUMERIC, the remainder by LC_MONETARY. The members int_n_cs_precedes, int_n_sep_by_space, int_n_sign_posn, int_p_cs_precedes, int_p_sep_by_space. and int_p_sign_posn are added by the C99 standard. We have standardized on the ordering specified by the ARM EABI for the base of this structure. This ordering is neither that of C89 nor C99. Member Description currency_symbol Local currency symbol. decimal_point Decimal point separator. frac_digits Amount of fractional digits to the right of the decimal point for monetary quantities in the local format. 409 SEGGER Studio Reference Manual C Library User Guide grouping Specifies the amount of digits that form each of the groups to be separated by thousands_sep separator for non-monetary quantities. int_curr_symbol International currency symbol. int_frac_digits Amount of fractional digits to the right of the decimal point for monetary quantities in the international format. mon_decimal_point Decimal-point separator used for monetary quantities. mon_grouping Specifies the amount of digits that form each of the groups to be separated by mon_thousands_sep separator for monetary quantities. mon_thousands_sep Separators used to delimit groups of digits to the left of the decimal point for monetary quantities. negative_sign Sign to be used for negative monetary quantities. n_cs_precedes Whether the currency symbol should precede negative monetary quantities. n_sep_by_space Whether a space should appear between the currency symbol and negative monetary quantities. n_sign_posn Position of the sign for negative monetary quantities. positive_sign Sign to be used for nonnegative (positive or zero) monetary quantities. p_cs_precedes Whether the currency symbol should precede nonnegative (positive or zero) monetary quantities. p_sep_by_space Whether a space should appear between the currency symbol and nonnegative (positive or zero) monetary quantities. p_sign_posn Position of the sign for nonnegative (positive or zero) monetary quantities. thousands_sep Separators used to delimit groups of digits to the left of the decimal point for non-monetary quantities. 410 SEGGER Studio Reference Manual C Library User Guide localeconv Synopsis localeconv(void); Description localeconv returns a pointer to a structure of type lconv with the corresponding values for the current locale filled in. 411 SEGGER Studio Reference Manual C Library User Guide setlocale Synopsis char *setlocale(int category, const char *locale); Description setlocale sets the current locale. The category parameter can have the following values: Name Locale affected LC_ALL Entire locale LC_COLLATE Affects strcoll and strxfrm LC_CTYPE Affects character handling LC_MONETARY Affects monetary formatting information LC_NUMERIC Affects decimal-point character in I/O and string formatting operations LC_TIME Affects strftime The locale parameter contains the name of a C locale to set or if NULL is passed the current locale is not changed. Return Value setlocale returns the name of the current locale. 412 SEGGER Studio Reference Manual C Library User Guide API Summary Type Generic Macros fpclassify Classify floating type isfinite Test for a finite value isinf Test for infinity isnan Test for NaN isnormal Test for a normal value signbit Test sign Trigonometric functions cos Compute cosine of a double cosf Compute cosine of a float sin Compute sine of a double sinf Compute sine of a float tan Compute tangent of a double tanf Compute tangent of a double Inverse trigonometric functions acos Compute inverse cosine of a double acosf Compute inverse cosine of a float asin Compute inverse sine of a double asinf Compute inverse sine of a float atan Compute inverse tangent of a double atan2 Compute inverse tangent of a ratio of doubles atan2f Compute inverse tangent of a ratio of floats atanf Compute inverse tangent of a float Exponential and logarithmic functions cbrt Compute cube root of a double cbrtf Compute cube root of a float exp Compute exponential of a double expf Compute exponential of a float frexp Set exponent of a double frexpf Set exponent of a float ldexp Adjust exponent of a double 413 SEGGER Studio Reference Manual C Library User Guide ldexpf Adjust exponent of a float log Compute natural logarithm of a double log10 Compute common logarithm of a double log10f Compute common logarithm of a float logf Compute natural logarithm of a float pow Raise a double to a power powf Raise a float to a power scalbn Scale a double scalbnf Scale a float sqrt Compute square root of a double sqrtf Compute square root of a float Remainder functions fmod Compute remainder after division of two doubles fmodf Compute remainder after division of two floats modf Break a double into integer and fractional parts modff Break a float into integer and fractional parts Nearest integer functions ceil Compute smallest integer not greater than a double ceilf Compute smallest integer not greater than a float floor Compute largest integer not greater than a float floorf Compute largest integer not greater than a float Absolute value functions fabs Compute absolute value of a double fabsf Compute absolute value of a float hypot Compute complex magnitude of two doubles hypotf Compute complex magnitude of two floats Maximum, minimum, and positive difference functions fmax Compute maximum of two doubles fmaxf Compute maximum of two floats fmin Compute minimum of two doubles fminf Compute minimum of two floats Hyperbolic functions cosh Compute hyperbolic cosine of a double coshf Compute hyperbolic cosine of a float sinh Compute hyperbolic sine of a double 414 SEGGER Studio Reference Manual C Library User Guide sinhf Compute hyperbolic sine of a float tanh Compute hyperbolic tangent of a double tanhf Compute hyperbolic tangent of a float Inverse hyperbolic functions acosh Compute inverse hyperbolic cosine of a double acoshf Compute inverse hyperbolic cosine of a float asinh Compute inverse hyperbolic sine of a double asinhf Compute inverse hyperbolic sine of a float atanh Compute inverse hyperbolic tangent of a double atanhf Compute inverse hyperbolic tangent of a float Fused functions fma Compute fused multiply-add fmaf Compute fused multiply-add 415 SEGGER Studio Reference Manual C Library User Guide acos Synopsis double acos(double x); Description acos returns the principal value, in radians, of the inverse circular cosine of x. The principal value lies in the interval [0, PI] radians. If |x| > 1, errno is set to EDOM and acos returns HUGE_VAL. If x is NaN, acos returns x. If |x| > 1, acos returns NaN. 416 SEGGER Studio Reference Manual C Library User Guide acosf Synopsis float acosf(float x); Description acosf returns the principal value, in radians, of the inverse circular cosine of x. The principal value lies in the interval [0, PI] radians. If |a| 1, errno is set to EDOM and acosf returns HUGE_VAL. If x is NaN, acosf returns x. If |x| > 1, acosf returns NaN. 417 SEGGER Studio Reference Manual C Library User Guide acosh Synopsis double acosh(double x); Description acosh returns the non-negative inverse hyperbolic cosine of x. acosh(x) is defined as log(x + sqrt(x^2 - 1)), assuming completely accurate computation. If x < 1, errno is set to EDOM and acosh returns HUGE_VAL. If x < 1, acosh returns NaN. If x is NaN, acosh returns NaN. 418 SEGGER Studio Reference Manual C Library User Guide acoshf Synopsis float acoshf(float x); Description acoshf returns the non-negative inverse hyperbolic cosine of x. acosh(x) is defined as log(x + sqrt(x^2 - 1)), assuming completely accurate computation. If x < 1, errno is set to EDOM and acoshf returns HUGE_VALF. If x < 1, acoshf returns NaN. If x is NaN, acoshf returns that NaN. 419 SEGGER Studio Reference Manual C Library User Guide asin Synopsis double asin(double x); Description asin returns the principal value, in radians, of the inverse circular sine of x. The principal value lies in the interval [-1/2, +1/2] radians. If |x| > 1, errno is set to EDOM and asin returns HUGE_VAL. If x is NaN, asin returns x. If |x| > 1, asin returns NaN. 420 SEGGER Studio Reference Manual C Library User Guide asinf Synopsis float asinf(float x); Description asinf returns the principal value, in radians, of the inverse circular sine of val. The principal value lies in the interval [-1/2, +1/2] radians. If |x| > 1, errno is set to EDOM and asinf returns HUGE_VALF. If x is NaN, asinf returns x. If |x| > 1, asinf returns NaN. 421 SEGGER Studio Reference Manual C Library User Guide asinh Synopsis double asinh(double x); Description asinh calculates the hyperbolic sine of x. If |x| > ~709.782, errno is set to EDOM and asinh returns HUGE_VAL. If x is +, -, or NaN, asinh returns |x|. If |x| > ~709.782, asinh returns + or - depending upon the sign of x. 422 SEGGER Studio Reference Manual C Library User Guide asinhf Synopsis float asinhf(float x); Description asinhf calculates the hyperbolic sine of x. If |x| > ~88.7228, errnois set to EDOM and asinhf returns HUGE_VALF. If x is +, -, or NaN, asinhf returns |x|. If |x| > ~88.7228, asinhf returns + or - depending upon the sign of x. 423 SEGGER Studio Reference Manual C Library User Guide atan Synopsis double atan(double x); Description atan returns the principal value, in radians, of the inverse circular tangent of x. The principal value lies in the interval [-1/2, +1/2] radians. 424 SEGGER Studio Reference Manual C Library User Guide atan2 Synopsis double atan2(double x, double y); Description atan2 returns the value, in radians, of the inverse circular tangent of y divided by x using the signs of x and y to compute the quadrant of the return value. The principal value lies in the interval [-1/2/2, +1/2] radians. If x = y = 0, errno is set to EDOM and atan2 returns HUGE_VAL. atan2(x, NaN) is NaN. atan2(NaN, x) is NaN. atan2(0, +(anything but NaN)) is 0. atan2(0, -(anything but NaN)) is . atan2((anything but 0 and NaN), 0) is 1/2. atan2((anything but and NaN), +) is 0. atan2((anything but and NaN), -) is . atan2(, +) is 1/4. atan2(, -) is 3/4. atan2(, (anything but 0, NaN, and )) is 1/2. 425 SEGGER Studio Reference Manual C Library User Guide atan2f Synopsis float atan2f(float y, float x); Description atan2f returns the value, in radians, of the inverse circular tangent of y divided by x using the signs of x and y to compute the quadrant of the return value. The principal value lies in the interval [-1/2, +1/2] radians. If x = y = 0, errno is set to EDOM and atan2f returns HUGE_VALF. atan2f(x, NaN) is NaN. atan2f(NaN, x) is NaN. atan2f(0, +(anything but NaN)) is 0. atan2f(0, -(anything but NaN)) is . atan2f((anything but 0 and NaN), 0) is 1/2. atan2f((anything but and NaN), +) is 0. atan2f((anything but and NaN), -) is . atan2f(, +) is 1/4. atan2f(, -) is 3/4. atan2f(, (anything but 0, NaN, and )) is 1/2. 426 SEGGER Studio Reference Manual C Library User Guide atanf Synopsis float atanf(float x); Description atanf returns the principal value, in radians, of the inverse circular tangent of x. The principal value lies in the interval [-1/2, +1/2] radians. 427 SEGGER Studio Reference Manual C Library User Guide atanh Synopsis double atanh(double x); Description atanh returns the inverse hyperbolic tangent of x. If |x| 1, errno is set to EDOM and atanh returns HUGE_VAL. If |x| > 1 atanh returns NaN. If x is NaN, atanh returns that NaN. If x is 1, atanh returns . If x is -1, atanh returns -. 428 SEGGER Studio Reference Manual C Library User Guide atanhf Synopsis float atanhf(float x); Description atanhf returns the inverse hyperbolic tangent of x. If |x| > 1 atanhf returns NaN. If x is NaN, atanhf returns that NaN. If x is 1, atanhf returns . If x is -1, atanhf returns -. 429 SEGGER Studio Reference Manual C Library User Guide cbrt Synopsis double cbrt(double x); Description cbrt computes the cube root of x. 430 SEGGER Studio Reference Manual C Library User Guide cbrtf Synopsis float cbrtf(float x); Description cbrtf computes the cube root of x. 431 SEGGER Studio Reference Manual C Library User Guide ceil Synopsis double ceil(double x); Description ceil computes the smallest integer value not less than x. ceil (0) is 0. ceil ( ) is . 432 SEGGER Studio Reference Manual C Library User Guide ceilf Synopsis float ceilf(float x); Description ceilf computes the smallest integer value not less than x. ceilf (0) is 0. ceilf ( ) is . 433 SEGGER Studio Reference Manual C Library User Guide cos Synopsis double cos(double x); Description cos returns the radian circular cosine of x. If |x| > 10^9, errno is set to EDOM and cos returns HUGE_VAL. If x is NaN, cos returns x. If |x| is , cos returns NaN. 434 SEGGER Studio Reference Manual C Library User Guide cosf Synopsis float cosf(float x); Description cosf returns the radian circular cosine of x. If |x| > 10^9, errno is set to EDOM and cosf returns HUGE_VALF. If x is NaN, cosf returns x. If |x| is , cosf returns NaN. 435 SEGGER Studio Reference Manual C Library User Guide cosh Synopsis double cosh(double x); Description cosh calculates the hyperbolic cosine of x. If |x| > ~709.782, errno is set to EDOM and cosh returns HUGE_VAL. If x is +, -, or NaN, cosh returns |x|.> If |x| > ~709.782, cosh returns + or - depending upon the sign of x. 436 SEGGER Studio Reference Manual C Library User Guide coshf Synopsis float coshf(float x); Description coshf calculates the hyperbolic sine of x. If |x| > ~88.7228, errno is set to EDOM and coshf returns HUGE_VALF. If x is +, -, or NaN, coshf returns |x|. If |x| > ~88.7228, coshf returns + or - depending upon the sign of x. 437 SEGGER Studio Reference Manual C Library User Guide exp Synopsis double exp(double x); Description exp computes the base-e exponential of x. If |x| > ~709.782, errno is set to EDOM and exp returns HUGE_VAL. If x is NaN, exp returns NaN. If x is , exp returns . If x is -, exp returns 0. 438 SEGGER Studio Reference Manual C Library User Guide expf Synopsis float expf(float x); Description expf computes the base-e exponential of x. If |x| > ~88.722, errno is set to EDOM and expf returns HUGE_VALF. If x is NaN, expf returns NaN. If x is , expf returns . If x is -, expf returns 0. 439 SEGGER Studio Reference Manual C Library User Guide fabs Synopsis double fabs(double x); 440 SEGGER Studio Reference Manual C Library User Guide fabsf Synopsis float fabsf(float x); Description fabsf computes the absolute value of the floating-point number x. 441 SEGGER Studio Reference Manual C Library User Guide floor Synopsis double floor(double); floor computes the largest integer value not greater than x. floor (0) is 0. floor () is . 442 SEGGER Studio Reference Manual C Library User Guide floorf Synopsis float floorf(float); floorf computes the largest integer value not greater than x. floorf(0) is 0. floorf() is . 443 SEGGER Studio Reference Manual C Library User Guide fma Synopsis double fma(double x, double y, double z); Description fma computes x x y + z with a single rounding. 444 SEGGER Studio Reference Manual C Library User Guide fmaf Synopsis float fmaf(float x, float y, float z); Description fmaf computes x x y + z with a single rounding. 445 SEGGER Studio Reference Manual C Library User Guide fmax Synopsis double fmax(double x, double y); Description fmax determines the maximum of x and y. fmax (NaN, y) is y. fmax (x, NaN) is x. 446 SEGGER Studio Reference Manual C Library User Guide fmaxf Synopsis float fmaxf(float x, float y); Description fmaxf determines the maximum of x and y. fmaxf (NaN, y) is y. fmaxf(x, NaN) is x. 447 SEGGER Studio Reference Manual C Library User Guide fmin Synopsis double fmin(double x, double y); Description fmin determines the minimum of x and y. fmin (NaN, y) is y. fmin (x, NaN) is x. 448 SEGGER Studio Reference Manual C Library User Guide fminf Synopsis float fminf(float x, float y); Description fminf determines the minimum of x and y. fminf (NaN, y) is y. fminf (x, NaN) is x. 449 SEGGER Studio Reference Manual C Library User Guide fmod Synopsis double fmod(double x, double y); Description fmod computes the floating-point remainder of x divided by y. #b #this returns the value x - n y, for some integer n such that, if y is nonzero, the result has the same sign as x and magnitude less than the magnitude of y. fmod (NaN, y) is NaN. fmod (x, NaN) is NaN. fmod ( 0, y) is 0 for y not zero. fmod (, y) is NaN. fmod (x, 0) is NaN. fmod (x, ) is x for x not infinite. 450 SEGGER Studio Reference Manual C Library User Guide fmodf Synopsis float fmodf(float x, float y); Description fmodf computes the floating-point remainder of x divided by y. fmodf returns the value x - n y, for some integer n such that, if y is nonzero, the result has the same sign as x and magnitude less than the magnitude of y. fmodf (NaN, y) is NaN. fmodf (x, NaN) is NaN. fmodf ( 0, y) is 0 for y not zero. fmodf (, y) is NaN. fmodf (x, 0) is NaN. fmodf (x, ) is x for x not infinite. 451 SEGGER Studio Reference Manual C Library User Guide fpclassify Synopsis #define fpclassify(x) (__is_float32(x) ? __float32_classify(x) : __float64_classify(x)) Description fpclassify classifies x as NaN, infinite, normal, subnormal, zero, or into another implementation-defined category. fpclassify returns one of: * FP_ZERO * FP_SUBNORMAL * FP_NORMAL * FP_INFINITE * FP_NAN 452 SEGGER Studio Reference Manual C Library User Guide frexp Synopsis double frexp(double x, int *exp); Description frexp breaks a floating-point number into a normalized fraction and an integral power of 2. frexp stores power of two in the int object pointed to by exp and returns the value x, such that x has a magnitude in the interval [1/2, 1) or zero, and value equals x * 2^exp. If x is zero, both parts of the result are zero. If x is or NaN, frexp returns x and stores zero into the int object pointed to by exp. 453 SEGGER Studio Reference Manual C Library User Guide frexpf Synopsis float frexpf(float x, int *exp); Description frexpf breaks a floating-point number into a normalized fraction and an integral power of 2. frexpf stores power of two in the int object pointed to by frexpf and returns the value x, such that x has a magnitude in the interval [1/2, 1) or zero, and value equals x * 2^exp. If x is zero, both parts of the result are zero. If x is or NaN, frexpf returns x and stores zero into the int object pointed to by exp. 454 SEGGER Studio Reference Manual C Library User Guide hypot Synopsis double hypot(double x, double y); Description hypot computes the square root of the sum of the squares of x and y, sqrt(x*x + y*y), without undue overflow or underflow. If x and y are the lengths of the sides of a right-angled triangle, then hypot computes the length of the hypotenuse. If x or y is + or -, hypot returns . If x or y is NaN, hypot returns NaN. 455 SEGGER Studio Reference Manual C Library User Guide hypotf Synopsis float hypotf(float x, float y); Description hypotf computes the square root of the sum of the squares of x and y, sqrtf(x*x + y*y), without undue overflow or underflow. If x and y are the lengths of the sides of a right-angled triangle, then hypotf computes the length of the hypotenuse. If x or y is + or -, hypotf returns . If x or y is NaN, hypotf returns NaN. 456 SEGGER Studio Reference Manual C Library User Guide isfinite Synopsis #define isfinite(x) (sizeof(x) == sizeof(float) ? __float32_isfinite(x) : __float64_isfinite(x)) Description isfinite determines whether x is a finite value (zero, subnormal, or normal, and not infinite or NaN). isfinite returns a non-zero value if and only if x has a finite value. 457 SEGGER Studio Reference Manual C Library User Guide isinf Synopsis #define isinf(x) (sizeof(x) == sizeof(float) ? __float32_isinf(x) : __float64_isinf(x)) Description isinf determines whether x is an infinity (positive or negative). The determination is based on the type of the argument. 458 SEGGER Studio Reference Manual C Library User Guide isnan Synopsis #define isnan(x) (sizeof(x) == sizeof(float) ? __float32_isnan(x) : __float64_isnan(x)) Description isnan determines whether x is a NaN. The determination is based on the type of the argument. 459 SEGGER Studio Reference Manual C Library User Guide isnormal Synopsis #define isnormal(x) (sizeof(x) == sizeof(float) ? __float32_isnormal(x) : __float64_isnormal(x)) Description isnormal determines whether x is a normal value (zero, subnormal, or normal, and not infinite or NaN).. isnormal returns a non-zero value if and only if x has a normal value. 460 SEGGER Studio Reference Manual C Library User Guide ldexp Synopsis double ldexp(double x, int exp); Description ldexp multiplies a floating-point number by an integral power of 2. ldexp returns x * 2^exp. If the result overflows, errno is set to ERANGE and ldexp returns HUGE_VALF. If x is or NaN, ldexp returns x. If the result overflows, ldexp returns . 461 SEGGER Studio Reference Manual C Library User Guide ldexpf Synopsis float ldexpf(float x, int exp); Description ldexpf multiplies a floating-point number by an integral power of 2. ldexpf returns x * 2^exp. If the result overflows, errno is set to ERANGE and ldexpf returns HUGE_VALF. If x is or NaN, ldexpf returns x. If the result overflows, ldexpf returns . 462 SEGGER Studio Reference Manual C Library User Guide log Synopsis double log(double x); Description log computes the base-e logarithm of x. If x = 0, errno is set to ERANGE and log returns -HUGE_VAL. If x < 0, errno is set to EDOM and log returns -HUGE_VAL. If x < 0 or x = -, log returns NaN. If x = 0, log returns -. If x = , log returns . If x = NaN, log returns x. 463 SEGGER Studio Reference Manual C Library User Guide log10 Synopsis double log10(double x); Description log10 computes the base-10 logarithm of x. If x = 0, errno is set to ERANGE and log10 returns -HUGE_VAL. If x < 0, errno is set to EDOM and log10 returns -HUGE_VAL. If x < 0 or x = -, log10 returns NaN. If x = 0, log10 returns -. If x = , log10 returns . If x = NaN, log10 returns x. 464 SEGGER Studio Reference Manual C Library User Guide log10f Synopsis float log10f(float x); Description log10f computes the base-10 logarithm of x. If x = 0, errno is set to ERANGE and log10f returns -HUGE_VALF. If x < 0, errno is set to EDOM and log10f returns -HUGE_VALF. If x < 0 or x = -, log10f returns NaN. If x = 0, log10f returns -. If x = , log10f returns . If x = NaN, log10f returns x. 465 SEGGER Studio Reference Manual C Library User Guide logf Synopsis float logf(float x); Description logf computes the base-e logarithm of x. If x = 0, errno is set to ERANGE and logf returns -HUGE_VALF. If x < 0, errno is set to EDOM and logf returns -HUGE_VALF. If x < 0 or x = -, logf returns NaN. If x = 0, logf returns -. If x = , logf returns . If x = NaN, logf returns x. 466 SEGGER Studio Reference Manual C Library User Guide modf Synopsis double modf(double x, double *iptr); Description modf breaks x into integral and fractional parts, each of which has the same type and sign as x. The integral part (in floating-point format) is stored in the object pointed to by iptr and modf returns the signed fractional part of x. 467 SEGGER Studio Reference Manual C Library User Guide modff Synopsis float modff(float x, float *iptr); Description modff breaks x into integral and fractional parts, each of which has the same type and sign as x. The integral part (in floating-point format) is stored in the object pointed to by iptr and modff returns the signed fractional part of x. 468 SEGGER Studio Reference Manual C Library User Guide pow Synopsis double pow(double x, double y); Description pow computes x raised to the power y. If x < 0 and y 0, errno is set to EDOM and pow returns -HUGE_VAL. If x 0 and y is not an integer value, errno is set to EDOM and pow returns -HUGE_VAL. If y = 0, pow returns 1. If y = 1, pow returns x. If y = NaN, pow returns NaN. If x = NaN and y is anything other than 0, pow returns NaN. If x < -1 or 1 < x, and y = +, pow returns +. If x < -1 or 1 < x, and y = -, pow returns 0. If -1 < x < 1 and y = +, pow returns +0. If -1 < x < 1 and y = -, pow returns +. If x = +1 or x = -1 and y = + or y = -, pow returns NaN. If x = +0 and y > 0 and y NaN, pow returns +0. If x = -0 and y > 0 and y NaN or y not an odd integer, pow returns +0. If x = +0 and y and y NaN, pow returns +. If x = -0 and y > 0 and y NaN or y not an odd integer, pow returns +. If x = -0 and y is an odd integer, pow returns -0. If x = + and y > 0 and y NaN, pow returns +. If x = + and y < 0 and y NaN, pow returns +0. If x = -, pow returns pow(-0, y) If x < 0 and x and y is a non-integer, pow returns NaN. 469 SEGGER Studio Reference Manual C Library User Guide powf Synopsis float powf(float, float); Description powf computes x raised to the power y. If x < 0 and y 0, errno. is set to EDOM and powf returns -HUGE_VALF. If x 0 and y is not an integer value, errno is set to EDOM and pow returns -HUGE_VALF. If y = 0, powf returns 1. If y = 1, powf returns x. If y = NaN, powf returns NaN. If x = NaN and y is anything other than 0, powf returns NaN. If x < -1 or 1 < x, and y = +, powf returns +. If x < -1 or 1 < x, and y = -, powf returns 0. If -1 < x < 1 and y = +, powf returns +0. If -1 < x < 1 and y = -, powf returns +. If x = +1 or x = -1 and y = + or y = -, powf returns NaN. If x = +0 and y > 0 and y NaN, powf returns +0. If x = -0 and y > 0 and y NaN or y not an odd integer, powf returns +0. If x = +0 and y and y NaN, powf returns +. If x = -0 and y > 0 and y NaN or y not an odd integer, powf returns +. If x = -0 and y is an odd integer, powf returns -0. If x = + and y > 0 and y NaN, powf returns +. If x = + and y < 0 and y NaN, powf returns +0. If x = -, powf returns powf(-0, y) If x < 0 and x and y is a non-integer, powf returns NaN. 470 SEGGER Studio Reference Manual C Library User Guide scalbn Synopsis double scalbn(double x, int exp); Description scalbn multiplies a floating-point number by an integral power of DBL_RADIX. As floating-point arithmetic conforms to IEC 60559, DBL_RADIX is 2 and scalbn is (in this implementation) identical to ldexp. scalbn returns x * DBL_RADIX^exp. If the result overflows, errno is set to ERANGE and scalbn returns HUGE_VAL. If x is or NaN, scalbn returns x. If the result overflows, scalbn returns . See Also ldexp 471 SEGGER Studio Reference Manual C Library User Guide scalbnf Synopsis float scalbnf(float x, int exp); Description scalbnf multiplies a floating-point number by an integral power of FLT_RADIX. As floating-point arithmetic conforms to IEC 60559, FLT_RADIX is 2 and scalbnf is (in this implementation) identical to ldexpf. scalbnf returns x * FLT_RADIX ^exp. If the result overflows, errno is set to ERANGE and scalbnf returns HUGE_VALF. If x is or NaN, scalbnf returns x. If the result overflows, scalbnf returns . See Also ldexpf 472 SEGGER Studio Reference Manual C Library User Guide signbit Synopsis #define signbit(x) (sizeof(x) == sizeof(float) ? __float32_signbit(x) : __float64_signbit(x)) Description signbit macro determines whether the sign of x is negative. signbit returns a non-zero value if and only if x is negative. 473 SEGGER Studio Reference Manual C Library User Guide sin Synopsis double sin(double x); Description sin returns the radian circular sine of x. If |x| > 10^9, errno is set to EDOM and sin returns HUGE_VAL. sin returns x if x is NaN. sin returns NaN if |x| is . 474 SEGGER Studio Reference Manual C Library User Guide sinf Synopsis float sinf(float x); Description sinf returns the radian circular sine of x. If |x| > 10^9, errno is set to EDOM and sinf returns HUGE_VALF. sinf returns x if x is NaN. sinf returns NaN if |x| is . 475 SEGGER Studio Reference Manual C Library User Guide sinh Synopsis double sinh(double x); Description sinh calculates the hyperbolic sine of x. If |x| .782, errno is set to EDOM and sinh returns HUGE_VAL. If x is +, -, or NaN, sinh returns |x|. If |x| > ~709.782, sinh returns + or - depending upon the sign of x. 476 SEGGER Studio Reference Manual C Library User Guide sinhf Synopsis float sinhf(float x); Description sinhf calculates the hyperbolic sine of x. If |x| > ~88.7228, errno is set to EDOM and sinhf returns HUGE_VALF. If x is +, -, or NaN, sinhf returns |x|. If |x| > ~88.7228, sinhf returns + or - depending upon the sign of x. 477 SEGGER Studio Reference Manual C Library User Guide sqrt Synopsis double sqrt(double x); Description sqrt computes the nonnegative square root of x. C90 and C99 require that a domain error occurs if the argument is less than zero sqrt deviates and always uses IEC 60559 semantics. If x is +0, sqrt returns +0. If x is -0, sqrt returns -0. If x is , sqrt returns . If x < 0, sqrt returns NaN. If x is NaN, sqrt returns that NaN. 478 SEGGER Studio Reference Manual C Library User Guide sqrtf Synopsis float sqrtf(float x); Description sqrtf computes the nonnegative square root of x. C90 and C99 require that a domain error occurs if the argument is less than zero sqrtf deviates and always uses IEC 60559 semantics. If x is +0, sqrtf returns +0. If x is -0, sqrtf returns -0. If x is , sqrtf returns . If x < 0, sqrtf returns NaN. If x is NaN, sqrtf returns that NaN. 479 SEGGER Studio Reference Manual C Library User Guide tan Synopsis double tan(double x); Description tan returns the radian circular tangent of x. If |x| > 10^9, errno is set to EDOM and tan returns HUGE_VAL. If x is NaN, tan returns x. If |x| is , tan returns NaN. 480 SEGGER Studio Reference Manual C Library User Guide tanf Synopsis float tanf(float x); Description tanf returns the radian circular tangent of x. If |x| > 10^9, errno is set to EDOM and tanf returns HUGE_VALF. If x is NaN, tanf returns x. If |x| is , tanf returns NaN. 481 SEGGER Studio Reference Manual C Library User Guide tanh Synopsis double tanh(double x); Description tanh calculates the hyperbolic tangent of x. If x is NaN, tanh returns NaN. 482 SEGGER Studio Reference Manual C Library User Guide tanhf Synopsis float tanhf(float x); Description tanhf calculates the hyperbolic tangent of x. If x is NaN, tanhf returns NaN. 483 SEGGER Studio Reference Manual C Library User Guide API Summary Functions longjmp Restores the saved environment setjmp Save calling environment for non-local jump 484 SEGGER Studio Reference Manual C Library User Guide longjmp Synopsis void longjmp(jmp_buf env, int val); Description longjmp restores the environment saved by setjmp in the corresponding env argument. If there has been no such invocation, or if the function containing the invocation of setjmp has terminated execution in the interim, the behavior of longjmp is undefined. After longjmp is completed, program execution continues as if the corresponding invocation of setjmp had just returned the value specified by val. Note longjmp cannot cause setjmp to return the value 0; if val is 0, setjmp returns the value 1. Objects of automatic storage allocation that are local to the function containing the invocation of the corresponding setjmp that do not have volatile qualified type and have been changed between the setjmp invocation and this call are indeterminate. 485 SEGGER Studio Reference Manual C Library User Guide setjmp Synopsis int setjmp(jmp_buf env); Description setjmp saves its calling environment in the env for later use by the longjmp function. On return from a direct invocation setjmp returns the value zero. On return from a call to the longjmp function, the setjmp returns a nonzero value determined by the call to longjmp. The environment saved by a call to setjmp consists of information sufficient for a call to the longjmp function to return execution to the correct block and invocation of that block, were it called recursively. 486 SEGGER Studio Reference Manual C Library User Guide API Summary Macros va_arg Get variable argument value va_copy Copy var args va_end Finish access to variable arguments va_start Start access to variable arguments 487 SEGGER Studio Reference Manual C Library User Guide va_arg Synopsis type va_arg(va_list ap, type); Description va_arg expands to an expression that has the specified type and the value of the type argument. The ap parameter must have been initialized by va_start or va_copy, without an intervening invocation of va_end. You can create a pointer to a va_list and pass that pointer to another function, in which case the original function may make further use of the original list after the other function returns. Each invocation of the va_arg macro modifies ap so that the values of successive arguments are returned in turn. The parameter type must be a type name such that the type of a pointer to an object that has the specified type can be obtained simply by postfixing a * to type. If there is no actual next argument, or if type is not compatible with the type of the actual next argument (as promoted according to the default argument promotions), the behavior of va_arg is undefined, except for the following cases: * one type is a signed integer type, the other type is the corresponding unsigned integer type, and the value is representable in both types; * one type is pointer to void and the other is a pointer to a character type. The first invocation of the va_arg macro after that of the va_start macro returns the value of the argument after that specified by parmN. Successive invocations return the values of the remaining arguments in succession. 488 SEGGER Studio Reference Manual C Library User Guide va_copy Synopsis void va_copy(va_list dest, val_list src); Description va_copy initializes dest as a copy of src, as if the va_start macro had been applied to dest followed by the same sequence of uses of the va_arg macro as had previously been used to reach the present state of src. Neither the va_copy nor va_start macro shall be invoked to reinitialize dest without an intervening invocation of the va_end macro for the same dest. 489 SEGGER Studio Reference Manual C Library User Guide va_end Synopsis void va_end(va_list ap); Description va_end indicates a normal return from the function whose variable argument list ap was initialised by va_start or va_copy. The va_end macro may modify ap so that it is no longer usable without being reinitialized by va_start or va_copy. If there is no corresponding invocation of va_start or va_copy, or if va_end is not invoked before the return, the behavior is undefined. 490 SEGGER Studio Reference Manual C Library User Guide va_start Synopsis void va_start(va_list ap, paramN); Description va_start initializes ap for subsequent use by the va_arg and va_end macros. The parameter parmN is the identifier of the last fixed parameter in the variable parameter list in the function definition (the one just before the ', ...'). The behaviour of va_start and va_arg is undefined if the parameter parmN is declared with the register storage class, with a function or array type, or with a type that is not compatible with the type that results after application of the default argument promotions. va_start must be invoked before any access to the unnamed arguments. va_start and va_copy must not be invoked to reinitialize ap without an intervening invocation of the va_end macro for the same ap. 491 SEGGER Studio Reference Manual C Library User Guide API Summary Macros NULL NULL pointer offsetof offsetof Types ptrdiff_t ptrdiff_t type size_t size_t type 492 SEGGER Studio Reference Manual C Library User Guide NULL Synopsis #define NULL 0 Description NULL is the null pointer constant. 493 SEGGER Studio Reference Manual C Library User Guide offsetof Synopsis #define offsetof(type, member) Description offsetof returns the offset in bytes to the structure member, from the beginning of its structure type. 494 SEGGER Studio Reference Manual C Library User Guide ptrdiff_t Synopsis typedef __RAL_PTRDIFF_T ptrdiff_t; Description ptrdiff_t is the signed integral type of the result of subtracting two pointers. 495 SEGGER Studio Reference Manual C Library User Guide size_t Synopsis typedef __RAL_SIZE_T size_t; Description size_t is the unsigned integral type returned by the sizeof operator. 496 SEGGER Studio Reference Manual C Library User Guide API Summary Character and string I/O functions getchar Read a character from standard input gets Read a string from standard input putchar Write a character to standard output puts Write a string to standard output Formatted output functions printf Write formatted text to standard output snprintf Write formatted text to a string with truncation sprintf Write formatted text to a string vprintf Write formatted text to standard output using variable argument context vsnprintf Write formatted text to a string with truncation using variable argument context vsprintf Write formatted text to a string using variable argument context Formatted input functions scanf Read formatted text from standard input sscanf Read formatted text from string vscanf Read formatted text from standard using variable argument context vsscanf Read formatted text from a string using variable argument context 497 SEGGER Studio Reference Manual C Library User Guide getchar Synopsis int getchar(void); Description getchar reads a single character from the standard input stream. If the stream is at end-of-file or a read error occurs, getchar returns EOF. 498 SEGGER Studio Reference Manual C Library User Guide gets Synopsis char *gets(char *s); Description gets reads characters from standard input into the array pointed to by s until end-of-file is encountered or a new-line character is read. Any new-line character is discarded, and a null character is written immediately after the last character read into the array. gets returns s if successful. If end-of-file is encountered and no characters have been read into the array, the contents of the array remain unchanged and gets returns a null pointer. If a read error occurs during the operation, the array contents are indeterminate and gets returns a null pointer. 499 SEGGER Studio Reference Manual C Library User Guide printf Synopsis int printf(const char *format, ...); Description printf writes to the standard output stream using putchar, under control of the string pointed to by format that specifies how subsequent arguments are converted for output. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. printf returns the number of characters transmitted, or a negative value if an output or encoding error occurred. Formatted output control strings The format is composed of zero or more directives: ordinary characters (not `%', which are copied unchanged to the output stream; and conversion specifications, each of which results in fetching zero or more subsequent arguments, converting them, if applicable, according to the corresponding conversion specifier, and then writing the result to the output stream. Each conversion specification is introduced by the character `%'. After the `%' the following appear in sequence: * Zero or more flags (in any order) that modify the meaning of the conversion specification. * An optional minimum field width. If the converted value has fewer characters than the field width, it is padded with spaces (by default) on the left (or right, if the left adjustment flag has been given) to the field width. The field width takes the form of an asterisk `*' or a decimal integer. * An optional precision that gives the minimum number of digits to appear for the `d', `i', `o', `u', `x', and `X' conversions, the number of digits to appear after the decimal-point character for `e', `E', `f', and `F' conversions, the maximum number of significant digits for the `g' and `G' conversions, or the maximum number of bytes to be written for `s' conversions. The precision takes the form of a period `.' followed either by an asterisk `*' or by an optional decimal integer; if only the period is specified, the precision is taken as zero. If a precision appears with any other conversion specifier, the behavior is undefined. * An optional length modifier that specifies the size of the argument. * A conversion specifier character that specifies the type of conversion to be applied. As noted above, a field width, or precision, or both, may be indicated by an asterisk. In this case, an int argument supplies the field width or precision. The arguments specifying field width, or precision, or both, must appear (in that order) before the argument (if any) to be converted. A negative field width argument is taken as a `-' flag followed by a positive field width. A negative precision argument is taken as if the precision were omitted. 500 SEGGER Studio Reference Manual C Library User Guide Some library variants do not support width and precision specifiers in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Width/Precision Support property of the project if you use these. Flag characters The flag characters and their meanings are: `-' The result of the conversion is left-justified within the field. The default, if this flag is not specified, is that the result of the conversion is left-justified within the field. `+' The result of a signed conversion always begins with a plus or minus sign. The default, if this flag is not specified, is that it begins with a sign only when a negative value is converted. space If the first character of a signed conversion is not a sign, or if a signed conversion results in no characters, a space is prefixed to the result. If the space and `+' flags both appear, the space flag is ignored. `#' The result is converted to an alternative form. For `o' conversion, it increases the precision, if and only if necessary, to force the first digit of the result to be a zero (if the value and precision are both zero, a single `0' is printed). For `x' or `X' conversion, a nonzero result has `0x' or `0X' prefixed to it. For `e', `E', `f', `F', `g', and `G' conversions, the result of converting a floating-point number always contains a decimal-point character, even if no digits follow it. (Normally, a decimal-point character appears in the result of these conversions only if a digit follows it.) For `g' and `F' conversions, trailing zeros are not removed from the result. As an extension, when used in `p' conversion, the results has `#' prefixed to it. For other conversions, the behavior is undefined. `0' For `d', `i', `o', `u', `x', `X', `e', `E', `f', `F', `g', and `G' conversions, leading zeros (following any indication of sign or base) are used to pad to the field width rather than performing space padding, except when converting an infinity or NaN. If the `0' and `-' flags both appear, the `0' flag is ignored. For `d', `i', `o', `u', `x', and `X' conversions, if a precision is specified, the `0' flag is ignored. For other conversions, the behavior is undefined. Length modifiers The length modifiers and their meanings are: `hh' Specifies that a following `d', `i', `o', `u', `x', or `X' conversion specifier applies to a signed char or unsigned char argument (the argument will have been promoted according to the integer promotions, but its value will be converted to signed char or unsigned char before printing); or that a following `n' conversion specifier applies to a pointer to a signed char argument. 501 SEGGER Studio Reference Manual C Library User Guide `h' Specifies that a following `d', `i', `o', `u', `x', or `X' conversion specifier applies to a short int or unsigned short int argument (the argument will have been promoted according to the integer promotions, but its value is converted to short int or unsigned short int before printing); or that a following `n' conversion specifier applies to a pointer to a short int argument. `l' Specifies that a following `d', `i', `o', `u', `x', or `X' conversion specifier applies to a long int or unsigned long int argument; that a following `n' conversion specifier applies to a pointer to a long int argument; or has no effect on a following `e', `E', `f', `F', `g', or `G' conversion specifier. Some library variants do not support the `l' length modifier in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Integer Support property of the project if you use this length modifier. `ll' Specifies that a following `d', `i', `o', `u', `x', or `X' conversion specifier applies to a long long int or unsigned long long int argument; that a following `n' conversion specifier applies to a pointer to a long long int argument. Some library variants do not support the `ll' length modifier in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Integer Support property of the project if you use this length modifier. If a length modifier appears with any conversion specifier other than as specified above, the behavior is undefined. Note that the C99 length modifiers `j', `z', `t', and `L' are not supported. Conversion specifiers The conversion specifiers and their meanings are: `d', `i' The argument is converted to signed decimal in the style [-]dddd. The precision specifies the minimum number of digits to appear; if the value being converted can be represented in fewer digits, it is expanded with leading spaces. The default precision is one. The result of converting a zero value with a precision of zero is no characters. `o', `u', `x', `X' The unsigned argument is converted to unsigned octal for `o', unsigned decimal for `u', or unsigned hexadecimal notation for `x' or `X' in the style dddd the letters `abcdef' are used for `x' conversion and the letters `ABCDEF' for `X' conversion. The precision specifies the minimum number of digits to appear; if the value being converted can be represented in fewer digits, it is expanded with leading spaces. The default precision is one. The result of converting a zero value with a precision of zero is no characters. `f', `F' A double argument representing a floating-point number is converted to decimal notation in the style [-]ddd.ddd, where the number of digits after the decimal-point character is equal to the precision specification. If the precision is missing, it is taken as 6; if the precision is zero and the `#' flag is not specified, 502 SEGGER Studio Reference Manual C Library User Guide no decimal-point character appears. If a decimal-point character appears, at least one digit appears before it. The value is rounded to the appropriate number of digits. A double argument representing an infinity is converted to `inf'. A double argument representing a NaN is converted to `nan'. The `F' conversion specifier produces `INF' or `NAN' instead of `inf' or `nan', respectively. Some library variants do not support the `f' and `F' conversion specifiers in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Floating Point Support property of the project if you use these conversion specifiers. `e', `E' A double argument representing a floating-point number is converted in the style [-]d.dddedd, where there is one digit (which is nonzero if the argument is nonzero) before the decimal-point character and the number of digits after it is equal to the precision; if the precision is missing, it is taken as 6; if the precision is zero and the `#' flag is not specified, no decimal-point character appears. The value is rounded to the appropriate number of digits. The `E' conversion specifier produces a number with `E' instead of `e' introducing the exponent. The exponent always contains at least two digits, and only as many more digits as necessary to represent the exponent. If the value is zero, the exponent is zero. A double argument representing an infinity is converted to `inf'. A double argument representing a NaN is converted to `nan'. The `E' conversion specifier produces `INF' or `NAN' instead of `inf' or `nan', respectively. Some library variants do not support the `f' and `F' conversion specifiers in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Floating Point Support} property of the project if you use these conversion specifiers. `g', `G' A double argument representing a floating-point number is converted in style `f' or `e' (or in style `F' or `e' in the case of a `G' conversion specifier), with the precision specifying the number of significant digits. If the precision is zero, it is taken as one. The style used depends on the value converted; style `e' (or `E') is used only if the exponent resulting from such a conversion is less than -4 or greater than or equal to the precision. Trailing zeros are removed from the fractional portion of the result unless the `#' flag is specified; a decimal-point character appears only if it is followed by a digit. A double argument representing an infinity is converted to `inf'. A double argument representing a NaN is converted to `nan'. The `G' conversion specifier produces `INF' or `NAN' instead of `inf' or `nan', respectively. Some library variants do not support the `f' and `F' conversion specifiers in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Floating Point Support property of the project if you use these conversion specifiers. `c' The argument is converted to an unsigned char, and the resulting character is written. `s' The argument is be a pointer to the initial element of an array of character type. Characters from the array are written up to (but not including) the terminating null character. If the precision is specified, no more than that many characters are written. If the precision is not specified or is greater than the size of the array, the array must contain a null character. 503 SEGGER Studio Reference Manual C Library User Guide `p' The argument is a pointer to void. The value of the pointer is converted in the same format as the `x' conversion specifier with a fixed precision of 2*sizeof(void *). `n' The argument is a pointer to a signed integer into which is written the number of characters written to the output stream so far by the call to the formatting function. No argument is converted, but one is consumed. If the conversion specification includes any flags, a field width, or a precision, the behavior is undefined. `%' A `%' character is written. No argument is converted. Note that the C99 width modifier `l' used in conjunction with the `c' and `s' conversion specifiers is not supported and nor are the conversion specifiers `a' and `A'. 504 SEGGER Studio Reference Manual C Library User Guide putchar Synopsis int putchar(int c); Description putchar writes the character c to the standard output stream. putchar returns the character written. If a write error occurs, putchar returns EOF. 505 SEGGER Studio Reference Manual C Library User Guide puts Synopsis int puts(const char *s); Description puts writes the string pointed to by s to the standard output stream using putchar and appends a new-line character to the output. The terminating null character is not written. puts returns EOF if a write error occurs; otherwise it returns a nonnegative value. 506 SEGGER Studio Reference Manual C Library User Guide scanf Synopsis int scanf(const char *format, ...); Description scanf reads input from the standard input stream under control of the string pointed to by format that specifies the admissible input sequences and how they are to be converted for assignment, using subsequent arguments as pointers to the objects to receive the converted input. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. scanf returns the value of the macro EOF if an input failure occurs before any conversion. Otherwise, scanf returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure. Formatted input control strings The format is composed of zero or more directives: one or more white-space characters, an ordinary character (neither % nor a white-space character), or a conversion specification. Each conversion specification is introduced by the character %. After the %, the following appear in sequence: * An optional assignment-suppressing character *. * An optional nonzero decimal integer that specifies the maximum field width (in characters). * An optional length modifier that specifies the size of the receiving object. * A conversion specifier character that specifies the type of conversion to be applied. The formatted input function executes each directive of the format in turn. If a directive fails, the function returns. Failures are described as input failures (because of the occurrence of an encoding error or the unavailability of input characters), or matching failures (because of inappropriate input). A directive composed of white-space character(s) is executed by reading input up to the first non-white-space character (which remains unread), or until no more characters can be read. A directive that is an ordinary character is executed by reading the next characters of the stream. If any of those characters differ from the ones composing the directive, the directive fails and the differing and subsequent characters remain unread. Similarly, if end-of-file, an encoding error, or a read error prevents a character from being read, the directive fails. A directive that is a conversion specification defines a set of matching input sequences, as described below for each specifier. A conversion specification is executed in the following steps: 507 SEGGER Studio Reference Manual C Library User Guide * Input white-space characters (as specified by the isspace function) are skipped, unless the specification includes a [, c, or n specifier. * An input item is read from the stream, unless the specification includes an n specifier. An input item is defined as the longest sequence of input characters which does not exceed any specified field width and which is, or is a prefix of, a matching input sequence. The first character, if any, after the input item remains unread. If the length of the input item is zero, the execution of the directive fails; this condition is a matching failure unless end-of-file, an encoding error, or a read error prevented input from the stream, in which case it is an input failure. * Except in the case of a % specifier, the input item (or, in the case of a %n directive, the count of input characters) is converted to a type appropriate to the conversion specifier. If the input item is not a matching sequence, the execution of the directive fails: this condition is a matching failure. Unless assignment suppression was indicated by a *, the result of the conversion is placed in the object pointed to by the first argument following the format argument that has not already received a conversion result. If this object does not have an appropriate type, or if the result of the conversion cannot be represented in the object, the behavior is undefined. Length modifiers The length modifiers and their meanings are: `hh' Specifies that a following `d', `i', `o', `u', `x', `X', or `n' conversion specifier applies to an argument with type pointer to signed char or pointer to unsigned char. `h' Specifies that a following `d', `i', `o', `u', `x', `X', or `n' conversion specifier applies to an argument with type pointer to short int or unsigned short int. `l' Specifies that a following `d', `i', `o', `u', `x', `X', or `n' conversion specifier applies to an argument with type pointer to long int or unsigned long int; that a following `e', `E', `f', `F', `g', or `G' conversion specifier applies to an argument with type pointer to double. Some library variants do not support the `l' length modifier in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Integer Support property of the project if you use this length modifier. `ll' Specifies that a following `d', `i', `o', `u', `x', `X', or `n' conversion specifier applies to an argument with type pointer to long long int or unsigned long long int. Some library variants do not support the `ll' length modifier in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Printf Integer Support property of the project if you use this length modifier. If a length modifier appears with any conversion specifier other than as specified above, the behavior is undefined. Note that the C99 length modifiers `j', `z', `t', and `L' are not supported. 508 SEGGER Studio Reference Manual C Library User Guide Conversion specifiers `d' Matches an optionally signed decimal integer, whose format is the same as expected for the subject sequence of the strtol function with the value 10 for the base argument. The corresponding argument must be a pointer to signed integer. `i' Matches an optionally signed integer, whose format is the same as expected for the subject sequence of the strtol function with the value zero for the base argument. The corresponding argument must be a pointer to signed integer. `o' Matches an optionally signed octal integer, whose format is the same as expected for the subject sequence of the strtol function with the value 18 for the base argument. The corresponding argument must be a pointer to signed integer. `u' Matches an optionally signed decimal integer, whose format is the same as expected for the subject sequence of the strtoul function with the value 10 for the base argument. The corresponding argument must be a pointer to unsigned integer. `x' Matches an optionally signed hexadecimal integer, whose format is the same as expected for the subject sequence of the strtoul function with the value 16 for the base argument. The corresponding argument must be a pointer to unsigned integer. `e', `f', `g' Matches an optionally signed floating-point number whose format is the same as expected for the subject sequence of the strtod function. The corresponding argument shall be a pointer to floating. Some library variants do not support the `e', `f' and `F' conversion specifiers in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Scanf Floating Point Support property of the project if you use these conversion specifiers. `c' Matches a sequence of characters of exactly the number specified by the field width (one if no field width is present in the directive). The corresponding argument must be a pointer to the initial element of a character array large enough to accept the sequence. No null character is added. `s' Matches a sequence of non-white-space characters The corresponding argument must be a pointer to the initial element of a character array large enough to accept the sequence and a terminating null character, which will be added automatically. 509 SEGGER Studio Reference Manual C Library User Guide `[' Matches a nonempty sequence of characters from a set of expected characters (the scanset). The corresponding argument must be a pointer to the initial element of a character array large enough to accept the sequence and a terminating null character, which will be added automatically. The conversion specifier includes all subsequent characters in the format string, up to and including the matching right bracket `]'. The characters between the brackets (the scanlist) compose the scanset, unless the character after the left bracket is a circumflex `^', in which case the scanset contains all characters that do not appear in the scanlist between the circumflex and the right bracket. If the conversion specifier begins with `[]' or`[^]', the right bracket character is in the scanlist and the next following right bracket character is the matching right bracket that ends the specification; otherwise the first following right bracket character is the one that ends the specification. If a `-' character is in the scanlist and is not the first, nor the second where the first character is a `^', nor the last character, it is treated as a member of the scanset. Some library variants do not support the `[' conversion specifier in order to reduce code and data space requirements; please ensure that you have selected the correct library in the Scanf Classes Supported property of the project if you use this conversion specifier. `p' Reads a sequence output by the corresponding `%p' formatted output conversion. The corresponding argument must be a pointer to a pointer to void. `n' No input is consumed. The corresponding argument shall be a pointer to signed integer into which is to be written the number of characters read from the input stream so far by this call to the formatted input function. Execution of a `%n' directive does not increment the assignment count returned at the completion of execution of the fscanf function. No argument is converted, but one is consumed. If the conversion specification includes an assignment-suppressing character or a field width, the behavior is undefined. `%' Matches a single `%' character; no conversion or assignment occurs. Note that the C99 width modifier `l' used in conjunction with the `c', `s', and `[' conversion specifiers is not supported and nor are the conversion specifiers `a' and `A'. 510 SEGGER Studio Reference Manual C Library User Guide snprintf Synopsis int snprintf(char *s, size_t n, const char *format, ...); Description snprintf writes to the string pointed to by s under control of the string pointed to by format that specifies how subsequent arguments are converted for output. If n is zero, nothing is written, and s can be a null pointer. Otherwise, output characters beyond the n-1st are discarded rather than being written to the array, and a null character is written at the end of the characters actually written into the array. A null character is written at the end of the conversion; it is not counted as part of the returned value. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. If copying takes place between objects that overlap, the behavior is undefined. snprintf returns the number of characters that would have been written had n been sufficiently large, not counting the terminating null character, or a negative value if an encoding error occurred. Thus, the nullterminated output has been completely written if and only if the returned value is nonnegative and less than n>. 511 SEGGER Studio Reference Manual C Library User Guide sprintf Synopsis int sprintf(char *s, const char *format, ...); Description sprintf writes to the string pointed to by s under control of the string pointed to by format that specifies how subsequent arguments are converted for output. A null character is written at the end of the characters written; it is not counted as part of the returned value. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. If copying takes place between objects that overlap, the behavior is undefined. sprintf returns number of characters transmitted (not counting the terminating null), or a negative value if an output or encoding error occurred. 512 SEGGER Studio Reference Manual C Library User Guide sscanf Synopsis int sscanf(const char *s, const char *format, ...); Description sscanf reads input from the string s under control of the string pointed to by format that specifies the admissible input sequences and how they are to be converted for assignment, using subsequent arguments as pointers to the objects to receive the converted input. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. sscanf returns the value of the macro EOF if an input failure occurs before any conversion. Otherwise, sscanf returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure. 513 SEGGER Studio Reference Manual C Library User Guide vprintf Synopsis int vprintf(const char *format, __va_list arg); Description vprintf writes to the standard output stream using putchar under control of the string pointed to by format that specifies how subsequent arguments are converted for output. Before calling vprintf, arg must be initialized by the va_start macro (and possibly subsequent va_arg calls). vprintf does not invoke the va_end macro. vprintf returns the number of characters transmitted, or a negative value if an output or encoding error occurred. Note vprintf is equivalent to printf with the variable argument list replaced by arg. 514 SEGGER Studio Reference Manual C Library User Guide vscanf Synopsis int vscanf(const char *format, __va_list arg); Description vscanf reads input from the standard input stream under control of the string pointed to by format that specifies the admissible input sequences and how they are to be converted for assignment, using subsequent arguments as pointers to the objects to receive the converted input. Before calling vscanf, arg must be initialized by the va_start macro (and possibly subsequent va_arg calls). vscanf does not invoke the va_end macro. If there are insufficient arguments for the format, the behavior is undefined. vscanf returns the value of the macro EOF if an input failure occurs before any conversion. Otherwise, vscanf returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure. Note vscanf is equivalent to scanf with the variable argument list replaced arg. 515 SEGGER Studio Reference Manual C Library User Guide vsnprintf Synopsis int vsnprintf(char *s, size_t n, const char *format, __va_list arg); Description vsnprintf writes to the string pointed to by s under control of the string pointed to by format that specifies how subsequent arguments are converted for output. Before calling vsnprintf, arg must be initialized by the va_start macro (and possibly subsequent va_arg calls). vsnprintf does not invoke the va_end macro. If n is zero, nothing is written, and s can be a null pointer. Otherwise, output characters beyond the n-1st are discarded rather than being written to the array, and a null character is written at the end of the characters actually written into the array. A null character is written at the end of the conversion; it is not counted as part of the returned value. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. If copying takes place between objects that overlap, the behavior is undefined. vsnprintf returns the number of characters that would have been written had n been sufficiently large, not counting the terminating null character, or a negative value if an encoding error occurred. Thus, the nullterminated output has been completely written if and only if the returned value is nonnegative and less than n. Note vsnprintf is equivalent to snprintf with the variable argument list replaced by arg. 516 SEGGER Studio Reference Manual C Library User Guide vsprintf Synopsis int vsprintf(char *s, const char *format, __va_list arg); Description vsprintf writes to the string pointed to by s under control of the string pointed to by format that specifies how subsequent arguments are converted for output. Before calling vsprintf, arg must be initialized by the va_start macro (and possibly subsequent va_arg calls). vsprintf does not invoke the va_end macro. A null character is written at the end of the characters written; it is not counted as part of the returned value. If there are insufficient arguments for the format, the behavior is undefined. If the format is exhausted while arguments remain, the excess arguments are evaluated but are otherwise ignored. If copying takes place between objects that overlap, the behavior is undefined. vsprintf returns number of characters transmitted (not counting the terminating null), or a negative value if an output or encoding error occurred. Note vsprintf is equivalent to sprintf with the variable argument list replaced by arg. 517 SEGGER Studio Reference Manual C Library User Guide vsscanf Synopsis int vsscanf(const char *s, const char *format, __va_list arg); Description vsscanf reads input from the string s under control of the string pointed to by format that specifies the admissible input sequences and how they are to be converted for assignment, using subsequent arguments as pointers to the objects to receive the converted input. Before calling vsscanf, arg must be initialized by the va_start macro (and possibly subsequent va_arg calls). vsscanf does not invoke the va_end macro. If there are insufficient arguments for the format, the behavior is undefined. vsscanf returns the value of the macro EOF if an input failure occurs before any conversion. Otherwise, vsscanf returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure. Note vsscanf is equivalent to sscanf with the variable argument list replaced by arg. 518 SEGGER Studio Reference Manual C Library User Guide API Summary Macros EXIT_FAILURE EXIT_FAILURE EXIT_SUCCESS EXIT_SUCCESS MB_CUR_MAX Maximum number of bytes in a multi-byte character in the current locale RAND_MAX RAND_MAX Types div_t Structure containing quotient and remainder after division of an int ldiv_t Structure containing quotient and remainder after division of a long lldiv_t Structure containing quotient and remainder after division of a long long Integer arithmetic functions abs Return an integer absolute value div Divide two ints returning quotient and remainder labs Return a long integer absolute value ldiv Divide two longs returning quotient and remainder llabs Return a long long integer absolute value lldiv Divide two long longs returning quotient and remainder Memory allocation functions calloc Allocate space for an array of objects and initialize them to zero free Frees allocated memory for reuse malloc Allocate space for a single object realloc Resizes allocated memory space or allocates memory space String to number conversions atof Convert string to double atoi Convert string to int atol Convert string to long atoll Convert string to long long 519 SEGGER Studio Reference Manual C Library User Guide strtod Convert string to double strtof Convert string to float strtol Convert string to long strtoll Convert string to long long strtoul Convert string to unsigned long strtoull Convert string to unsigned long long Pseudo-random sequence generation functions rand Return next random number in sequence srand Set seed of random number sequence Search and sort functions bsearch Search a sorted array qsort Sort an array Environment atexit Set function to be execute on exit exit Terminates the calling process Number to string conversions itoa Convert int to string lltoa Convert long long to string ltoa Convert long to string ulltoa Convert unsigned long long to string ultoa Convert unsigned long to string utoa Convert unsigned to string Multi-byte/wide character conversion functions mblen Determine number of bytes in a multi-byte character mblen_l Determine number of bytes in a multi-byte character Multi-byte/wide string conversion functions mbstowcs Convert multi-byte string to wide string mbstowcs_l Convert multi-byte string to wide string using specified locale mbtowc Convert multi-byte character to wide character mbtowc_l Convert multi-byte character to wide character 520 SEGGER Studio Reference Manual C Library User Guide EXIT_FAILURE Synopsis #define EXIT_FAILURE 1 Description EXIT_FAILURE pass to exit on unsuccessful termination. 521 SEGGER Studio Reference Manual C Library User Guide EXIT_SUCCESS Synopsis #define EXIT_SUCCESS 0 Description EXIT_SUCCESS pass to exit on successful termination. 522 SEGGER Studio Reference Manual C Library User Guide MB_CUR_MAX Synopsis #define MB_CUR_MAX __RAL_mb_max(&__RAL_global_locale) Description MB_CUR_MAX expands to a positive integer expression with type size_t that is the maximum number of bytes in a multi-byte character for the extended character set specified by the current locale (category LC_CTYPE). MB_CUR_MAX is never greater than MB_LEN_MAX. 523 SEGGER Studio Reference Manual C Library User Guide RAND_MAX Synopsis #define RAND_MAX 32767 Description RAND_MAX expands to an integer constant expression that is the maximum value returned by rand. 524 SEGGER Studio Reference Manual C Library User Guide abs Synopsis int abs(int j); Description abs returns the absolute value of the integer argument j. 525 SEGGER Studio Reference Manual C Library User Guide atexit Synopsis int atexit(void (*func)(void)); Description atexit registers function to be called when the application has exited. The functions registered with atexit are executed in reverse order of their registration. atexit returns 0 on success and non-zero on failure. 526 SEGGER Studio Reference Manual C Library User Guide atof Synopsis double atof(const char *nptr); Description atof converts the initial portion of the string pointed to by nptr to a double representation. atof does not affect the value of errno on an error. If the value of the result cannot be represented, the behavior is undefined. Except for the behavior on error, atof is equivalent to strtod(nptr, (char **)NULL). atof returns the converted value. See Also strtod 527 SEGGER Studio Reference Manual C Library User Guide atoi Synopsis int atoi(const char *nptr); Description atoi converts the initial portion of the string pointed to by nptr to an int representation. atoi does not affect the value of errno on an error. If the value of the result cannot be represented, the behavior is undefined. Except for the behavior on error, atoi is equivalent to (int)strtol(nptr, (char **)NULL, 10). atoi returns the converted value. See Also strtol 528 SEGGER Studio Reference Manual C Library User Guide atol Synopsis long int atol(const char *nptr); Description atol converts the initial portion of the string pointed to by nptr to a long int representation. atol does not affect the value of errno on an error. If the value of the result cannot be represented, the behavior is undefined. Except for the behavior on error, atol is equivalent to strtol(nptr, (char **)NULL, 10). atol returns the converted value. See Also strtol 529 SEGGER Studio Reference Manual C Library User Guide atoll Synopsis long long int atoll(const char *nptr); Description atoll converts the initial portion of the string pointed to by nptr to a long long int representation. atoll does not affect the value of errno on an error. If the value of the result cannot be represented, the behavior is undefined. Except for the behavior on error, atoll is equivalent to strtoll(nptr, (char **)NULL, 10). atoll returns the converted value. See Also strtoll 530 SEGGER Studio Reference Manual C Library User Guide bsearch Synopsis void *bsearch(const void *key, const void *buf, size_t num, size_t size, int (*compare)(const void *, const void *)); Description bsearch searches the array *base for the specified *key and returns a pointer to the first entry that matches or null if no match. The array should have num elements of size bytes and be sorted by the same algorithm as the compare function. The compare function should return a negative value if the first parameter is less than second parameter, zero if the parameters are equal, and a positive value if the first parameter is greater than the second parameter. 531 SEGGER Studio Reference Manual C Library User Guide calloc Synopsis void *calloc(size_t nobj, size_t size); Description calloc allocates space for an array of nmemb objects, each of whose size is size. The space is initialized to all zero bits. calloc returns a null pointer if the space for the array of object cannot be allocated from free memory; if space for the array can be allocated, calloc returns a pointer to the start of the allocated space. 532 SEGGER Studio Reference Manual C Library User Guide div Synopsis div_t div(int numer, int denom); Description div computes numer / denom and numer % denom in a single operation. div returns a structure of type div_t comprising both the quotient and the remainder. The structures contain the members quot (the quotient) and rem (the remainder), each of which has the same type as the arguments numer and denom. If either part of the result cannot be represented, the behavior is undefined. See Also div_t 533 SEGGER Studio Reference Manual C Library User Guide div_t Description div_t stores the quotient and remainder returned by div. 534 SEGGER Studio Reference Manual C Library User Guide exit Synopsis void exit(int exit_code); Description exit returns to the startup code and performs the appropriate cleanup process. 535 SEGGER Studio Reference Manual C Library User Guide free Synopsis void free(void *p); Description free causes the space pointed to by ptr to be deallocated, that is, made available for further allocation. If ptr is a null pointer, no action occurs. If ptr does not match a pointer earlier returned by calloc, malloc, or realloc, or if the space has been deallocated by a call to free or realloc, the behavior is undefined. 536 SEGGER Studio Reference Manual C Library User Guide itoa Synopsis char *itoa(int val, char *buf, int radix); Description itoa converts val to a string in base radix and places the result in buf. itoa returns buf as the result. If radix is greater than 36, the result is undefined. If val is negative and radix is 10, the string has a leading minus sign (-); for all other values of radix, value is considered unsigned and never has a leading minus sign. See Also ltoa, lltoa, ultoa, ulltoa, utoa 537 SEGGER Studio Reference Manual C Library User Guide labs Synopsis long int labs(long int j); Description labs returns the absolute value of the long integer argument j. 538 SEGGER Studio Reference Manual C Library User Guide ldiv Synopsis ldiv_t ldiv(long int numer, long int denom); Description ldiv computes numer / denom and numer % denom in a single operation. ldiv returns a structure of type ldiv_t comprising both the quotient and the remainder. The structures contain the members quot (the quotient) and rem (the remainder), each of which has the same type as the arguments numer and denom. If either part of the result cannot be represented, the behavior is undefined. See Also ldiv_t 539 SEGGER Studio Reference Manual C Library User Guide ldiv_t Description ldiv_t stores the quotient and remainder returned by ldiv. 540 SEGGER Studio Reference Manual C Library User Guide llabs Synopsis long long int llabs(long long int j); Description llabs returns the absolute value of the long long integer argument j. 541 SEGGER Studio Reference Manual C Library User Guide lldiv Synopsis lldiv_t lldiv(long long int numer, long long int denom); lldiv computes numer / denom and numer % denom in a single operation. lldiv returns a structure of type lldiv_t comprising both the quotient and the remainder. The structures contain the members quot (the quotient) and rem (the remainder), each of which has the same type as the arguments numer and denom. If either part of the result cannot be represented, the behavior is undefined. See Also lldiv_t 542 SEGGER Studio Reference Manual C Library User Guide lldiv_t Description lldiv_t stores the quotient and remainder returned by lldiv. 543 SEGGER Studio Reference Manual C Library User Guide lltoa Synopsis char *lltoa(long long val, char *buf, int radix); Description lltoa converts val to a string in base radix and places the result in buf. lltoa returns buf as the result. If radix is greater than 36, the result is undefined. If val is negative and radix is 10, the string has a leading minus sign (-); for all other values of radix, value is considered unsigned and never has a leading minus sign. See Also itoa, ltoa, ultoa, ulltoa, utoa 544 SEGGER Studio Reference Manual C Library User Guide ltoa Synopsis char *ltoa(long val, char *buf, int radix); Description ltoa converts val to a string in base radix and places the result in buf. ltoa returns buf as the result. If radix is greater than 36, the result is undefined. If val is negative and radix is 10, the string has a leading minus sign (-); for all other values of radix, value is considered unsigned and never has a leading minus sign. See Also itoa, lltoa, ultoa, ulltoa, utoa 545 SEGGER Studio Reference Manual C Library User Guide malloc Synopsis void *malloc(size_t size); Description malloc allocates space for an object whose size is specified by 'b size and whose value is indeterminate. malloc returns a null pointer if the space for the object cannot be allocated from free memory; if space for the object can be allocated, malloc returns a pointer to the start of the allocated space. 546 SEGGER Studio Reference Manual C Library User Guide mblen Synopsis int mblen(const char *s, size_t n); Description mblen determines the number of bytes contained in the multi-byte character pointed to by s in the current locale. If s is a null pointer, mblen returns a nonzero or zero value, if multi-byte character encodings, respectively, do or do not have state-dependent encodings If s is not a null pointer, mblen either returns 0 (if s points to the null character), or returns the number of bytes that are contained in the multi-byte character (if the next n or fewer bytes form a valid multi-byte character), or returns -1 (if they do not form a valid multi-byte character). Note Except that the conversion state of the mbtowc function is not affected, it is equivalent to mbtowc((wchar_t *)0, s, n); Note It is guaranteed that no library function in the Standard C library calls mblen. See Also mblen_l, mbtowc 547 SEGGER Studio Reference Manual C Library User Guide mblen_l Synopsis int mblen_l(const char *s, size_t n, __locale_s *loc); Description mblen_l determines the number of bytes contained in the multi-byte character pointed to by s in the locale loc. If s is a null pointer, mblen_l returns a nonzero or zero value, if multi-byte character encodings, respectively, do or do not have state-dependent encodings If s is not a null pointer, mblen_l either returns 0 (if s points to the null character), or returns the number of bytes that are contained in the multi-byte character (if the next n or fewer bytes form a valid multi-byte character), or returns -1 (if they do not form a valid multi-byte character). Note Except that the conversion state of the mbtowc_l function is not affected, it is equivalent to mbtowc((wchar_t *)0, s, n, loc); Note It is guaranteed that no library function in the Standard C library calls mblen_l. See Also mblen_l, mbtowc_l 548 SEGGER Studio Reference Manual C Library User Guide mbstowcs Synopsis size_t mbstowcs(wchar_t *pwcs, const char *s, size_t n); Description mbstowcs converts a sequence of multi-byte characters that begins in the initial shift state from the array pointed to by s into a sequence of corresponding wide characters and stores not more than n wide characters into the array pointed to by pwcs. No multi-byte characters that follow a null character (which is converted into a null wide character) will be examined or converted. Each multi-byte character is converted as if by a call to the mbtowc function, except that the conversion state of the mbtowc function is not affected. No more than n elements will be modified in the array pointed to by pwcs. If copying takes place between objects that overlap, the behavior is undefined. mbstowcs returns -1 if an invalid multi-byte character is encountered, otherwise mbstowcs returns the number of array elements modified (if any), not including a terminating null wide character. 549 SEGGER Studio Reference Manual C Library User Guide mbstowcs_l Synopsis size_t mbstowcs_l(wchar_t *pwcs, const char *s, size_t n, __locale_s *loc); Description mbstowcs_l is as mbstowcs except that the local loc is used for the conversion as opposed to the current locale. See Also mbstowcs. 550 SEGGER Studio Reference Manual C Library User Guide mbtowc Synopsis int mbtowc(wchar_t *pwc, const char *s, size_t n); Description mbtowc converts a single multi-byte character to a wide character in the current locale. If s is a null pointer, mbtowc returns a nonzero value if multi-byte character encodings are state-dependent in the current locale, and zero otherwise. If s is not null and the object that s points to is a wide-character null character, mbtowc returns 0. If s is not null and the object that points to forms a valid multi-byte character, mbtowc returns the length in bytes of the multi-byte character. If the object that points to does not form a valid multi-byte character within the first n characters, it returns -1. See Also mbtowc_l 551 SEGGER Studio Reference Manual C Library User Guide mbtowc_l Synopsis int mbtowc_l(wchar_t *pwc, const char *s, size_t n, __locale_s *loc); Description mbtowc_l converts a single multi-byte character to a wide character in locale loc. If s is a null pointer, mbtowc_l returns a nonzero value if multi-byte character encodings are state-dependent in the locale loc, and zero otherwise. If s is not null and the object that s points to is a wide-character null character, mbtowc_l returns 0. If s is not null and the object that points to forms a valid multi-byte character, mbtowc_l returns the length in bytes of the multi-byte character. If the object that s points to does not form a valid multi-byte character within the first n characters, it returns -1. See Also mbtowc 552 SEGGER Studio Reference Manual C Library User Guide qsort Synopsis void qsort(void *buf, size_t num, size_t size, int (*compare)(const void *, const void *)); qsort sorts the array *base using the compare function. The array should have num elements of size bytes. The compare function should return a negative value if the first parameter is less than second parameter, zero if the parameters are equal and a positive value if the first parameter is greater than the second parameter. 553 SEGGER Studio Reference Manual C Library User Guide rand Synopsis int rand(void); Description rand computes a sequence of pseudo-random integers in the range 0 to RAND_MAX. rand returns the computed pseudo-random integer. 554 SEGGER Studio Reference Manual C Library User Guide realloc Synopsis void *realloc(void *p, size_t size); Description realloc deallocates the old object pointed to by ptr and returns a pointer to a new object that has the size specified by size. The contents of the new object is identical to that of the old object prior to deallocation, up to the lesser of the new and old sizes. Any bytes in the new object beyond the size of the old object have indeterminate values. If ptr is a null pointer, realloc behaves like realloc for the specified size. If memory for the new object cannot be allocated, the old object is not deallocated and its value is unchanged. realloc returns a pointer to the new object (which may have the same value as a pointer to the old object), or a null pointer if the new object could not be allocated. If ptr does not match a pointer earlier returned by calloc, malloc, or realloc, or if the space has been deallocated by a call to free or realloc, the behavior is undefined. 555 SEGGER Studio Reference Manual C Library User Guide srand Synopsis void srand(unsigned int seed); Description srand uses the argument seed as a seed for a new sequence of pseudo-random numbers to be returned by subsequent calls to rand. If srand is called with the same seed value, the same sequence of pseudo-random numbers is generated. If rand is called before any calls to srand have been made, a sequence is generated as if srand is first called with a seed value of 1. See Also rand 556 SEGGER Studio Reference Manual C Library User Guide strtod Synopsis double strtod(const char *nptr, char **endptr); Description strtod converts the initial portion of the string pointed to by nptr to a double representation. First, strtod decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling a floating-point constant, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtod then attempts to convert the subject sequence to a floating-point number, and return the result. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. The expected form of the subject sequence is an optional plus or minus sign followed by a nonempty sequence of decimal digits optionally containing a decimal-point character, then an optional exponent part. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by strtod, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. strtod returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, HUGE_VAL is returned according to the sign of the value, if any, and the value of the macro errno is stored in errno. 557 SEGGER Studio Reference Manual C Library User Guide strtof Synopsis float strtof(const char *nptr, char **endptr); Description strtof converts the initial portion of the string pointed to by nptr to a double representation. First, strtof decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling a floating-point constant, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtof then attempts to convert the subject sequence to a floating-point number, and return the result. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. The expected form of the subject sequence is an optional plus or minus sign followed by a nonempty sequence of decimal digits optionally containing a decimal-point character, then an optional exponent part. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by endptr, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. strtof returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, HUGE_VALF is returned according to the sign of the value, if any, and the value of the macro errno is stored in errno. 558 SEGGER Studio Reference Manual C Library User Guide strtol Synopsis long int strtol(const char *nptr, char **endptr, int base); Description strtol converts the initial portion of the string pointed to by nptr to a long int representation. First, strtol decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling an integer represented in some radix determined by the value of base, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtol then attempts to convert the subject sequence to an integer, and return the result. When converting, no integer suffix (such as U, L, UL, LL, ULL) is allowed. If the value of base is zero, the expected form of the subject sequence is an optional plus or minus sign followed by an integer constant. If the value of base is between 2 and 36 (inclusive), the expected form of the subject sequence is an optional plus or minus sign followed by a sequence of letters and digits representing an integer with the radix specified by base. The letters from a (or A) through z (or Z) represent the values 10 through 35; only letters and digits whose ascribed values are less than that of base are permitted. If the value of base is 16, the characters `0x' or `0X' may optionally precede the sequence of letters and digits, following the optional sign. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. If the subject sequence has the expected form and the value of base is zero, the sequence of characters starting with the first digit is interpreted as an integer constant. If the subject sequence has the expected form and the value of base is between 2 and 36, it is used as the base for conversion. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by endptr, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. 559 SEGGER Studio Reference Manual C Library User Guide strtol returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, LONG_MIN or LONG_MAX is returned according to the sign of the value, if any, and the value of the macro errno is stored in errno. 560 SEGGER Studio Reference Manual C Library User Guide strtoll Synopsis long long int strtoll(const char *nptr, char **endptr, int base); Description strtoll converts the initial portion of the string pointed to by nptr to a long int representation. First, strtoll decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling an integer represented in some radix determined by the value of base, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtoll then attempts to convert the subject sequence to an integer, and return the result. When converting, no integer suffix (such as U, L, UL, LL, ULL) is allowed. If the value of base is zero, the expected form of the subject sequence is an optional plus or minus sign followed by an integer constant. If the value of base is between 2 and 36 (inclusive), the expected form of the subject sequence is an optional plus or minus sign followed by a sequence of letters and digits representing an integer with the radix specified by base. The letters from a (or A) through z (or Z) represent the values 10 through 35; only letters and digits whose ascribed values are less than that of base are permitted. If the value of base is 16, the characters `0x' or `0X' may optionally precede the sequence of letters and digits, following the optional sign. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. If the subject sequence has the expected form and the value of base is zero, the sequence of characters starting with the first digit is interpreted as an integer constant. If the subject sequence has the expected form and the value of base is between 2 and 36, it is used as the base for conversion. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by endptr, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. 561 SEGGER Studio Reference Manual C Library User Guide strtoll returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, LLONG_MIN or LLONG_MAX is returned according to the sign of the value, if any, and the value of the macro ERANGE is stored in errno. 562 SEGGER Studio Reference Manual C Library User Guide strtoul Synopsis unsigned long int strtoul(const char *nptr, char **endptr, int base); Description strtoul converts the initial portion of the string pointed to by nptr to a long int representation. First, strtoul decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling an integer represented in some radix determined by the value of base, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtoul then attempts to convert the subject sequence to an integer, and return the result. When converting, no integer suffix (such as U, L, UL, LL, ULL) is allowed. If the value of base is zero, the expected form of the subject sequence is an optional plus or minus sign followed by an integer constant. If the value of base is between 2 and 36 (inclusive), the expected form of the subject sequence is an optional plus or minus sign followed by a sequence of letters and digits representing an integer with the radix specified by base. The letters from a (or A) through z (or Z) represent the values 10 through 35; only letters and digits whose ascribed values are less than that of base are permitted. If the value of base is 16, the characters `0x' or `0X' may optionally precede the sequence of letters and digits, following the optional sign. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. If the subject sequence has the expected form and the value of base is zero, the sequence of characters starting with the first digit is interpreted as an integer constant. If the subject sequence has the expected form and the value of base is between 2 and 36, it is used as the base for conversion. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by endptr, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. 563 SEGGER Studio Reference Manual C Library User Guide strtoul returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, LONG_MAX or ULONG_MAX is returned according to the sign of the value, if any, and the value of the macro ERANGE is stored in errno. 564 SEGGER Studio Reference Manual C Library User Guide strtoull Synopsis unsigned long long int strtoull(const char *nptr, char **endptr, int base); Description strtoull converts the initial portion of the string pointed to by nptr to a long int representation. First, strtoull decomposes the input string into three parts: an initial, possibly empty, sequence of white-space characters (as specified by isspace), a subject sequence resembling an integer represented in some radix determined by the value of base, and a final string of one or more unrecognized characters, including the terminating null character of the input string. strtoull then attempts to convert the subject sequence to an integer, and return the result. When converting, no integer suffix (such as U, L, UL, LL, ULL) is allowed. If the value of base is zero, the expected form of the subject sequence is an optional plus or minus sign followed by an integer constant. If the value of base is between 2 and 36 (inclusive), the expected form of the subject sequence is an optional plus or minus sign followed by a sequence of letters and digits representing an integer with the radix specified by base. The letters from a (or A) through z (or Z) represent the values 10 through 35; only letters and digits whose ascribed values are less than that of base are permitted. If the value of base is 16, the characters `0x' or `0X' may optionally precede the sequence of letters and digits, following the optional sign. The subject sequence is defined as the longest initial subsequence of the input string, starting with the first nonwhite-space character, that is of the expected form. The subject sequence contains no characters if the input string is empty or consists entirely of white space, or if the first non-white-space character is other than a sign or a permissible letter or digit. If the subject sequence has the expected form and the value of base is zero, the sequence of characters starting with the first digit is interpreted as an integer constant. If the subject sequence has the expected form and the value of base is between 2 and 36, it is used as the base for conversion. If the subject sequence begins with a minus sign, the value resulting from the conversion is negated. A pointer to the final string is stored in the object pointed to by endptr, provided that endptr is not a null pointer. If the subject sequence is empty or does not have the expected form, no conversion is performed, the value of nptr is stored in the object pointed to by endptr, provided that endptr is not a null pointer. 565 SEGGER Studio Reference Manual C Library User Guide strtoull returns the converted value, if any. If no conversion could be performed, zero is returned. If the correct value is outside the range of representable values, LLONG_MAX or ULLONG_MAX is returned according to the sign of the value, if any, and the value of the macro ERANGE is stored in errno. 566 SEGGER Studio Reference Manual C Library User Guide ulltoa Synopsis char *ulltoa(unsigned long long val, char *buf, int radix); Description ulltoa converts val to a string in base radix and places the result in buf. ulltoa returns buf as the result. If radix is greater than 36, the result is undefined. See Also itoa, ltoa, lltoa, ultoa, utoa 567 SEGGER Studio Reference Manual C Library User Guide ultoa Synopsis char *ultoa(unsigned long val, char *buf, int radix); Description ultoa converts val to a string in base radix and places the result in buf. ultoa returns buf as the result. If radix is greater than 36, the result is undefined. See Also itoa, ltoa, lltoa, ulltoa, utoa 568 SEGGER Studio Reference Manual C Library User Guide utoa Synopsis char *utoa(unsigned val, char *buf, int radix); Description utoa converts val to a string in base radix and places the result in buf. utoa returns buf as the result. If radix is greater than 36, the result is undefined. See Also itoa, ltoa, lltoa, ultoa, ulltoa 569 SEGGER Studio Reference Manual C Library User Guide Overview The header file defines functions that operate on arrays that are interpreted as null-terminated strings. Various methods are used for determining the lengths of the arrays, but in all cases a char * or void * argument points to the initial (lowest addressed) character of the array. If an array is accessed beyond the end of an object, the behavior is undefined. Where an argument declared as size_t n specifies the length of an array for a function, n can have the value zero on a call to that function. Unless explicitly stated otherwise in the description of a particular function, pointer arguments must have valid values on a call with a zero size. On such a call, a function that locates a character finds no occurrence, a function that compares two character sequences returns zero, and a function that copies characters copies zero characters. API Summary Copying functions memccpy Copy memory with specified terminator (POSIX extension) memcpy Copy memory memmove Safely copy overlapping memory mempcpy Copy memory (GNU extension) strcat Concatenate strings strcpy Copy string strdup Duplicate string (POSIX extension) strlcat Copy string up to a maximum length with terminator (BSD extension) strlcpy Copy string up to a maximum length with terminator (BSD extension) strncat Concatenate strings up to maximum length strncpy Copy string up to a maximum length strndup Duplicate string (POSIX extension) Comparison functions memcmp Compare memory strcasecmp Compare strings ignoring case (POSIX extension) strcmp Compare strings 570 SEGGER Studio Reference Manual C Library User Guide strncasecmp Compare strings up to a maximum length ignoring case (POSIX extension) strncmp Compare strings up to a maximum length Search functions memchr Search memory for a character strcasestr Find first case-insensitive occurrence of a string within string strchr Find character within string strcspn Compute size of string not prefixed by a set of characters strncasestr Find first case-insensitive occurrence of a string within length-limited string strnchr Find character in a length-limited string strnlen Calculate length of length-limited string (POSIX extension) strnstr Find first occurrence of a string within length-limited string strpbrk Find first occurrence of characters within string strrchr Find last occurrence of character within string strsep Break string into tokens (4.4BSD extension) strspn Compute size of string prefixed by a set of characters strstr Find first occurrence of a string within string strtok Break string into tokens strtok_r Break string into tokens, reentrant version (POSIX extension) Miscellaneous functions memset Set memory to character strerror Decode error code strlen Calculate length of string 571 SEGGER Studio Reference Manual C Library User Guide memccpy Synopsis void *memccpy(void *s1, const void *s2, int c, size_t n); Description memccpy copies at most n characters from the object pointed to by s2 into the object pointed to by s1. The copying stops as soon as n characters are copied or the character c is copied into the destination object pointed to by s1. The behavior of memccpy is undefined if copying takes place between objects that overlap. memccpy returns a pointer to the character immediately following c in s1, or NULL if c was not found in the first n characters of s2. Note memccpy conforms to POSIX.1-2008. 572 SEGGER Studio Reference Manual C Library User Guide memchr Synopsis void *memchr(const void *s, int c, size_t n); Description memchr locates the first occurrence of c (converted to an unsigned char) in the initial n characters (each interpreted as unsigned char) of the object pointed to by s. Unlike strchr, memchr does not terminate a search when a null character is found in the object pointed to by s. memchr returns a pointer to the located character, or a null pointer if c does not occur in the object. 573 SEGGER Studio Reference Manual C Library User Guide memcmp Synopsis int memcmp(const void *s1, const void *s2, size_t n); Description memcmp compares the first n characters of the object pointed to by s1 to the first n characters of the object pointed to by s2. memcmp returns an integer greater than, equal to, or less than zero as the object pointed to by s1 is greater than, equal to, or less than the object pointed to by s2. 574 SEGGER Studio Reference Manual C Library User Guide memcpy Synopsis void *memcpy(void *s1, const void *s2, size_t n); Description memcpy copies n characters from the object pointed to by s2 into the object pointed to by s1. The behavior of memcpy is undefined if copying takes place between objects that overlap. memcpy returns the value of s1. 575 SEGGER Studio Reference Manual C Library User Guide memmove Synopsis void *memmove(void *s1, const void *s2, size_t n); Description memmove copies n characters from the object pointed to by s2 into the object pointed to by s1 ensuring that if s1 and s2 overlap, the copy works correctly. Copying takes place as if the n characters from the object pointed to by s2 are first copied into a temporary array of n characters that does not overlap the objects pointed to by s1 and s2, and then the n characters from the temporary array are copied into the object pointed to by s1. memmove returns the value of s1. 576 SEGGER Studio Reference Manual C Library User Guide mempcpy Synopsis void *mempcpy(void *s1, const void *s2, size_t n); Description mempcpy copies n characters from the object pointed to by s2 into the object pointed to by s1. The behavior of mempcpy is undefined if copying takes place between objects that overlap. mempcpy returns a pointer to the byte following the last written byte. Note This is an extension found in GNU libc. 577 SEGGER Studio Reference Manual C Library User Guide memset Synopsis void *memset(void *s, int c, size_t n); Description memset copies the value of c (converted to an unsigned char) into each of the first n characters of the object pointed to by s. memset returns the value of s. 578 SEGGER Studio Reference Manual C Library User Guide strcasecmp Synopsis int strcasecmp(const char *s1, const char *s2); Description strcasecmp compares the string pointed to by s1 to the string pointed to by s2 ignoring differences in case. strcasecmp returns an integer greater than, equal to, or less than zero if the string pointed to by s1 is greater than, equal to, or less than the string pointed to by s2. Note strcasecmp conforms to POSIX.1-2008. 579 SEGGER Studio Reference Manual C Library User Guide strcasestr Synopsis char *strcasestr(const char *s1, const char *s2); Description strcasestr locates the first occurrence in the string pointed to by s1 of the sequence of characters (excluding the terminating null character) in the string pointed to by s2 without regard to character case. strcasestr returns a pointer to the located string, or a null pointer if the string is not found. If s2 points to a string with zero length, strcasestr returns s1. Note strcasestr is an extension commonly found in Linux and BSD C libraries. 580 SEGGER Studio Reference Manual C Library User Guide strcat Synopsis char *strcat(char *s1, const char *s2); Description strcat appends a copy of the string pointed to by s2 (including the terminating null character) to the end of the string pointed to by s1. The initial character of s2 overwrites the null character at the end of s1. The behavior of strcat is undefined if copying takes place between objects that overlap. strcat returns the value of s1. 581 SEGGER Studio Reference Manual C Library User Guide strchr Synopsis char *strchr(const char *s, int c); Description strchr locates the first occurrence of c (converted to a char) in the string pointed to by s. The terminating null character is considered to be part of the string. strchr returns a pointer to the located character, or a null pointer if c does not occur in the string. 582 SEGGER Studio Reference Manual C Library User Guide strcmp Synopsis int strcmp(const char *s1, const char *s2); Description strcmp compares the string pointed to by s1 to the string pointed to by s2. strcmp returns an integer greater than, equal to, or less than zero if the string pointed to by s1 is greater than, equal to, or less than the string pointed to by s2. 583 SEGGER Studio Reference Manual C Library User Guide strcpy Synopsis char *strcpy(char *s1, const char *s2); Description strcpy copies the string pointed to by s2 (including the terminating null character) into the array pointed to by s1. The behavior of strcpy is undefined if copying takes place between objects that overlap. strcpy returns the value of s1. 584 SEGGER Studio Reference Manual C Library User Guide strcspn Synopsis size_t strcspn(const char *s1, const char *s2); Description strcspn computes the length of the maximum initial segment of the string pointed to by s1 which consists entirely of characters not from the string pointed to by s2. strcspn returns the length of the segment. 585 SEGGER Studio Reference Manual C Library User Guide strdup Synopsis char *strdup(const char *s1); Description strdup duplicates the string pointed to by s1 by using malloc to allocate memory for a copy of s and then copying s, including the terminating null, to that memory strdup returns a pointer to the new string or a null pointer if the new string cannot be created. The returned pointer can be passed to free. Note strdup conforms to POSIX.1-2008 and SC22 TR 24731-2. 586 SEGGER Studio Reference Manual C Library User Guide strerror Synopsis char *strerror(int num); Description strerror maps the number in num to a message string. Typically, the values for num come from errno, but strerror can map any value of type int to a message. strerror returns a pointer to the message string. The program must not modify the returned message string. The message may be overwritten by a subsequent call to strerror. 587 SEGGER Studio Reference Manual C Library User Guide strlcat Synopsis size_t strlcat(char *s1, const char *s2, size_t n); Description strlcat appends no more than n-strlen(dst)-1 characters pointed to by s2 into the array pointed to by s1 and always terminates the result with a null character if n is greater than zero. Both the strings s1 and s2 must be terminated with a null character on entry to strlcat and a byte for the terminating null should be included in n. The behavior of strlcat is undefined if copying takes place between objects that overlap. strlcat returns the number of characters it tried to copy, which is the sum of the lengths of the strings s1 and s2 or n, whichever is smaller. Note strlcat is commonly found in OpenBSD libraries. 588 SEGGER Studio Reference Manual C Library User Guide strlcpy Synopsis size_t strlcpy(char *s1, const char *s2, size_t n); Description strlcpy copies up to n-1 characters from the string pointed to by s2 into the array pointed to by s1 and always terminates the result with a null character. The behavior of strlcpy is undefined if copying takes place between objects that overlap. strlcpy returns the number of characters it tried to copy, which is the length of the string s2 or n, whichever is smaller. Note strlcpy is commonly found in OpenBSD libraries and contrasts with strncpy in that the resulting string is always terminated with a null character. 589 SEGGER Studio Reference Manual C Library User Guide strlen Synopsis size_t strlen(const char *s); Description strlen returns the length of the string pointed to by s, that is the number of characters that precede the terminating null character. 590 SEGGER Studio Reference Manual C Library User Guide strncasecmp Synopsis int strncasecmp(const char *s1, const char *s2, size_t n); Description strncasecmp compares not more than n characters from the array pointed to by s1 to the array pointed to by s2 ignoring differences in case. Characters that follow a null character are not compared. strncasecmp returns an integer greater than, equal to, or less than zero, if the possibly null-terminated array pointed to by s1 is greater than, equal to, or less than the possibly null-terminated array pointed to by s2. Note strncasecmp conforms to POSIX.1-2008. 591 SEGGER Studio Reference Manual C Library User Guide strncasestr Synopsis char *strncasestr(const char *s1, const char *s2, size_t n); Description strncasestr searches at most n characters to locate the first occurrence in the string pointed to by s1 of the sequence of characters (excluding the terminating null character) in the string pointed to by s2 without regard to character case. strncasestr returns a pointer to the located string, or a null pointer if the string is not found. If s2 points to a string with zero length, strncasestr returns s1. Note strncasestr is an extension commonly found in Linux and BSD C libraries. 592 SEGGER Studio Reference Manual C Library User Guide strncat Synopsis char *strncat(char *s1, const char *s2, size_t n); Description strncat appends not more than n characters from the array pointed to by s2 to the end of the string pointed to by s1. A null character in s1 and characters that follow it are not appended. The initial character of s2 overwrites the null character at the end of s1. A terminating null character is always appended to the result. The behavior of strncat is undefined if copying takes place between objects that overlap. strncat returns the value of s1. 593 SEGGER Studio Reference Manual C Library User Guide strnchr Synopsis char *strnchr(const char *str, size_t n, int ch); Description strnchr searches not more than n characters to locate the first occurrence of c (converted to a char) in the string pointed to by s. The terminating null character is considered to be part of the string. strnchr returns a pointer to the located character, or a null pointer if c does not occur in the string. 594 SEGGER Studio Reference Manual C Library User Guide strncmp Synopsis int strncmp(const char *s1, const char *s2, size_t n); Description strncmp compares not more than n characters from the array pointed to by s1 to the array pointed to by s2. Characters that follow a null character are not compared. strncmp returns an integer greater than, equal to, or less than zero, if the possibly null-terminated array pointed to by s1 is greater than, equal to, or less than the possibly null-terminated array pointed to by s2. 595 SEGGER Studio Reference Manual C Library User Guide strncpy Synopsis char *strncpy(char *s1, const char *s2, size_t n); Description strncpy copies not more than n characters from the array pointed to by s2 to the array pointed to by s1. Characters that follow a null character in s2 are not copied. The behavior of strncpy is undefined if copying takes place between objects that overlap. If the array pointed to by s2 is a string that is shorter than n characters, null characters are appended to the copy in the array pointed to by s1, until n characters in all have been written. strncpy returns the value of s1. Note No null character is implicitly appended to the end of s1, so s1 will only be terminated by a null character if the length of the string pointed to by s2 is less than n. 596 SEGGER Studio Reference Manual C Library User Guide strndup Synopsis char *strndup(const char *s1, size_t n); Description strndup duplicates at most n characters from the the string pointed to by s1 by using malloc to allocate memory for a copy of s1. If the length of string pointed to by s1 is greater than n characters, only n characters will be duplicated. If n is greater than the length of string pointed to by s1, all characters in the string are copied into the allocated array including the terminating null character. strndup returns a pointer to the new string or a null pointer if the new string cannot be created. The returned pointer can be passed to free. Note strndup conforms to POSIX.1-2008 and SC22 TR 24731-2. 597 SEGGER Studio Reference Manual C Library User Guide strnlen Synopsis size_t strnlen(const char *s, size_t n); Description strnlen returns the length of the string pointed to by s, up to a maximum of n characters. strnlen only examines the first n characters of the string s. Note strnlen conforms to POSIX.1-2008. 598 SEGGER Studio Reference Manual C Library User Guide strnstr Synopsis char *strnstr(const char *s1, const char *s2, size_t n); Description strnstr searches at most n characters to locate the first occurrence in the string pointed to by s1 of the sequence of characters (excluding the terminating null character) in the string pointed to by s2. strnstr returns a pointer to the located string, or a null pointer if the string is not found. If s2 points to a string with zero length, strnstr returns s1. Note strnstr is an extension commonly found in Linux and BSD C libraries. 599 SEGGER Studio Reference Manual C Library User Guide strpbrk Synopsis char *strpbrk(const char *s1, const char *s2); Description strpbrk locates the first occurrence in the string pointed to by s1 of any character from the string pointed to by s2. strpbrk returns a pointer to the character, or a null pointer if no character from s2 occurs in s1. 600 SEGGER Studio Reference Manual C Library User Guide strrchr Synopsis char *strrchr(const char *s, int c); Description strrchr locates the last occurrence of c (converted to a char) in the string pointed to by s. The terminating null character is considered to be part of the string. strrchr returns a pointer to the character, or a null pointer if c does not occur in the string. 601 SEGGER Studio Reference Manual C Library User Guide strsep Synopsis char *strsep(char **stringp, const char *delim); Description strsep locates, in the string referenced by *stringp, the first occurrence of any character in the string delim (or the terminating null character) and replaces it with a null character. The location of the next character after the delimiter character (or NULL, if the end of the string was reached) is stored in *stringp. The original value of *stringp is returned. An empty field (that is, a character in the string delim occurs as the first character of *stringp can be detected by comparing the location referenced by the returned pointer to the null character. If *stringp is initially null, strsep returns null. Note strsep is an extension commonly found in Linux and BSD C libraries. 602 SEGGER Studio Reference Manual C Library User Guide strspn Synopsis size_t strspn(const char *s1, const char *s2); Description strspn computes the length of the maximum initial segment of the string pointed to by s1 which consists entirely of characters from the string pointed to by s2. strspn returns the length of the segment. 603 SEGGER Studio Reference Manual C Library User Guide strstr Synopsis char *strstr(const char *s1, const char *s2); Description strstr locates the first occurrence in the string pointed to by s1 of the sequence of characters (excluding the terminating null character) in the string pointed to by s2. strstr returns a pointer to the located string, or a null pointer if the string is not found. If s2 points to a string with zero length, strstr returns s1. 604 SEGGER Studio Reference Manual C Library User Guide strtok Synopsis char *strtok(char *s1, const char *s2); Description strtok A sequence of calls to strtok breaks the string pointed to by s1 into a sequence of tokens, each of which is delimited by a character from the string pointed to by s2. The first call in the sequence has a non-null first argument; subsequent calls in the sequence have a null first argument. The separator string pointed to by s2 may be different from call to call. The first call in the sequence searches the string pointed to by s1 for the first character that is not contained in the current separator string pointed to by s2. If no such character is found, then there are no tokens in the string pointed to by s1 and strtok returns a null pointer. If such a character is found, it is the start of the first token. strtok then searches from there for a character that is contained in the current separator string. If no such character is found, the current token extends to the end of the string pointed to by s1, and subsequent searches for a token will return a null pointer. If such a character is found, it is overwritten by a null character, which terminates the current token. strtok saves a pointer to the following character, from which the next search for a token will start. Each subsequent call, with a null pointer as the value of the first argument, starts searching from the saved pointer and behaves as described above. Note strtok maintains static state and is therefore not reentrant and not thread safe. See strtok_r for a thread-safe and reentrant variant. See Also strsep, strtok_r. 605 SEGGER Studio Reference Manual C Library User Guide strtok_r Synopsis char *strtok_r(char *s1, const char *s2, char **s3); Description strtok_r is a reentrant version of the function strtok where the state is maintained in the object of type char * pointed to by s3. Note strtok_r conforms to POSIX.1-2008 and is commonly found in Linux and BSD C libraries. See Also strtok. 606 SEGGER Studio Reference Manual C Library User Guide API Summary Types clock_t Clock type time_t Time type tm Time structure Functions asctime Convert a struct tm to a string asctime_r Convert a struct tm to a string ctime Convert a time_t to a string ctime_r Convert a time_t to a string difftime Calculates the difference between two times gmtime Convert a time_t to a struct tm gmtime_r Convert a time_t to a struct tm localtime Convert a time_t to a struct tm localtime_r Convert a time_t to a struct tm mktime Convert a struct tm to time_t strftime Format a struct tm to a string 607 SEGGER Studio Reference Manual C Library User Guide asctime Synopsis char *asctime(const tm *tp); Description asctime converts the *tp struct to a null terminated string of the form Sun Sep 16 01:03:52 1973. The returned string is held in a static buffer. asctime is not re-entrant. 608 SEGGER Studio Reference Manual C Library User Guide asctime_r Synopsis char *asctime_r(const tm *tp, char *buf); Description asctime_r converts the *tp struct to a null terminated string of the form Sun Sep 16 01:03:52 1973 in buf and returns buf. The buf must point to an array at least 26 bytes in length. 609 SEGGER Studio Reference Manual C Library User Guide clock_t Synopsis typedef long clock_t; Description clock_t is the type returned by the clock function. 610 SEGGER Studio Reference Manual C Library User Guide ctime Synopsis char *ctime(const time_t *tp); Description ctime converts the *tp to a null terminated string. The returned string is held in a static buffer, this function is not re-entrant. 611 SEGGER Studio Reference Manual C Library User Guide ctime_r Synopsis char *ctime_r(const time_t *tp, char *buf); Description ctime_r converts the *tp to a null terminated string in buf and returns buf. The buf must point to an array at least 26 bytes in length. 612 SEGGER Studio Reference Manual C Library User Guide difftime Synopsis double difftime(time_t time2, time_t time1); Description difftime returns time1 - time0 as a double precision number. 613 SEGGER Studio Reference Manual C Library User Guide gmtime Synopsis gmtime(const time_t *tp); Description gmtime converts the *tp time format to a struct tm time format. The returned value points to a static object this function is not re-entrant. 614 SEGGER Studio Reference Manual C Library User Guide gmtime_r Synopsis gmtime_r(const time_t *tp, tm *result); Description gmtime_r converts the *tp time format to a struct tm time format in *result and returns result. 615 SEGGER Studio Reference Manual C Library User Guide localtime Synopsis localtime(const time_t *tp); Description localtime converts the *tp time format to a struct tm local time format. The returned value points to a static object - this function is not re-entrant. 616 SEGGER Studio Reference Manual C Library User Guide localtime_r Synopsis localtime_r(const time_t *tp, tm *result); Description localtime_r converts the *tp time format to a struct tm local time format in *result and returns result. 617 SEGGER Studio Reference Manual C Library User Guide mktime Synopsis time_t mktime(tm *tp); Description mktime validates (and updates) the *tp struct to ensure that the tm_sec, tm_min, tm_hour, tm_mon fields are within the supported integer ranges and the tm_mday, tm_mon and tm_year fields are consistent. The validated *tp struct is converted to the number of seconds since UTC 1 January 1970 and returned. 618 SEGGER Studio Reference Manual C Library User Guide strftime Synopsis size_t strftime(char *s, size_t smax, const char *fmt, const tm *tp); Description strftime formats the *tp struct to a null terminated string of maximum size smax-1 into the array at *s based on the fmt format string. The format string consists of conversion specifications and ordinary characters. Conversion specifications start with a % character followed by an optional # character. The following conversion specifications are supported: Specification Description %s Abbreviated weekday name %A Full weekday name %b Abbreviated month name %B Full month name %c Date and time representation appropriate for locale %#c Date and time formatted as "%A, %B %#d, %Y, %H:%M: %S" (Microsoft extension) %C Century number %d Day of month as a decimal number [01,31] %#d Day of month without leading zero [1,31] %D Date in the form %m/%d/%y (POSIX.1-2008 extension) %e Day of month [ 1,31], single digit preceded by space %F Date in the format %Y-%m-%d %h Abbreviated month name as %b %H Hour in 24-hour format [00,23] %#H Hour in 24-hour format without leading zeros [0,23] %I Hour in 12-hour format [01,12] %#I Hour in 12-hour format without leading zeros [1,12] %j Day of year as a decimal number [001,366] %#j Day of year as a decimal number without leading zeros [1,366] %k Hour in 24-hour clock format [ 0,23] (POSIX.1-2008 extension) 619 SEGGER Studio Reference Manual C Library User Guide %l Hour in 12-hour clock format [ 0,12] (POSIX.1-2008 extension) %m Month as a decimal number [01,12] %#m Month as a decimal number without leading zeros [1,12] %M Minute as a decimal number [00,59] %#M Minute as a decimal number without leading zeros [0,59] %n Insert newline character (POSIX.1-2008 extension) %p Locale's a.m or p.m indicator for 12-hour clock %r Time as %I:%M:%s %p (POSIX.1-2008 extension) %R Time as %H:%M (POSIX.1-2008 extension) %S Second as a decimal number [00,59] %t Insert tab character (POSIX.1-2008 extension) %T Time as %H:%M:%S %#S Second as a decimal number without leading zeros [0,59] %U Week of year as a decimal number [00,53], Sunday is first day of the week %#U Week of year as a decimal number without leading zeros [0,53], Sunday is first day of the week %w Weekday as a decimal number [0,6], Sunday is 0 %W Week number as a decimal number [00,53], Monday is first day of the week %#W Week number as a decimal number without leading zeros [0,53], Monday is first day of the week %x Locale's date representation %#x Locale's long date representation %X Locale's time representation %y Year without century, as a decimal number [00,99] %#y Year without century, as a decimal number without leading zeros [0,99] %Y Year with century, as decimal number %z,%Z Timezone name or abbreviation %% % 620 SEGGER Studio Reference Manual C Library User Guide time_t Synopsis typedef long time_t; Description time_t is a long type that represents the time in number of seconds since UTC 1 January 1970, negative values indicate time before UTC 1 January 1970. 621 SEGGER Studio Reference Manual C Library User Guide tm Synopsis typedef struct { int tm_sec; int tm_min; int tm_hour; int tm_mday; int tm_mon; int tm_year; int tm_wday; int tm_yday; int tm_isdst; } tm; Description tm structure has the following fields. Member Description tm_sec seconds after the minute - [0,59] tm_min minutes after the hour - [0,59] tm_hour hours since midnight - [0,23] tm_mday day of the month - [1,31] tm_mon months since January - [0,11] tm_year years since 1900 tm_wday days since Sunday - [0,6] tm_yday days since January 1 - [0,365] tm_isdst daylight savings time flag 622 SEGGER Studio Reference Manual C Library User Guide API Summary Character minimum and maximum values WCHAR_MAX Maximum value of a wide character WCHAR_MIN Minimum value of a wide character Constants WEOF End of file indication Types wchar_t Wide character type wint_t Wide integer type Copying functions wcscat Concatenate strings wcscpy Copy string wcsncat Concatenate strings up to maximum length wcsncpy Copy string up to a maximum length wmemccpy Copy memory with specified terminator (POSIX extension) wmemcpy Copy memory wmemmove Safely copy overlapping memory wmempcpy Copy memory (GNU extension) Comparison functions wcscmp Compare strings wcsncmp Compare strings up to a maximum length wmemcmp Compare memory Search functions wcschr Find character within string wcscspn Compute size of string not prefixed by a set of characters wcsnchr Find character in a length-limited string wcsnlen Calculate length of length-limited string wcsnstr Find first occurrence of a string within length-limited string wcspbrk Find first occurrence of characters within string wcsrchr Find last occurrence of character within string 623 SEGGER Studio Reference Manual C Library User Guide wcsspn Compute size of string prefixed by a set of characters wcsstr Find first occurrence of a string within string wcstok Break string into tokens wcstok_r Break string into tokens (reentrant version) wmemchr Search memory for a wide character wstrsep Break string into tokens Miscellaneous functions wcsdup Duplicate string wcslen Calculate length of string wmemset Set memory to wide character Multi-byte/wide string conversion functions mbrtowc Convert multi-byte character to wide character mbrtowc_l Convert multi-byte character to wide character msbinit Query conversion state wcrtomb Convert wide character to multi-byte character (restartable) wcrtomb_l Convert wide character to multi-byte character (restartable) wctob Convert wide character to single-byte character wctob_l Convert wide character to single-byte character Multi-byte to wide character conversions mbrlen Determine number of bytes in a multi-byte character mbrlen_l Determine number of bytes in a multi-byte character mbsrtowcs Convert multi-byte string to wide character string mbsrtowcs_l Convert multi-byte string to wide character string Single-byte to wide character conversions btowc Convert single-byte character to wide character btowc_l Convert single-byte character to wide character 624 SEGGER Studio Reference Manual C Library User Guide WCHAR_MAX Synopsis #define WCHAR_MAX ... Description WCHAR_MAX is the maximum value for an object of type wchar_t. Although capable of storing larger values, the maximum value implemented by the conversion functions in the library is the value 0x10FFFF defined by ISO 10646. 625 SEGGER Studio Reference Manual C Library User Guide WCHAR_MIN Synopsis #define WCHAR_MIN ... Description WCHAR_MIN is the minimum value for an object of type wchar_t. 626 SEGGER Studio Reference Manual C Library User Guide WEOF Synopsis #define WEOF ((wint_t)~0U) Description WEOF expands to a constant value that does not correspond to any character in the wide character set. It is typically used to indicate an end of file condition. 627 SEGGER Studio Reference Manual C Library User Guide btowc Synopsis wint_t btowc(int c); Description btowc function determines whether c constitutes a valid single-byte character. If c is a valid single-byte character, btowc returns the wide character representation of that character btowc returns WEOF if c has the value EOF or if (unsigned char)c does not constitute a valid single-byte character in the initial shift state. 628 SEGGER Studio Reference Manual C Library User Guide btowc_l Synopsis wint_t btowc_l(int c, locale_t loc); Description btowc_l function determines whether c constitutes a valid single-byte character in the locale loc. If c is a valid single-byte character, btowc_l returns the wide character representation of that character btowc_l returns WEOF if c has the value EOF or if (unsigned char)c does not constitute a valid single-byte character in the initial shift state. 629 SEGGER Studio Reference Manual C Library User Guide mbrlen Synopsis size_t mbrlen(const char *s, size_t n, mbstate_t *ps); Note mbrlen function is equivalent to the call: mbrtowc(NULL, s, n, ps != NULL ? ps : &internal); where internal is the mbstate_t object for the mbrlen function, except that the expression designated by ps is evaluated only once. 630 SEGGER Studio Reference Manual C Library User Guide mbrlen_l Synopsis size_t mbrlen_l(const char *s, size_t n, mbstate_t *ps, locale_t loc); Note mbrlen_l function is equivalent to the call: mbrtowc_l(NULL, s, n, ps != NULL ? ps : &internal, loc); where internal is the mbstate_t object for the mbrlen function, except that the expression designated by ps is evaluated only once. 631 SEGGER Studio Reference Manual C Library User Guide mbrtowc Synopsis size_t mbrtowc(wchar_t *pwc, const char *s, size_t n, mbstate_t *ps); Description mbrtowc converts a single multi-byte character to a wide character in the current locale. If s is a null pointer, mbrtowc is equivalent to mbrtowc(NULL, "", 1, ps), ignoring pwc and n. If s is not null and the object that s points to is a wide-character null character, mbrtowc returns 0. If s is not null and the object that points to forms a valid multi-byte character with a most n bytes, mbrtowc returns the length in bytes of the multi-byte character and stores that wide character to the object pointed to by pwc (if pwc is not null). If the object that points to forms an incomplete, but possibly valid, multi-byte character, mbrtowc returns -2. If the object that points to does not form a partial multi-byte character, mbrtowc returns -1. See Also mbtowc, mbrtowc_l 632 SEGGER Studio Reference Manual C Library User Guide mbrtowc_l Synopsis size_t mbrtowc_l(wchar_t *pwc, const char *s, size_t n, mbstate_t *ps, locale_t loc); Description mbrtowc_l converts a single multi-byte character to a wide character in the locale loc. If s is a null pointer, mbrtowc_l is equivalent to mbrtowc(NULL, "", 1, ps), ignoring pwc and n. If s is not null and the object that s points to is a wide-character null character, mbrtowc_l returns 0. If s is not null and the object that points to forms a valid multi-byte character with a most n bytes, mbrtowc_l returns the length in bytes of the multi-byte character and stores that wide character to the object pointed to by pwc (if pwc is not null). If the object that points to forms an incomplete, but possibly valid, multi-byte character, mbrtowc_l returns -2. If the object that points to does not form a partial multi-byte character, mbrtowc_l returns -1. See Also mbrtowc, mbtowc_l 633 SEGGER Studio Reference Manual C Library User Guide mbsrtowcs Synopsis size_t mbsrtowcs(wchar_t *dst, const char **src, size_t len, mbstate_t *ps); Description mbsrtowcs converts a sequence of multi-byte characters that begins in the conversion state described by the object pointed to by ps, from the array indirectly pointed to by src into a sequence of corresponding wide characters If dst is not a null pointer, the converted characters are stored into the array pointed to by dst. Conversion continues up to and including a terminating null character, which is also stored. Conversion stops earlier in two cases: when a sequence of bytes is encountered that does not form a valid multibyte character, or (if dst is not a null pointer) when len wide characters have been stored into the array pointed to by dst. Each conversion takes place as if by a call to the mbrtowc function. If dst is not a null pointer, the pointer object pointed to by src is assigned either a null pointer (if conversion stopped due to reaching a terminating null character) or the address just past the last multi-byte character converted (if any). If conversion stopped due to reaching a terminating null character and if dst is not a null pointer, the resulting state described is the initial conversion state. See Also mbsrtowcs_l, mbrtowc 634 SEGGER Studio Reference Manual C Library User Guide mbsrtowcs_l Synopsis size_t mbsrtowcs_l(wchar_t *dst, const char **src, size_t len, mbstate_t *ps, locale_t loc); Description mbsrtowcs_l converts a sequence of multi-byte characters that begins in the conversion state described by the object pointed to by ps, from the array indirectly pointed to by src into a sequence of corresponding wide characters If dst is not a null pointer, the converted characters are stored into the array pointed to by dst. Conversion continues up to and including a terminating null character, which is also stored. Conversion stops earlier in two cases: when a sequence of bytes is encountered that does not form a valid multibyte character, or (if dst is not a null pointer) when len wide characters have been stored into the array pointed to by dst. Each conversion takes place as if by a call to the mbrtowc function. If dst is not a null pointer, the pointer object pointed to by src is assigned either a null pointer (if conversion stopped due to reaching a terminating null character) or the address just past the last multi-byte character converted (if any). If conversion stopped due to reaching a terminating null character and if dst is not a null pointer, the resulting state described is the initial conversion state. See Also mbsrtowcs_l, mbrtowc 635 SEGGER Studio Reference Manual C Library User Guide msbinit Synopsis int msbinit(const mbstate_t *ps); Description msbinit function returns nonzero if ps is a null pointer or if the pointed-to object describes an initial conversion state; otherwise, msbinit returns zero. 636 SEGGER Studio Reference Manual C Library User Guide wchar_t Synopsis typedef __RAL_WCHAR_T wchar_t; Description wchar_t holds a single wide character. Depending on implementation you can control whether wchar_t is represented by a short 16-bit type or the standard 32-bit type. 637 SEGGER Studio Reference Manual C Library User Guide wcrtomb Synopsis size_t wcrtomb(char *s, wchar_t wc, mbstate_t *ps); If s is a null pointer, wcrtomb function is equivalent to the call wcrtomb(buf, L'\0', ps) where buf is an internal buffer. If s is not a null pointer, wcrtomb determines the number of bytes needed to represent the multibyte character that corresponds to the wide character given by wc, and stores the multibyte character representation in the array whose first element is pointed to by s. At most MB_CUR_MAX bytes are stored. If wc is a null wide character, a null byte is stored; the resulting state described is the initial conversion state. wcrtomb returns the number of bytes stored in the array object. When wc is not a valid wide character, an encoding error occurs: wcrtomb stores the value of the macro EILSEQ in errno and returns (size_t)(-1); the conversion state is unspecified. 638 SEGGER Studio Reference Manual C Library User Guide wcrtomb_l Synopsis size_t wcrtomb_l(char *s, wchar_t wc, mbstate_t *ps, locale_t loc); If s is a null pointer, wcrtomb_l function is equivalent to the call wcrtomb_l(buf, L'\0', ps, loc) where buf is an internal buffer. If s is not a null pointer, wcrtomb_l determines the number of bytes needed to represent the multibyte character that corresponds to the wide character given by wc, and stores the multibyte character representation in the array whose first element is pointed to by s. At most MB_CUR_MAX bytes are stored. If wc is a null wide character, a null byte is stored; the resulting state described is the initial conversion state. wcrtomb_l returns the number of bytes stored in the array object. When wc is not a valid wide character, an encoding error occurs: wcrtomb_l stores the value of the macro EILSEQ in errno and returns (size_t)(-1); the conversion state is unspecified. 639 SEGGER Studio Reference Manual C Library User Guide wcscat Synopsis wchar_t *wcscat(wchar_t *s1, const wchar_t *s2); Description wcscat appends a copy of the wide string pointed to by s2 (including the terminating null wide character) to the end of the wide string pointed to by s1. The initial character of s2 overwrites the null wide character at the end of s1. The behavior of wcscat is undefined if copying takes place between objects that overlap. wcscat returns the value of s1. 640 SEGGER Studio Reference Manual C Library User Guide wcschr Synopsis wchar_t *wcschr(const wchar_t *s, wchar_t c); Description wcschr locates the first occurrence of c in the wide string pointed to by s. The terminating wide null character is considered to be part of the string. wcschr returns a pointer to the located wide character, or a null pointer if c does not occur in the string. 641 SEGGER Studio Reference Manual C Library User Guide wcscmp Synopsis int wcscmp(const wchar_t *s1, const wchar_t *s2); Description wcscmp compares the wide string pointed to by s1 to the wide string pointed to by s2. wcscmp returns an integer greater than, equal to, or less than zero if the wide string pointed to by s1 is greater than, equal to, or less than the wide string pointed to by s2. 642 SEGGER Studio Reference Manual C Library User Guide wcscpy Synopsis wchar_t *wcscpy(wchar_t *s1, const wchar_t *s2); Description wcscpy copies the wide string pointed to by s2 (including the terminating null wide character) into the array pointed to by s1. The behavior of wcscpy is undefined if copying takes place between objects that overlap. wcscpy returns the value of s1. 643 SEGGER Studio Reference Manual C Library User Guide wcscspn Synopsis size_t wcscspn(const wchar_t *s1, const wchar_t *s2); Description wcscspn computes the length of the maximum initial segment of the wide string pointed to by s1 which consists entirely of wide characters not from the wide string pointed to by s2. wcscspn returns the length of the segment. 644 SEGGER Studio Reference Manual C Library User Guide wcsdup Synopsis wchar_t *wcsdup(const wchar_t *s1); Description wcsdup duplicates the wide string pointed to by s1 by using malloc to allocate memory for a copy of s and then copying s, including the terminating wide null character, to that memory. The returned pointer can be passed to free. wcsdup returns a pointer to the new wide string or a null pointer if the new string cannot be created. Note wcsdup is an extension commonly found in Linux and BSD C libraries. 645 SEGGER Studio Reference Manual C Library User Guide wcslen Synopsis size_t wcslen(const wchar_t *s); Description wcslen returns the length of the wide string pointed to by s, that is the number of wide characters that precede the terminating null wide character. 646 SEGGER Studio Reference Manual C Library User Guide wcsncat Synopsis wchar_t *wcsncat(wchar_t *s1, const wchar_t *s2, size_t n); Description wcsncat appends not more than n wude characters from the array pointed to by s2 to the end of the wide string pointed to by s1. A null wide character in s1 and wide characters that follow it are not appended. The initial wide character of s2 overwrites the null wide character at the end of s1. A terminating wide null character is always appended to the result. The behavior of wcsncat is undefined if copying takes place between objects that overlap. wcsncat returns the value of s1. 647 SEGGER Studio Reference Manual C Library User Guide wcsnchr Synopsis wchar_t *wcsnchr(const wchar_t *str, size_t n, wchar_t ch); Description wcsnchr searches not more than n wide characters to locate the first occurrence of c in the wide string pointed to by s. The terminating wide null character is considered to be part of the wide string. wcsnchr returns a pointer to the located wide character, or a null pointer if c does not occur in the string. 648 SEGGER Studio Reference Manual C Library User Guide wcsncmp Synopsis int wcsncmp(const wchar_t *s1, const wchar_t *s2, size_t n); Description wcsncmp compares not more than n wide characters from the array pointed to by s1 to the array pointed to by s2. Characters that follow a null wide character are not compared. wcsncmp returns an integer greater than, equal to, or less than zero, if the possibly null-terminated array pointed to by s1 is greater than, equal to, or less than the possibly null-terminated array pointed to by s2. 649 SEGGER Studio Reference Manual C Library User Guide wcsncpy Synopsis wchar_t *wcsncpy(wchar_t *s1, const wchar_t *s2, size_t n); Description wcsncpy copies not more than n wide characters from the array pointed to by s2 to the array pointed to by s1. Wide characters that follow a null wide character in s2 are not copied. The behavior of wcsncpy is undefined if copying takes place between objects that overlap. If the array pointed to by s2 is a wide string that is shorter than n wide characters, null wide characters are appended to the copy in the array pointed to by s1, until n characters in all have been written. wcsncpy returns the value of s1. 650 SEGGER Studio Reference Manual C Library User Guide wcsnlen Synopsis size_t wcsnlen(const wchar_t *s, size_t n); Description this returns the length of the wide string pointed to by s, up to a maximum of n wide characters. wcsnlen only examines the first n wide characters of the string s. Note wcsnlen is an extension commonly found in Linux and BSD C libraries. 651 SEGGER Studio Reference Manual C Library User Guide wcsnstr Synopsis wchar_t *wcsnstr(const wchar_t *s1, const wchar_t *s2, size_t n); Description wcsnstr searches at most n wide characters to locate the first occurrence in the wide string pointed to by s1 of the sequence of wide characters (excluding the terminating null wide character) in the wide string pointed to by s2. wcsnstr returns a pointer to the located string, or a null pointer if the string is not found. If s2 points to a string with zero length, wcsnstr returns s1. Note wcsnstr is an extension commonly found in Linux and BSD C libraries. 652 SEGGER Studio Reference Manual C Library User Guide wcspbrk Synopsis wchar_t *wcspbrk(const wchar_t *s1, const wchar_t *s2); Description wcspbrk locates the first occurrence in the wide string pointed to by s1 of any wide character from the wide string pointed to by s2. wcspbrk returns a pointer to the wide character, or a null pointer if no wide character from s2 occurs in s1. 653 SEGGER Studio Reference Manual C Library User Guide wcsrchr Synopsis wchar_t *wcsrchr(const wchar_t *s, wchar_t c); Description wcsrchr locates the last occurrence of c in the wide string pointed to by s. The terminating wide null character is considered to be part of the string. wcsrchr returns a pointer to the wide character, or a null pointer if c does not occur in the wide string. 654 SEGGER Studio Reference Manual C Library User Guide wcsspn Synopsis size_t wcsspn(const wchar_t *s1, const wchar_t *s2); Description wcsspn computes the length of the maximum initial segment of the wide string pointed to by s1 which consists entirely of wide characters from the wide string pointed to by s2. wcsspn returns the length of the segment. 655 SEGGER Studio Reference Manual C Library User Guide wcsstr Synopsis wchar_t *wcsstr(const wchar_t *s1, const wchar_t *s2); Description wcsstr locates the first occurrence in the wide string pointed to by s1 of the sequence of wide characters (excluding the terminating null wide character) in the wide string pointed to by s2. wcsstr returns a pointer to the located wide string, or a null pointer if the wide string is not found. If s2 points to a wide string with zero length, wcsstr returns s1. 656 SEGGER Studio Reference Manual C Library User Guide wcstok Synopsis wchar_t *wcstok(wchar_t *s1, const wchar_t *s2); Description wcstok A sequence of calls to wcstok breaks the wide string pointed to by s1 into a sequence of tokens, each of which is delimited by a wide character from the wide string pointed to by s2. The first call in the sequence has a non-null first argument; subsequent calls in the sequence have a null first argument. The separator wide string pointed to by s2 may be different from call to call. The first call in the sequence searches the wide string pointed to by s1 for the first wide character that is not contained in the current separator wide string pointed to by s2. If no such wide character is found, then there are no tokens in the wide string pointed to by s1 and wcstok returns a null pointer. If such a wide character is found, it is the start of the first token. wcstok then searches from there for a wide character that is contained in the current wide separator string. If no such wide character is found, the current token extends to the end of the wide string pointed to by s1, and subsequent searches for a token will return a null pointer. If such a wude character is found, it is overwritten by a wide null character, which terminates the current token. wcstok saves a pointer to the following wide character, from which the next search for a token will start. Each subsequent call, with a null pointer as the value of the first argument, starts searching from the saved pointer and behaves as described above. Note wcstok maintains static state and is therefore not reentrant and not thread safe. See wcstok_r for a thread-safe and reentrant variant. 657 SEGGER Studio Reference Manual C Library User Guide wcstok_r Synopsis wchar_t *wcstok_r(wchar_t *s1, const wchar_t *s2, wchar_t **s3); Description wcstok_r is a reentrant version of the function wcstok where the state is maintained in the object of type wchar_t * pointed to by s3. Note wcstok_r is an extension commonly found in Linux and BSD C libraries. See Also wcstok. 658 SEGGER Studio Reference Manual C Library User Guide wctob Synopsis int wctob(wint_t c); Description wctob determines whether c corresponds to a member of the extended character set whose multi-byte character representation is a single byte when in the initial shift state in the current locale. Description this returns EOF if c does not correspond to a multi-byte character with length one in the initial shift state. Otherwise, it returns the single-byte representation of that character as an unsigned char converted to an int. 659 SEGGER Studio Reference Manual C Library User Guide wctob_l Synopsis int wctob_l(wint_t c, locale_t loc); Description wctob_l determines whether c corresponds to a member of the extended character set whose multi-byte character representation is a single byte when in the initial shift state in locale loc. Description wctob_l returns EOF if c does not correspond to a multi-byte character with length one in the initial shift state. Otherwise, it returns the single-byte representation of that character as an unsigned char converted to an int. 660 SEGGER Studio Reference Manual C Library User Guide wint_t Synopsis typedef long wint_t; Description wint_t is an integer type that is unchanged by default argument promotions that can hold any value corresponding to members of the extended character set, as well as at least one value that does not correspond to any member of the extended character set (WEOF). 661 SEGGER Studio Reference Manual C Library User Guide wmemccpy Synopsis wchar_t *wmemccpy(wchar_t *s1, const wchar_t *s2, wchar_t c, size_t n); Description wmemccpy copies at most n wide characters from the object pointed to by s2 into the object pointed to by s1. The copying stops as soon as n wide characters are copied or the wide character c is copied into the destination object pointed to by s1. The behavior of wmemccpy is undefined if copying takes place between objects that overlap. wmemccpy returns a pointer to the wide character immediately following c in s1, or NULL if c was not found in the first n wide characters of s2. Note wmemccpy conforms to POSIX.1-2008. 662 SEGGER Studio Reference Manual C Library User Guide wmemchr Synopsis wchar_t *wmemchr(const wchar_t *s, wchar_t c, size_t n); Description wmemchr locates the first occurrence of c in the initial n characters of the object pointed to by s. Unlike wcschr, wmemchr does not terminate a search when a null wide character is found in the object pointed to by s. wmemchr returns a pointer to the located wide character, or a null pointer if c does not occur in the object. 663 SEGGER Studio Reference Manual C Library User Guide wmemcmp Synopsis int wmemcmp(const wchar_t *s1, const wchar_t *s2, size_t n); Description wmemcmp compares the first n wide characters of the object pointed to by s1 to the first n wide characters of the object pointed to by s2. wmemcmp returns an integer greater than, equal to, or less than zero as the object pointed to by s1 is greater than, equal to, or less than the object pointed to by s2. 664 SEGGER Studio Reference Manual C Library User Guide wmemcpy Synopsis wchar_t *wmemcpy(wchar_t *s1, const wchar_t *s2, size_t n); Description wmemcpy copies n wide characters from the object pointed to by s2 into the object pointed to by s1. The behavior of wmemcpy is undefined if copying takes place between objects that overlap. wmemcpy returns the value of s1. 665 SEGGER Studio Reference Manual C Library User Guide wmemmove Synopsis wchar_t *wmemmove(wchar_t *s1, const wchar_t *s2, size_t n); Description wmemmove copies n wide characters from the object pointed to by s2 into the object pointed to by s1 ensuring that if s1 and s2 overlap, the copy works correctly. Copying takes place as if the n wide characters from the object pointed to by s2 are first copied into a temporary array of n wide characters that does not overlap the objects pointed to by s1 and s2, and then the n wide characters from the temporary array are copied into the object pointed to by s1. wmemmove returns the value of s1. 666 SEGGER Studio Reference Manual C Library User Guide wmempcpy Synopsis wchar_t *wmempcpy(wchar_t *s1, const wchar_t *s2, size_t n); Description wmempcpy copies n wide characters from the object pointed to by s2 into the object pointed to by s1. The behavior of wmempcpy is undefined if copying takes place between objects that overlap. wmempcpy returns it returns a pointer to the wide character following the last written wide character. Note This is an extension found in GNU libc. 667 SEGGER Studio Reference Manual C Library User Guide wmemset Synopsis wchar_t *wmemset(wchar_t *s, wchar_t c, size_t n); Description wmemset copies the value of c into each of the first n wide characters of the object pointed to by s. wmemset returns the value of s. 668 SEGGER Studio Reference Manual C Library User Guide wstrsep Synopsis wchar_t *wstrsep(wchar_t **stringp, const wchar_t *delim); Description wstrsep locates, in the wide string referenced by *stringp, the first occurrence of any wide character in the wide string delim (or the terminating wide null character) and replaces it with a wide null character. The location of the next character after the delimiter wide character (or NULL, if the end of the string was reached) is stored in *stringp. The original value of *stringp is returned. An empty field (that is, a wide character in the string delim occurs as the first wide character of *stringp can be detected by comparing the location referenced by the returned pointer to a wide null character. If *stringp is initially null, wstrsep returns null. Note wstrsep is not an ISO C function, but appears in BSD4.4 and Linux. 669 SEGGER Studio Reference Manual C Library User Guide API Summary Classification functions iswalnum Is character alphanumeric? iswalpha Is character alphabetic? iswblank Is character blank? iswcntrl Is character a control? iswctype Determine character type iswdigit Is character a decimal digit? iswgraph Is character a control? iswlower Is character a lowercase letter? iswprint Is character printable? iswpunct Is character punctuation? iswspace Is character a whitespace character? iswupper Is character an uppercase letter? iswxdigit Is character a hexadecimal digit? wctype Construct character class Conversion functions towctrans Translate character towlower Convert uppercase character to lowercase towupper Convert lowercase character to uppercase wctrans Construct character mapping Classification functions (extended) iswalnum_l Is character alphanumeric? iswalpha_l Is character alphabetic? iswblank_l Is character blank? iswcntrl_l Is character a control? iswctype_l Determine character type iswdigit_l Is character a decimal digit? iswgraph_l Is character a control? iswlower_l Is character a lowercase letter? iswprint_l Is character printable? iswpunct_l Is character punctuation? 670 SEGGER Studio Reference Manual C Library User Guide iswspace_l Is character a whitespace character? iswupper_l Is character an uppercase letter? iswxdigit_l Is character a hexadecimal digit? Conversion functions (extended) towctrans_l Translate character towlower_l Convert uppercase character to lowercase towupper_l Convert lowercase character to uppercase wctrans_l Construct character mapping 671 SEGGER Studio Reference Manual C Library User Guide iswalnum Synopsis int iswalnum(wint_t c); Description iswalnum tests for any wide character for which iswalpha or iswdigit is true. 672 SEGGER Studio Reference Manual C Library User Guide iswalnum_l Synopsis int iswalnum_l(wint_t c, locale_t loc); Description iswalnum_l tests for any wide character for which iswalpha_l or iswdigit_l is true in the locale loc. 673 SEGGER Studio Reference Manual C Library User Guide iswalpha Synopsis int iswalpha(wint_t c); Description iswalpha returns true if the wide character c is alphabetic. Any character for which iswupper or iswlower returns true is considered alphabetic in addition to any of the locale-specific set of alphabetic characters for which none of iswcntrl, iswdigit, iswpunct, or iswspace is true. In the `C' locale, iswalpha returns nonzero (true) if and only if iswupper or iswlower return true for the value of the argument c. 674 SEGGER Studio Reference Manual C Library User Guide iswalpha_l Synopsis int iswalpha_l(wint_t c, locale_t loc); Description iswalpha_l returns true if the wide character c is alphabetic in the locale loc. Any character for which iswupper_l or iswlower_l returns true is considered alphabetic in addition to any of the locale-specific set of alphabetic characters for which none of iswcntrl_l, iswdigit_l, iswpunct_l, or iswspace_l is true. 675 SEGGER Studio Reference Manual C Library User Guide iswblank Synopsis int iswblank(wint_t c); Description iswblank tests for any wide character that is a standard blank wide character or is one of a locale-specific set of wide characters for which iswspace is true and that is used to separate words within a line of text. The standard blank wide are space and horizontal tab. In the `C' locale, iswblank returns true only for the standard blank characters. 676 SEGGER Studio Reference Manual C Library User Guide iswblank_l Synopsis int iswblank_l(wint_t c, locale_t loc); Description iswblank_l tests for any wide character that is a standard blank wide character in the locale loc or is one of a locale-specific set of wide characters for which iswspace_l is true and that is used to separate words within a line of text. The standard blank wide are space and horizontal tab. 677 SEGGER Studio Reference Manual C Library User Guide iswcntrl Synopsis int iswcntrl(wint_t c); Description iswcntrl tests for any wide character that is a control character. 678 SEGGER Studio Reference Manual C Library User Guide iswcntrl_l Synopsis int iswcntrl_l(wint_t c, locale_t loc); Description iswcntrl_l tests for any wide character that is a control character in the locale loc. 679 SEGGER Studio Reference Manual C Library User Guide iswctype Synopsis int iswctype(wint_t c, wctype_t t); Description iswctype determines whether the wide character c has the property described by t in the current locale. 680 SEGGER Studio Reference Manual C Library User Guide iswctype_l Synopsis int iswctype_l(wint_t c, wctype_t t, locale_t loc); Description iswctype_l determines whether the wide character c has the property described by t in the locale loc. 681 SEGGER Studio Reference Manual C Library User Guide iswdigit Synopsis int iswdigit(wint_t c); Description iswdigit tests for any wide character that corresponds to a decimal-digit character. 682 SEGGER Studio Reference Manual C Library User Guide iswdigit_l Synopsis int iswdigit_l(wint_t c, locale_t loc); Description iswdigit_l tests for any wide character that corresponds to a decimal-digit character in the locale loc. 683 SEGGER Studio Reference Manual C Library User Guide iswgraph Synopsis int iswgraph(wint_t c); Description iswgraph tests for any wide character for which iswprint is true and iswspace is false. 684 SEGGER Studio Reference Manual C Library User Guide iswgraph_l Synopsis int iswgraph_l(wint_t c, locale_t loc); Description iswgraph_l tests for any wide character for which iswprint is true and iswspace is false in the locale loc. 685 SEGGER Studio Reference Manual C Library User Guide iswlower Synopsis int iswlower(wint_t c); Description iswlower tests for any wide character that corresponds to a lowercase letter or is one of a locale-specific set of wide characters for which none of iswcntrl, iswdigit, iswpunct, or iswspace is true. 686 SEGGER Studio Reference Manual C Library User Guide iswlower_l Synopsis int iswlower_l(wint_t c, locale_t loc); Description iswlower_l tests for any wide character that corresponds to a lowercase letter in the locale loc or is one of a locale-specific set of wide characters for which none of iswcntrl_l, iswdigit_l, iswpunct_l, or iswspace_l is true. 687 SEGGER Studio Reference Manual C Library User Guide iswprint Synopsis int iswprint(wint_t c); Description iswprint returns nonzero (true) if and only if the value of the argument c is any printing character. 688 SEGGER Studio Reference Manual C Library User Guide iswprint_l Synopsis int iswprint_l(wint_t c, locale_t loc); Description iswprint_l returns nonzero (true) if and only if the value of the argument c is any printing character in the locale loc. 689 SEGGER Studio Reference Manual C Library User Guide iswpunct Synopsis int iswpunct(wint_t c); Description iswpunct tests for any printing wide character that is one of a locale-specific set of punctuation wide characters for which neither iswspace nor iswalnum is true. 690 SEGGER Studio Reference Manual C Library User Guide iswpunct_l Synopsis int iswpunct_l(wint_t c, locale_t loc); Description iswpunct_l tests for any printing wide character that is one of a locale-specific set of punctuation wide characters in locale loc for which neither iswspace_l nor iswalnum_l is true. 691 SEGGER Studio Reference Manual C Library User Guide iswspace Synopsis int iswspace(wint_t c); Description iswspace tests for any wide character that corresponds to a locale-specific set of white-space wide characters for which none of iswalnum, iswgraph, or iswpunct is true. 692 SEGGER Studio Reference Manual C Library User Guide iswspace_l Synopsis int iswspace_l(wint_t c, locale_t loc); Description iswspace_l tests for any wide character that corresponds to a locale-specific set of white-space wide characters in the locale loc for which none of iswalnum, iswgraph_l, or iswpunct_l is true. 693 SEGGER Studio Reference Manual C Library User Guide iswupper Synopsis int iswupper(wint_t c); Description iswupper tests for any wide character that corresponds to an uppercase letter or is one of a locale-specific set of wide characters for which none of iswcntrl, iswdigit, iswpunct, or iswspace is true. 694 SEGGER Studio Reference Manual C Library User Guide iswupper_l Synopsis int iswupper_l(wint_t c, locale_t loc); Description iswupper_l tests for any wide character that corresponds to an uppercase letter or is one of a locale-specific set of wide characters in the locale loc for which none of iswcntrl_l, iswdigit_l, iswpunct_l, or iswspace_l is true. 695 SEGGER Studio Reference Manual C Library User Guide iswxdigit Synopsis int iswxdigit(wint_t c); Description iswxdigit tests for any wide character that corresponds to a hexadecimal digit. 696 SEGGER Studio Reference Manual C Library User Guide iswxdigit_l Synopsis int iswxdigit_l(wint_t c, locale_t loc); Description iswxdigit_l tests for any wide character that corresponds to a hexadecimal digit in the locale loc. 697 SEGGER Studio Reference Manual C Library User Guide towctrans Synopsis wint_t towctrans(wint_t c, wctrans_t t); Description towctrans maps the wide character c using the mapping described by t in the current locale. 698 SEGGER Studio Reference Manual C Library User Guide towctrans_l Synopsis wint_t towctrans_l(wint_t c, wctrans_t t, locale_t loc); Description towctrans_l maps the wide character c using the mapping described by t in the current locale. 699 SEGGER Studio Reference Manual C Library User Guide towlower Synopsis wint_t towlower(wint_t c); Description towlower converts an uppercase letter to a corresponding lowercase letter. If the argument c is a wide character for which iswupper is true and there are one or more corresponding wide characters, in the current locale, for which iswlower is true, towlower returns one (and always the same one for any given locale) of the corresponding wide characters; otherwise, c is returned unchanged. 700 SEGGER Studio Reference Manual C Library User Guide towlower_l Synopsis wint_t towlower_l(wint_t c, locale_t loc); Description towlower_l converts an uppercase letter to a corresponding lowercase letter in locale loc. If the argument c is a wide character for which iswupper_l is true and there are one or more corresponding wide characters, in the locale loc, for which iswlower_l is true, towlower_l returns one (and always the same one for any given locale) of the corresponding wide characters; otherwise, c is returned unchanged. 701 SEGGER Studio Reference Manual C Library User Guide towupper Synopsis wint_t towupper(wint_t c); Description towupper converts a lowercase letter to a corresponding uppercase letter. If the argument c is a wide character for which iswlower is true and there are one or more corresponding wide characters, in the current current locale, for which iswupper is true, towupper returns one (and always the same one for any given locale) of the corresponding wide characters; otherwise, c is returned unchanged. 702 SEGGER Studio Reference Manual C Library User Guide towupper_l Synopsis wint_t towupper_l(wint_t c, locale_t loc); Description towupper_l converts a lowercase letter to a corresponding uppercase letter in locale loc. If the argument c is a wide character for which iswlower_l is true and there are one or more corresponding wide characters, in the locale loc, for which iswupper_l is true, towupper_l returns one (and always the same one for any given locale) of the corresponding wide characters; otherwise, c is returned unchanged. 703 SEGGER Studio Reference Manual C Library User Guide wctrans Synopsis wctrans_t wctrans(const char *property); Description wctrans constructs a value of type wctrans_t that describes a mapping between wide characters identified by the string argument property. If property identifies a valid mapping of wide characters in the current locale, wctrans returns a nonzero value that is valid as the second argument to towctrans; otherwise, it returns zero. Note The only mappings supported are "tolower" and "toupper". 704 SEGGER Studio Reference Manual C Library User Guide wctrans_l Synopsis wctrans_t wctrans_l(const char *property, locale_t loc); Description wctrans_l constructs a value of type wctrans_t that describes a mapping between wide characters identified by the string argument property in locale loc. If property identifies a valid mapping of wide characters in the locale loc, wctrans_l returns a nonzero value that is valid as the second argument to towctrans_l; otherwise, it returns zero. Note The only mappings supported are "tolower" and "toupper". 705 SEGGER Studio Reference Manual C Library User Guide wctype Synopsis wctype_t wctype(const char *property); Description wctype constructs a value of type wctype_t that describes a class of wide characters identified by the string argument property. If property identifies a valid class of wide characters in the current locale, wctype returns a nonzero value that is valid as the second argument to iswctype; otherwise, it returns zero. Note The only mappings supported are "alnum", "alpha", "blank", "cntrl", "digit", "graph", "lower", "print", "punct", "space", "upper", and "xdigit". 706 SEGGER Studio Reference Manual C Library User Guide API Summary Functions duplocale Duplicate current locale data freelocale Free a locale localeconv_l Get locale data newlocale Create a new locale 707 SEGGER Studio Reference Manual C Library User Guide duplocale Synopsis locale_t duplocale(locale_t loc); Description duplocale duplicates the locale object referenced by loc. If there is insufficient memory to duplicate loc, duplocale returns NULL and sets errno to ENOMEM as required by POSIX.1-2008. Duplicated locales must be freed with freelocale. This is different behavior from the GNU glibc implementation which makes no mention of setting errno on failure. Note This extension is derived from BSD, POSIX.1, and glibc. 708 SEGGER Studio Reference Manual C Library User Guide freelocale Synopsis int freelocale(locale_t loc); Description freelocale frees the storage associated with loc. freelocale zero on success, -1 on error. 709 SEGGER Studio Reference Manual C Library User Guide localeconv_l Synopsis localeconv_l(locale_t loc); Description localeconv_l returns a pointer to a structure of type lconv with the corresponding values for the locale loc filled in. 710 SEGGER Studio Reference Manual C Library User Guide newlocale Synopsis locale_t newlocale(int category_mask, const char *locale, locale_t base); Description newlocale creates a new locale object or modifies an existing one. If the base argument is NULL, a new locale object is created. category_mask specifies the locale categories to be set or modified. Values for category_mask are constructed by a bitwise-inclusive OR of the symbolic constants LC_CTYPE_MASK, LC_NUMERIC_MASK, LC_TIME_MASK, LC_COLLATE_MASK, LC_MONETARY_MASK, and LC_MESSAGES_MASK. For each category with the corresponding bit set in category_mask, the data from the locale named by locale is used. In the case of modifying an existing locale object, the data from the locale named by locale replaces the existing data within the locale object. If a completely new locale object is created, the data for all sections not requested by category_mask are taken from the default locale. The locales `C' and `POSIX' are equivalent and defined for all settings of category_mask: If locale is NULL, then the `C' locale is used. If locale is an empty string, newlocale will use the default locale. If base is NULL, the current locale is used. If base is LC_GLOBAL_LOCALE, the global locale is used. If mask is LC_ALL_MASK, base is ignored. Note POSIX.1-2008 does not specify whether the locale object pointed to by base is modified or whether it is freed and a new locale object created. Implementation The category mask LC_MESSAGES_MASK is not implemented as POSIX messages are not implemented. 711 SEGGER Studio Reference Manual C Library User Guide 712 SEGGER Studio Reference Manual C++ Library User Guide C++ Library User Guide SEGGER Embedded Studio provides a limited C++ library suitable for use in an embedded application. Standard library The following C++ standard header files are provided in $(StudioDir)/include: File Description C++ wrapper on assert.h. C++ wrapper on ctype.h. C++ wrapper on errno.h. C++ wrapper on float.h. C++ wrapper on iso646.h. C++ wrapper on limits.h. C++ wrapper on locale.h. C++ wrapper on math.h. C++ wrapper on setjmp.h. C++ wrapper on stdarg.h. C++ wrapper on stddef.h. C++ wrapper on stdio.h. C++ wrapper on stdlib.h. 713 SEGGER Studio Reference Manual C++ Library User Guide C++ wrapper on string.h. C++ wrapper on time.h. C++ wrapper on wchar.h. C++ wrapper on wctype.h. Definitions for exceptions. Types and definitions for placement new and delete. Definitions for RTTI. Note that this file is licensed under the GPL. It's worth mentioning again: to use exceptions or RTTI requires header files and or library code to be linked into your application that is licensed under the GPL. 714 SEGGER Studio Reference Manual C++ Library User Guide Standard template library The C++ STL functionality of STLPort 5.1.0 is provided in SEGGER Embedded Studio. To use STLPort you must put $(StudioDir)/include/stlport as the first entry in the User Include Directories project property. The STLPort is configured to not support long doubles and iostreams. The following STLPort header files are supported (not including the above list of standard C++ header files) 715 SEGGER Studio Reference Manual C++ Library User Guide Subset API reference This section contains a subset reference to the SEGGER Embedded Studio C++ library. 716 SEGGER Studio Reference Manual C++ Library User Guide - memory allocation The header file defines functions for memory allocation. Functions set_new_handler Establish a function which is called when memory allocation fails. Operators operator delete Heap storage deallocators operator. operator new Heap storage allocators operator. 717 SEGGER Studio Reference Manual C++ Library User Guide operator delete Synopsis void operator delete(void *ptr) throw(); void operator delete[](void *ptr) throw(); Description operator delete deallocates space of an object. operator delete will do nothing if ptr is null. If ptr is not null then it should have been returned from a call to operator new. operator delete[] has the same behaviour as operator delete but is used for array deallocation. Portability Standard C++. 718 SEGGER Studio Reference Manual C++ Library User Guide operator new Synopsis void *operator new(size_t size) throw(); void *operator new[](size_t size) throw(); Description operator new allocates space for an object whose size is specified by size and whose value is indeterminate. operator new returns a null pointer if the space for the object cannot be allocated from free memory; if space for the object can be allocated, operator new returns a pointer to the start of the allocated space. operator new[] has the same behaviour as operator new but is used for array allocation. Portability The implementation is not standard. The standard C++ implementation should throw an exception if memory allocation fails. 719 SEGGER Studio Reference Manual C++ Library User Guide set_new_handler Synopsis typedef void (*new_handler)(); new_handler set_new_handler(new_handler) throw(); Description set_new_handler establishes a new_handler function. set_new_handler establishes a new_handler function that is called when operator new fails to allocate the requested memory. If the new_handler function returns then operator new will attempt to allocate the memory again. The new_handler function can throw an exception to implement standard C++ behaviour for memory allocation failure. Portability Standard C++. 720 SEGGER Studio Reference Manual Utilities Reference Utilities Reference 721 SEGGER Studio Reference Manual Utilities Reference Compiler driver This section describes the switches accepted by the compiler driver, cc. The compiler driver is capable of controlling compilation by all supported language compilers and the final link by the linker. It can also construct libraries automatically. In contrast to many compilation and assembly language development systems, with you don't invoke the assembler or compiler directly. Instead you'll normally use the compiler driver cc as it provides an easy way to get files compiled, assembled, and linked. This section will introduce you to using the compiler driver to convert your source files to object files, executables, or other formats. We recommend that you use the compiler driver rather than use the assembler or compiler directly because there the driver can assemble multiple files using one command line and can invoke the linker for you too. There is no reason why you should not invoke the assembler or compiler directly yourself, but you'll find that typing in all the required options is quite tedious-and why do that when cc will provide them for you automatically? 722 SEGGER Studio Reference Manual Utilities Reference File naming conventions The compiler driver uses file extensions to distinguish the language the source file is written in. The compiler driver recognizes the extension .c as C source files, .cpp, .cc or .cxx as C++ source files, .s and .asm as assembly code files. The compiler driver recognizes the extension .o as object files, .a as library files, .ld as linker script files and .xml as special-purpose XML files. We strongly recommend that you adopt these extensions for your source files and object files because you'll find that using the tools is much easier if you do. C language files When the compiler driver finds a file with a .c extension, it runs the C compiler to convert it to object code. C++ language files When the compiler driver finds a file with a .cpp extension, it runs the C++ compiler to convert it to object code. Assembly language files When the compiler driver finds a file with a .s or .asm extension, it runs the C preprocessor and then the assembler to convert it to object code. Object code files When the compiler driver finds a file with a .o or .a extension, it passes it to the linker to include it in the final application. 723 SEGGER Studio Reference Manual Utilities Reference Command-line options This section describes the command-line options accepted by the SEGGER Embedded Studio compiler driver. 724 SEGGER Studio Reference Manual Utilities Reference -ansi (Warn about potential ANSI problems) Syntax -ansi Description Warn about potential problems that conflict with the relevant ANSI or ISO standard for the files that are compiled. 725 SEGGER Studio Reference Manual Utilities Reference -ar (Archive output) Syntax -ar Description This switch instructs the compiler driver to archive all output files into a library. Using -ar implies -c. Example The following command compiles file1.c, file2.asm, and file3.c to object code and archives them into the library file libfunc.a together with the object file file4.o. cc -ar file1.c file2.asm file3.c file4.o -o libfunc.a 726 SEGGER Studio Reference Manual Utilities Reference -arch (Set ARM architecture) Syntax -arch=a Description Specifies the version of the instruction set to generate code for. The options are: * -arch=v4T -- ARM7TDMI and ARM920T * -arch=v5TE -- ARM9E, Feroceon and XScale * -arch=v6 -- ARM11 * -arch=v6M -- Cortex-M0 and Cortex-M1 * -arch=v7A -- Cortex-A8 and Cortex-A9 * -arch=v7M -- Cortex-M3 * -arch=v7EM -- Cortex-M4 * -arch=v7R -- Cortex-R4 Example To force compilation for V7A architecture you would use: cc -arch=v7A ... 727 SEGGER Studio Reference Manual Utilities Reference -be (Big Endian) Syntax -be Description Generate code for a big endian target. 728 SEGGER Studio Reference Manual Utilities Reference -c (Compile to object code, do not link) Syntax -c Description All named files are compiled to object code modules, but are not linked. You can use the -o option to name the output if you just supply one input filename. Example The following command compiles file1.c and file4.c to produce the object files file1.o and file4.o. cc -c file1.c file4.c The following command compiles file1.c and produces the object file obj/file1.o. cc -c file.c -o obj/file1.o 729 SEGGER Studio Reference Manual Utilities Reference -d (Define linker symbol) Syntax -dname=value Description You can define linker symbols using the -d option. The symbol definitions are passed to linker. Example The following defines the symbol, STACK_SIZE with a value of 512. -dSTACK_SIZE=512 730 SEGGER Studio Reference Manual Utilities Reference -D (Define macro symbol) Syntax -Dname -Dname=value Description You can define preprocessor macros using the -D option. The macro definitions are passed on to the respective language compiler which is responsible for interpreting the definitions and providing them to the programmer within the language. The first form above defines the macro name but without an associated replacement value, and the second defines the same macro with the replacement value value. Example The following defines two macros, SUPPORT_FLOAT with a value of 1 and LITTLE_ENDIAN with no replacement value. -DSUPPORT_FLOAT=1 -DLITTLE_ENDIAN 731 SEGGER Studio Reference Manual Utilities Reference -e (Set entry point symbol) Syntax -ename Description Linker option to set the entry point symbol to be name. The debugger will start execution from this symbol. 732 SEGGER Studio Reference Manual Utilities Reference -E (Preprocess) Syntax -E Description This option preprocesses the supplied file and outputs the result to the standard output. Example The following preprocesses the file file.c supplying the macros, SUPPORT_FLOAT with a value of 1 and LITTLE_ENDIAN. -E -DSUPPORT_FLOAT=1 -DLITTLE_ENDIAN file.c 733 SEGGER Studio Reference Manual Utilities Reference -exceptions (Enable C++ Exception Support) Syntax -exceptions Description Enables C++ exceptions to be compiled. 734 SEGGER Studio Reference Manual Utilities Reference -fabi (Floating Point Code Generation) Syntax -fabi=a Description Specifies the type of floating point code generation. The options are: * -fabi=SoftFP -- FPU instructions are generated, CPU registers are used for floating point parameters. * -fabi=Hard -- FPU instructions are generated, FPU registers are used for floating point parameters. 735 SEGGER Studio Reference Manual Utilities Reference -fpu (Set ARM FPU) Syntax -fpu=a Description Specifies the floating point unit to generate code for when the fpabi option has been supplied. The options are: * -fpu=VFP -- generate FPU instructions for ARM9 and ARM11 * -fpu=VFPv3-D32 -- generate FPU instructions for CortexA * -fpu=VFPv3-D16 -- generate FPU instructions for CortexR * -fpu=FPv4-SP-D16 -- generate FPU instructions for CortexM4 736 SEGGER Studio Reference Manual Utilities Reference -F (Set output format) Syntax -Ffmt Description The -F option instructs the compiler driver to generate an additional output file in the format fmt. The compiler driver supports the following formats: * -Fbin -- Create a .bin file * -Fhex -- Create a .hex file * -Fsrec -- Create a .srec file The compiler driver will always output a .elf file as specified with the -o option. The name of the additional output file is the same as the .elf file with the file extension changed. For example cc file.c -o file.elf -Fbin will generate the files file.elf and file.bin. 737 SEGGER Studio Reference Manual Utilities Reference -g (Generate debugging information) Syntax -g Description The -g option instructs the compiler and assembler to generate source level debugging information for the debugger to use. 738 SEGGER Studio Reference Manual Utilities Reference -g1 (Generate minimal debugging information) Syntax -g1 Description The -g1 option instructs the compiler to generate debugging information that enables the debugger to be able to backtrace only. 739 SEGGER Studio Reference Manual Utilities Reference -help (Display help information) Syntax -help Description Displays a short summary of the options accepted by the compiler driver. 740 SEGGER Studio Reference Manual Utilities Reference -io (Select I/O library implementation) Syntax -io=i Description This option specifies the I/O library implementation that is included in the linked image. The options are: * -io=d -- I/O library is implemented using debugIO e.g calls to printf will call debug_printf. * -io=t -- I/O library is implemented on the target, debugIO is not used. * -io=t+d -- I/O library is implemented on the target, debugIO is not used but debugIO is enabled. 741 SEGGER Studio Reference Manual Utilities Reference -I (Define user include directories) Syntax -Idirectory Description In order to find include files the compiler driver arranges for the compilers to search a number of standard directories. You can add directories to the search path using the -I switch which is passed on to each of the language processors. You can specify more than one include directory by separating each directory component with either a comma or semicolon. 742 SEGGER Studio Reference Manual Utilities Reference -I- (Exclude standard include directories) Syntax -I- Description Usually the compiler and assembler search for include files in the standard include directory created when the product is installed. If for some reason you wish to exclude these system locations from being searched when compiling a file, the -I- option will do this for you. 743 SEGGER Studio Reference Manual Utilities Reference -J (Define system include directories) Syntax -Jdirectory Description The -J option adds directory to the end of the list of directories to search for source files included (using triangular brackets) by the #include preprocessor command. You can specify more than one include directory by separating each directory component with either a comma or semicolon in the property 744 SEGGER Studio Reference Manual Utilities Reference -K (Keep linker symbol) Syntax -Kname Description The linker removes unused code and data from the output file. This process is called deadstripping. To prevent the linker from deadstripping unreferenced code and data you wish to keep, you must use the -K command line option to force inclusion of symbols. Example If you have a C function, contextSwitch that must be kept in the output file (and which the linker will normally remove), you can force its inclusion using: -KcontextSwitch 745 SEGGER Studio Reference Manual Utilities Reference -L (Set library directory path) Syntax -Ldir Description Sets the library directory to dir. If -L is not specified on the command line, the default location to search for libraries is set to $(InstallDir)/lib. 746 SEGGER Studio Reference Manual Utilities Reference -l- (Do not link standard libraries) Syntax -l- Description The -l option instructs the compiler driver not to link standard libraries. If you use this option you must supply your own library functions or libraries. 747 SEGGER Studio Reference Manual Utilities Reference -make (Make-style build) Syntax -make Description The -make option avoids build steps based on the modification date of the output file and modification date of the input file and its dependencies. 748 SEGGER Studio Reference Manual Utilities Reference -M (Display linkage map) Syntax -M Description The -M option prints a linkage map named the same as the linker output file with the .map file extension. 749 SEGGER Studio Reference Manual Utilities Reference -n (Dry run, no execution) Syntax -n Description When -n is specified, the compiler driver processes options as usual, but does not execute any subprocesses to compile, assemble, archive or link applications. 750 SEGGER Studio Reference Manual Utilities Reference -nostderr (No stderr output) Syntax -nostderr Description When -nostderr is specified, any stderr output of subprocesses is redirected to stdout. 751 SEGGER Studio Reference Manual Utilities Reference -o (Set output file name) Syntax -o filename Description The -o option instructs the compiler driver to write linker or archiver output to filename. 752 SEGGER Studio Reference Manual Utilities Reference -oabi (Use oabi compiler) Syntax -oabi Description The -oabi option instructs the compiler driver to generate code and link libraries for the legacy GCC ARM ABI. 753 SEGGER Studio Reference Manual Utilities Reference -O (Optimize output) Syntax -Ox Description Pass the optimization option -Ox to the compiler and select library variant. The following options are supported: * -O0 -- No optimization, use libraries built with -O1. * -O1 -- Level 1 optimization, use libraries built with -O1. * -O2 -- Level 2 optimization, use libraries built with -O1. * -O3 -- Level 3 optimization, use libraries built with -O1. * -Os -- Optimize for size, use libraries built with -Os. 754 SEGGER Studio Reference Manual Utilities Reference -printf (Select printf capability) Syntax -printf=c Description The -printf option selects the printf capability for the linked executable. The options are: * -printf=i -- integer is supported * -printf=li -- long integer is supported * -printf=ll -- long long integer is supported * -printf=f -- floating point is supported * -printf=wp -- width and precision is supported 755 SEGGER Studio Reference Manual Utilities Reference -rtti (Enable C++ RTTI Support) Syntax -rtti Description Enables C++ run-time type information to be compiled. 756 SEGGER Studio Reference Manual Utilities Reference -R (Set section name) Syntax -R x name Description These options name the default name of the sections generated by the compiler/assembler to be name. The options are: * -Rc name -- change the default name of the code section * -Rd name -- change the default name of the data section * -Rk name -- change the default name of the const section * -Rz name -- change the default name of the bss section 757 SEGGER Studio Reference Manual Utilities Reference -scanf (Select scanf capability) Syntax -scanf= c Description The -scanf option selects the scanf capability for the linked executable. The options are: * -scanf=i -- integer is supported * -scanf=li -- long integer is supported * -scanf=ll -- long long integer is supported * -scanf=f -- floating point is supported * -scanf=wp -- %[...] and %[^...] character class is supported 758 SEGGER Studio Reference Manual Utilities Reference -sd (Treat double as float) Syntax -sd Description The -sd option instructs the compiler to compile double as float and selects the appropriate library for linking. 759 SEGGER Studio Reference Manual Utilities Reference -Thumb (Generate Thumb code) Syntax -Thumb Description The -Thumb option instructs the compiler to generate Thumb code rather than ARM code and link in Thumb libraries. This option is NOT needed for Cortex-M architectures. 760 SEGGER Studio Reference Manual Utilities Reference -v (Verbose execution) Syntax -v Description The -v switch displays command lines executed by the compiler driver. 761 SEGGER Studio Reference Manual Utilities Reference -w (Suppress warnings) Syntax -w Description This option instructs the compiler, assembler, and linker not to issue any warnings. 762 SEGGER Studio Reference Manual Utilities Reference -we (Treat warnings as errors) Syntax -we Description This option directs the compiler, assembler, and linker to treat all warnings as errors. 763 SEGGER Studio Reference Manual Utilities Reference -Wa (Pass option to tool) Syntax -Wtool option Description The -W command-line option passes option directly to the specified tool. Supported tools are * -Wa -- pass option to assembler * -Wc -- pass option to compiler * -Wl -- pass option to linker Example The following example passes the (compiler specific) -version option to the compiler cc ... -Wc-version 764 SEGGER Studio Reference Manual Utilities Reference -x (Specify file types) Syntax -x type Description The -x option causes the compiler driver to treat subsequent files to be of the following file type * -xa -- archives/libraries * -xasm -- assembly code files * -xc -- C code files * -xc++ -- C++ code files * -xld -- linker script files * -xo -- object code files Example The following command line enables an assembly code file with the extension .arm to be assembled. cc -xasm a.arm 765 SEGGER Studio Reference Manual Utilities Reference -y (Use project template) Syntax -y t Description If required this option must be the first option on the command line. It instantiates a project template type from the installed packages. The files and common project properties of the project template are used by the compiler driver. Project configurations are not supported by the compiler driver, use emBuild if you require project configurations. Example The following command builds an executable based on the STM32_EXE project template. cc -ySTM32_EXE -zTarget=STM32F100C4 file.c -o file.elf 766 SEGGER Studio Reference Manual Utilities Reference -z (Set project property) Syntax -z p = v Description Sets the value of the project property p to the value v. Example The following command compiles the file arguments and puts the resulting object files into the directory objects. cc -c file1.c file2.c -zbuild_output_directory=objects 767 SEGGER Studio Reference Manual Utilities Reference Command-Line Project Builder emBuild is a program used to build your software from the command line without using SEGGER Embedded Studio. You can, for example, use emBuild for nightly (automated) builds, production builds, and batch builds. 768 SEGGER Studio Reference Manual Utilities Reference Building with a SEGGER Embedded Studio project file You can specify a SEGGER Embedded Studio project file: Syntax emBuild [options...] project-file You must specify a configuration to build using -config. For instance: emBuild -config "V5T Thumb LE Release" arm.emProject The above example uses the configuration V5T Thumb LE Release to build all projects in the solution contained in arm.emProject. To build a specific project that is in a solution, you can specify it using the -project option. For example: emBuild -config "V5T Thumb LE Release" -project "libm" libc.emProject This example will use the configuration V5T Thumb LE Release to build the project libm that is contained in libc.emProject. If your project file imports other project files (using the mechanism), when denoting projects you must specify the solution names as a comma-separated list in parentheses after the project name: emBuild -config "V5T Thumb LE Release" -project "libc(C Library)" arm.emProject libc(C Library) specifies the libc project in the C Library solution that has been imported by the project file arm.emProject. To build a specific solution that has been imported from other project files, you can use the -solution option. This option takes the solution names as a comma-separated list. For example: emBuild -config "ARM Debug" -solution "ARM Targets,EB55" arm.emProject In this example, ARM Targets,EB55 specifies the EB55 solution imported by the ARM Targets solution, which was itself imported by the project file arm.emProject. You can do a batch build using the -batch option: emBuild -config "ARM Debug" -batch libc.emProject This will build the projects in libc.emProject that are marked for batch build in the configuration ARM Debug. By default, a make-style build will be done--i.e., the dates of input files are checked against the dates of output files, and the build is avoided if the output is up to date. You can force a complete build by using the -rebuild option. Alternatively, to remove all output files, use the -clean option. 769 SEGGER Studio Reference Manual Utilities Reference To see the commands being used in the build, use the -echo option. To also see why commands are being executed, use the -verbose option. You can see what commands will be executed, without executing them, by using the -show option. 770 SEGGER Studio Reference Manual Utilities Reference Building without a SEGGER Embedded Studio project file To use emBuild without a SEGGER Embedded Studio project, specify the name of an installed project template, the name of the project, and the files to build. For example: emBuild -config ... -template LM3S_EXE -project myproject -file main.c Or, instead of a template, you can specify a project type: emBuild -config ... -type "Library" -project myproject -file main.c You can specify project properties with the -property option: emBuild ... -property Target=LM3S811 771 SEGGER Studio Reference Manual Utilities Reference Command-line options This section describes the command-line options accepted by emBuild. 772 SEGGER Studio Reference Manual Utilities Reference -batch (Batch build) Syntax -batch Description Perform a batch build. 773 SEGGER Studio Reference Manual Utilities Reference -config (Select build configuration) Syntax -config name Description Specify the configuration for a build. If the configuration name can't be found, emBuild will list the available configurations. 774 SEGGER Studio Reference Manual Utilities Reference -clean (Remove output files) Syntax -clean Description Remove all output files resulting from the build process. 775 SEGGER Studio Reference Manual Utilities Reference -define (Define macro) Syntax -D macro=value Description Define a SEGGER Embedded Studio macro value for the build process. 776 SEGGER Studio Reference Manual Utilities Reference -echo (Show command lines) Syntax -echo Description Show the command lines as they are executed. 777 SEGGER Studio Reference Manual Utilities Reference -file (Build a named file) Syntax -file name Description Build the file name. Use with -template or -type. 778 SEGGER Studio Reference Manual Utilities Reference -packagesdir (Specify packages directory) Syntax -packagesdir dir Description Override the default value of the $(PackagesDir) macro. 779 SEGGER Studio Reference Manual Utilities Reference -project (Specify project to build) Syntax -project name Description Specify the name of the project to build. When used with a project file, if emBuild can't find the specified project, the names of available projects are listed. 780 SEGGER Studio Reference Manual Utilities Reference -property (Set project property) Syntax -project name=value Description Specify the value of a project property -- use with -template or -type. If emBuild cannot find the specified property, a list of the properties is shown. 781 SEGGER Studio Reference Manual Utilities Reference -rebuild (Always rebuild) Syntax -rebuild Description Always execute the build commands. 782 SEGGER Studio Reference Manual Utilities Reference -show (Dry run, don't execute) Syntax -show Description Show the command lines that would be executed, but do not execute them. 783 SEGGER Studio Reference Manual Utilities Reference -solution (Specify solution to build) Syntax -solution name Description Specify the name of the solution to build. If emBuild cannot find the given solution, the valid solution names are listed. 784 SEGGER Studio Reference Manual Utilities Reference -studiodir (Specify SEGGER Embedded Studio directory) Syntax -studiodir name Description Override the default value of the $(StudioDir) macro. 785 SEGGER Studio Reference Manual Utilities Reference -template (Specify project template) Syntax -template name Description Specify the project template to use. If emBuild cannot find the specified template then a list of template names is shown. 786 SEGGER Studio Reference Manual Utilities Reference -type (Specify project type) Syntax -type name Description Specify the project type to use. If emBuild cannot find the specified project type then a list of project type names is shown. 787 SEGGER Studio Reference Manual Utilities Reference -verbose (Show build information) Syntax -verbose Description Show extra information relating to the build process. 788 SEGGER Studio Reference Manual Utilities Reference Command-Line Scripting emScript is a program that allows you to run SEGGER Embedded Studio's JavaScript (ECMAScript) interpreter from the command line. The primary purpose of emScript is to facilitate the creation of platform-independent build scripts. Syntax emScript [options] file... 789 SEGGER Studio Reference Manual Utilities Reference Command-line options This section describes the command-line options accepted by emScript. 790 SEGGER Studio Reference Manual Utilities Reference -define (Define global variable) Syntax -define variable=value Description 791 SEGGER Studio Reference Manual Utilities Reference -help (Show usage) Syntax -help Description Display usage information and command line options. 792 SEGGER Studio Reference Manual Utilities Reference -load (Load script file) Syntax -load path Description Loads the script file path. 793 SEGGER Studio Reference Manual Utilities Reference -define (Verbose output) Syntax -verbose Description Produces verbose output. 794 SEGGER Studio Reference Manual Utilities Reference emScript classes emScript provides the following predefined classes: * BinaryFile * CWSys * ElfFile * WScript 795 SEGGER Studio Reference Manual Utilities Reference Example uses The following example demonstrates using emScript to increment a build number: First, add a JavaScript file to your project called incbuild.js containing the following code: function incbuild() { var file = "buildnum.h" var text = "#define BUILDNUMBER " var s = CWSys.readStringFromFile(file); var n; if (s == undefined) n = 1; else n = eval(s.substring(text.length)) + 1; CWSys.writeStringToFile(file, text + n); } // Executed when script loaded. incbuild(); Add a file called getbuildnum.h to your project containing the following code: #ifndef GETBUILDNUM_H #define GETBUILDNUM_H unsigned getBuildNumber(); #endif Add a file called getbuildnum.c to your project containing the following code: #include "getbuildnum.h" #include "buildnum.h" unsigned getBuildNumber() { return BUILDNUMBER; } Now, to combine these: * Set the Build Options > Always Rebuild project property of getbuildnum.c to Yes. * Set the User Build Step Options > Pre-Compile Command project property of getbuildnum.c to "$(StudioDir)/bin/emScript" -load "$(ProjectDir)/incbuild.js". 796 SEGGER Studio Reference Manual Utilities Reference Embed Embed is a program that converts a binary file into a C/C++ array definition. The primary purpose of the Embed tool is to provide a simple method of embedding files into an application. This may be useful if you want to include firmware images, bitmaps, etc. in your application without having to read them first from an external source. Syntax embed variable_name input_file output_file variable_name is the name of the C/C++ array to be initialised with the binary data. input_file is the path to the binary input file. output_file is the path to the C/C++ source file to generate. Example To convert a binary file image.bin to a C/C++ file called image.h: embed img image.bin image.h This will generate the following output in image.h: static const unsigned char img[] = { 0x5B, 0x95, 0xA4, 0x56, 0x16, 0x5F, 0xC5, 0x04, 0xD4, 0x8D, 0x73, 0x40, 0x3E, 0x81, 0x90, 0x39, 0xA3, 0x8E, 0x3C, 0x63, 0xC8, 0x30, 0x90, 0x0C, 0xA2, 0x74, 0xC2, 0x8C, 0x1D, 0x56, 0x45, 0xCE, 0x3B, 0x92, 0xAD, 0x0B, 0x92, 0x59, 0xB9, 0x9D, 0x01, 0x30, 0xC5, 0xEA, 0xCE, 0x35, 0xF6, 0x4B, }; 0x2D, 0x31, 0x22, 0x54, 0x57, 0x2C, 0x59, 0x05, 0x47, 0x66, 0x37, 0xA4, 0x05, 0x39, 0x9F, 0xBF 797 SEGGER Studio Reference Manual Utilities Reference Header file generator The command line program mkhdr generates a C or C++ header file from a SEGGER Embedded Studio memory map file. 798 SEGGER Studio Reference Manual Utilities Reference Using the header generator For each register definition in the memory map file a corresponding #define is generated in the header file. The #define is named the same as the register name and is defined as a volatile pointer to the address. The type of the pointer is derived from the size of the register. A four-byte register generates an unsigned long pointer. A two-byte register generates an unsigned short pointer. A one-byte register will generates an unsigned char pointer. If a register definition in the memory map file has bitfields then preprocessor symbols are generated for each bitfield. Each bitfield will have two preprocessor symbols generated, one representing the mask and one defining the start bit position. The bitfield preprocessor symbol names are formed by prepending the register name to the bitfield name. The mask definition has _MASK appended to it and the start definition has _BIT appended to it. For example consider the following definitions in the the file memorymap.xml. ... We can generate the header file associated with this file using: mkhdr memorymap.xml memorymap.h This generates the following definitions in the file memorymap.h. #define #define #define #define #define AIC_SMR0 (*(volatile unsigned long *)0xFFFFF000) AIC_SMR0_PRIOR_MASK 0x7 AIC_SMR0_PRIOR_BIT 0 AIC_SMR0_SRCTYPE_MASK 0x60 AIC_SMR0_SRCTYPE_BIT 5 These definitions can be used in the following way in a C/C++ program: Reading a register unsigned r = AIC_SMR0; Writing a register AIC_SMR0 = (priority << AIC_SMR0_PRIOR_BIT) | (srctype << AIC_SMR0_SRCTYPE_BIT); Reading a bitfield unsigned srctype = (AIC_SMR0 & AIC_SMR0_SRCTYPE_MASK) >> AIC_SMR0_SRCTYPE_BIT; Writing a bitfield AIC_SMR0 = (AIC_SMR0 & ~AIC_SMR0_SRCTYPE_MASK) | ((srctype & AIC_SMR0_SRCTYPE_MASK) << AIC_SMR0_SRCTYPE_BIT) 799 SEGGER Studio Reference Manual Utilities Reference Command line options This section describes the command line options accepted by the header file generator. Syntax mkhdr inputfile outputfile targetname [option...] inputfile is the name of the source SEGGER Embedded Studio memory map file. outputfile is the the name of the file to write. 800 SEGGER Studio Reference Manual Utilities Reference -regbaseoffsets (Use offsets from peripheral base) Syntax -regbaseoffsets Description Instructs the header generator to include offsets of registers from the peripheral base. 801 SEGGER Studio Reference Manual Utilities Reference -nobitfields (Inhibit bitfield macros) Syntax -nobitfields Description Instructs the header generator not to generate any definitions for bitfields. 802 SEGGER Studio Reference Manual Utilities Reference Linker script file generator The command line program mkld generates a GNU ld linker script from a SEGGER Embedded Studio memory map or section placement file. Syntax mkld -memory-map-file inputfile outputfile [options...] inputfile is the name of the SEGGER Embedded Studio memory map file to generate the ld script from. outputfile is the the name of the ld script file to write. 803 SEGGER Studio Reference Manual Utilities Reference Command-line options This section describes the command-line options accepted by mkld. 804 SEGGER Studio Reference Manual Utilities Reference -check-segment-overflow Syntax -check-segment-overflow Description Add checks for memory segment overflow to the linker script. 805 SEGGER Studio Reference Manual Utilities Reference -memory-map-file Syntax -memory-map-file filename Description Generate a GNU ld linker script from the SEGGER Embedded Studio memory map file filename. 806 SEGGER Studio Reference Manual Utilities Reference -memory-map-macros Syntax -memory-map-macros macro=value[;macro=value] Description Define SEGGER Embedded Studio macros to use when reading a memory map file. 807 SEGGER Studio Reference Manual Utilities Reference -section-placement-file Syntax -section-placement-file filename Description Generate a GNU ld linker script from the SEGGER Embedded Studio section placement file filename. If this option is used, a memory map file should also be specified with the -memory-map-file option. 808 SEGGER Studio Reference Manual Utilities Reference -section-placement-macros Syntax -section-placement-macros macro=value[;macro=value] Description Define SEGGER Embedded Studio macros to use when reading a section placement file. 809 SEGGER Studio Reference Manual Utilities Reference -symbols Syntax -symbols symbol=value[;symbol=value] Description Add extra symbol definitions to the ld linker script. 810 SEGGER Studio Reference Manual Utilities Reference Package generator To create a package the program mkpkg can be used. The set of files to put into the package should be in the desired location in the $(PackagesDir) directory. The mkpkg command should be run with $(PackagesDir) as the working directory and all files to go into the package must be referred to using relative paths. A package must have a package description file that is placed in the $(PackagesDir)/ packages directory. The package description file name must end with _package.xml. If a package is to create entries in the new project wizard then it must have a file name project_templates.xml. For example, a package for the mythical FX150 processor would supply the following files: * A project template file called targets/FX150/project_templates.xml. The format of the project templates file is described in Project Templates file format. * The $(PackagesDir)-relative files that define the functionality of the package. * A package description file called packages/FX150_package.xml. The format of the package description file is described in Package Description file format. The package file FX150.emPackage would be created using the following command line: mkpkg -c packages/FX150.emPackage targets/FX150/project_templates.xml ... packages/ FX150_package.xml You can list the contents of the package using the -t option: mkpkg -t packages/FX150.emPackage You can remove an entry from a package using the -d option: mkpkg -d packages/FX150.emPackage -d fileName You can add or replace a file into an existing package using the -r option: mkpkg -r packages/FX150.emPackage -r fileName You can extract files from an existing package using the -x option: mkpkg -x packages/FX150.emPackage outputDirectory You can automate the package creation process using a Combining project type. * Using the new project wizard create a combining project in the directory $(PackagesDir). * Set the Output File Path property to be $(PackagesDir)/packages/mypackage.emPackage. * Set the Combine command property to $(StudioDir)/bin/mkpkg -c $(CombiningOutputFilePath) $(CombiningRelInputPaths). * Add the files you want to go into the package into the project using the Project Explorer. * Right-click the project node in the Project Explorer and choose Build. When a package is installed, the files in the package are copied into the desired $(PackagesDir)-relative locations. When a file is copied into the $(PackagesDir)/packages directory and its filename ends with 811 SEGGER Studio Reference Manual Utilities Reference _package.xml the file $(PackagesDir)/packages/installed_packages.xml is updated with an entry: During development of a package you can manually edit this file. The same applies to the file $(PackagesDir)/targets/project_templates.xml which will contain a reference to your project_templates.xml file. Usage: mkpkg [options] packageFileName file1 file2 ... Option Description -c Create a new package. -compress level Change compression level (0 for none, 9 for maximum). -d Remove files from a package. -f Output files to stdout. -r Replace files in a package. -readonly Force all files to have read only attribute. -t List the contents of a package. -v Be chatty. -V Show version information. -x Extract files from a package. 812 SEGGER Studio Reference Manual Appendices Appendices 813 SEGGER Studio Reference Manual Appendices File formats This section describes the file formats SEGGER Embedded Studio uses: Memory Map file format Describes the memory map file format that defines memory regions and registers in a microcontroller. Section Placement file format Describes the section placement file format that maps program sections to memory areas in the target microcontroller. Project file format Describes the format of SEGGER Embedded Studio project files. Project Templates file format Describes the format of project template files used by the New Project wizard. Property Groups file format Describes the format of the property groups file you can use to define `meta-properties'. Package Description file format Describes the format of the package description files you use to create packages other users can install in SEGGER Embedded Studio. External Tools file format Describes the format of external tool configuration files you use to extend SEGGER Embedded Studio. 814 SEGGER Studio Reference Manual Appendices Memory Map file format SEGGER Embedded Studio memory-map files are structured using XML syntax for its simple construction and parsing. The first entry of the project file defines the XML document type used to validate the file format. The next entry is the Root element. There can only be one Root element in a memory map file: A Root element has a name attribute -- every element in a memory map file has a name attribute. Names should be unique within a hierarchy level. Within a Root element, there are MemorySegment elements that represent regions within the memory map. MemorySegment elements have the following attributes: * start: The start address of the memory segment. A simple expression, usually a hexadecimal number with a 0x prefix. * size: The size of the memory segment. A simple expression, usually a hexadecimal number with a 0x prefix. * access: The permissible access types of the memory segment. One of ReadOnly, Read/Write, WriteOnly, or None. * address_symbol: A symbolic name for the start address of the memory segment. * size_symbol: A symbolic name for the size of the memory segment. * address_symbol: A symbolic name for the end address of the memory segment. RegisterGroup elements are used to organize registers into groups. Register elements are used to define peripheral registers: RegisterGroup elements have the same attributes as MemorySegment elements. Register elements have the following attributes: * name: Register names should be valid C/C++ identifier names, i.e., alphanumeric characters and underscores are allowed but names cannot start with a number. * start: The start address of the memory segment. Either a C-style hexadecimal number or, if given a + prefix, an offset from the enclosing element's start address. 815 SEGGER Studio Reference Manual Appendices * size: The size of the register in bytes, either 1, 2, or 4. * access: The same as the access attribute of the MemorySegment element. * address_symbol: The same as the address_symbol attribute of the MemorySegment element. A Register element can contain BitField elements that represent the bits in a peripheral register: BitField elements have the following attributes: * name: The same as the name attribute of the RegisterGroup element. * start: The starting bit position, 0-31. * size: The total number of bits, 1-32. A Bitfield element can contain Enum elements: You can import CMSIS SVD files (see http://www.onarm.com/) into a memory map using the ImportSVD element: The filename attribute is an absolute filename which is macro-expanded using SEGGER Embedded Studio system macros. When a memory map file is loaded either for the memory map viewer or to be used for linking or debugging, it is preprocessed using the (as yet undocumented) SEGGER Embedded Studio XML preprocessor. 816 SEGGER Studio Reference Manual Appendices Section Placement file format SEGGER Embedded Studio section-placement files are structured using XML syntax to enable simple construction and parsing. The first entry of the project file defines the XML document type used to validate the file format: The next entry is the Root element. There can only be one Root element in a memory map file: A Root element has a name attribute. Every element in a section-placement file has a name attribute. Each name should be unique within its hierarchy level. Within a Root element, there are MemorySegment elements. These correspond to memory regions defined in a memory map file that will be used in conjunction with the section-placement file when linking a program. For example: A MemorySegment contains ProgramSection elements that represent program sections created by the C/ C++ compiler and assembler. The order of ProgramSection elements within a MemorySegment element represents the order in which the sections will be placed when linking a program. The first ProgramSection will be placed first and the last one will be placed last. ProgramSection elements have the following attributes: * alignment: The required alignment of the program section; a decimal number specifying the byte alignment. * inputsections: An expression describing the input sections to be placed in this section. If you omit this (recommended) and the section name isn't one of .text, .dtors, .ctors, .data, .rodata, or .bss, then the equivalent input section of *(.name .name.*) is supplied to the linker. * load: If Yes, the section is loaded. If No, the section isn't loaded. * runin: This specifies the name of the section to copy this section to. * runoffset: This specifies an offset from the load address that the section will be run from (ARM only). * start: The optional start address of the program section, a hexadecimal number with a 0x prefix. * size: The optional size of the program section in bytes, a hexadecimal number with a 0x prefix. * address_symbol: A symbolic name for the start address of the section. * end_symbol: A symbolic name for the end address of the section. * size_symbol: A symbolic name for the size of the section. * fill: The optional value used to fill unspecified regions of memory, a hexadecimal number with a 0x prefix. 817 SEGGER Studio Reference Manual Appendices * place_from_segment_end: If Yes, this section and following sections will be placed at the end of the segment. Please note that this will only succeed if the section and all following sections have a fixed size specified with the size attribute. When a section placement file is used for linking it is preprocessed using the (as yet undocumented) SEGGER Embedded Studio XML preprocessor. 818 SEGGER Studio Reference Manual Appendices Project file format SEGGER Embedded Studio project files are held in text files with the .emProject extension. Because you may want to edit project files, and perhaps generate them, they are structured using XML syntax to enable simple construction and parsing. The first entry of the project file defines the XML document type used to validate the file format: The next entry is the solution element; there can only be one solution element in a project file. This specifies the solution name displayed in the Project Explorer and has a version attribute that defines the fileformat version of the project file. Solutions can contain projects, projects can contain folders and files, and folders can contain folders and files. This hierarchy is reflected in the XML nesting--for example: Note that each entry has a Name attribute. Names of project elements must be unique to the solution, and names of folder elements must be unique to the project, but names of files do not need to unique. Each file element must have a file_name attribute that is unique to the project. Ideally, the file_name is a file path relative to the project (or solution directory), but you can also specify a full file path, if you want to. File paths are case-sensitive and use "/" as the directory separator. They may contain macro instantiations, so file paths cannot contain the "$" character. For example... ...will be expanded using the value of $(StudioDir) when the file is referenced from SEGGER Embedded Studio. Project properties are held in configuration elements with the Name attribute of the configuration element corresponding to the configuration name, e.g., "Debug". At a given project level (i.e., solution, project, folder), there can only be one named configuration element--i.e., all properties defined for a configuration are in single configuration element. ? ? You can use the import element to link projects: 819 SEGGER Studio Reference Manual Appendices Project Templates file format The SEGGER Embedded Studio New Project dialog works from a file called project_templates.xml in the targets subdirectory of the SEGGER Embedded Studio installation directory. Because you may want to add your own new project types, they are structured using XML syntax to enable simple construction and parsing. The first entry of the project file defines the XML document type used to validate the file format: The next entry is the projects element, which is used to group a set of new project entries into an XML hierarchy. ... Each entry has a project element that contains the class of the project (attribute caption), the name of the project (attribute name), its type (attribute type) and a description (attribute description). For example: The project type can be one of these: * Executable: -- a fully linked executable. * Library: -- a static library. * Object file: -- an object file. * Staging: -- a staging project. * Combining: -- a combining project. * Externally Built Executable: -- an externally built executable. The configurations to be created for the project are defined using the configuration element, which must have a name attribute: The property values to be created for the project are defined using the property element. If you have a defined value, you can specify this using the value attribute and, optionally, set the property in a defined configuration, such as: Alternatively, you can include a property that will be shown to the user, prompting them to supply a value as part of the new-project process. 820 SEGGER Studio Reference Manual Appendices The folders to be created are defined using the folder element. The folder element must have a name attribute and can also have a filter attribute. For example: The files to be in the project are specified using the file element. You can use build-system macros (see Project macros) to specify files located in the SEGGER Embedded Studio installation directory. Files will be copied to the project directory or just left as references, depending on the value of the expand attribute: You can define the set of configurations that can be referred to in the top-level configurations element: ... This contains the set of all configurations that can be created when a project is created. Each configuration is defined using a configuration element, which can define the property values for that configuration. For example: 821 SEGGER Studio Reference Manual Appendices Property Groups file format The SEGGER Embedded Studio project system provides a means to create new properties that change a number of project property settings and can also set C pre-processor definitions when selected. Such properties are called property groups and are defined in a property-groups file. The property-group file to use for a project is defined by the Property Groups File property. These files usually define target-specific properties and are structured using XML syntax to enable simple construction and parsing. The first entry of the property groups file defines the XML document type, which is used to validate the file format: The next entry is the propertyGroups element, which is used to group a set of property groups entries into an XML hierarchy: Each group has the name of the group (attribute name), the name of the options category (attribute group), short (attribute short) and long (attribute long) help descriptions, and a default value (attribute default). For example: Each group has a number of groupEntry elements that define the enumerations of the group. ... ... ... Each groupEntry has the name of the entry (attribute name), e.g.: A groupEntry has the property values and C pre-processor definitions that are set when the groupEntry is selected; they are specified with property and cdefine elements. For example: ... ... 822 SEGGER Studio Reference Manual Appendices ... ... A property element has the property's name (attribute name), its value (attribute value), and an optional configuration (attribute configuration): A cdefine element has the C preprocessor name (attribute name) and its value (attribute value): 823 SEGGER Studio Reference Manual Appendices Package Description file format Package-description files are XML files used by SEGGER Embedded Studio to describe a support package, its contents, and any dependencies it has on other packages. Each package file must contain one package element that describes the package. Optionally, the package element can contain a collection of file, history, and documentation elements to be used by SEGGER Embedded Studio for documentation purposes. The filename of the package-description file should match that of the package and end in "_package.xml". Below is an example of two package-description files. The first is for a base chip-support package for the LPC2000; the second is for a board-support package dependent on the first: Philips_LPC2000_package.xml Corrected LPC21xx header files and memory maps to include GPIO ports 2 and 3. Modified loader memory map so that .libmem sections will be placed correctly. Initial Release.

This CPU support package supports the following LPC2000 targets:

  • LPC2103
  • LPC2104
  • LPC2105
  • LPC2106
  • LPC2131
  • LPC2132
  • LPC2134
  • LPC2136
  • LPC2138

824 SEGGER Studio Reference Manual Appendices
CrossFire_LPC2138_package.xml Package elements The package element describes the support package, its contents, and any dependencies it has on other packages. Valid attributes for this element are: Attribute Description author The author of the package. board_manufacturer The manufacturer of the board supported by the package (if omitted, CPU manufacturer will be used). board_name The name of the specific board supported by the package (only required for board-support packages). cpu_family The family name of the CPU supported by the package (optional). cpu_manufacturer The manufacturer of the CPU supported by the package. cpu_name The name of the specific CPU supported by the package (may be omitted if the CPU family is specified). ses_versions A string describing which version of SEGGER Embedded Studio supports the package (optional). The format of the string is target_id_number:version_range_string. description A description of the package (optional). dependencies A semicolon-separated list of packages the package requires to be installed in order to work. installation_directory The directory in which the package should be installed (optional\--if undefined, defaults to "$(PackagesDir)"). title A short description of the package (optional). 825 SEGGER Studio Reference Manual version Appendices The package version number. File elements The file element is used by SEGGER Embedded Studio for documentation purposes by adding links to files of interest within the package such as example project files and documentation. Attribute Description file_name The file path of the file. title A description of the file. Optionally, file elements can be grouped into categories using the group element. Group elements The group element is used for categorizing files described by file elements into a particular group. Attribute Description title Title of the group. History elements The history element is used to hold a description of the package's version history. The history element should contain a collection of version elements. Version element The version element is used to hold the description of a particular version of the package. Attribute Description name The name of the version being described. The version element should contain a collection of description elements. Description elements Each description element contains text that describes a feature of the package version. 826 SEGGER Studio Reference Manual Appendices Documentation elements The documentation element is used to provide arbitrary documentation for the package. The documentation element should contain a collection of one or more section elements. Section elements The section element contains package documentation in XHTML format. Attribute Description name The title of the documentation section. target_id_number The following table lists the possible target ID numbers: Target ID AVR 4 ARM 8 MSP430 9 MAXQ20 18 MAXQ30 19 version_range_string The version_range_string can be any of the following: * version_number: The package will only work on version_number. * version_number-: The package will work on version_number or any future version. * -version_number: The package will work on version_number or any earlier version. * low_version_number-high_version_number: The package will work on low_version_number, high_version_number or any version in between. 827 SEGGER Studio Reference Manual Appendices External Tools file format SEGGER Embedded Studio external-tool configuration files are structured using XML syntax for its simple construction and parsing. Tool configuration files The SEGGER Embedded Studio application will read the tool configuration file when it starts up. By default, SEGGER Embedded Studio will read the file $(StudioUserDir)/tools.xml. Structure All tools are wrapped in a tools element: ? Inside the tools element are item elements that define each tool: ? The item element requires an name attribute, which is an internal name for the tool, and has an optional wait element. When SEGGER Embedded Studio invokes the tool on a file or project, it uses the wait element to determine whether it should wait for the external tool to complete before continuing. If the wait attribute is not provided or is set to yes, SEGGER Embedded Studio will wait for external tool to complete. The way that the tool is presented in SEGGER Embedded Studio is configured by elements inside the * element. menu The menu element defines the wording used inside menus. You can place a shortcut to the menu using an ampersand, which must be escaped using & in XML, before the shortcut letter. For instance: &PC-lint (Unit Check) text The optional text element defines the wording used in contexts other than menus, for instance when the tool appears as a tool button with a label. If text is not provided, the tool's textual appearance outside the menu is taken from the menu element (and is presented without an shortcut underline). For instance: 828 SEGGER Studio Reference Manual Appendices PC-lint (Unit Check) tip The optional tip element defines the status tip, shown on the status line, when moving over the tool inside SEGGER Embedded Studio: Run a PC-lint unit checkout on the selected file or folder key The optional key element defines the accelerator key, or key chord, to use to invoke the tool using the keyboard. You can construct the key sequence using modifiers Ctrl, Shift, and Alt, and can specify more than one key in a sequence (note: Windows and Linux only; OS X does not provide key chords). For instance: Ctrl+L, Ctrl+I message The optional message element defines the text shown in the tool log in SEGGER Embedded Studio when running the tool. For example: Linting match The optional match element defines which documents the tool will operator on. The match is performed using the file extension of the document. If the file extension of the document matches one of the wildcards provided, the tool will run on that document. If there is no match element, the tool will run on all documents. For instance: *.c;*.cpp commands The commands element defines the command line to run to invoke the tool. The command line is expanded using macros applicable to the file derived from the current build configuration and the project settings. Most importantly, the standard $(InputPath) macro expands to a full pathname for the target file. Additional macros constructed by SEGGER Embedded Studio are: * $(DEFINES) is the set of -D options applicable to the current file, derived from the current configuration and project settings. * $(INCLUDES) is the set of -I options applicable to the current file, derived from the current configuration and project settings. For instance: 829 SEGGER Studio Reference Manual Appendices "$(LINTDIR)/lint-nt" -i$(LINTDIR)/lnt "$(LINTDIR)/lnt/co-gcc.lnt" $(DEFINES) $(INCLUDES) -D__GNUC__ -u -b +macros -w2 -e537 +fie +ffn -width(0,4) -hF1 "-format=%f:%l:%C:s%t:s%m" "$(InputPath)" In this example we intend $(LINTDIR) to point to the directly where PC-lint is installed and for $(LINTDIR) to be defined as a SEGGER Embedded Studio global macro. You can set global macros using Project > Macros. Note that additional " entities are placed around pathnames in the commands section--this is to ensure that paths that contain spaces are correctly interpreted when the command is executed by SEGGER Embedded Studio. 830 SEGGER Studio Reference Manual Appendices General Build Properties Build Options Property Description Always Rebuild Specifies whether or not to always rebuild the project/ folder/file. build_always_rebuild - Boolean Batch Build Configurations batch_build_configurations - StringList Build Dependents in Parallel The set of configurations to batch build. Specifies that dependent projects can be built in project_dependencies_can_build_in_parallel -parallel. Boolean Build Quietly build_quietly - Boolean Enable Unused Symbol Removal build_remove_unused_symbols - Boolean Exclude From Build build_exclude_from_build - Boolean Include Debug Information build_debug_information - Boolean Intermediate Directory build_intermediate_directory - DirPath Memory Map File linker_memory_map_file - ProjFileName Memory Map Macros linker_memory_map_macros - StringList Output Directory build_output_directory - DirPath Project Dependencies project_dependencies - StringList Project Directory project_directory - String Project Macros macros - StringList Suppress the display of startup banners and information messages. Enable the removal of unused symbols from the executable. Specifies whether or not to exclude the project/folder/ file from the build. Specifies whether symbolic debug information is generated. Specifies a relative path to the intermediate file directory. This property will have macro expansion applied to it. The macro $(IntDir) is set to this value. The name of the file containing the memory map description. Macro values to substitue in memory map nodes. Each macro is defined as name=value and are seperated by ;. Specifies a relative path to the output file directory. This property will have macro expansion applied to it. The macro $(OutDir) is set to this value. The macro $(RootRelativeOutDir) is set relative to the Root Output Directory if specified. Specifies the projects the current project depends upon. Path of the project directory relative to the directory containing the project file. The macro $(ProjectDir) is set to the absolute path of this property. Specifies macro values which are expanded in project properties and for file names in Common configuration only. Each macro is defined as name=value and are seperated by ;. 831 SEGGER Studio Reference Manual Project Type project_type - Enumeration Property Groups File property_groups_file_path - ProjFileName Root Output Directory build_root_output_directory - DirPath Suppress Warnings build_suppress_warnings - Boolean Treat Warnings as Errors build_treat_warnings_as_errors - Boolean Appendices Specifies the type of project to build. The options are Executable, Library, Object file, Staging, Combining, Externally Built Executable. The file containing the property groups for this project. This is applicable to Executable and Externally Built Executable project types only. Allows a common root output directory to be specified that can be referenced using the $(RootOutDir) macro. Don't report warnings. Treat all warnings as errors. General Options Property Description Inherited Configurations The list of configurations that are inherited by this configuration. inherited_configurations - StringList Package Options Property Description Package Dependencies Specifies the packages the current project depends upon. package_dependencies - StringList 832 SEGGER Studio Reference Manual Appendices Combining Project Properties Combining Options Property Combine Command combine_command - String Combine Command Working Directory combine_command_wd - String Output File Path combine_output_filepath - String Set To Read-only combine_set_readonly - Boolean Description The command to execute. This property will have macro expansion applied to it with the macro $(CombiningOutputFilePath) set to the output filepath of the combine command and the macro $(CombiningRelInputPaths) is set to the (project relative) names of all of the files in the project. The working directory in which the combine command is run. This property will have macro expansion applied to it. The output file path the stage command will create. This property will have macro expansion applied to it. Set the output file to read only or read/write. 833 SEGGER Studio Reference Manual Appendices Compilation Properties Assembler Options Property Additional Assembler Options asm_additional_options - StringList Description Enables additional options to be supplied to the assembler. This property will have macro expansion applied to it. Enables additional options to be supplied to the assembler from a file. This property will have macro asm_additional_options_from_file - ProjFileName expansion applied to it. Additional Assembler Options From File Assembler arm_assembler_variant - Enumeration Specifies which assembler to use. Code Generation Options Property ARM Architecture arm_architecture - Enumeration ARM Core Type arm_core_type - Enumeration ARM FP ABI Type arm_fp_abi - Enumeration Description Specifies the version of the instruction set to generate code for. The options are:
  • v6M Cortex-M0 and Cortex-M1 processors
  • v7M - Cortex-M3 processors
  • v7EM - Cortex-M4 processors
The corresponding preprocessor definitions:
  • __ARM_ARCH_6M__
  • __ARM_ARCH_7M__
  • __ARM_ARCH_7EM__
are defined. Specifies the core to generate code for. The options are:
  • Cortex-M0, Cortex-M0+, Cortex-M1, Cortex-M3, Cortex-M4, Cortex-M7
  • None
  • If this property is set to None then the architecture setting is used Specifies the FP ABI type to generate code for. The options are:
    • Soft generate calls to the C library to implement floating point operations.
    • SoftFP generate VFP code to implement floating point operations.
    • Hard generate VFP code to implement floating point operations and use VFP registers to pass floating point parameters on function calls.
    • None will not specify the FP ABI or the FPU.
    834 SEGGER Studio Reference Manual ARM FPU Type arm_fpu_type - Enumeration Byte Order arm_endian - Enumeration Debugging Level gcc_debugging_level - Enumeration Dwarf Version gcc_dwarf_version - Enumeration Emit Assembler CFI gcc_emit_assembler_cfi - Boolean Enable All Warnings gcc_enable_all_warnings - Boolean Enable Exception Support cpp_enable_exceptions - Boolean Enable RTTI Support cpp_enable_rtti - Boolean Enumeration Size gcc_short_enum - Enumeration Instruction Set arm_instruction_set - Enumeration Instrument Functions arm_instrument_functions - Boolean Long Calls arm_long_calls - Boolean Merge Globals [clang] clang_merge_globals - Boolean No COMMON gcc_no_common - Boolean Omit Frame Pointer gcc_omit_frame_pointer - Boolean Appendices Specifies the FPU type to generate code for. The options are:
    • FPv4-SP-D16 - CortexM4 processors
    • FPv5-SP-D16 - CortexM7 processors
    • FPv5-D16 - Cortex-M7 processors
    The corresponding preprocessor definitions:
    • __ARM_ARCH_FPv4_SP_D16__
    • __ARM_ARCH_FPv5_SP_D16__
    • __ARM_ARCH_FPv5_D16__
    are defined. Specify the byte order of the target processor. Specifies the level of debugging information to generate. Specifies the version of Dwarf debugging information to generate. Emit DWARF 2 unwind info using GAS .cfi_* directives rather than a compiler generated .eh_frame section. Enables all the warnings about constructions that some users consider questionable, and that are easy to avoid (or modify to prevent the warning), even in conjunction with macros. Specifies whether exception support is enabled for C+ + programs. Specifies whether RTTI support is enabled for C++ programs. Select between minimal container sized enumerations and int sized enumerations. Specifies the instruction set to generate code for. Specifies whether instrumentation calls are generated for function entry and exit. Specifies whether function calls are made using absolute addresses. Select whether global declarations are merged. This may reduce code size and increase execution speed for some applications. However, if functions are not used in an application and are eliminated by the linker, merged globals may increase the data size requirement of an application. Don't put globals in the common section Specifies whether a frame pointer register is omitted if not required. 835 SEGGER Studio Reference Manual Optimization Level gcc_optimization_level - Enumeration Treat 'double' as 'float' double_is_float - Boolean Use Builtins arm_use_builtins - Boolean Wide Character Size gcc_wchar_size - Enumeration Appendices Specifies the optimization level to use. Forces the compiler to make 'double' equivalent to 'float'. Use built-in library functions e.g. scanf Select between standard 32-bit or shorter 16-bit size for wide characters and wchar_t. Compiler Options Property Additional C Compiler Only Options c_only_additional_options - StringList Description Enables additional options to be supplied to the C compiler only. This property will have macro expansion applied to it. Enables additional options to be supplied to the C compiler only from a file. This property will have macro c_only_additional_options_from_file - ProjFileName expansion applied to it. Additional C Compiler Only Options From File Additional C++ Compiler Only Options cpp_only_additional_options - StringList Enables additional options to be supplied to the C++ compiler only. This property will have macro expansion applied to it. Enables additional options to be supplied to the C++ compiler only from a file. This property will have macro cpp_only_additional_options_from_file - ProjFileName expansion applied to it. Additional C++ Compiler Only Options From File Additional C/C++ Compiler Options c_additional_options - StringList Enables additional options to be supplied to the C/C+ + compiler. This property will have macro expansion applied to it. Enables additional options to be supplied to the C/C ++ compiler from a file. This property will have macro c_additional_options_from_file - ProjFileName expansion applied to it. Additional C/C++ Compiler Options From File C Language Standard gcc_c_language_standard - Enumeration Specifies the language standard to use when compiling C files. C++ Language Standard Specifies the language standard to use when gcc_cplusplus_language_standard - Enumeration compiling C files. Compiler arm_compiler_variant - Enumeration Enforce ANSI Checking c_enforce_ansi_checking - Boolean Keep Assembly Source arm_keep_assembly - Boolean Specifies which compiler to use. Perform additional checks for ensure strict conformance to the selected ISO (ANSI) C or C++ standard. Specifies whether assembly code generated by the compiler is kept. 836 SEGGER Studio Reference Manual Keep Preprocessor Output arm_keep_preprocessor_output - Boolean Object File Name build_object_file_name - FileName Supply Absolute File Path arm_supply_absolute_file_path - Boolean Appendices Specifies whether preprocessor output generated by the compiler is kept. Specifies a name to override the default object file name. Specifies whether absolute file paths are supplied to the compiler. Folder Options Property Description Unity Build File Name The file name created that #includes all files in the folder for the unity build. unity_build_file_name - FileName Preprocessor Options Property Ignore Includes c_ignore_includes - Boolean Preprocessor Definitions c_preprocessor_definitions - StringList Preprocessor Undefinitions c_preprocessor_undefinitions - StringList System Include Directories c_system_include_directories - StringList Undefine All Preprocessor Definitions Description Ignore the include directories properties. Specifies one or more preprocessor definitions. This property will have macro expansion applied to it. Specifies one or more preprocessor undefinitions. This property will have macro expansion applied to it. Specifies the system include path. This property will have macro expansion applied to it. Does not define any standard preprocessor definitions. c_undefine_all_preprocessor_definitions - Boolean User Include Directories c_user_include_directories - StringList Specifies the user include path. This property will have macro expansion applied to it. Section Options Property Description Code Section Name Specifies the default name to use for the program code section. default_code_section - String Constant Section Name default_const_section - String Data Section Name default_data_section - String Specifies the default name to use for the read-only constant section. Specifies the default name to use for the initialized, writable data section. 837 SEGGER Studio Reference Manual ISR Section Name default_isr_section - String Vector Section Name default_vector_section - String Zeroed Section Name default_zeroed_section - String Appendices Specifies the default name to use for the ISR code. Specifies the default name to use for the interrupt vector section. Specifies the default name to use for the zeroinitialized, writable data section. User Build Step Options Property Post-Compile Command compile_post_build_command - String Post-Compile Working Directory compile_post_build_command_wd - DirPath Pre-Compile Command Description A command to run after the compile command has completed. This property will have macro expansion applied to it with the additional $(TargetPath) macro set to the output filepath of the compiler command. The working directory where the post-compile command is run. This property will have macro expansion applied to it. compile_pre_build_command - String A command to run before the compile command. This property will have macro expansion applied to it. Pre-Compile Command Output File Path The pre-compile generated file name. This property compile_pre_build_command_output_file_name -will String have macro expansion applied to it. Pre-Compile Working Directory compile_pre_build_command_wd - DirPath The working directory where the pre-compile command is run. This property will have macro expansion applied to it. 838 SEGGER Studio Reference Manual Appendices Debugging Properties Debugger Options Property Description Command Arguments The command arguments passed to the executable. This property will have macro expansion applied to it. debug_command_arguments - String Debug Dependent Projects Debugger will debug dependent projects. debug_dependent_projects - Boolean Debug Symbols File The name of the debug symbols file. This property will external_debug_symbols_file_name - ProjFileNamehave macro expansion applied to it. Default debugIO implementation The default debugIO implementation. arm_debugIO_Implementation - Enumeration Entry Point Symbol Debugger will start execution at symbol if defined. debug_entry_point_symbol - String Leave target running Debugger will leave the target running on debug stop. debug_leave_target_running - Boolean Load File The name of the externally built executable. This property will have macro expansion applied to it. external_build_file_name - ProjFileName Load File Address The address to download the main load file to. external_load_address - String The file type of the externally built executable. The options are Detect, elf, bin, ihex, hex, tihex, srec. Load File Type external_load_file_type - Enumeration The offset to add to the load address of the load file.This offset is added to any absolute relocations of symbols (whose address is less than Load Offset Symbol Limit) if the load file contains relocation sections. Load Offset debug_load_file_offset - String Load Offset Symbol Limit If set apply the Load Offset logic to only those symbols that have addresses less than the specified limit. debug_load_file_limit - String Register Definition File debug_register_definition_file - ProjFileName Register Definition Macros debug_register_definition_macros - StringList Reserved Member Name reservedMember_name - String Start Address external_start_address - String The name of the file containing register definitions. Macro values to substitue in register definition nodes MACRO1=value1;MACRO2=value2. The struct reserved member name. Struct members that contain the (case insensitive) string will not be displayed. The address to start the externally built executable running from. 839 SEGGER Studio Reference Manual Startup Completion Point debug_startup_completion_point - String Threads Script debug_threads_script - ProjFileName Type Interpretation File debug_type_file - FileName Working Directory debug_working_directory - DirPath Appendices Specifies the point in the program where startup is complete. Software breakpoints and debugIO will be enabled after this point has been reached. The threads script used by the debugger. Specifies the type interpretation file to use. The working directory for a debug session. J-Link Property Connect With Reset arm_target_connect_with_reset - Boolean Connection Connection - Enumeration Device Name arm_target_device_name - String Enable Adaptive Clocking adaptive - Enumeration J-Link DLL File JLinkARMDLLFileName - FileName J-Link Log File JLinkLogFileName - FileName J-Link Script File JLinkScriptFileName - FileName Reset Type resetType - IntegerRange Show Log showLog - Enumeration Speed speed - IntegerRange Supply Power supplyPower - Enumeration Description Hold the target in hardware reset on connect and stops the target. This requires the nSRST signal to be connected and the target debug hardware to work when in reset. Either "USB serialNumber" or "IP n.n.n.n" of the J-Link to use. The name of the device to connect to. The macro $(Target) is substituted with the Target Processor project property value. Adaptive clocking is enabled. The file path of the libjlinkarm.so.4 to use. The file to output the J-Link log to. The file path of the .JLinkScript to use. The reset strategy to use. Display the J-Link log messages. The required JTAG/SWD clock frequency in kHz (0 to auto-detect best possible). The J-Link supplies power to the target. 840 SEGGER Studio Reference Manual Appendices Specifies the type of interface the target has. The options are:
    • Default - Select target interface type based on CPU core type
    • JTAG - Use JTAG interface
    • SWD - Use SWD interface
    Target Interface Type arm_target_interface_type - Enumeration Trace Buffer Size The size of the trace buffer traceBufferSize - IntegerRange Verify Read Operations The CPU mode is checked after each read operation. checkModeAfterRead - Enumeration JTAG Chain Options Property Description JTAG Data Bits After Specifies the number of bits to pad the JTAG data register after the target. arm_linker_jtag_pad_post_dr - IntegerRange JTAG Data Bits Before Specifies the number of bits to pad the JTAG data register before the target. arm_linker_jtag_pad_pre_dr - IntegerRange Specifies the number of bits to pad the JTAG instruction register with the BYPASS instruction after the target. JTAG Instruction Bits After arm_linker_jtag_pad_post_ir - IntegerRange Specifies the number of bits to pad the JTAG instruction register with the BYPASS instruction before the target. JTAG Instruction Bits Before arm_linker_jtag_pad_pre_ir - IntegerRange Loader Options Property Description Additional Load File Address[0] The address to load the additional load file. debug_additional_load_file_address - String Additional Load File Address[1] debug_additional_load_file_address1 - String Additional Load File Address[2] debug_additional_load_file_address2 - String Additional Load File Address[3] debug_additional_load_file_address3 - String Additional Load File Type[0] The address to load the additional load file. The address to load the additional load file. The address to load the additional load file. The file type of the additional load file. The options are debug_additional_load_file_type - Enumeration Detect, elf, bin, ihex, hex, tihex, srec. Additional Load File Type[1] The file type of the additional load file. The options are debug_additional_load_file_type1 - EnumerationDetect, elf, bin, ihex, hex, tihex, srec. Additional Load File Type[2] The file type of the additional load file. The options are debug_additional_load_file_type2 - EnumerationDetect, elf, bin, ihex, hex, tihex, srec. 841 SEGGER Studio Reference Manual Appendices Additional Load File Type[3] The file type of the additional load file. The options are debug_additional_load_file_type3 - EnumerationDetect, elf, bin, ihex, hex, tihex, srec. Additional Load File[0] debug_additional_load_file - ProjFileName Additional Load File[1] debug_additional_load_file1 - ProjFileName Additional Load File[2] debug_additional_load_file2 - ProjFileName Additional Load File[3] debug_additional_load_file3 - ProjFileName No Load Sections target_loader_no_load_sections - StringList Additional file to load on debug load. This property will have macro expansion applied to it. Additional file to load on debug load. This property will have macro expansion applied to it. Additional file to load on debug load. This property will have macro expansion applied to it. Additional file to load on debug load. This property will have macro expansion applied to it. Names of (loadable) sections not to load. Target Control Options Property Description Specifies the type of debug interface the target has. The options are:
    • Default - Select debug interface based on CPU core type
    • ARM7TDI ARM7TDMI/ARM7TDMI-S/ARM720T
    • ARM9TDI ARM Debug Interface - ARM920T/ARM946E-S/ARM966E-S/ARM968Earm_target_debug_interface_type - Enumeration S/ARM926EJ-S
    • ARM11 - ARM1136J-S/ ARM1136JF-S/ARM1176JZ-S/ARM1176JZF-S
    • XScale - PXA25x
    • XScale7BitIR - PXA27x
    • ADIv5 - Cortex-A/Cortex-M/Cortex-R
    • Feroceon - Marvell ARM9E
    Target Script Options Property Description Attach Script The script that is executed when the target is attached to. target_attach_script - String Connect Script target_connect_script - String Disconnect Script target_disconnect_script - String Reset Script target_reset_script - String Target Script File target_script_file - FileName The script that is executed when the target is connected to. The script that is executed when the target is disconnected from. The script that is executed when the target is reset. The target script file. 842 SEGGER Studio Reference Manual Appendices Target Trace Options Property ETM Global Timestamping Enable Description Enable the ETM global timestamping if supported. arm_target_etm_global_timestamping_enable - Boolean ETM TraceID arm_target_etm_trace_id - IntegerRange ITM Stimulus Ports Enable Specifies the traceID of the ETM - zero disables usage. Specifies the ITM Stimulus ports to enable. arm_target_itm_stimulus_port_enable - IntegerHex ITM Stimulus Ports Privilege Specifies the ITM Stimulus ports to enable. arm_target_itm_stimulus_port_privilege - IntegerHex Specifies ITM timestamping. The options are:
      ITM Timestamping
    • Disable - disable timestamping
    • Local arm_target_itm_timestamping_enable - Enumeration use the local timestamp clock
    • Global - use the global timestamp clock
    ITM TraceID arm_target_itm_trace_id - IntegerRange ITM/DWT Data Trace PC arm_target_dwt_data_trace_PC - Boolean ITM/DWT PC Sampling Specifies the traceID of the ITM - zero disables usage. Specifies whether to trace the PC on data trace. Specifies the DWT PC sampling rate. arm_target_dwt_PC_sampling_enable - Enumeration ITM/DWT Trace Exceptions arm_target_dwt_trace_exceptions - Boolean MTB RAM Address arm_target_mtb_ram_address - IntegerHex MTB RAM Size arm_target_mtb_ram_size - Enumeration SWO Baud Rate arm_target_trace_SWO_speed - IntegerRange Trace Clock Speed arm_target_trace_clock_speed - IntegerRange Trace Initialize Script target_trace_initialize_script - String Specifies whether to trace exception entry and return. Specifies the MTB RAM Address - note that this must be aligned to the MTB RAM size. Specifies the MTB RAM Size The baud rate of the SWO. The speed of the trace clock. This is usually the same as the CPU clock and is used to program the prescaler for the SWO The script that is executed to initialize the target trace hardware. When executed this script has the macro $(TraceInterfaceType) expanded with value of the Trace Interface Type property, typically it is EnableTrace("$(TraceInterfaceType)"). 843 SEGGER Studio Reference Manual Appendices Specifies the type of trace interface the target has. The options are:
    • SWO - Use asynchronous SWO trace interface.
    • TracePort - Use synchronous Trace Interface Type parallel trace interface.
    • ETB - Use on-chip arm_target_trace_interface_type - Enumeration embedded trace buffer.
    • MTB - Use on-chip MTB - Cortex-M0+ only.
    • PC Sampling - sample the PC.
    • None
    Trace Port Size arm_target_trace_port_size - Enumeration Specifies the trace port size the target has. The options are:
    • 1-bit
    • 2-bit
    • 4-bit
    • 8-bit
    • 16-bit
    • 24-bit
    • 32bit
    844 SEGGER Studio Reference Manual Appendices Externally Built Executable Project Properties Debugger Options Property Description Debug Symbols Load Address The (code) address to be added to the debug symbol external_debug_symbols_load_address - String (code) addresses. External Build Options Property Build Command external_build_command - String Clean Command external_clean_command - String Description The command line to build the executable. The command line to clean the executable. 845 SEGGER Studio Reference Manual Appendices File and Folder Properties File Options Property Description File Encoding Specifies the encoding to use when reading and writing the file. file_codec - Enumeration File Open Action file_open_with - Enumeration File Type file_type - Enumeration Flag file_flag - Enumeration Specifies how to open the file when it is double clicked. The type of file. Default setting uses the file extension to determine file type. Flag which you can use to draw attention to important files in your project. Folder Options Property Dynamic Folder Directory path - DirPath Dynamic Folder Exclude exclude - StringList Dynamic Folder Filter filter - String Dynamic Folder Recurse recurse - Boolean Unity Build Exclude Filter unity_build_exclude_filter - String Description Dynamic folder directory specification. Dynamic folder exclude specification - ; seperated wildcards. Dynamic folder filter specification - ; seperated wildcards. Dynamic folder recurse into subdirectories. The filter specification to exclude from the unity build - ; seperated wildcards. Project Options Property Description Flag Flag which you can use to draw attention to important projects in your solution. project_flag - Enumeration Solution Options Property Description 846 SEGGER Studio Reference Manual Flag solution_flag - Enumeration Appendices Flag which you can use to draw attention to important projects in your solution. Source Code Options Property Description Inhibit Source Indexing Disable source indexing for projects that would normally be indexed (executable and library projects). project_inhibit_indexing - Boolean 847 SEGGER Studio Reference Manual Appendices Library Project Properties Library Options Property Description Library File Name Specifies a name to override the default library file name. build_output_file_name - FileName Use Indirect File arm_archiver_indirect_file - Boolean Create indirect file for input files. 848 SEGGER Studio Reference Manual Appendices Executable Project Properties Library Options Property Description Exclude Default Library Helper Functions Specifies whether to exclude default library helper functions. link_use_multi_threaded_libraries - Boolean Include Standard Libraries link_include_standard_libraries - Boolean Library Instruction Set arm_library_instruction_set - Enumeration Library Optimization arm_library_optimization - Enumeration Standard Libraries Directory link_standard_libraries_directory - String Use GCC Libraries arm_use_gcc_libraries - Boolean Specifies whether the standard libraries should be linked into your application. Specifies the instruction set variant of the libraries to link with. Specifies whether to link with libraries optimized for speed or size. Specifies where to find the standard libraries Use GCC exception and RTTI libraries. Linker Options Property Description Additional Input Files Enables additional object and library files to be supplied to the linker. linker_additional_files - StringList Additional Linker Options linker_additional_options - StringList Additional Linker Options From File Enables additional options to be supplied to the linker. Enables additional options to be supplied to the linker linker_additional_options_from_file - ProjFileName from a file. Additional Output File Gap Fill Value The value to fill gaps between sections in additional arm_linker_additional_output_file_gap_fill -output IntegerHex file. Additional Output Format linker_output_format - Enumeration The format used when creating an additional linked output file. Check For Memory Segment Overflow Specifies whether the linker should check whether arm_library_check_memory_segment_overflow - program Boolean sections fit in their memory segments. DebugIO Implementation arm_link_debugio_type - Enumeration Specifies which DebugIO mechanism to link in. Options are Breakpoint (hardware breakpoint instruction and memory locations are used, not not available on v4t architecture), DCC (ARM debug communication channel is used), and Memory Poll (memory locations are polled). 849 SEGGER Studio Reference Manual Appendices Emit Relocations Output relocation information into the executable. arm_linker_emit_relocations - Boolean Entry Point Specifies the entry point of the program. gcc_entry_point - String Generate Map File Specifies whether to generate a linkage map file. linker_map_file - Boolean Keep Symbols Specifies the symbols that should be kept by the linker even if they are not reachable. linker_keep_symbols - StringList Linker Specifies which linker to use. arm_linker_variant - Enumeration Linker Symbol Definitions Specifies one or more linker symbol definitions. link_symbol_definitions - StringList Section Placement File The name of the file containing section placement description. linker_section_placement_file - ProjFileName Section Placement Macros Macro values to substitue in section placement nodes MACRO1=value1;MACRO2=value2. linker_section_placement_macros - StringList Strip Symbols Specifies whether symbols should be stripped. gcc_strip_symbols - Boolean Suppress Warning on Mismatch No warning on mismatched object files/libraries. arm_linker_no_warn_on_mismatch - Boolean Treat Linker Warnings as Errors arm_linker_treat_warnings_as_errors - Boolean Use Indirect File arm_linker_indirect_file - Boolean Treat linker warnings as errors. Create indirect file for input files. Linker Script Generator Options Property Description Specifies the default pattern used to fill unspecified regions of memory in a generated linker script. This arm_linker_script_generator_default_fill_pattern pattern -maybe String overidden by the fill attribute of a program section in the section placement file. Default Fill Pattern Printf/Scanf Options Property Description Printf Floating Point Supported Are floating point numbers supported by the printf function group. linker_printf_fp_enabled - Boolean Printf Integer Support linker_printf_fmt_level - Enumeration The largest integer type supported by the printf function group. 850 SEGGER Studio Reference Manual Appendices Printf Width/Precision Supported Enables support for width and precision specification linker_printf_width_precision_supported - Boolean in the printf function group. Scanf Classes Supported Enables support for %[...] and %[^...] character class linker_scanf_character_group_matching_enabled matching - Boolean in the scanf functions. Scanf Floating Point Supported Are floating point numbers supported by the scanf function group. linker_scanf_fp_enabled - Boolean Scanf Integer Support The largest integer type supported by the scanf function group. linker_scanf_fmt_level - Enumeration Wide Characters Supported Are wide characters supported by the printf function group. linker_printf_wchar_enabled - Boolean Runtime Memory Area Options Property Heap Size arm_linker_heap_size - IntegerRange Main Stack Size arm_linker_stack_size - IntegerRange Process Stack Size arm_linker_process_stack_size - IntegerRange Stack Size (Abort Mode) arm_linker_abt_stack_size - IntegerRange Stack Size (FIQ Mode) arm_linker_fiq_stack_size - IntegerRange Stack Size (IRQ Mode) arm_linker_irq_stack_size - IntegerRange Stack Size (Supervisor Mode) arm_linker_svc_stack_size - IntegerRange Stack Size (Undefined Mode) arm_linker_und_stack_size - IntegerRange Description The size of the heap in bytes. The size of the main stack in bytes. The size of the process stack in bytes. The size of the Abort mode stack in bytes. The size of the FIQ mode stack in bytes. The size of the IRQ mode stack in bytes. The size of the Supervisor mode stack in bytes. The size of the Undefined mode stack in bytes. User Build Step Options Property Link Patch Command linker_patch_build_command - String Description A command to run after the link but prior to additional binary file generation. This property will have macro expansion applied to it with the additional $(TargetPath) macro set to the output filepath of the linker command. 851 SEGGER Studio Reference Manual Link Patch Working Directory linker_patch_build_command_wd - DirPath Post-Link Command linker_post_build_command - String Post-Link Working Directory linker_post_build_command_wd - DirPath Pre-Link Command linker_pre_build_command - String Pre-Link Working Directory linker_pre_build_command_wd - DirPath Appendices The working directory where the link patch command is run. This property will have macro expansion applied to it. A command to run after the link command has completed. This property will have macro expansion applied to it with the additional $(TargetPath) macro set to the output filepath of the linker command. The working directory where the post-link command is run. This property will have macro expansion applied to it. A command to run before the link command. This property will have macro expansion applied to it. The working directory where the pre-link command is run. This property will have macro expansion applied to it. 852 SEGGER Studio Reference Manual Appendices Staging Project Properties Staging Options Property Description Output File Path The output file path the stage command will create. This property will have macro expansion applied to it. stage_output_filepath - String Set To Read-only stage_set_readonly - Enumeration Stage Command stage_command - String Stage Command Working Directory stage_command_wd - String Stage Post-Build Command stage_post_build_command - String Stage Post-Build Command Working Directory stage_post_build_command_wd - String Set the output file permissions to read only or read/ write. The command to execute. This property will have macro expansion applied to it with the additional $(StageOutputFilePath) macro set to the output filepath of the stage command. The working directory in which the stage command is run. This property will have macro expansion applied to it. The command to execute after staging commands have executed. This property will have macro expansion applied to it. The working directory where the post build command runs. This property will have macro expansion applied to it. 853 SEGGER Studio Reference Manual Appendices System Macros System Macro Values Property $(Date) $(Date) - String $(DateDay) $(DateDay) - String $(DateMonth) $(DateMonth) - String $(DateYear) $(DateYear) - String $(DesktopDir) $(DesktopDir) - String $(DocumentsDir) $(DocumentsDir) - String $(HomeDir) $(HomeDir) - String $(HostArch) $(HostArch) - String $(HostDLL) $(HostDLL) - String $(HostDLLExt) $(HostDLLExt) - String $(HostEXE) $(HostEXE) - String $(HostOS) $(HostOS) - String $(Micro) $(Micro) - String $(PackagesDir) $(PackagesDir) - String $(Platform) $(Platform) - String $(ProductNameShort) $(ProductNameShort) - String $(StudioArchiveFileExt) $(StudioArchiveFileExt) - String Description Day Month Year e.g. 21 June 2011. Year e.g. 2011. Month e.g. June. Day e.g. 21. Path to users desktop directory. Path to users documents directory. Path to users home directory. The CPU architecture that SEGGER Embedded Studio is running on e.g. x86. The file extension for dynamic link libraries on the CPU that SEGGER Embedded Studio is running on e.g. .dll. The file extension for dynamic link libraries used by the operating system that SEGGER Embedded Studio is running on e.g. .dll, .so, .dylib. The file extension for executables on the CPU that SEGGER Embedded Studio is running on e.g. .exe. The name of the operating system that SEGGER Embedded Studio is running on e.g. win. The SEGGER Embedded Studio target e.g. ARM. Path to the users packages directory. The target platform. The product name. The filename extension of a studio archive file. 854 SEGGER Studio Reference Manual $(StudioBuildToolExeName) $(StudioBuildToolExeName) - String $(StudioBuildToolName) $(StudioBuildToolName) - String $(StudioDir) $(StudioDir) - String $(StudioExeName) $(StudioExeName) - String $(StudioMajorVersion) $(StudioMajorVersion) - String $(StudioMinorVersion) $(StudioMinorVersion) - String $(StudioName) $(StudioName) - String $(StudioNameShort) $(StudioNameShort) - String $(StudioPackageFileExt) $(StudioPackageFileExt) - String $(StudioProjectFileExt) $(StudioProjectFileExt) - String $(StudioRevision) $(StudioRevision) - String $(StudioScriptToolExeName) $(StudioScriptToolExeName) - String $(StudioScriptToolName) $(StudioScriptToolName) - String $(StudioSessionFileExt) $(StudioSessionFileExt) - String $(StudioUserDir) $(StudioUserDir) - String $(TargetID) $(TargetID) - String $(Time) $(Time) - String $(TimeHour) $(TimeHour) - String $(TimeMinute) $(TimeMinute) - String $(TimeSecond) $(TimeSecond) - String Appendices The filename of the build tool executable. The name of the build tool executable. The install directory of the product. The filename of the studio executable. The major release version of software. The minor release version of software. The full name of studio. The short name of studio. The filename extension of a studio package file. The filename extension of a studio project file. The release revision of software. The filename of the script tool executable. The name of the script tool executable. The filename extension of a studio session file. The directory containing the user data. ID number representing the SEGGER Embedded Studio target. Hour:Minutes:Seconds e.g. 15:34:03. Hour e.g. 15. Hour e.g. 34. Hour e.g. 03. 855 SEGGER Studio Reference Manual Appendices Build Macros (Build Macro Values) Property Description $(CombiningOutputFilePath) The full path of the output file of the combining command. $(CombiningOutputFilePath) - String $(CombiningRelInputPaths) $(CombiningRelInputPaths) - String $(Configuration) $(Configuration) - String $(EXE) $(EXE) - String $(FolderName) $(FolderName) - String $(GCCTarget) $(GCCTarget) - String $(InputDir) $(InputDir) - String $(InputExt) $(InputExt) - String $(InputFileName) $(InputFileName) - String $(InputName) $(InputName) - String $(InputPath) $(InputPath) - String $(IntDir) $(IntDir) - String $(LIB) $(LIB) - String $(LibExt) $(LibExt) - String $(OBJ) $(OBJ) - String $(OutDir) $(OutDir) - String $(PackageExt) $(PackageExt) - String The relative inputs to the combining command. The build configuration e.g. ARM Flash Debug. The default file extension for an executable file including the dot e.g. .elf. The folder name of the containing folder. The value of the GCC Target project property. The absolute directory of the input file. The extension of an input file not including the dot e.g cpp. The name of an input file relative to the project directory. The name of an input file relative to the project directory without the extension. The absolute name of an input file including the extension. The macro-expanded value of the Intermediate Directory project property. The default file extension for a library file including the dot e.g. .lib. The architecture and build specific library extension. The default file extension for an object file including the dot e.g. .o. The macro-expanded value of the Output Directory project property. The file extension of a package file e.g. emPackage. 856 SEGGER Studio Reference Manual $(ProjectDir) $(ProjectDir) - String $(ProjectName) $(ProjectName) - String $(ProjectNodeName) $(ProjectNodeName) - String $(RelInputPath) $(RelInputPath) - String $(RootOutDir) $(RootOutDir) - String $(RootRelativeOutDir) $(RootRelativeOutDir) - String $(SolutionDir) $(SolutionDir) - String $(SolutionExt) $(SolutionExt) - String $(SolutionFileName) $(SolutionFileName) - String $(SolutionName) $(SolutionName) - String $(SolutionPath) $(SolutionPath) - String $(StageOutputFilePath) $(StageOutputFilePath) - String $(TargetPath) $(TargetPath) - String Appendices The absolute value of the Project Directory project property of the current project. If this isn't set then the directory containing the solution file. The project name of the current project. The name of the selected project node. The relative path of the input file to the project directory. The macro-expanded value of the Root Output Directory project property. The relative path to get from the path specified by the Output Directory project property to the path specified by the Root Output Directory project property. The absolute path of the directory containing the solution file. The extension of the solution file without the dot. The filename of the solution file. The basename of the solution file. The absolute path of the solution file. The full path of the output file of the stage command. The full path of the output file of the link or compile command. 857 SEGGER Studio Reference Manual Appendices BinaryFile The following table lists the BinaryFile object's member functions. BinaryFile.crc32(offset, length) returns the CRC-32 checksum of an address range length bytes long, starting at offset. This function computes a CRC-32 checksum on a block of data using the standard CRC-32 polynomial (0x04C11DB7) with an initial value of 0xFFFFFFFF. Note that this implementation doesn't reflect the input or the output and the result is inverted. BinaryFile.length() returns the length of the binary file in bytes. BinaryFile.load(path) loads binary file from path. BinaryFile.peekBytes(offset, length) returns byte array containing length bytes peeked from offset. BinaryFile.peekUint32(offset, littleEndian) returns a 32-bit word peeked from offset. The littleEndian argument specifies the endianness of the access, if true or undefined it will be little endian, otherwise it will be big endian. BinaryFile.pokeBytes(offset, byteArray) poke byte array byteArray to offset. BinaryFile.pokeUint32(offset, value, littleEndian) poke a value to 32-bit word located at offset. The littleEndian argument specifies the endianness of the access, if true or undefined it will be little endian, otherwise it will be big endian. BinaryFile.resize(length, fill) resizes the binary image to length bytes. If the operation extends the size, the binary image will be padded with bytes of value fill. BinaryFile.save(path) saves binary file to path. BinaryFile.saveRange(path, offset, length) saves part of the binary file to path. The offset argument specifies the byte offset to start from. The length argument specifies the maximum number of bytes that should be saved. 858 SEGGER Studio Reference Manual Appendices CWSys The following table lists the CWSys object's member functions. CWSys.appendStringToFile(path, string) appends string to the end of the file path. CWSys.copyFile(srcPath, destPath) copies file srcPath to destPath. CWSys.crc32(array) returns the CRC-32 checksum of the byte array array. This function computes a CRC-32 checksum on a block of data using the standard CRC-32 polynomial (0x04C11DB7) with an initial value of 0xFFFFFFFF. Note that this implementation doesn't reflect the input or the output and the result is inverted. CWSys.fileExists(path) returns true if file path exists. CWSys.exit(status) terminates CrossScript with exit code status (CrossScript Only). CWSys.fileSize(path) return the number of bytes in file path. CWSys.getRunStderr() returns the stderr output from the last CWSys.run() call. CWSys.getRunStdout() returns the stdout output from the last CWSys.run() call. CWSys.makeDirectory(path) create the directory path. CWSys.packU32(array, offset, number, le) packs number into the array at offset. CWSys.popup(text) prompt the user with text and return true for yes and false for no. CWSys.readByteArrayFromFile(path) returns the byte array contained in the file path. CWSys.readStringFromFile(path) returns the string contained in the file path. CWSys.removeDirectory(path) remove the directory path. CWSys.removeFile(path) deletes file path. CWSys.renameFile(oldPath, newPath) renames file oldPath to be newPath. CWSys.run(cmd, wait) runs command line cmd optionally waits for it to complete if wait is true. CWSys.unpackU32(array, offset, le) returns the number unpacked from the array at offset. CWSys.writeByteArrayToFile(path, array) creates a file path containing the byte array array. CWSys.writeStringToFile(path, string) creates a file path containing string. 859 SEGGER Studio Reference Manual Appendices Debug The following table lists the Debug object's member functions. Debug.breakexpr(expression, count, hardware) set a breakpoint on expression, with optional ignore count and use hardware parameters. Return the, none zero, allocated breakpoint number. Debug.breakline(filename, linenumber, temporary, count, hardware) set a breakpoint on filename and linenumber, with optional temporary, ignore count and use hardware parameters. Return the, none zero, allocated breakpoint number. Debug.breaknow() break execution now. Debug.deletebreak(number) delete the specified breakpoint or all breakpoints if zero is supplied. Debug.disassembly(source, labels, before, after) set debugger mode to disassembly mode. Optionally specify source and labels to be displayed and the number of bytes to disassemble before and after the located program counter. Debug.echo(s) display string. Debug.enableexception(exception, enable) enable break on exception. Debug.evaluate(expression) evaluates debug expression and returns it as a JavaScript value. Debug.getfilename() return located filename. Debug.getlineumber() return located linenumber. Debug.go() continue execution. Debug.locate(frame) locate the debugger to the optional frame context. Debug.locatepc(pc) locate the debugger to the specified pc. Debug.locateregisters(registers) locate the debugger to the specified register context. Debug.print(expression, fmt) evaluate and display debugexpression using optional fmt. Supported formats are b binary, c character, d decimal, e scientific float, f decimal float, g scientific or decimal float, i signed decimal, o octal, p pointer value, s null terminated string, u unsigned decimal, x hexadecimal. Debug.printglobals() display global variables. Debug.printlocals() display local variables. Debug.quit() stop debugging. Debug.setprintarray(elements) set the maximum number of array elements for printing variables. Debug.setprintradix(radix) set the default radix for printing variables. Debug.setprintstring(c) set the default to print character pointers as strings. Debug.showbreak(number) show information on the specified breakpoint or all breakpoints if zero is supplied. Debug.showexceptions() show the exceptions. Debug.source(before, after) set debugger mode to source mode. Optionally specify the number of source lines to display before and after the location. Debug.stepinto() step an instruction or a statement. 860 SEGGER Studio Reference Manual Appendices Debug.stepout() continue execution and break on return from current function. Debug.stepover() step an instruction or a statement stepping over function calls. Debug.stopped() return stopped state. Debug.wait(ms) wait ms millseconds for a breakpoint and return the number of the breakpoint that hit. Debug.where() display call stack. 861 SEGGER Studio Reference Manual Appendices ElfFile The following table lists the ElfFile object's member functions. ElfFile.crc32(address, length, virtualNotPhysical, padding) returns the CRC-32 checksum of an address range length bytes long, located at address. If virtualNotPhysical is true or undefined, address is a virtual address otherwise it is a physical address. If padding is defined, it specifies the byte value used to fill gaps in the program. This function computes a CRC-32 checksum on a block of data using the standard CRC-32 polynomial (0x04C11DB7) with an initial value of 0xFFFFFFFF. Note that this implementation doesn't reflect the input or the output and the result is inverted. ElfFile.findProgram(address) returns an object with start, the data and the size to allocate of the Elf program that contains address. ElfFile.getEntryPoint() returns the entry point in the ELF file. ElfFile.getSection(name) returns an object with start and the data of the Elf section corresponding to the name. ElfFile.isLittleEndian() returns true if the Elf file has numbers encoded as little endian. ElfFile.load(path) loads Elf file from path. ElfFile.peekBytes(address, length, virtualNotPhysical, padding) returns byte array containing length bytes peeked from address. If virtualNotPhysical is true or undefined, address is a virtual address otherwise it is a physical address. If padding is defined, it specifies the byte value used to fill gaps in the program. ElfFile.peekUint32(address, virtualNotPhysical) returns a 32-bit word peeked from address. If virtualNotPhysical is true or undefined, address is a virtual address otherwise it is a physical address. ElfFile.pokeBytes(address, byteArray, virtualNotPhysical) poke byte array byteArray to address. If virtualNotPhysical is true or undefined, address is a virtual address otherwise it is a physical address. ElfFile.pokeUint32(address, value, virtualNotPhysical) poke a value to 32-bit word located at address. If virtualNotPhysical is true or undefined, address is a virtual address otherwise it is a physical address. ElfFile.save(path) saves Elf file to path. ElfFile.symbolValue(symbol) returns the value of symbol in Elf file. 862 SEGGER Studio Reference Manual Appendices TargetInterface The following table lists the TargetInterface object's member functions. TargetInterface.beginDebugAccess() puts the target into debug state if it is not already in order to carry out a number of debug operations. The idea behind beginDebugAccess and endDebugAccess is to minimize the number of times the target enters and exits debug state when carrying out a number of debug operations. Target interface functions that require the target to be in debug state (such as peek and poke) also use beginDebugAccess and endDebugAccess to get the target into the correct state. A nesting count is maintained, incremented by beginDebugAccess and decremented by endDebugAccess. The initial processor state is recorded on the first nested call to beginDebugAccess and this state is restored when the final endDebugAccess is called causing the count to return to it initial state. TargetInterface.commReadWord() returns a word from the ARM7/ARM9 debug comms channel. TargetInterface.commWriteWord(word) writes a word to the ARM7/ARM9 debug comms channel. TargetInterface.crc32(address, length) reads a block of bytes from target memory starting at address for length bytes, generates a crc32 on the block of bytes and returns it. TargetInterface.cycleTCK(n) provide n TCK clock cycles. TargetInterface.delay(ms) waits for ms milliseconds TargetInterface.downloadDebugHandler() downloads the debug handler as specified by the Debug Handler File Path/Load Address project properties and uses the debug handler for the target connection. TargetInterface.endDebugAccess(alwaysRun) restores the target run state recorded at the first nested call to beginDebugAccess. See beginDebugAccess for more information. If alwaysRun is non-zero the processor will exit debug state on the last nested call to endDebugAccess. TargetInterface.eraseBytes(address,length) erases a length block of target memory starting at address. TargetInterface.error(message) terminates execution of the script and outputs a target interface error message to the target log. TargetInterface.executeFunction(address, parameter, timeout) calls a function at address with the parameter and returns the function result. The timeout is in milliseconds. TargetInterface.executeMCR(opcode) interprets/executes the opcode assuming it to be an MRC instruction and returns the value of the specified coprocessor register. TargetInterface.executeMCR(opcode, value) interprets/executes the opcode assuming it to be an MCR instruction that writes value to the specified coprocessor register. TargetInterface.expandMacro(string) returns the string with macros expanded. TargetInterface.fillScanChain(bool, lsb, msb) sets bits from lsb (least significant bit) to msb (most significant bit) in internal buffer to bool value. TargetInterface.getDebugRegister(address) returns the value of the ADIv5 debug register denoted by address. Address has the nibble sized access point number starting at bit 24 and the register number in the bottom byte. TargetInterface.getICEBreakerRegister(r) returns the value of the ARM7/ARM9/ARM11/CortexA/CortexR debug register r. TargetInterface.getProjectProperty(savename) returns the value of the savename project property. 863 SEGGER Studio Reference Manual Appendices TargetInterface.getRegister(registername) returns the value of the register, register is a string specifying the register to get and must be one of r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, sp, lr, pc, cpsr, r8_fiq, r9_fiq, r10_fiq, r11_fiq, r12_fiq, r13_fiq, r14_fiq, spsr_fiq, r13_svc, r14_svc, spsr_svc, r13_abt, r14_abt, spsr_abt, r13_irq, r14_irq, spsr_irq, r13_und, r14_und, spsr_und. TargetInterface.getTDO() return the TDO signal. TargetInterface.getTargetProperty(savename) returns the value of the savename target property. TargetInterface.go() allows the target to run. TargetInterface.idcode() returns the JTAG idcode of the target. TargetInterface.implementation() returns a string defining the target interface implementation. TargetInterface.isStopped() returns true if the target is stopped. TargetInterface.message(message) outputs a target interface message to the target log. TargetInterface.packScanChain(data, lsb, msb) packs data from lsb (least significant bit) to msb (most significant bit) into internal buffer. TargetInterface.peekBinary(address, length, filename) reads a block of bytes from target memory starting at address for length bytes and writes them to filename. TargetInterface.peekByte(address) reads a byte of target memory from address and returns it. TargetInterface.peekBytes(address, length) reads a block of bytes from target memory starting at address for length bytes and returns the result as an array containing the bytes read. TargetInterface.peekMultUint16(address, length) reads length unsigned 16-bit integers from target memory starting at address and returns them as an array. TargetInterface.peekMultUint32(address, length) reads length unsigned 32-bit integers from target memory starting at address and returns them as an array. TargetInterface.peekUint16(address) reads a 16-bit unsigned integer from target memory from address and returns it. TargetInterface.peekUint32(address) reads a 32-bit unsigned integer from target memory from address and returns it. TargetInterface.peekWord(address) reads a word as an unsigned integer from target memory from address and returns it. TargetInterface.pokeBinary(address, filename) reads a block of bytes from filename and writes them to target memory starting at address. TargetInterface.pokeByte(address, data) writes the byte data to address in target memory. TargetInterface.pokeBytes(address, data) writes the array data containing 8-bit data to target memory at address. TargetInterface.pokeMultUint16(address, data) writes the array data containing 16-bit data to target memory at address. TargetInterface.pokeMultUint32(address, data) writes the array data containing 32-bit data to target memory at address. TargetInterface.pokeUint16(address, data) writes data as a 16-bit value to address in target memory. TargetInterface.pokeUint32(address, data) writes data as a 32-bit value to address in target memory. 864 SEGGER Studio Reference Manual Appendices TargetInterface.pokeWord(address, data) writes data as a word value to address in target memory. TargetInterface.readBinary(filename) reads a block of bytes from filename and returns them in an array. TargetInterface.reset() resets the target, optionally executes the reset script and lets the target run. TargetInterface.resetAndStop(delay) resets the target by cycling nSRST and then stops the target. delay is the number of milliseconds to hold the target in reset. TargetInterface.resetAndStopAtZero(delay) sets a breakpoint on the instruction at address zero execution, resets the target by cycling nSRST and waits for the breakpoint to be hit. delay is the number of milliseconds to hold the target in reset. TargetInterface.resetDebugInterface() resets the target interface (not the target). TargetInterface.runFromAddress(address, timeout) start the target executing at address and waits for a breakpoint to be hit. The timeout is in milliseconds. TargetInterface.runFromToAddress(from, to, timeout) start the target executing at address from and waits for the breakpoint to be hit. The timeout is in milliseconds. TargetInterface.runTestIdle() moves the target JTAG state machine into Run-Test/Idle state TargetInterface.runToAddress(address, timeout) sets a breakpoint at address, starts the target executing and waits for the breakpoint to be hit. The timeout is in milliseconds. TargetInterface.scanDR(length, count) scans length bits from the internal buffer into the data register and puts the result into the internal buffer (count specifies the number of times the function is done). TargetInterface.scanIR(length, count) scans length bits from the internal buffer into the instruction register and puts the result into the internal buffer (count specifies the number of times the function is done). TargetInterface.selectDevice(irPre, irPost, drPre, drPost) sets the instruction and data register (number of devices) pre and post bits. TargetInterface.setDBGRQ(v) sets/clears the DBGRQ bit of the ARM7/ARM9 debug control register. 865 SEGGER Studio Reference Manual Appendices TargetInterface.setDebugInterfaceProperty("reset_debug_interface_enabled", bool) turn on/off the reset of the debug interface. TargetInterface.setDebugInterfaceProperty("has_etm", bool) set the ARM7/ARM9 property to enable use of the ETM. TargetInterface.setDebugInterfaceProperty("reset_delay", N) set the XScale reset delay property to N. TargetInterface.setDebugInterfaceProperty("post_reset_delay", N) set the XScale post reset delay property to N. TargetInterface.setDebugInterfaceProperty("post_reset_cycles", N) set the XScale post reset cycles property to N. TargetInterface.setDebugInterfaceProperty("post_ldic_cycles", N) set the XScale ldic cycles property to N. TargetInterface.setDebugInterfaceProperty("sync_exception_vectors", bool) turn on/off the XScale sync exception vectors property. TargetInterface.setDebugInterfaceProperty("peek_flash_workaround", bool) turn on/off the ARMv6M/ ARMv7M peek flash memory workaround debug property. TargetInterface.setDebugInterfaceProperty("adiv5_fast_delay_cycles", N) set the ADIv5 fast delay cycles property to N (FTDI2232 target interfaces only). TargetInterface.setDebugInterfaceProperty("use_adiv5_AHB", N, [start, size]) set the ARMv7A/ARMv7R debug property list to turn on/off usage of the ADIv5 AHB MEM-AP for 1+2+4 data sized accesses on the optional address range specified by start and size. TargetInterface.setDebugInterfaceProperty("set_adiv5_AHB_ap_num", N) specify the ARMv6M/ARMv7A/ ARMv7M/ARMv7R AHB AP number to use. TargetInterface.setDebugInterfaceProperty("set_adiv5_APB_ap_num", N) specify the ARMv7A/ARMv7R APB AP number to use. TargetInterface.setDebugInterfaceProperty("max_ap_num", N) set the ADIv5 debug property to limit the number of AP's to detect to N. TargetInterface.setDebugInterfaceProperty("component_base", N) set the ADIv5 debug property that specifies the base address N of the CoreSight debug component. TargetInterface.setDebugRegister(address, value) set the value of the ADIv5 debug register denoted by address. Address has the nibble sized access point number starting at bit 24 and the register number in the bottom byte. TargetInterface.setDeviceTypeProperty(type) sets the target interface's Device Type property string to type. This would typically be used by a Connect Script to override the default Device Type property and provide a custom description of the connected target. TargetInterface.setICEBreakerBreakpoint(n, address, addressMask, data, dataMask, control, controlMask) sets the ARM7/ARM9 watchpoint n registers. TargetInterface.setICEBreakerRegister(r, value) set the value of the ARM7/ARM9/ARM11/CortexA/CortexR debug register r. TargetInterface.setMaximumJTAGFrequency(hz) allows the maximum TCK frequency of the currently connected JTAG interface to be set dynamically. The speed setting will only apply for the current connection session, if you reconnect the setting will revert to the speed specfied by the target interface properties. Calls to this function will be ignored if adaptive clocking is being used. TargetInterface.setNSRST(v) sets/clears the NSRST signal. TargetInterface.setNTRST(v) sets/clears the NTRST signal. 866 SEGGER Studio Reference Manual Appendices TargetInterface.setRegister(registername, value) sets the register to the value, register is a string specifying the register to get and must be one of r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, sp, lr, pc, cpsr, r8_fiq, r9_fiq, r10_fiq, r11_fiq, r12_fiq, r13_fiq, r14_fiq, spsr_fiq, r13_svc, r14_svc, spsr_svc, r13_abt, r14_abt, spsr_abt, r13_irq, r14_irq, spsr_irq, r13_und, r14_und, spsr_und. TargetInterface.setTDI(v) clear/set TDI signal. TargetInterface.setTMS(v) clear/set TMS signal. TargetInterface.setTargetProperty(savename) set the value of the savename target property. TargetInterface.stop() stops the target. TargetInterface.stopAndReset(delay) sets a breakpoint on any instruction execution, resets the target by cycling nSRST and waits for the breakpoint to be hit. delay is the number of milliseconds to hold the device in reset. TargetInterface.trst() resets the target interface (not the target). TargetInterface.type() returns a string defining the target interface type. TargetInterface.unpackScanChain(lsb, msb) unpacks data from lsb (least significant bit) to msb (most significant bit) from internal buffer and returns the result. TargetInterface.waitForDebugState(timeout) waits for the target to stop or the timeout in milliseconds. TargetInterface.writeBinary(array, filename) write the bytes in array to filename. 867 SEGGER Studio Reference Manual Appendices WScript The following table lists the WScript object's member functions. WScript.Echo(s) echos string s to the output terminal. 868